Hello and welcome to this relatively short progress update post. Wanted to talk a bit about where I'm at currently and what's to come.
Development
As of right now, acts 1-3 are complete, with some cutscenes and additional gameplay segments missing. I've yet to begin development on the final act until I've polished and finished up everything I need to do with the first three acts. Here's what it's looking like so far.
Currently focusing on getting Act 2's cutscenes done before I start looking over everything one last time and moving onto polishing the next act. Really happy with the pace I'm going with this and should hopefully start up on Act 3 by October.
Reception
So far the reception I've gotten from the Patreon exclusive demo has been very positive and I'm super happy to hear that! As some folks know, I've mostly been one to dabble in the horror genre and working in team based projects. So making a solo game like this, something that's more of a personal project and a style of gameplay that's more or less out of my comfort zone to get positive reception means the world to me.
The End
And that's a wrap, hope y'all are looking forward to playing through Vex Clock! Gonna be keeping myself busy all throughout the year to make sure I can deliver a game everyone will be satisfied with. I'll be sure to drop more development posts as milestones are reached or until I've got something significant to discuss.
Thank you all who supported this game! it far surpassed my goals, because of that I will be providing support for the game in the next few months, the first update is the inclusion of the turkish language, thank you all, you're amazing
Greetings friends! Plenty of new stuff, a new mutant, and a lot more!
[Added] - Added item mods - Added range for weapons - Added Fog of Ash atmospheric condition - Added Super Mutant Brute spawner, a mutant structure, if not destroyed on time, will spawn a super mutant brute. - Added fuel generator, produce electricity when the sun is out - Add Tank and Military APC - You can build on roads and fortify locations by building around locations
[Fixed/Improved] - fix athlete bug causing giving three actions points when not alone - Fixed buildings requiring electricity not displaying - Fix bug causing solar panels working at night
It's possible that old saves games will no longer work after this update. macOS update coming tomorrow.
In the beginning, we are interesting in your feedback on bugs and gameplay look and feel. PILE IT ON! The best place to discuss your thoughts is in our discord here: November Games Discord
Thanks so much for being here and helping with the game!
Sorry for all the piddly patches lately. I'm playing Cavity Busters for fun recently so I've been coming across little things here and there that need fixin' :)
-fixed a crash associated with mad hearts upgrade -fixed a text issue that shows up when playing with controllers
The bushes around Gilbratar's church have been replaced in order to avoid bug collisions. In case you got stuck inside them, touch the tile marked on the image below to be teleported outside of it.