Change: Auto Skull Premium upgrade will now work a bit better as it won't go above spending 50% of your skull on expensive upgrade (it will then prioritize attack and hp upgrade which won't leave them at a very low level).
Change: Auto Skull base now has page 3 in priority as well.
Change: Residue has been added into the Stats page.
Change: Whacking a Potato is now on pressing and not releasing the left click.
Change: Rancher Special Talent Skill can't be purchased before unlocking the Cow Factory.
Change: Dungeon related Talent are also locked (for now).
Fix: Offline gain has been slightly reworked (something was off with the monster killed).
Fix: The Soul purchase that work offline now got an indicator (they all do, but some weren't clear that they did).
Fix: Equipment Auto Recycle does properly work offline now.
Fix: Completing or giving up Challenge 8 (Untalented) with Challenge 7 reward was giving back Skull page 3 properly.
With the v.236 update, currently scheduled for early October, we will be making a major change to how NX, the paid currency for many Nexon games including MapleStory, is handled. With this change, NX Prepaid and NX Credit will be merged, with every Nexon player's balance of the two currencies being combined together. We hope to make for a simpler process for our customers, no longer having to sort out between the two forms of currency, and how each is acquired.
As part of this, there will be some changes to how certain Cash Shop purchases and actions function, in order to prevent fraudulent charges and protect the game economy. Some of these changes have already gone live as part of the v.235 Update on August 31st, and include:
Cash Shop Items that were previously unpurchasable with NX Credit can now be purchased normally.
Cash Shop Items that could only be purchased at a certain level with NX Credit no longer have any level restriction on purchase when being purchased.
Purchased items cannot be gifted to other players within 7 days of first NX charge. Note, if you have already charged NX to your account in the past, you will not be restricted from gifting.
Note: First Charge restrictions that are in place for NX Credit will also be applied to the merged NX. If you have cleared those restrictions in the past, then that status will be carried over to the new merged NX.
We will let you know more as the update approaches.
We are continuing to prepare Anime vs Evil for release, working on texture details, character customization and more other things. We are not going to show you all the new content, but you can watch some recent changes below:
*screenshots before and after
The game has much more visual and gameplay features, comparing to the previous. Excited to release it as soon as possible. In the near future we will release a free prologue game!
There’s been quite a few changes happening at the studio, but we’re all still working very hard to make High Elo Girls (HEG) happen! Let’s get into those updates, shall we?
Let’s start with…
New Party Members!
The small team of two has now grown to a team of six! Dee has brought on a few new people to work on HEG. The full dev team for HEG is listed below:
Dani Dee: Project Director, Narrative & Gameplay Designer, Lead Writer, Programmer Joe Byrne: Art Director, Character & UI Designer, Lead Illustrator, Writer
✨ NEW! ✨ Numinous: Lead Systems Designer ✨ NEW! ✨ Vivi Contrast: Communications Manager ✨ NEW! ✨ Jules Riseling: UI Artist ✨ NEW! ✨ Pinga Penguin: Background Artist
So, what have we been up to?
Split Fate has actually been presented or featured at several events in the past few months! Here’s where we’ve been:
LUDONARRACON
High Elo Girls was featured at Ludonarracon back in May! We put together a super cool dev commentary video that was broadcasted on Steam, which you can now watch on the Split Fate YouTube channel.
DIGIPRIDE
Dee was invited to speak on a Digipride panel about HEG! They were also joined by other queer game developers from studios like Lunaris Games, Veritable Joy, Soft Not Weak, and more. You can watch the full panel VOD on Gayming Magazine’s official YouTube channel.
GAME DEVS OF COLOR EXPO
Dee is hosting a panel at Game Devs of Color Expo happening Sept 15-18! They’ll be talking with other amazing Black developers like Dani Lalonders (ValiDate: Struggling Singles in Your Area), Geneva Harward (Skate & Date) and owl (Belle Automata) about how and why they make games.
As a bonus, I (Vivi) will be joining Dee to talk further about HEG with the host of GDoC, Sharpie!
Am I excited? Hell yeah!
But am I also nervous? Hell Yeah.
GAYMING LIVE
We're showcasing the new HEG demo during the Gayming Live Steam Event, and Dee will also be on a panel with other game devs!
Yes, Dee’s one busy person, but they’re doing a great job and we support them. We’re proud of them. ♥️
New Quest Objective!
We just launched a revamped version of our demo! We've added a brand new UI to the game, and cleaned up some of the Strife messages. If you haven’t met all of your teammates yet, now’s the perfect time to do so!
As always, thank you for showing so much love and support for our little fan-game-turned-full-fictional-game. Please look forward to the full game launching Spring 2023!
Follow our official Twitter (@split_fate) for game updates, memes, and more!
Knights of the Chalice 2 - HeroicFantasyGamesDotCom
Hello everyone! Here is version 1.46 of Knights of the Chalice 2.
The main change is the addition of 18 Epic Feats. I've also added a couple of new feats for the Champion and improved the tooltip when adding enchantments to weapons and armour.
If you find any bugs, please drop me a line at enquiries@heroicfantasygames.com so that I can fix the game quickly. A saved game would be useful, too. Thank you!!
Here's the list of changes in version 1.46:
Fixed a crash when levelling up a Swashbuckler from level 13 to level 14.
Fixed a bug when healing a character out of combat while exploring a map with the Underwater, Freezing or Sweltering property.
Mousing over weapon and armour enchantments will now display a tooltip with some information about each enchantment.
Creatures built using the Creature Wizard that have feats which reduce the level of certain spells (e.g. Divine Fortune) will now receive these spells automatically.