Our deep dive into our development process underway to make SCP: Pandemic an immersive tactical experience, hosted by Anders, the founder of the ISMC mod — along with Affray's Technical Director, Albarnie.
The Singleplayer content update has finally arrived! Now if you only have one controller connected, you will automatically enter into singleplayer mode when choosing which arena to play. Let's go over the changes with this new release:
Added singleplayer target practice modes.
Added rematch button for multiplayer and singleplayer.
Reworked the jumping mechanic to allow for more responsive jumps.
Added Snorkel, Symbiotic, RoboMask, and Target cosmetics.
New particle effect added to Aura cosmetic.
Fixed a crash that happened if a player was going to respawn while exiting the Help arena.
Heavily optimized player select code.
General optimizations throughout.
Various sprite touchups.
Hopefully you enjoy this update. I have many more ideas in store for Squarena, and I am always open to hearing thoughts and suggestions!
Also to celebrate the update, Squarena will be on sale from 9/5 to 9/12 !
This update is pretty modest, as I didn't have a lot of time to work this past week.
The Prism
Every 7th level you get, an alien Prism spawns in your proximity. You can ignore it and go with saving the galaxy as usual, or you can break it to unleash random modifiers that'll spice up the game. Fortune favors the brave - for every prism you break you'll get a good chunk of data, with a small chance of hitting it big instead of getting any random modifiers.
The Prism can do some pretty spicy stuff such as:
Make enemies take only half damage from one of your weapons
Shuffle your ship's class
Turn one of your weapons into a shotgun
Make wrenches half as common
Take you down to a sliver of health, but reward you with loads of XP
The Laser
A new weapon that sends an array of beams that'll pierce through any enemies. It has excellent range and crowd control potential, but without base damage modifiers it won't pack a punch.
Misc
You can now skip Boss Modifiers. A lot of people asked for this, so here ya go. Bug fixin' as always
Next Update
Share your feedback and thoughts. We're looking to add a good amount of content in the next update, so we'll need a lot of ideas for Ships, Weapons and Modifiers. Wish ya'll fun!
Difficulties were not working correctly in the multiplayer lobbies (All players had the selected difficulty of the host - but got credit for their own selection)
This small patch fixes a bug identified after the release of v1.05 that was causing saves to not load correctly after reaching a certain number of completed puzzles. This should resolve that issue and saves should return to working as expected! Pardon our dust.
Fixes & Changes - Added Ship wreck animations to enemy ships - Fixed Issue where npc react animation would fire after death - Disabled fall damage in hideout - Added Pawn Shop to Quest 1 version - Added Haptic Feedback to Cutlass damage events - Added Haptic Feedback to Throwing axe melee damage events - Added Early Access Welcome Screen