Sep 7, 2022
RC SIM 2022 - sniper02315
-Added UI elements
-Added internal networking for multiplayer in the future
-Added all vehicle color editing/saving to FireBase as well as New Login Functions (runs in BG)
-Changes water graphics
-Changes map1 Mesh for more water (will make a big map in the near near future
-more...
Logic World - Jimmy
Super Sortable Issues - Felipe

I've been working on improvements to the Logic World issue tracker that make it easier to navigate the growing list of tracked issues. You can now input an advanced query that sorts issues based on their status, type, tags, title, and body contents.



The '|' and '&' characters can be used, respectively, as "or" and "and" operators. When querying issue title and body contents, regex is supported.

This new querying helps us immensely in finding specific issues, viewing issues in a specific category, and determining what issues to work on next. In the future I plan to add a UI for generating these advanced queries, similar to what Github has for issue sorting.

Status Shenanigans - Felipe

I created a new status page at https://status.logicworld.net/. This page monitors for outages in the Logic World services, and provides a place for us to announce any planned downtime.



There's also a feed in the Logic World discord server that automatically posts status updates using webhooks.

As Logic World grows, we will have more services, and more people will rely on them, making it important to have this status page.

Less Forgettable Image Attachments - Felipe

The logicworld.net system for including images in forum posts or tracker issues requires you to first upload an image, then insert that image into the body of the post. However, many users did not immediately understand this flow, and assumed that once they'd uploaded an image, it was already part of the post. The users were confused when they made the post and the image was not included with it.

To help users understand the flow better, I've added a little warning when an image has been uploaded but not included in the post.



Beating Up Bugs like they Owe me Money - Jimmy

In preparation for the release of update 0.91 -- which I think I'm going to christen "The Less Buggy Update" -- I've been hammering away on more bugs and stability fixes. This has been made much easier thanks to Felipe's work on improving the issue tracker, thank you Felipe!

Notably, this week I fixed some nasty simulation glitches that were plagueing Dynamic Components (components with a variable number of input/output pegs, such as AND gates). #104 and #250 are no more (#104 had a pretty interesting cause, click to read my comment about it). And I also fixed the game not properly detecting supported network protocols, which was causing various nasty bugs that made the game unplayable in certain network setups or when no external network interfaces are available (#204, #333, #229, and others). I'm VERY sorry those issues were in the game for so long, I know they've caused a lot of frustration :(

We are on track for a 0.91 release in late September, and I expect we'll start public previews of the update next week.


---------------------------------------------

To make sure you don't miss the next blog post, you can sign up for our newsletter. Be sure also to wishlist Logic World on Steam and join the official Discord.

See you next Wednesday!

https://logicworld.net/view/pst-3e03324c/logic-world-wednesdays-the-advancedly-queryable-edition

More Logic World Wednesdays
Sep 7, 2022
Grey Hack - Kurouzu
Changelog

- Fixed bug on the bank page that could cause the monthly payment of servers not to be shown after reset the player computer.

- Fixed bug that caused an attempt to start a monthly payment after a failed registration of a bank account causing an internal crash.

- Fixed internal crash when trying to check monthly payments after resetting the player computer before the player re-registered a new bank account
MergeCrafter - Havi
Hey everyone!

After carefully reading all the reviews and feedback we've received, we made the following improvements to the game. We would like to thank each and every one of you for playing our game and sharing your feedback ːluvː

Keep reporting, suggesting, and participating ːluvː



Patch Notes
Added
  • A new chunk of Forest Land has been added
Changes
  • Cost of doubling Chests in Dungeons have been significantly reduced
  • Item variety in Premium Balloons has been increased
  • Quick Selling has been improved. No more pop-ups on low-tier items
  • Reduced the required XP to unlock Chambers in Dungeons
  • Reduced the cost for Potion and Generator crafting recipes
  • Merge Chains of Trinket Fragments have now been removed
  • Early Game pacing has been improved with extended Energy refills
Fixes
  • Fixed an issue causing Events to end prematurely
  • Fixed an issue that would show Tutorial pop-ups more than intended
  • Fixed an issue with Fullscreen mode on Mac


Community
Thank you for playing MergeCrafter!

