【Update details】 ・Updated development environment. ・Changed to display a message and exit when local folder creation of an application fails. ・Added a workaround for a bug that causes the window size to become smaller.
- Basic Base Building functionality (Testing in middle of one of the intersections that has trees growing - Wooden Foundation - Wooden Floor/Ceiling - Wooden Wall - Wooden Window Frame - Wooden Door Frame - Wooden Door - Wooden Foundation Stairs - Welcome Message for new Characters - Active Item now displays item name on screen - Event Spawners - Event - Random Police Car Wreck - Baking Soda - Cereal Box - Cracker Box - Pastries Box - Canned Tomatoes - Canned Peaches - Chicken Noodle Soup - Canned Tuna - Canned Corn - Tomato Sauce - Spaghetti Circles - Dab Sauce - Plops Ketchup - Honey Mustard - Peanut Butter - Raspberry Jelly
Changed
- Multiple items will now spawn in the player’s stomach when new character is created - Changed font for in-game menu
Fixed
- Coke can did not have nutritional values - Big Juice did not have nutritional values - Small Juice did not have nutritional values - Glass Bottle did not have nutritional values - Milk did not have nutritional values - Chocolate Bar did not have nutritional values - Chocolate Box did not have nutritional values - Big Cookie did not have nutritional values - Small cookie did not have nutritional values - Bag of Cookies did not have nutritional values - Random Tin can food did not have nutritional values - Chips did not have nutritional values - “I feel Hungry” notification when opening the Medical UI Tab would spam the screen
Removed
- Temporary removed limb health from Medical UI Tab
Known Issues
- Only able to direct swap a primary rifle with a secondary rifle or vice versa. Cannot swap item to equip or vice versa yet. - Some options in the options menu are not functional yet - Exit Game does not bring player back to main menu. There is an issue getting the menu to show up again - PR-9 Pistol when shot is slightly up and to the right. (WIP) - PR-9 Pistol when shot does not hit where laser is pointed. See issue above. - Paper targets still receive what appears to be a dent each shot it receives. This is known and will be removed in a future patch - Starting items may spawn in with a “Ruined” condition state. This will be a WIP across the patch as it will take some time to flush this out. Currently, it has no effect on the item anyway as it is just UI purposes currently. Once this is fully working, then I will start on the logic for damaged item conditions and what that will entail. - When bullet hits player, particle effect is displaying incorrectly upon contact. - Blood trails have a small delay - While player is crouched and ADS on rifle, while crouch walking, camera goes into the body and player has difficulty seeing - Interactable Luggage flies into the air sometimes when player interacts with it - Building will sometimes move the preview mesh further away. Just walk backwards until it lines up - Building UI doesn’t highlight segment that mouse is over top of
Updates - Teleportation: floor setting entry prohibitions now have priority over spell settings.
Fixes - In scenarios summoned monsters can't carry over, summoned monsters were not deleted when the battle was interrupted while auto summoning magic effects was enabled.
A new week is here, and so are the new updates and fixes! There are no cracks in the law in my heaven and earth in the beginning! The "Return of the Magical Treasures of Heaven and Earth" prepared by our publisher IndieArk; Independent Ark is in full swing. Daoists who want to participate can go to the previous event announcements, or check our Weibo and Bilibili social media account~
1. Fix the exploration points related to the plot, clearing the level before accepting the mission may cause the plot to not trigger properly 2. Fixed the issue that you can pass the round by pressing the shortcut key when trading 3. Fix the problem that Taoist temples and temples display the last user's vertical painting 4. Fixed the problem that when a character performs multiple assignments at the same time, if one assignment ends first, the character status will become idle 5. Fixed the problem that the character position would be dislocated when clicking on the teleport while clicking on the node 6. Optimize the system bonus calculation, now the main system such as body refining and Taoism can use the bonus coefficient of the sub-system 7. Optimize the distribution of initial monster spirit roots to solve the problem that wood essence is difficult to obtain
There are quite a lot of Taoist friends who have reported that they can't find the pill recipe. You can enter IndieArk Discord channel and look at the online documentation! The way to get the main materials, the recipes, the entries~ everything!
Shout out to the amazing mod community helping translate the game to English, this announcement is translated by Okairo, The Ancient from AMA mod channel!
A pleasant innovation has appeared in the Sky Fortress.
If the Devil Skeleton boss dies no later than 30 minutes after spawning, a light pillar is created at the place of his death. He will be in the game for 5 minutes. If activated, a Reanimated Devil Skeleton will appear. In addition to the usual loot for the Devil Skeleton, you can get a Transformed Awakening Shard from it. However, you will have to hurry - this boss disappears 20 minutes after the appearance.
What is this piece for? It allows you to endow equipment (but not elements of the costume), whose appearance has been changed, with special properties. In case anyone forgot, you can now change the appearance of any item in the game with the Tooth of Yennad Rush.
To avoid failure and increase your chances of good bonuses, Magic Powder (purchased in the game store) will help. Add it to the enchant window when using a shard for better results.
Now go ahead, it's time to defeat the Devil Skeleton and get shards!
Let's bid a warm farewell to summer in rating battles! From September 5 to September 30, join the fight to get a camouflage, gold, an avatar, and parts of the certificate for the Lorraine Fearless. There's even a warm place waiting for you among the top ten players...
Battle Schedule in September
CIS: September 5 to October 1, 1:00 (MSK)
Europe: September 5 to October 1, 1:59 (CEST)
North America: September 5 to September 30, 16:59 (PT) / 19:59 (ET)
We are very excited to announce that it has opened! The official merchandise for MY TIME is now available! Check it now~ To enjoy the 15% OFF for any product in our Store, use the promo code 15MERCHH (offer ends Sep. 20, one-time use only).
Due to international shipping, the time may differ from the terminations (and if your package arrived damaged, please contact us). We are working on better shipping methods.