Added initial skill system implementation with a few built-in effect presets (healing and temporary stat buff/debuff - many more to come!)
Added "Skills" section to the Stats Editor for defining skills for your game (skills can have one or more effects, including custom scripts)
Added "Skill Slot" widget element type to the Widget Editor, which acts as a quick slot allowing the player to use a skill (more uses to come)
Added built-in "Skill Bar" widget to the Widget Editor (can be enabled in UI section of Game Configuration or displayed via script using "skill_bar" widget ID)
Added "Skill Bar" setting to the UI section of the Game Configuration dialog to specify if the built-in skill bar widget should display by default
Added "skill" widget element property for assigning a skill to a skill slot (e.g. widget["skill_bar"].element["0001"].skill = "SKILL_0001")
Added "Give Skill" scripting function for giving a skill to a character (e.g. give_skill("SKILL_0001") or give_skill("SKILL_0001", party.member["Sarah"]))
Added "Remove Skill" scripting function for removing a skill from a characer (e.g. remove_skill("SKILL_0001") or remove_skill("SKILL_0001", party.member["Sarah"]))
Added "Use Skill" scripting function for activating a character's skill (e.g. use_skill("SKILL_0001") or use_skill("SKILL_0001", party.member["Sarah"]))
Added ability to override damage logic by having a script named "damage_logic" in your project (must return a numeric value - $attacker, $weapon, and $defender can be referenced)
Added "min_damage" and "max_damage" built-in item properties for getting the minimum/maximum damage values of a weapon item (e.g. $weapon.min_damage)
Added "Give Loot" scripting function for generating and giving a loot drop, with optional count/character parameters (e.g. give_loot("Dungeon Loot", 1, player))
Added "Add Item To Tile" scripting function for placing an item pickup onto a tile, with optional count parameter (e.g. add_item_to_tile($target_tile, "ITEM_0001", 5))
Added "Delete Save" scripting function for deleting a save file, with optional filename parameter (e.g. delete_save("my_save"), default of "savegame01")
Added "Delete Data" scripting function for deleting a data file (e.g. delete_data("my_data_file"))
Added "Clamp" scripting function for clamping a value to a set range (e.g. clamp($value, $min, $max), result is no less than $min and no more than $max)
Added "Quest Given", "Quest Completed", and "Quest Failed" global event scripts that are triggered for each event, with the quest ID stored in the $quest_id variable
Added dice roll syntax to the Bauxite scripting language for easily generating random numbers (e.g. "2d8" will roll two 8-sided dice and return the results)
Added "north_tile", "south_tile", "west_tile", and "east_tile" built-in entity properties to get the tile in a particular direction (e.g. player.north_tile)
Added "front_tile", "back_tile", "left_tile", "right_tile" built-in character properties to get the tile relative to their facing direction (e.g. player.front_tile)
Added "party" built-in variable for referencing all members of the player's party (for future scripting use)
Added "skills" built-in character property for getting a codex of the character's skills (can be used with "contains" to check for a skill ID)
Added support for negation of the "contains" operator to the Bauxite scripting language (e.g. if player.inventory !contains "ITEM_0001" then)
Added Script Editor setting to the Editor Settings dialog for expanding the source code area by default whenever a script is opened
Added ability to rename custom character stats in the Stats Editor (via "pencil" button next to the list of character stats)
Added Indiegogo backers section to the About dialog window with list of those who supported the "Beyond 1.0" Indiegogo campaign
Added "About" button to the Game Manager dialog to allow credits and other information to be viewed without needing to open a project
Added fallback font to the "Player", "NPC", and "Message" nodes in the Dialogue Editor in case the current font is missing any characters
Updated behavior of real-time enemies so they'll use ranged weapons against the player if they've been given one and equipped with it
Updated "contains" conditional operator to support checking if a key exists within a codex (e.g. if $my_codex contains "my_key" then)
Updated assignment statements in Bauxite to support using item references for the right operand (e.g. $my_item = item["ITEM_0001"])
Updated "Give Item", "Remove Item", "Equip Item", and "Unequip Item" functions to allow passing of just the ID string for the entity
Updated "About" dialog window to reset vertical scroll positions of the credit text boxes whenever the dialog window is closed and reopened
Updated Patreon credits in the About dialog to reflect the up-to-date levels for each patron based on the number of months pledged at each tier
Removed equipment slot debug messages that would display in the external console window when attempting to equip an item to an equipment slot
Bug Fixes:
Fixed issue where the vehicle object would disappear when the player travelled to another map while controlling a vehicle
Fixed issue with player character's default scale (as set in the Voxel Editor) not being automatically applied in-game
Fixed issue with player character's sprite not being properly updated when using a multi-directional billboard sprite with tank controls (may need to resave model)
Fixed issue with multi-directional billboard sprites for character not being properly updated when the player would speak to an NPC (may need to resave model)
Fixed issue with decimal values not being properly converted to integers when restoring health to a character (e.g. via "Heal Entity")
Fixed issue with not being able to directly print out an item reference from a script (e.g. print(item["ITEM_0001"])
Fixed issue with "cost" and "count" built-in properties not parsing properly when used with a local variable (e.g. $my_item.cost)
