Hello everyone, sorry for the recent lack of news.
The game had it's development completely halted through the first half of 2022 as I was bombarded with a series of personal and financial problems. But I'm here to dismiss any rumors that the game might have been canned or may never be released.
On this small update I want to show some things I have been talking about on Twitter.
The sprite work has been progressing greatly since the game's trailer at Realms Deep 2021. These are still not finished, but they showcase how my skills are developing.
I also finished the game's vegetation system. The game will feature trees and plants that can react to the wind, explosions, can be set on fire, and have fire propagation mechanics.
I understand the frustration of some people, and I apologize for that. Most games are developed for a couple of years before being announced, Brutal Fate was developed for only a couple of months before being announced, and that was a mistake. I do not have any date, or even a year I can tell you when I think I will release this game now, I can only guarantee you that I will not publicly release a faulty and unfinished product, no matter how long it takes. When you play the demo mission, I want you to be mesmerized by it. A bad first impression can ruin the game.
Every day I'm learning something new either with game design, 3D modeling, art, and it all translates into the long run to make an awesome game. I have gone back to develop Brutal Doom's version 22 to get back into a work routine, and I am already learning many new things that will be used in the game, like optimizing special effects like explosions and gore in a dynamic style that changes depending of how much action there is in the level, so the game can have epic set pieces.
natsuno-kanata ver1.0.9 is now available. The main contents of the update are as follows
[added feature] Added description of "campsite" after the ending.
[Bug Fixes] Some text has been corrected. Fixed a bug in the text input. after punctuation marks, question marks, and exclamation marks when entering text.
[Adjustments] Some text was adjusted. Some episode progress conditions have been adjusted. The effects of cooking items have been adjusted.
Welcome to the 31st War Thunder Steam Screenshot Competition!
Your scenery screenshots were amazing! The sunsets, the green vegetation, the clouds. All great! Nice work everyone! The three most popular and three selected by us will get 300 GE. See the winners down below!
Let’s begin the 31st edition of our competition!
Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen31. You have time until 09.09.2022 to submit your screenshot.
After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.
Important addition: Screenshot theme - Close ups!
Terms:
Create a screenshot of your vehicle nearer to the camera: bringing out all of the details of the vehicle in the process!
You must add the #WTscreen31 tag (without other text).
Screenshots need to be compliant with the War Thunder rules.
You need to be the author of the screenshot.
Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
You can use filters and settings built into War Thunder.
You can use the replay functionality built into War Thunder.
Rewards will be delivered to the author's account within 7 working days.
And now, time for the winners of the competition’s 30th edition - Leonardo da Vinci!