Hi everyone, I'm excited to announce the Shadelight is coming to steam this month! It would be nice if you could share your thoughts and expectations. I am also happy to answer any questions related to the game.
New promotional materials for the game will be uploaded soon.
Hello everyone! Here our Progress for the month of Agust!
Valarie
Valarie's Custom-designed Furniture
We are still working on making sure our furniture system is ready testing! Here some shots of furniture designed for Valerie's special feline taste.
Mermaid
Progress of Mermaid’s second H-animation
Mermaid is getting worked on still! We have some ways to go still with her, but we will be getting things prepared for a beta release soon. due to the nature of the character a lot of of special care needs to be applied to her design.
Mermaid story is being drafted
Like other characters, Mermaid's story will be extended and expanded according to the mange that we had made previously for her.
The mermaid and the elf are actually good friends. If you want to unlock mermaid in the future you might have to make sure that the Elf is well "pleased" with your massaging efforts.
In the upcoming major update we plan to introduce the tech-tree of Chinese helicopters!
Hey all! The first Chinese helicopter introduced to War Thunder recently, the Premium Z-19E, is finally followed by a researchable tech tree of the Chinese helicopters! The first aircraft will land in the upcoming major update Drone Age.
The history of Chinese combat helicopters started with the adaptation of transport helicopters for combat purposes, as well as from researching foreign helicopters. Z-9WA was the first domestically built strike helicopter, which was created after the French Dauphin. A few projects were initiated soon after, including the light reconnaissance Z-11WA and the fairly successful Z-19. The first ‘heavy’ combat helicopter, the Z-10 was created with the assistance of the Russia-based Kamov design bureau.
Chinese helicopter weapons traveled the same way from reverse engineering and licensed production to the 100% domestically designed and built pieces. Already on the entry-level helicopters War Thunder pilots will have at their disposal the HJ-8C ATGM, with limited range, but equipped with a tandem warhead. Elegant and deadly Z-10 wields laser-guided AKD-9 and AKD-10 anti-tank missiles. Air-to-air TY-90 missiles with all-aspect seeker should also not go umentioned here, since they in fact are the best in the game helicopter weapon of this class to the date.
So, the first Chinese researchable helicopters in War Thunder are light and agile SA.342L Gazelle and Z-11WA, first domestically built strike helicopters Z-9W and Z-9WA, as well as modern advanced strike helicopters Z-19 and Z-10.
This small update adds a new way to earn skill points and the option to double the combat speed.
Arena badges
Every monster and human character can earn badges fighting in the arena. These medals are awarded for performance such as defeating three opponents in a single match, 100 % hit rate with a bow or surviving 5 lethal combats. Getting a new badge provides an extra skill point to spend. Badges show up in the "Statistics" window where you can find info about all badges you can collect. Some medals have bronze, silver, and gold grades, so every character can earn up to 20 extra skill points this way.
Combat speed
There is a new button on the left-hand side of the screen to double the game speed during combat.
Changed:
In the demo, the player gets some items, buildings, monsters, and characters to test game mechanics.
The reward has been increased when fighting in the Catacomb.
Combat statistics collect data from arena combat only.
New music for combat scenes.
Fixed:
The "Health Recovery bonus 1" button indicated an incorrect state at the research window.
Auto-combat in the Catacomb decreases the number of available arena fights.
Unplayable arena fights appeared at the Tournament window.
Updates to W40K: Inquisitor will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Patch 2.6.1
Backend improvements
Fixed a Co-Op progression loss problem where players lost both the collected loot and the acquired XP when teleporting out of a mission
Developer comment: this bug appeared mostly at the end of Supreme missions in Void Crusades
Better handling of backend disconnects and reconnecting
Performance optimization of shop interactions (loading the shop, selling, buying items)
Fixed an issue where some players could not team up with their fellows on the Command Bridge and hence could not participate in the mission
Other, various optimizations for backend requests
QoL
Players can now skip the lines of story-related conversations during gameplay by clicking on the X button on the top-right corner of the NPC video message
Updates to W40K: Inquisitor will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Patch 2.6.1
Backend improvements
Fixed a Co-Op progression loss problem where players lost both the collected loot and the acquired XP when teleporting out of a mission
Developer comment: this bug appeared mostly at the end of Supreme missions in Void Crusades
Better handling of backend disconnects and reconnecting
Performance optimization of shop interactions (loading the shop, selling, buying items)
Fixed an issue where some players could not team up with their fellows on the Command Bridge and hence could not participate in the mission
Other, various optimizations for backend requests
QoL
Players can now skip the lines of story-related conversations during gameplay by clicking on the X button on the top-right corner of the NPC video message