Fixed issue with "id" built-in property not correctly returning the widget's ID when used in a button script with the $widget variable (e.g. $widget.id)
Fixed issue with some built-in properties for "self" not being accepted as valid syntax in a script ("text", "image", "script", and "item")
Fixed issue with "\n" not properly displaying as a line break when used within the text of a text field via scripting
Fixed issue with equipping an item to a character without a corresponding equipment widget (e.g. an enemy NPC)
Fixed issue where default attached objects weren't automatically being attached to models in-game until removing and readding them to the map
Fixed issue with attaching objects via the "Attach Object" function when the current frame didn't have the specified attach point (even if others did)
Fixed issue in the Stats Editor where attempting to delete a custom stat from the list would not properly remove the stat
Fixed issue where the list of status effects was not being cleared when exiting out of a project to the Game Manager
Fixed issue where the inventory could no longer be opened after loading a saved game (equipment window would open instead)
Fixed "speed_multiplier" error that would occur after using the "Reset Map" scripting function to reset the current map
Fixed issue with "Add Animation" dialog where the text fields were extending outside the dialog box for some localizations
Fixed issue with missing English localization text for the "Delete Status Effect" button in the Stats Editor
Fixed some errors that weren't being properly caught when passing invalid parameters into the "Save Data" and "Load Data" scripting functions
Fixed "move_child" error that would display in the external console window after a newly created script was opened in the Script Editor
The Final Beta open celebration event was a huge success, thanks to the participation of many Super Soldiers. We greatly appreciate the love shown by the community during the event.
As a token of appreciation, we are currently creating an event costume that will be ready by the start of our Early Access.
Congratulations to the winners of the Final Beta open celebration giveaway event. Winners will be contacted with the information provided when entering the event.
Please refer to the details listed below for more information.
1. SUPER PEOPLE's HEROIC EVENT
🎁 Reward Schedule: Start of Early Access 🎁 Eligibility: All Super Soldiers 🎁 Reward Details: Event Costume (Top/Pants)
Many Super Soldiers took part in the event in a short period, and our official SNS follow event surpassed 300,000 people, reaching level 5!
Every Super Soldier will receive the event costume at the start of our Early Access.
2. Hashtag Event
🎁 Reward Schedule: Start of Early Access 🎁 Eligibility: Super Soldiers who participated in the Hashtag event 🎁 Reward Details: Event Costume (Headgear/Parachute)
Super Soldiers who participated in the Hashtag event challenge will receive the event costume (Headgear, Parachute) at the start of the Early Access.
3. Final Beta Celebration Giveaway Winners Announcement
We are announcing the winners of the giveaway event that all Super Soldiers have been waiting for! 🥇 1 Lucky Winner - GeForce RTX 3090 🥈 10 Lucky Winners - Logitech G703 🥉 50 Lucky Winners - SUPER PEOPLE Hoodie
We will contact the event winners using the contact information they provided in Gleam. Thank you again to all Super Soldiers who took part in the event.
■ Please Note!
- Please contact our Discord event channel listed below for any inquiries related to the event. discord.gg/superpeopleoffical - Event winners will be contacted using the personal information they provided during the Gleam event. If you have not been reached, please contact us through the official Discord channel. - The costumes from the event will be available in the Inbox after logging in at the start of the Early Access.
Swords and Sandals Immortals - Whiskeybarrel Studios
Hey gladiators ! A quick patch for this week's big 0.6 update. Firstly, tag team battles were pretty challenging to add into the game and broke a lot of game code, so this patch addresses a lot of that. You may still find glitches, I will keep looking to fix them. I thought about removing tag team battles because of the hassle it was causing, but I figured it was worth persisting with the bug hunting because they are good fun when they work.
In addition, I've added an Arena Rules Selector (for new gladiators only) - available when you create your gladiator. You'll be able to choose how you want your game to play, the standard rules, simpler arena rules or for complete chaos, randomized daily rules!
I hope you enjoy this update and again apologies for the crashes that have occurred as a result of it!
Cheers, Oliver Joyce Whiskeybarrel Studios
V 0.6.1.A ( September 6, 2022 ):
--- NEW FEATURES --- • You can now choose whether you wish to use the game's new Arena Rule system [ NEW CHARACTERS ONLY ]. You have three option: * Simple Battles Only ( no tag team, survival etc ) * Default Game Rules ( each arena has its own unique rules that do not change ) * Randomized Daily Rules ( each day, the arenas will change their rules. ) --- BATTLE CHANGES / FIXES --- • Fixed a bug where spikes still did damage after a gladiator had yielded. • Fixed a bug where tag team gladiators sometimes showed armour even after it was broken • Fixed a bug where tag team gladiators did not heal/repair armour etc after battle • Fixed a bug where tag team gladiators with ranged weapons still showed melee buttons when switching • Fixed a bug where tag team gladiators did not have access to their special skills from the battle buttons
--- MISC FIXES AND CHANGES --- • Fixed a bug where the game crashed when entering Tag Team arenas • Removed the Chasm / Tag Team combination as it was causing issues ( replaced in Khar'Khen with Chasm / Time Limit 10
A new status 'Antidemon Power' has been added with the addition of Dragon Artifact on the September 6th update. With our apologies to Dragonians who got confused with the status, we are here to inform you of the status 'Antidemon Power' in brief.
