Auto-Save Update New Feature - Auto-Save: the game will save whenever the player changes their mood, indicated by a spellbook that appears in the top right corner. A 'Continue' button will appear on the main menu if a save point exists. Continuing players will start immediately after their last mood change.
If you already follow game development updates, you may have seen snippets of WooLoop in our Dev Vlogs over the past year. A project Rob started in his spare time last Christmas!
A different take on our beloved game Coloring Pixels. The same relaxing and rewarding game feel but this time in a more creatively expressive manner!
What is WooLoop?
WooLoop is a game of creation. You build up great works of art by dragging your yarn in loops around various pins in your canvas. Slowly, one thread at a time, patterns will form, until eventually, you construct a beautifully woven masterpiece.
Wrap, weave, and wind your wool! Build works of art strand by strand, one loop at a time, in this tranquil game of craftsmanship. Draw inspiration from the large exhibition of levels available and unwind with the soothing soundtrack.
Follow Our Progress!
WooLoop is still a work in progress. Make sure you check out our Weekly Dev Vlogs on YouTube as well as Wishlisting the game on Steam to be kept up to date with all of the progress we make!
We are planning to hold weekly Developer Broadcasts here on the Steam store page every Friday around 1 pm British Time so make sure you tune in for live interaction about the game!
Milestone updates will be available here on our Website and on our Social Media.
Release Date
We are preparing to offer a Steam Demo during the October Next Fest next month!
The full release of the game will be in early 2023, with exact dates to be confirmed
Patreon
A message to our Patreons, as promised in your tier offers, we will be releasing early access build to our Toastie Heros a few weeks before release and a Beta Access build to our Toastie Members shortly after!
If you are not a Patreon and are interested in playing WooLoop early, take a moment to check out our Patreon tiers!
-Improved the spawning in both Destruction and Arena -Made the arena end after 25 minutes -Fixed the save files getting messed up every update (I swear this is the last time your XP will reset) -Added cloud saving! -Improved performance -Hid a secret -Fixed getting less XP when pressing retry after dying -Fixed a bug where the XP was calculated twice, now you might be getting less XP than before so this might require some balance changes later on following your feedback -Fixed a bug where your coins would disappear if you were exiting -Fixed a bug where you would get a different amount of coins than before if you went into a mission -Fixed a bug where you could still ADS while reloading. Now you'll exit ADS when you're reloading and return to it once you're done -Fixed arenas not ending after 25 minutes -Fixed a bug where the enemy counter would get out of sync and drop the barriers in Destruction even when there are still enemies -Made the rest of the melees spawn a projectile like the Laser Katana but invisible and weaker to help with hitting multiple enemies at the same time -Added health bars to enemies! shows up after you hit them. bosses have a different color -Made the "Ouchy Effect" when you're low on HP sable with your max HP and be more visible -Added a Mistwall that spawns at the back of every Mini Arena in Destruction so you could back trace beyond the last Mini Arena you were in -Made the player gain boosts via "Chaos Stage" meter that gets filled with XP you earn. When you reach the limit you gain boosts. -Removed boosts from the reward pool in Destruction -Removed the rewards every minute in Arena (but didn't change the mission description, too late now. I'll do it in the next update) _Improved performance in Destruction so it won't load tiles further horizontally than the player (that's different from the rest of the performance upgrade) -Capped the minimum damage the melees do when you're moving below 1JU to the base damage of the melee -Fixed a bug in Mini Arenas the causes the the MA not to start when the player enters but to pop up the barriers and UI
Added new enemies! -Purple Neon Stringler Boss -Spawner Boss -Zombie Boss -Spawner enemy (spawns mini Kamikaze (aka Kami) and homing projectiles) -Mini Spawner enemy (spawns new Bombardments that teleport to the player's location and activate after a sec. Run away from the player as they know what a chad they are) -Kami <3 -Small Drones (burst projectiles and homing stun projectile that removes your velocity) -Exploding Suits now spawn a bombardment that doesn't teleport when they die, also slightly buffed -Yellow Suits, higher HP, bigger, meaner, shoot bigger projectile that does more damage -Red Suits, higherer HP, biggerer, meanerer, use shotguns -Purple Suits, highererer HP, biggererer, meanererer, shoot homing projectiles. Has a chance to spawn with a spawner orb above their heads that spawns Kami every once in a while -White Gold Suits. Weak 'beta' suits that run away and give a coin and extra Xp when killed. Might run off to The Alt when hurt. -Made Alt Zombies more aggressive
Change the mark to the new specification Adjust your outing Adjusted items that drop on the map Adjusted tools available in flowering Fixed to always be able to trade in map events Implemented text forwarding of conversations on the map Fixed some bugs
If you already follow our other games on Steam, you may have seen snippets of WooLoop in our Dev Vlogs over the past year. A project Rob started in his spare time last Christmas!