We take our feedback and suggestions from our community very seriously and we, Fiveamp, want to make MergeCrafter the best game possible 😊

Please join our welcoming Discord Community server and share all of your feedback and suggestions!

Discord: https://discord.gg/RUtXetU
Twitter: https://twitter.com/MergeCrafter
Instagram: https://www.instagram.com/mergecrafter
Facebook: https://www.facebook.com/mergecrafter
PlanetSide 2 - dsosa
All PC servers will come down for the following update on Thursday, September 8, at 6:00am PT (3:00pm CEST). The downtime for this update is expected to last up to 2 hours.
--

Outfit Wars
  • Fixed many issues related to the tinting options in Outfit Wars.
  • When the warmup ends, it no longer prevents the start of the next alert's fanfare from playing.
  • Fixed an issue with Cobalt's Outfit Wars displaying incorrect leaderboard information.
  • Global ranking should now display the correct numbers next to each Outfit's name.
  • Owning more territory than the opposing faction when they have taken your Warpgate base no longer displays the incorrect victors when the alert ends.
  • Temporarily disabled Overseer speech from Outfit Wars facility capture/defend notifications.
  • You now receive an error message when clicking the Join Match button on an account that is ineligible to participate in the war, eg. when you attempt to participate in multiple wars on the same server...
Dev Note: We're aware of some hitching taking place during match times last weekend and will be gathering more information on Friday in the case that it occurs again.

Observer Camera
  • Observer cameras now have better spawn locations on Nexus.
  • You can no longer redeploy from the observer camera while on Nexus.
  • The new command "/ow observeend" will cease observing an Outfit Wars match.
  • You can no longer "/ow observematch" a match your Outfit is participating in.
Dev Note: We didn't see any malicious use of observer camera in the last round, but these changes were on our to-do list to prevent it as a future possibility.


Sudden Death Alerts
  • Added a new "Sudden Death" alert type that now triggers when a Meltdown alert becomes a Draw.
  • The first faction to kill 10,000 enemies, or whichever team has the most kills at the end of this 15 minute alert, will lock the continent in their favor.
  • If this alert somehow ends in a tie... another Sudden Death alert will trigger.
  • Victorious factions will win rewards equivalent to the current Meltdown alert losses, and losing factions receive no rewards.
  • Metagame event ids for Census API are as follows: 236, 237, 238, 239, 240 (Indar, Hossin, Amerish, Esamir, and Oshur respectively)
Dev Note: The intention of these alerts are to improve upon the "coinflip" Draw mechanics that previously existed, and simultaneously fix a bug that was introduced in the last update that prevented said coinflips from occurring.


Misc. Changes, Fixes, and Additions
  • NS-11C and variants now have 3 underbarrel grenades, instead of 2.
  • NSO Auraxium weapons now use the correct weapon ribbon icons.
  • Refunded and have hidden the Chimera's incomplete "Power Spike" skill line.
Sep 7, 2022
Headz Go Racing Playtest - ArchGaming
False start, Incompatible file stopping play removed, verify your files to update.
Blocked! - a Wise Old Man
After more than a year of development, Blocked! is finally available to purchase and play on Steam.

A million thank-yous to everyone who already gave it a chance, I hope you'll have great fun with it, I certainly enjoyed making it.

This game is solo-developed, so updates might take longer than some bigger titles, but I promise to deliver new content as often as possible.

For a limited time after release, there will be a special hat available to pick up in the lobby, pick it up now and you'll have it unlocked forever (forever being until you erase game data of course).
Sep 7, 2022
Fragment Hunters - crynsystems
-Fixed pirate chest not spinning
-Switched to CreateInstance for EtherMine team over new() as this was throwing a warning which would silently flood clients
-Skipping to v1.0.015 because it's 1 am and I like those numbers more
Stationeers - Not Simon
In this week's update, we've added two new sensors, iterated on the cryotube, made some adjustments to the sleepers, further simplification of settings, and updated Stationpedia Articles.

