Sep 6, 2022
DriveCrazy - TubezGames
Added
  • Monthly parking lot
  • Traffic light placement
  • Footbridges
  • Wide waterway
  • Fire extinguisher placement near private homes
  • Variations of fences
  • Business office
  • Private houses
  • Lane boundaries
  • Variation of walls in rice fields
  • Placement of guide signs at intersections
  • Convenience store
Change
  • Propane gas cylinder texture changed
  • Changed the fences on either side of the house so that they don’t collide with each other because they are in the way
  • Adjusted the movement of enemies
  • Adjusted the city in the far view
Fixed
  • The camera goes wild when the brown bear is defeated
  • The Kei truck will alter itself during the cutscene in time attack mode
  • The movement of the refrigerator is reversed when driving in reverse.
Optimization
  • Reduced processing load when destroying breakable walls.
  • Optimized the pole breaking particle
  • Optimize building mesh
  • Optimize objects attached to private houses

Sep 6, 2022
World of Retailing - Maze GER



- There was a bug that caused the interaction information not to disappear, but it indicated that there was no possibility to interact (red circle).
- There was a bug that caused a customer's price to be calculated incorrectly at the checkout, causing (the automatic) checkout to not work if the customer had an amount ending in 0 cents.
- It was possible to lose products in the shop inventory if you no longer had any of the product in your inventory and then wanted to put it back into your inventory from the shelf.


MagiCarnage - Koroton
Check out the store page to see the new gameplay trailer for MagiCarnage!
Early Access to be released September 16th - 2022!



If you'd like to support me with development, ask your friends to Wishlist!
Sep 6, 2022
Crupt - Aldinyx
-Fixed Player's physical hitbox not properly adjusting when crouching
-Minor balance changes to post-game content
Rocket League® - sofia.lillo

Version: Rocket League v2.20

Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S

Scheduled Release: 9/6/2022, 4 p.m. PDT / 11 p.m. UTC

The Headlines
  • v2.20 prepares Rocket League for Season 8
    • Season 8 begins on 9/7/2022 at 8 a.m. PDT / 3 p.m. UTC
    • Look for additional patch notes detailing Season 8 before the season begins

New Content
New Arena: Sovereign Heights
  • Sovereign Heights is now available in Private Matches, and Free Play
    • Based on community feedback, we equipped this new arena with a grass/turf field. Enjoy!



CHANGES AND UPDATES

Changes to Voice Chat (Toggle Mute)
  • Based on community feedback, we have added Toggle Mute as a Voice Chat function option in Rocket League
  • Under Settings -> Chat, we replaced the Push to Talk checkbox with a new Voice Input Mode dropdown
    • Open Mic: Microphone is active all the time, no control input needed
    • Push to Talk: Control input activates microphone in game
    • Toggle Mute: Microphone is active; control input toggles mute
  • The Push to Talk/Toggle Mute default input is set to “F” (keyboard), L3 (PlayStation), LS (Switch and Xbox)

General
  • Clubs: Removed MOTD/news sections from Club pages
    • We opted to remove these features from Clubs due to moderation concerns
  • Added a banner for the 2021-22 RLCS World Champions Team BDS to Champions Field

Bug Fixes
  • Fixed a placement bug with the party icon on the scoreboard
  • Adjusted appearance of several Decals on the Nissan Z so they appear the same way as on other car bodies
  • Updates to Custom Training packs will no longer corrupt pack progress
    • Progress may look incorrect in the training pack browser for some packs, but will appear correctly once the player loads the pack
  • Fixed a bug preventing some players from being able to join Voice Channels
  • Player names will now display properly in Private Matches when spectating
  • Fixed a visual bug with the Hot Wheels Fast 4WD and MR11 Team Decals
  • Fixed a bug that caused multiple Paint Finishes to appear darker than intended, including ‘Bling,’ ‘Grassy,’ and ‘Glossy’
  • [PlayStation 5] Fixed a bug preventing Rocket League from playing at the correct, higher resolution when the console is set to Quality mode
  • Fixed a bug preventing Apex Wheels from being equippable on the BMW M240i
  • [Custom Training] UI now updates correctly when controls are changed
  • Fixed a bug preventing players from canceling matchmaking when on the Training Arena select screen
  • Players who leave a match will no longer show up in the skip goal replay list
  • Fixed a bug preventing players from seeing their own messages in chat
  • Fixed the Clear All Friend Requests modal so it works as intended

Known Issues
For a complete list of known issues in Rocket League, go here
Instruments of Destruction - Radiangames
(Full announcement post tomorrow, but here's the changelist)
STRUCTURES
Added new type of block for structures: Wedge
Removed right-angle restrictions to blocks/rotation
Improved tools to make structure creation easier/faster
Added painted block support to structures
Added support for custom structure palettes per island
Increased hitpoints for blocks so structures are a little harder to destroy

ISLANDS
Added support for custom meshes in Layout: Ground mode
Import/move/rotate/scale custom meshes
Added support for grass/rocks on custom meshes (all types except Upper)
Added palette editing for islands (affects structures)
Sped up camera in layout editor (hold CTRL to go faster)
Added ability to create Normal/Challenge/Expert objectives for a custom island
Added list buttons for selecting an island in Sandbox mode
Added ability to turn off water for islands (height ceiling still active, but can go down really far)
Added Editor region as an option for islands (mostly for the grid-matching dust effects)

STEAM WORKSHOP
Added uploading/downloading structures thru Steam Workshop
Added Steam Workshop structure support to Island editor
Added uploading/downloading islands thru Steam Workshop
Added auto-downloading of Workshop structures on Workshop islands
Added support for playing workshop islands from sandbox mode, play mode, and more

VEHICLES/GAMEPLAY
Added variable max strength for part types
Increased max strength of many part types (things that spin or extend)
Made power wheels go faster/apply more force at higher strength values (can make faster vehicles)
Added reverse-cycling for strength (Hold SHIFT and press S or the button)
Added fine-tuning for advanced mode sliders (Hold SHIFT)
Allow disabling of effects for mini-thruster
Fixed collision with bullets and triggers, and collision with attachers + triggers
Reduced atmosphere falloff to be weaker, made balloon have way more buoyancy underwater
Changed map grid/dashed line drawing to speed it up
Waveform Wipeout - drew
Episode 4 is here!