A different take on our beloved game Coloring Pixels. The same relaxing and rewarding game feel but this time in a more creatively expressive manner!
What is WooLoop?
WooLoop is a game of creation. You build up great works of art by dragging your yarn in loops around various pins in your canvas. Slowly, one thread at a time, patterns will form, until eventually, you construct a beautifully woven masterpiece.
Wrap, weave, and wind your wool! Build works of art strand by strand, one loop at a time, in this tranquil game of craftsmanship. Draw inspiration from the large exhibition of levels available and unwind with the soothing soundtrack.
Follow Our Progress!
WooLoop is still a work in progress. Make sure you check out our Weekly Dev Vlogs on YouTube as well as Wishlisting the game on Steam to be kept up to date with all of the progress we make!
We are planning to hold weekly Developer Broadcasts here on the Steam store page every Friday around 1 pm British Time so make sure you tune in for live interaction about the game!
Milestone updates will be available here on our Website and on our Social Media.
Release Date
We are preparing to offer a Steam Demo during the October Next Fest next month!
The full release of the game will be in early 2023, with exact dates to be confirmed
Patreon
A message to our Patreons, as promised in your tier offers, we will be releasing early access build to our Toastie Heros a few weeks before release and a Beta Access build to our Toastie Members shortly after!
If you are not a Patreon and are interested in playing WooLoop early, take a moment to check out our Patreon tiers!
1.0.10 -------------------- - The last topic selected (with gamepad) is now memorized and restored when talking to a character. - Added an automatic detection and report of softlocks so it's easier to fix them in later builds. - Fixed running with double tap would get interrupted when reaching a lower floor. - Fixed the bug in last room of the game (final boss) that could destroy inventory / achievements / gameovers... lists if unlucky. - Fixed Dart still there doing nothing if reloading after Graff's surprise attack in the sewers. - Fixed the annoying bug that would make saves scroll immediately after clicking on the menu panel. - Fixed bug if Graff destroys the bedroom door in the scene where he's inside then click on the door to move out. - Fixed percent progress decreasing in Chapter 5. - Fixed wait time after fight in police department in Chapter 6 could allow player to break the wall, causing issues. - Fixed softlock if player "almost fell" at a precise location at the top of the pyramid bridge. - Fixed food that we buy during VR night fight after gameover was actually not given to the player. - Fixed crash with Tidy if we showed his arms extending while we skipped and quit the dialogue fast. - Fixed the delay between surprise attack and the rats coming in one of the last scenes. - Fixed not being able to switch mode via the icon after doing the museum again and going back from a closeup view. - Fixed offering the magnifying glass to Graff would have Brok speak instead when interacting with it. - Fixed Brok taking damage if Ott or the Guard walks over the grinder (and Brok is close) in Chapter 4. - Fixed objective for entering Wes' office that would stay permanently. - Fixed incorrect year on one clue. - Fixed minor glitch on materials list. - Fixed minor issue on the summary. - Fixed inconsistencies in backgrounds universe language text. - Added invincibility frames when hit by falling objects and they no longer hit when the character is down. - Changed font for level display. - Improved translations for one of the last dialogue. - Improved Polish translation. (Rvs 16692)
The Open Qualifiers for the KARDS 2022 World Championship are almost upon us!
The qualifying rounds will take place every weekend between September 10th until October 16th and are split into two sessions - giving you two separate chances to qualify for the next stage of the World Championship.
