Rock, Paper, Shotgun

The Elgato Stream Deck MK.2 is a kind of funny thing, a little plastic box with 15 plastic buttons. Each button has a tiny screen behind it, and when pressed can do any number of things - launching a program, changing to a new scene in a stream, adjusting your media volume, muting a microphone or sending out an alert. It's ideal for automation, giving you an easy way to trigger scripts or shortcuts that speed up the dreary parts of your job or your favourite game, and of course for game streamers it's invaluable. The MK.2 model normally costs £139, but today at Currys you can pick one up for £97 using the code GAMING30.

Read more

Rock, Paper, Shotgun

The Samsung 980 Pro is one of the fastest NVMe SSDs on the market, making excellent use of the PCIe 4.0 spec, and today a 2TB model has been reduced to £184 on Amazon UK. The usual price for this model is £252, making this a sweet 27% reduction.

Read more

Rock, Paper, Shotgun

A truly dynamic story is a goal game designers have strived toward for decades. Worldwalker Games' Wildermyth gets closer to that goal than most. In this spellbinding RPG, players guide bands of heroes through a lifetime of adventure, embarking on dozens of short, whimsical quests wherein they grow, age, and quite literally evolve, with the potential to transform into walking trees, celestial beings, and anthropomorphised crows.

Wildermyth is an inspired example of narrative design, with some nifty tactical combat to boot. But when Nate Austin, his wife Annie, and his brother Doug began developing the game around eight years ago, the weight of emphasis between storytelling and combat was very much the other way around.

Read more

Rock, Paper, Shotgun

Every weekend, indie devs show off current work on Twitter's #screenshotsaturday tag. And every Monday, I bring you a selection of these snaps and clips. This week, my eye has been caught by a shrimp breeding game, some lovely places to explore, some bleak places to explore, and a plasma rifle with a surprising number of functions.

Read more

Rock, Paper, Shotgun

The weekend is over and our third day of PAX West has come to a close. I feel like I say this every day, but it was another busy day today as we bounced around the PAX show floor. We played some of our favourite games from the whole event and also recorded two incredible interviews you won't wanna miss. Watch our daily round-up of everything we did for more info!

Read more

Rock, Paper, Shotgun

In an interview opportunity that Liam and I are still reeling from, we had the chance to chat to the cast of Team Fortress 2 about their experiences lending their voices to one of the most iconic FPSs of all time.

After watching yesterday's TF2 panel, we were incredibly excited to put our own questions to the TF2 squad. Ellen McLain (the TF2 announcer), Gary Schwartz (Heavy and Demoman), John Patrick Lowrie (Sniper) and Robin Atkin Downes (Medic) answered all our questions including how they each created the voices for the characters and if they would they return for a completely metaphorical release of Team Fortress 3 which - spoilers - was a resounding yes. Watch below for the entire interview.

Read more

Rock, Paper, Shotgun

It's the dawn of day three here at PAX West, and what better way to wake us up than play the incredibly chaotic demo build of Friends VS Friends. We loved the trailer from Gamescom and Liam even chose it for his bestest pick in our Gamescom round-up video, so our expectations were high, and after playing a quick match at the Raw Fury booth, Brainwash Gang's blood-pumping deck-building FPS shot straight to the top of our favourite things we've seen here at PAX so far.

If you've not heard of Friends VS Friends, check out the game's trailer first (its incredibly slick animation is super cool, highly reccomended for your peepers) then watch our interview with Brainwash Gang developer Edu Verz who talked all about the game's development. Watch it below:

Read more

Rock, Paper, Shotgun

It's been one heck of a busy day for team RPS on day two of PAX West. It's now the weekend so the show floor was significantly busier, but not enough to keep us from getting our mitts on some games. That's right, we actually played some games today!

Have a click on the video below were we break down the day's activities and also to see us get booted out from the show floor when it closed at 7. Here's today's daily round-up:

Read more

Rock, Paper, Shotgun

Today's PAX West interview is with the one and only Ron Gilbert, series creator of the iconic point-and-click adventure series, Monkey Island. We are big fans of Monkey Island here at RPS, so after watching him guest speak on the Adventure Games PAX panel today, we got a chance to chinwag with Gilbert and to chat about his upcoming comeback to the series with Return to Monkey Island.

Gilbert was lovely enough to tell us all about the next game in the Monkey Island saga - what it was like to return to Monkey Island's world after so long, what we can expect from the puzzles, and snippets of the game's story. Watch below to see the interview in its entirety and make sure you watch to the end to see my impression of a pirate - you won't wanna miss that.

Read more

Rock, Paper, Shotgun

It's day two of PAX West and to kick off our second day of game events and demos we got hands-on with a build of Neowiz's Pinocchio RPG, Lies of P. The gameplay demo caused quite a stir when it was at Gamescom earlier this year, so we made it one of our priorities to check it out here in Seattle.

Neowiz are not actually at PAX so there wasn't anyone on the team to give us some behind-the-scenes info, but I got stuck into the demo for a solid 30 minutes, brawling with the game's angry robot lads that roamed the city's blood-washed cobbled streets.

Overall, I had a great time with the demo. Yes, it is incredibly similar to Bloodborne in both its combat and environments but there are plenty of other elements that steer it away from FromSoftware's horror-filled gothic RPG. If you want more details instead of that short summary then check out our video below where I talk about my time with the build, and about having my arse kicked by giant mechanical automatons. Enjoy!

Read more

...