'Antidemon Power', a status granted to 'Dragon Artifact' newly added on September 6th Update, is not used in any content at the moment. However, it will play a distinctive role in the upcoming 'Domination server' and other contents that are scheduled to be updated.
'Dark-typed' monsters will appear in the Domination server, and the damage given to such monsters will be influenced by the Antidemon Power.
We hope this will be helpful to get you clear with the Antidemon Power, and please look forward to our upcoming Domination server.
We're making the new magic and wand dungeons more difficult. We are adjusting it so that it does not seem too much.
ver1.24 ・The status of the grant of redemption was incorrectly displayed.
・The monster's masur has been adjusted.
・The initial movement of level-up luvvies has been slowed down.
・The bonus for clearing the trial of the dance of war now makes the first movement of the dash invincible. It is not so strong that it can be used recklessly, but it is useful for emergency evasion.
・A book with dungeon-clearing bonuses has been added to Listia's room. It can be found in the library depending on the development status of the town.
・The MP consumption of magic set as a shortcut was not working properly.
・Fixed a bug that the reinforcement value was not being added when bangles were lined up.
Thank you for using VR MEDIA VIEWER!! We updated following contents today.
Version 1.2.2
Bug fix : - Fixed a bug where trying to grab a window directly with a hand (controller) caused the window to be positioned incorrectly. Currently windows can only be grabbed with the pointer.
Please enjoy!! Thanks!!
About version 1.2.0
In this update (version 1.2.0), we have greatly modified the input system script to prepare for the addition of some functions and support for new devices in the future. We have confirmed that it works properly on a supported VR device, but if you experience a malfunction when playing the application, we would appreciate it if you could reply to this thread. (It would also be helpful to report normal operation.)
In case version 1.2.0 does not work properly, we will reserve the previous version 1.1.9 on the server. If you want to use version 1.1.9, please follow the steps below.
[Steam client software] > [Library] > [VR MEDIA VIEWER (right click)] > [Properties] > [Beta] > [Select the beta... (1.1.9 - Previous version)] > Version 1.1.9 will start downloading
If you want to revert to the latest version, change [Select the beta... (1.1.9 - Previous version)] to [Select the beta... (None)] and the download of the latest version will start.
Hello, Heroes of Bermesiah! We plan on having a maintenance for content updates.
1. Full Moon Festival Special Event (September 9th 00:00 - September 13th 23:59) (UTC+0) 1) Login Event (Mail) - September 9th: Full Moon Festival Gift Chest x1 - September 10th: Special Full Moon Festival Gift Chest x1 - September 11th: Full Moon Festival Gift Chest x1 - September 12th: Full Moon Festival Gift Chest x1 - September 13th: Full Moon Festival Gift Chest x1 - Special Full Moon Festival Gift Chest: Contains Single Property Scroll x1, Coordi Fusion Scroll x1, Advanced Rune Chest x10, GP Random Prop Reset Form x1, and Premium Reinforcement Protection Scroll x1 - Full Moon Festival Gift Chest: Contains 1 of the following - Single Property Scroll x1, Coordi Fusion Scroll x3, Advanced Rune Chest x10, GP Random Prop Reset Form x3, and Premium Reinforcement Protection Scroll x3
2) Buff Event - September 9th ~ 13th: EXP +50% and Item Drop Rate +30% in dungeons and GP +30% in all modes - September 9th ~ 13th: Champion Mode Entrance Unlimited - Except certain hero dungeons and event dungeons
<Shop Items> 1. Full Moon Festival Special Package (September 9th 00:05 - September 13th 23:55) (UTC+0) 1) Full Moon Festival Limited Time Special Package: Seal Breaker Scroll x100, Advanced Rune Summon Chest x10, Single Property Scroll x1, and GP Random Prop Reset Form x10 (30% Discount) - Can be purchased once per account during the event period 2) Full Moon Festival Celebration 10+1 Package: Seal Breaker Scroll x10 and Advanced Rune Summon Chest x1 (20% Discount) 3) Full Moon Festival Celebration 20+2 Package: Seal Breaker Scroll x20 and Advanced Rune Summon Chest x2 (24% Discount) 4) Full Moon Festival Celebration 30+3 Package: Seal Breaker Scroll x30 and Advanced Rune Summon Chest x3 (25% Discount) 5) Full Moon Festival Celebration 60+6 Package: Seal Breaker Scroll x60 and Advanced Rune Summon Chest x6 (27% Discount) - Can be purchased during the event period with no limitations
Please report to us at any time about any abnormal play with video evidence. We will keep trying our best for GrandChase Classic. Thank you.