In-Client Open Qualifiers
The Open Qualifiers are conveniently integrated into the client. All you need to do is log into the game to join the action!
When a qualifying session is active, you can participate in the qualifier and view your rankings from the World Championship hub, accessible on the game’s main screen.
Please note that in order to play in the World Championship qualifier, you must have reached at least rank 15 when joining your first session. Once you’ve played in a qualification session you are eligible for all future qualification sessions even though your rank might drop below 15.
To try and give as many people as possible the opportunity to post a qualifying score, we will be holding two separate Open Qualifiers, each spanning 6 sessions over 3 weekends and qualifying the top 58 players.
Qualifier 1
The qualification sessions in Qualifier 1 will be held on the following dates:
10th of September - 16-20 UTC
11th of September - 12-16 UTC
17th of September - 16-20 UTC
18th of September - 12-16 UTC
24th of September - 16-20 UTC
25th of September - 12-16 UTC
Each player needs to successfully complete a minimum 3 out of 6 sessions to post a legal qualifier score.
Qualifier 2
The qualification sessions in Qualifier 2 will be held on the following dates:
1st of October - 16-20 UTC
2nd of October - 12-16 UTC
8th of October - 16-20 UTC
9th of October - 12-16 UTC
15th of October - 16-20 UTC
16th of October - 12-16 UTC
Each player needs to successfully complete a minimum 3 out of 6 sessions to post a legal qualifier score.
Competing in a Qualifier
Each qualification session lasts for 4 hours, during which a special World Championship qualifier queue will be available for the bravest among you!
Players need to complete at least 9 games during those 4 hours to successfully complete a qualification session. We also recommend playing a few extra games during the session, as these may improve your chances in the event of tiebreakers.
To enter a game, open the World Championship hub during a qualification session, press the battle button and select your deck for battle.
For each win during the first 9 matches, the player receives 5 points for the qualification ladder. For each loss in these matches, the player receives 1 point. A player’s final score is the combined total score from their best three sessions out of six sessions in the qualifier.
Tiebreakers
If players end up with the same score, a tiebreaker system is used to order them. This is based on several things, the most important being the strength of your opponents. Being matched against a very strong player might make for a difficult match, but will improve your chances in the event of tiebreakers, regardless of the match result.
In the Open Qualifiers, players aren’t only playing for their spot in the Knockout Stage - there are some enticing rewards on the line!
The top 300 players from each Open Qualifier will receive the KARDS 2022 World Championship cardback!
Every player that qualifies for the top 128 player Knockout Stage will also receive 250 diamonds to spend on anything they desire in the in-game store!
Qualification session games also count towards Daily Missions and National Progression.
With the first qualification session just around the corner, it’s time to lace up your boots and get ready for battle! There’s only one way to find out if you could be the KARDS 2022 World Champion!
New content: 1. New map - Shaanxi Chief Secretary has been unlocked and Pingliang escort agency has been opened 2. Newly unlocked 7 characters, which can form a new escort team 3. New building - Yanwu hall, players who like Wutong can unify the Jianghu 4. New NPC - settled monk, arranging characters to settle at the settled monk has the chance to unlock the third Jianghu martial arts slot 5. A big event in the Jianghu - intruding into the green dragon club. Five people can be arranged to intruding into the green dragon club and eventually destroy the Green Dragon Club (like killing spire) 6. 20 new Jianghu martial arts have been added
System optimization: 1. The silver reward for escort in subsequent provinces has been greatly increased 2. Operation optimization: now the right mouse button can directly close the current interface 3. Greatly shorten the waiting time when opening the dart race 4. Now when "Zhenyuan poaching" appears, there will be a striking sound effect prompt 5. When touching bones now, the system will automatically select the character who touched bones last time 6. You can now view the properties and skills of roving bandits in the [crusade against roving bandits] and [feud attacks] interfaces 7. The skill of Escort - Dong Guo Ren is changed to: it's difficult to distinguish between West and East - when we trigger an assault, we randomly reduce the attack of the enemy 8. The setting function of skip guidance is added in the setting interface 9. The key words of craftsman's ability