I'm a little amazed at how well I'm keeping to this whole "One episode a month" thing but here we are! This episode introduces my favorite character, Eugene! I think this is a great introduction, but we've really only scratched the surface on his character arc and I hope you enjoy it as much as I do.

This episode also features Hydrocity, another track from the wonderful Halc. Please go check out his other works, they're all terrific!

See you all in October with Episode 5!

~ Drew
Sep 6, 2022
Wood Brothers Flying Colours - Baa Ram Ewe
New seaplane aerodynamics and a small house near the red island
Sep 6, 2022
Gate Builders - Pyralis Studio
Hello Builders!

I didn't publish a new version on Steam since a while due to summer holidays and Tobujam #1.

However, coding continue, as well as the Monday Dev Stream on https://www.twitch.tv/tobugis
If you want to join us live, the stream is at 8 PM GMT+1 (CEST) every Monday

So? What is in this updated alpha?

New Error Dialog

A new error dialog give in game detail about exceptions. This should make it more clear when something goes wrong. If you see this dialog in-game, it may not prevent you to keep playing, but do let me know!



New Random Number Generator

This may seems technical and obscure but every game needs a way to generate random numbers. The previous random number generator used in Gate Builder was not very random.

Tutorial improvement

The tutorial will now remember the steps you already completed in case of save and reload.

Step to implement AI

The AI caused the game to freeze between turn in the previous Alpha.
"This should be solved" - said the developer while crossing his fingers

A new Debug UI was also added to the game and can display what is happening in the brain of the AI. A setting is available in the option menu to turn it on or off.

Better Audio Sliders

The volume control in the Option Menu are now more logical for human ears. Thanks Wheffle!

Twitch integration

Last few stream, we worked on a Twitch Chat Integration to allow twitch viewers to participate in the game.

Twitch viewer are now able to be hired as Citizen and join the Homeword of a streamer.
They will get a salary every turn if they are working in a station or if they are present in Chat. (With a bonus for subscribers)

In this alpha, viewer can not do anything with this salary yet. More will come soon.

The list of implemented commands is:

  • !jobs: display a list of valid jobs
  • !hireme <job_name>: add the viewer in the homeworld imigration queue
  • !bal / !balance: show the viewer wallet balance
  • !modgive[s] <viewer_name> <amount>: only for mods, add credits to a viewer wallet

Viewer name, online status and balance are displayed in game on a name plate over the viewer's citizen.

What's next?

I will probably work one or two more stream max on the Twitch Chat Integration, as it's a fun things to do with the community.

In the mean time, I plan to resume a more steady development cycle now that the summer holidays are over.

And don't forget, I need you! Let me know if you have any feedback on the game so far! Comment greatly help!

The best place to get in touch and chat with the community is on discord: https://discord.gg/eqxF58uqjC
Vacuum Pilot - VacuumDev
Hey there!

The Season 2 update will go live on September 23rd and will feature new Levels, entirely new customizable ships and new features!
But before we go into more Season 2 details, we are happy to announce that
Vacuum Pilot goes Free to Play
That's right! Starting with Season 2 on September 23rd, Vacuum Pilot will be available for free, forever!


Why Free to Play?
A competitive game like Vacuum Pilot needs a healthy amount of active users to populate the leaderboards and online lobbies.
With our current business model, we did not reach enough users. Lobbies were empty and the leaderboards did not change often.
By going Free to Play, we hope to increase user activity and end up with an actual competitive environment.
Additionally, going free to play means more potential feedback to improve our game during Early Access!


Will there be "pay to win"?
No. The current plan is to only allow the purchase of visual elements, like new ships or ship parts.
They do not and will not change the behaviour of the ship.


Are there any bonuses for people that have already bought Vacuum Pilot?
Yes. People that have bought or will buy Vacuum Pilot before September 23rd will receive every single microtransaction that will ever be in the game for free.


Season 2
New Levels
Season 2 will introduce 10 new cave and jungle themed levels, with more to come in future updates.

Here's a preview






New Ships
Season 2 will introduce entirely new ships with their own unique customization options.

Users that have bought Vacuum Pilot before September 23rd will be able to use the new ships with no additional costs! Free to play users will be able to purchase each ship for $1.99.



New Ghost and Replay System
Until now, the game would download and display every ghost of the currently selected leaderboard.
This made it impossible to actually compete against a specific ghost, and filled the screen with a lot of ghosts, making it harder to see and focus on the level.

For Season 2, we have rebuilt the ghost system from the ground up. It's now possible to download and compete against specific ghosts, and additionally you can also watch downloaded ghosts as a replay.

The eye symbol indicates if a ghost is downloaded and displayed. Click it to toggle the visibility of the corresponding ghost. The "Replay" symbol can be clicked to watch the downloaded ghost as a replay.





Season 2 also includes a ton of smaller quality of life changes and bug fixes! We will go into more detail once the official Patch Notes drop!
We hope you are looking forward to Season 2 and we can't wait to see what you think!


Send us your feedback and suggestions!

The best way to reach and talk to us is through our Discord Server. Here, we will create polls based on the suggestions we receive so our player base can actively take part in the direction our development is taking.

Thanks for playing!
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