Blender Live-Connection Add-On. See Wiki-Page for instructions.
Modified *.demca saving to use relative path (relative to *.demca file not project file). Importers try first path relative to *.demca file and if not found relative to project file.
Added support to import/export stage directions *.stagedirs.xml file.
Fixed potential null pointer exception if trying to record with uncalibrated character.
Added support to change object class.
Improved project panel performance while selecting objects.
Improving overall UI performance.
Added loading-character model to better tell the user he has to wait for character resources to be loaded.
Improved world spawn character handling.
Fixed recreating object (due to stub property changes) deleting attachments.
Improved GrabAttach behavior to support disabling colliding with actor limbs, prevent actor grabing object and locking hand rotation while grabbing.
Added support to reset position, orientation and velocities for physics simulated objects.
Added some more hand poses for GrabAttach behavior. Use Component behavior panel to select models to closer resemble the grab motion the actor has to perform.
Added support to auto-load project by adding it to the command line. Path has to be relative to DEMoCap config directory.
Added alien structures. Added destructible objects. Added loot of items (first aid kits, keys, etc.) Starting location changed. The appearance of the character has been changed. The aiming and shooting system has been changed. Changed the spawn system of enemies. Added the function to start a new game. Fixed bug with water physics. Added new music and special effects.
- fixed spectator mode eyescan selection for buttons and ships - fixed invisible turrets when swapping equipment - improved ship turning at close range - fixed orbital bombardment locations falling outside of map
- Fixed spikes/barbed wire not damaging zombies - Fixed zombies not resetting loot on respawn - Fixed delete save button going off screen when save name is too long - Fixed keyed doors not using the key icon in the notification - Fixed build parts not being killed by bunker - Added blocking protection zone in front of vendors - Sledgehammer damage increased
-Bug fixed (Game closes before reaching 7 days). -New Dream world Properly Integrated.
I nearly puked with excitement at the bug fix, to throw a cherry on top I also managed to incorporate an additional dream world that was not loading properly.
Green Screen Room level added to levels under the “WIP” filter
Added Gas Mask Soldier skin. Because there are some issues putting it into the player menu, this can be accessed via a red button in the construction hut the zombies come out of in City Rooftops
Removed all open space in Labyrinth, and made a much more dense array of walls. Added Blue Skull.
Skull collectible can be holstered, will peer creepily over shoulders
Fixed Cyclops, Gorgon, Minotaur, Centaur, Talos, Giant not damaging player
Talos, Giant and Scorpion switch targets more frequently instead of chasing player
Scorpion better burrow, emerge, and walking sound; general fixes
Increased health of Scorpion, Unarmed Citizens
Fixed God Hands No Collision Toggle not working. Player can properly disable hand collisions in godscale menu to prevent interrupting battles, hands getting stuck, or breaking buildings by accident.
Restoration god power now burns zombies and kills skeletons instead of healing them
Increased muzzle flash for most weapons
Balloon gun and balloon fixes/optimization
Blue Skull Hunt Event! Added the Blue Skull to Dark Labyrinth, first one to find it will win a prize 🎁 !
To qualify, make sure to have found the Blue Skull in the Dark Labyrinth in your recording and post it to #share-gameplay, and let us know you found it! Note there is both a Red and Blue Skull in the level, this only counts for the Blue one. Good luck on your journey into the Dark Labyrinth..