Sensors

There are two new sensors to track the presence of players. you can use this information in your logic setups to trigger different events. You can filter which players trigger the sensors by configuring their access variables using the access controller cartridge. The sensors will then only be triggered by a player who holds the correct Access Card.

The Occupancy Sensor is triggered when 1 or more players are in the same room as the sensor.

The Proximity Sensor is triggered when 1 or more players are within the range of the sensor. The range is configurable using the knob or via the ‘Setting’ logic variable.




Shadows

The old shadow settings could be a bit convoluted to use and it was easy to make bad-looking shadows that would also negatively impact performance. We've consolidated these settings into a single dropdown with a clear selection of presets(Disabled, Low, Medium, and High).

Low and Medium settings provide significant performance uplift over the previous default settings (High) while still maintaining decent visual fidelity. If you have resorted to turning shadows off when playing on large bases to maintain a playable frame rate we recommend trying the new low setting which looks much better than Disabled and has minimal CPU overhead.




Cryotubes and Sleepers

Over the last few updates, there have been several changes to the cryotube and this work is being wrapped up in this update. The functionality remains mostly the same from the previous updates but we want to highlight these combined changes.

Specifically, we've replaced the old Cryotube model and added two new variants; a standing vertical version as well as a separate horizontal model. It now has an on-off switch, a display panel to better communicate information about the internal state, and a few tweaks to the internal workings and requirements. Most importantly, in addition to healing players inside, it can now resurrect dead players, if given enough chilled NOS.



While we were at it we updated the sleeper as well. The existing sleeper is replaced and a new one has been added that has a dedicated area for players to exit onto. This prevents damaging yourself while exiting it. There are now 3 variants; left and right-hand horizontal versions and a new vertical bed.


Stationpedia

We're showing the Stationpedia some love this week with the addition of some missing entries of the new devices that we've recently added and fixing a load of formatting errors and a few other issues.

You'll see the addition of Max Pressure Delta to things like doors, walls, as well as anything else with a valid value.

We've also changed some internal processes and standards that should ensure that entries get filled out as we add new content or modify existing items.


Your support makes this possible

The major refactor has been a huge milestone for us and we think you can already see tremendous success. Your support through bug reporting, suggestions, and direct involvement with our team on discord make a tremendous difference.
If you like the progress we have made, please consider taking a moment to leave a positive review. This makes a great deal of difference to the project. We have worked hard on this project now for five years, and we feel confident the game is substantially improved from when we started. Many projects steer clear of the hard tasks, and we are proud to have taken them on.
Additionally, you can support us by purchasing the DLC we made to allow those who like the game to support us, and in return get something a little fun to continue to use in the game.