description are added with eye-catching colors 10. Tiancai · Dibao now restores the amount of materials obtained after use to 2 11. The Sichuan Chief Secretary unlocked the level of the customs guard team for regional battles 12. The number of Tiancai and Dibao sold by peddlers increased 13. The quantity of dahuandan sold by peddlers increased 14. The number of snow clam pills sold by peddlers increased 15. The peddler's office now sells registration posts every month 16. The function of [Shift + purchase = one click purchase] has been added to the peddler 17. The [Shift + use = one click Use] function is added in the inventory interface (the prompt information will be skipped) 18. Added audio effects related to dream challenge play 19. Added audio effects related to the Juyi hall interface 20. Added audio effects related to Zhenyuan anti attack play 21. Added audio effects related to visiting craftsmen 22. The sorting of the free role list is optimized, so that the roles of all teams will not be mixed together 23. The role list in the craftsman visit interface is optimized to facilitate everyone to arrange the same team of roles to visit 24. In the counter attack Zhenyuan interface, the remaining number of branches of Zhenyuan escort agency will now be displayed in the interface 25. Added animation effect when selecting Zhenyuan branch in the counter attack Zhenyuan interface 26. Added animation effect when selecting escort team in counter attack Zhenyuan interface 27. Added the customs clearance animation when successfully eradicating Zhenyuan escort agency 28. The jump button of each chapter is added in the interface of the novel of the same name 29. Increased the speed of escort cart in escort competition 30. A [exclamation mark] has been added in the escort race failure interface to facilitate you to view the reasons for your defeat 31. Improved the durability of escort carts in the escort competition of province 5 32. Optimization of divinatory symbols in bone touching 33. Skill related adjustment: [skill - wild horse's mane splitting] trigger probability of common attack combo increased [skill - White Ape snatching steps] increase the trigger probability of common attack pursuit [skill - Sword finger heaven and earth] trigger probability of common attack combo reduced [skill - iron shirt body protection] shock damage reduction effect increased [skill - dowry body protection] general attack damage reduction effect increased [skill - golden bell body protection] active damage reduction effect increased [skill - authentic soup] shock skill blood sucking effect increased [skill - losing heart sword] general attack increases the chance of losing heart of the target by - 1 rounds [skill - chariot - Combo] increase the trigger probability of common attack combo [skill - if you have no desire, you will be just] increase the probability of avoiding negative status [skill - half a year of duckweed] increase the chance that the control effect will last for an additional round [skill - misty rain] increase the bonus of your own attack skill trigger chance [skill - centrifugal probe] increased the bonus of your own active skill trigger probability [skill - flower picking method] increased the bonus value of blood sucking effect [skill - genuine Qi aggregation] trigger the increase of blood line and recovery effect [skill - body of King Kong] increased the effect of restoring blood volume when blocking [skill - Luoshen possessed body] the effect of improving self defense when blocking is increased [skill - Xiangxing Yijue] when you trigger the initiative, the effect of improving your own defense is increased [skill - severed finger sword] is adjusted to 100% general attack, which can reduce the attack of the target [skill - relics of the sea] can summon wooden man 100% after being adjusted to kill the target [skill - albedo] trigger up blood line and up recovery effect [skill - zither contending] increase the success rate and bonus of self-control effect [skill - swallow taking water] increase the chance of ignoring defense with your own assault skill [skill - wind swept clouds] increase the chance of ignoring defense with your own active skill [skill - break armour and remove shield] increase the chance of ignoring defence in your normal attack [skill - large reactive power] the probability of the active skill not entering the cooling has been increased [skill - small invisible skill] the chance of active skill cooling turn - 1 has been increased [skill - Guimen Dun] the restriction that a battle can only be triggered once has been cancelled [skill - Sword light rises everywhere] when killing the target, the effect of all our attacks is increased [skill - escort cart poison arrow] increase the chance of the escort cart to stun the target [skill - Cihang Pudu] rejuvenation effect, lasting rounds + 1 [skill - Sword poison random dance] cooling rounds - 