1. Optimize rendering performance. 2. Optimize the release of the creative workshop. 3. Optimize character movement at different frame rates. 4. Optimize the size of images uploaded in the creative workshop to speed up the upload speed.
To celebrate the release of "Dragon Ball Super: SUPER HERO". We have the pleasure to announce you new DRAGON BALL Xenoverse 2 content related to the movie. Highlighting The Red Ribbon Army among new characters set.
The old-fashioned super hero will join the fight. Embody Gamma 2 to get the power of Justice and prevail against evil!
1. Fixed the issue that some of the locked buildings could be directly placed 2. Fixed several overlapping dialogue bubbles and UI elements in certain cases 3. Fixed eartquake icon, it now correctly displays itself when there is an earthquake happening. 4. Fixed a camera jump issue while using the quick-switch region buttons
Optimizations:
1. Wang Yangming: "unity of knowledge and action" Active skill duration has been changed to 15 days 2. Shen Wansan: Cooldown for the skill that opens a night market is changed to 60 days 3. Adjusted basic attributes of Qin Hui to have high profit and competition 4. Adjusted the effective level of Qin Hui's self benefiting skill at the expense of others to level 3, and the effective level of power skill to level 5 5. Adjusted Huo Qubing's anti crime skill, it now independently triggers on its own.
added options to 2x2 3x3 4x4 8x8 or blue noise dither the gradient between the color bands
hopefully this will give some more options with shading
and help with getting them retro ps1 style renders
Misc
Should handle being launched outside of steam better now but because of the way im handling the hooks I cant tell until its live so might need tweaking.
Workshop
Added some more brushes to workshop, check recent below to see if anything catches your eye :)
SKALD: Against the Black Priory - Gallian the Great
Hello there!
As I mentioned in one of my recent devlog updates, we’re now starting to ramp up community testing! We’re moving testing from Itch.io to Steam and this will be our primary platform for testing going forwards.
Note: This is not an open call for testers. At this point in time, test keys will only be sent to backers from the crowdfunding campaigns according to their backer tiers.
Note: The following build is for Windows only. I’m working to get the Mac build up to date and in any case, the following guide and key should apply to Mac once it’s available.
For this phase of testing we’re looking for the following:
We need to make sure the game:
Starts
That the game fits the screen fully (see below)
Pixels look crisp (see below)
The game feels snappy and seems to run at about 60 fps.
The build is VERY short (takes 5 min to finish) and some features are mid development (Inventory and character sheet UI has not been reimplemented in the new GUI system for instance). I DO NOT WANT FEEDBACK on this yet.
Let me know if the game does not fill the screen like the image above. The actual game screen should not have black bars.
Pixels should look super crisp - no fuzz.
How do I Report Bugs?
Use our Discord channel! Report bugs in any of the sub-channels that start with the “feedback” prefix!
You can also send bug reports from inside the game! Just mouse over the thing you wish to indicate and press F2! This takes a snapshot of the screen. You can add a short message as well and when you press Enter, this sends the screenshot and message directly to the Discord! Pressing Escape returns to the game.
So how do I activate my Steam key?
The Steam key is formated “XXXXX-XXXXX-XXXXX” and for crowdfunding backers, it will be sent as a message through Kickstarter or IndieGOGO.
To activate the key, open your Steam client and just click the “Add a game” button in the lower left corner. Then, select “Activate a Product on Steam”:
this is a small update for the Challenge mode. I've included a modifier mechanic, where each Challenge game now has slightly altered cards or starting values to make each Challenge more unique.