https://store.steampowered.com/app/2089290/Stationeers_Human_Cosmetics_Pack/

https://store.steampowered.com/app/1038400/Stationeers_Zrilian_Species_Pack/

https://store.steampowered.com/app/1038500/Stationeers_HEM_Droid_Species_Pack/


Chang Log v0.2.3600.17504

  • Added Tooltip message: "Failed: Helmet Closed" when trying it eat or drink with helmet closed on Normal or Stationeer Difficulty.
  • Tweaked colliders on horizontal sleepers
  • Updated cryro tube models - slight fix to the UVs
  • Fixed Re-joining a server after logging out would cause client positions to not be updated correctly on the server.
  • Fixed furnace fires having a purple tint.
  • Fixed null ref with specific edge case when saving and loading in a seat
  • Added powered sound to new sleepers.
  • Added Stationpedia descriptions for new radiators.
  • Updated stationpedia descriptions for cryo tubes
  • Added Nitrolyzer information to the stationpedia, and updated kit Atmospherics entry.
  • Added new Air Conditioner behaviour information to stationpedia.
  • Fixed confusing language in the active vent stationpedia entry.
  • Changed sleeper internal atmosphere warning light to be off when unpowered as it was causing confusion about the actual powered state
  • Fixed sleeper variants sounds not playing. Tweaked animation play speed to better match sounds.
  • Fixed sleeper colliders appearing when doors are closed
  • Tweaked cryo revive - it will now heal a portion of body and organ damage to stop the case where you have so much organ damage you instantly die again
  • Added Occupancy Sensor to Kit (Sensor). The OccupancySensor is triggered when 1 or more players are in the same room as the sensor. You can filter which players trigger the sensor by configuring its access variables using the access controller cartridge. The sensor will only be triggered by a player who holds the correct AccessCard.
  • Added ProximitySensor to Kit (Sensors). The ProximitySensor is triggered when 1 or more players are within the range of the sensor. The range is configurable using the knob or can be set using the Setting logic variable. You can filter which players trigger the sensor by configuring its access variables using the access controller cartridge. The sensor will only be triggered by a player who holds the correct AccessCard.
  • Fixed Mining Belt MKII missing "how to manufacture". The recipe had the name incorrect in the recipe.
  • Added oxygen warning functionality to new sleepers. Will flash orange when oxygen is below safe limits for breathing.
  • Corrected a lot of wrongly formatted Stationpedia links
  • Corrected some spelling and grammar on Filtration Stationpedia entry
  • Added Max Pressure Delta to Stationpedia for structures with a valid value
  • Changed Applied a scaling multiplier to solar radiation based on the absolute value of the internal Atmosphere being radiated to Y = 1 / (1 + Pow((X / 450), 3.2) (where X is TemperatureKelvin of internal atmosphere)
  • Added new sleeper variants. Old sleeper can no longer be built from sleeper kit but should continue to work for existing saves.
  • Fixed cryotube healing while open. Will now only heal when closed
  • Added DeepMiner FBXs
  • Fixed IC-Chip not showing error message when exporting to chip failed.
  • Added difficulty confirmation panel strings to game strings
  • Fixed null reference error when a character decays with a leaking suit
  • Fixed issue where new cryotubes were not connecting to pipe networks correctly
  • Fixed bug where saving inside a seat/sleeper/cryotube would cause the camera to spawn at the lander on loading the world
  • Changed onoffswitch to use a unitask instead of a coroutine
  • Consolidated Shadow Settings into: Disabled. Low, Medium, High. Low and Medium settings provide significant performance uplift over the previous default settings (High) while still maintaining decent visual fidelity. If you have resorted to turning shadows off when playing on large bases to maintain a playable frame-rate we recommend trying the new low setting which looks much better than Disabled and has minimal cpu overhead.
  • Old shadow settings are no longer exposed to the Advanced Settings panel, power users can still tweak these by manually editing their settings.xml
  • Fixed Some shadow and lighting settings not updating until game is restarted.
  • Fixed difficulty popup appearing in tutorials
  • Adjusted convection rate for cryotube. Cut it in half since calculated surface area of cryotube is so large it was difficult to get very cold. Made the temperature requirement for revival in cryotube < -150C rather than < -160C
  • Added new horizontal cryotube model
  • Added new vertical cryotube model and updated cryotube kit model
Sep 7, 2022
Crypt - Gregor Samsa

New Additions
  • FOV Silder
  • The Greggening
  • Additional Mechanic to Win the Game (uh oh)
  • Three new achievements

Balance Changes
  • Significantly increased stamina total while slowing regen
  • AI now much faster on higher phases. It will be able to kill you.
  • AI significantly faster if you failed needed pre-requisite to win the game :)

Bugfixes
  • Fixed alignment on one of the win rooms with the floor of the maze.
  • Fixed issue where footsteps would not play on the Bridge.
  • Fixed lighting issue with win room symbols.
  • Fixed issue where stamina would recharge when paused
...