1 [skill - Green Dragon collar] the effect of increasing defence is increased, lasting for + 1 turn The damage rebound effect of [skill - move the universe] has been increased [skill - dusting in the wind] increase the chance of triggering critical hit with your own assault skill [skill - Yuanshen body protection · group] all damage reduction values of our party have been increased [skill - dowry body protection · group] all damage reduction values of our party have been increased [skill - iron shirt body protection · group] all damage reduction values of our party have been increased [skill - withered trees rejuvenate spring] the recovery effect has been significantly increased [skill - Buddhist relic] recovery effect increased [skill - blissful invisible] active skill trigger probability increased [skill - Soul snatching] the chance to increase the success rate of the control skill has been greatly increased [skill - Penglai sword] trigger probability and damage reduced [skill - xuandu sword] trigger probability increased, cooling round + 1 [skill - thunderbolt palm] cancels the stun effect and increases the critical hit probability The number of poisoned targets of [skill - poisonous snake spits out the message] is + 1 [skill - sunrise sky] number of targets + 2, dizziness probability adjusted to 30%, cooling turn + 1 [skill - Sword poison random dance] poison effect increased, cooling turn - 1 [skill - Tiandao Yaoguang] active skill blood sucking effect improved [skill - authentic soup] shock skill blood sucking effect increased [skill - Star sucking method] blood sucking effect of all attacks increased [skill - Fire folding] increased trigger probability and burning effect [skill - Golden knife enters the table] increased the damage effect and reduced the bleeding effect Increase the trigger probability of [skill - plucking silk and peeling cocoon] Increased trigger probability of [skill - worship the moon in the sky] [skill - crossing the moon] improved effect of weight loss [skill - escort car transformation] the effect of improving the load is strengthened
Bug repair: 1. Fixed a bug with color code in the description of [skill - sword like begonia] 2. Fixed bug with missing skill name and description 3. Fixed the bug that the icon of [skill - yuan Shen protector] was missing 4. Fixed the bug that the effect description of [skill - iron draw Silver Hook] was inaccurate 5. Fixed the bug that the value in the craftsman's description of improving the attribute of escort car parts was inaccurate 6. Fixed the bug that the entry description of the 4-piece set of [set - Seven Wonders] was missing 7. Fixed a bug that sometimes failed to answer 10 questions correctly 8. Fixed a bug that the animation might get stuck when unlocking the provincial map 9. Fixed a bug that sometimes appears when challenging the provincial map boss 10. Fixed the bug that you must open the bedroom once after entering the game, and the room bonus effect will take effect 11. Fixed a bug that the names of escort carts would be confused when they were selected in the cart and horse room after they were matched with 5 escort carts 12. Fixed a bug that some effects of adding skills to summoning units did not work properly 13. Corrected typos in the plot 14. Fixed a bug that silver would become negative when it exceeded the upper limit, leading to player bankruptcy 15. Fixed a bug that covered the effect of meridians when challenging meridians repeatedly 16. Fixed the bug of abnormal display of province name and stability in the auditorium interface 17. Fixed a bug that would be added many times when adding martial arts to escort cart 18. Fixed bug with wrong description of skill effect of [skill - Crane spirit protection] 19. Fixed the bug that the tips box for viewing date is too close to the edge of the screen 20. Fixed a bug that the description text of the unlocked martial arts slot was incorrect 21. Fixed the bug that when a feud came to sneak attack, its attribute did not increase by 30% 22. Fixed a bug that the tips box would get stuck when a character was killed in battle 23. Fixed a bug that would not be saved after the automatic sale setting in the Shenwu hall quit the game 24. Fixed the bug that the escort found an abnormal way in province 4 25. Fixed a bug that the attribute of meridians sometimes does not take effect during Dart racing
Monospaced Lovers is live at the Games From Ontario Steam Sale!
The event runs from Sept 7-14, and it includes a ton of cool games made here in Ontario, Canada. You can snag a copy of some indie classics at a discount, or try demos for upcoming games like Monospaced Lovers! The event page is linked below.
Additionally, we'll be doing a livestream on Saturday, September 10th at 3:00pm EST / 12:00pm PST / 7:00pm UTC. As usual, the stream will be re-uploaded to our YouTube, but you're welcome to drop by while the stream is live as well.