Aftertime - Dazzling Divine


Enjoy this new gameplay video of the game. Let us know your thoughts.
灵墟 - 532143010
定期版本更新内容如下:
  1. 增加全局物品信息查询功能,支持关键字搜索,在主界面快捷栏右侧点击物品搜索按钮\或快捷键F1可以进行全局物品信息查询,可以通过搜索查看游戏内所有物品、装备的详细信息,包括作用、获取途径等等,此处目前只支持物品和装备的信息查询,后续会继续补充增加游戏内其他资源、信息的查询



  2. 全部物品的产出描述补全,部分物品作用描述优化。找不到的物品可以通过搜索查询该物品的主要产出途径。
  3. 任务描述优化:主要优化与寻找物品相关的任务描述,可以从任务描述中了解到所需物品的产出位置
  4. 调整优化任务UI显示方式,任务按类型排序,点击主界面任务跟踪小面板内任务可直接打开任务UI并定位
  5. 提高雪原-冰潭产出的寒潭冰水数量1→3
  6. 修改绿色厢房图纸及建筑名称→木质厢房(1级)、木质厢房(2级)
  7. 调整部分建筑图纸的描述
  8. 1级墨匠坊增加新图纸:苹果树、水井
  9. 调整建筑图纸显示顺序
  10. 落峰溪兵魂所得残页、陈家村隐士所得残页改为不可丢弃不可售卖同时移除书商出售对应残页
  11. 陈家村百草堂增加【避寒丹·小】、【避炎丹·小】丹方售卖
  12. 百草堂总部文林长老增加售卖极品丹方(需要百草堂等级达到白银)
  13. 各大城镇药铺-郎中增加凝气丹售卖(概率刷新)
  14. 寒城-冷山增加极品食谱售卖
  15. 苏牧-祈仙台建设提示文本优化
  16. 隐藏任务-飞贼首领-奖励提高5W铜钱->50W铜钱
  17. [fix] 商会委托-消灭黑罗蛇,消灭五花蛇委托任务标记位置改动
  18. [fix] 修复怪物-唯姑-战斗卡住问题
  19. [fix] 某些情况下有任务跟踪时批量获取物品(批量开宝箱等操作)导致卡死

另外,从下周开始,制作组会陆续展开后续大版本更新的内容测试工作,由于新内容目前还处于内部测试阶段,制作组本着优化体验、稳定版本的方针,我们会陆续邀请一些热爱灵墟的深度玩家,提前参与部分新内容的测试,如战斗的全新调整、随机NPC互动玩法的调整、后续新的主线内容等等,有兴趣的玩家欢迎加入 官方QQ群:534061638 联系管理员报名参加,感谢大家对灵墟的关注以及对制作组的支持,我们会持续的为大家带来更多、更好玩的游戏内容!

《灵墟》制作组
2022年9月2日
NejicomiSimulator Vol.1 (Gapping, Amputee sex slave, Petrify, Time Stop) - やぶから堂
  • One Live2D illustration has been added to the gallery.
    The gallery can be accessed by pressing the "Gallery" button in the author information panel or by pressing the [/] key.
    The Live2D illustration will reflect some of the settings and playing conditions.
  • Added a body twisting movement.

MIR4 - krw11


From our battle to our war, MMORPG MIR4

Greetings, This is MIR4.

[ASIA223] server will be restarted for server stabilization.

Sorry for causing inconvenience on playing.

[Restart Period]
■ Friday, Sep. 02, 2022, (UTC+8) 14:40 am

Thank you.
War Platform - M.R.S.
armoured recovery vehicle : T-16 QXZTL11 M88A3
Logistics unit PLA : cnhtc8x8 USA: M1126
Long range firepower USA m142
UAV PLA j-6w
Enemy command system (AI)
New unit: radar monitoring screen of fighter, helicopter and combat vehicle
Spam Text - Half-Eaten Entertainment
Tweaks
  • Removed some offensive terms from the english dictionary.
  • Added a couple missing words to the english dictionary.
  • Created "Waiting for leaderboard..." panel when changing between game mode leaderboards.
  • Increased leaderboard rows shown from 14 -> 25
Sep 1, 2022
Are You A Wizard - Comatose Turtle
  • Varied invisible code streamlining to speed up gameplay by a bit.
  • Shop item descriptions now expand when hovered, accommodating spell scrolls and some other items with longer descriptions.
  • Fix some buggy interactions between "autonomous", "persistent", or "trap" spells and some spell modification upgrades (Double Durations, Wild Magic, etc.).
  • Adjust Doom spawn timer based on the level (should give you enough time to beat the more difficult levels now).
Everyone Moves With You - My uncle told me too
- Added new levels up to World 2 Level 5.
- Added a mini boss to fight on World 2 Level 5.
- Added more of a story when you beat worlds and lore for characters.
- Added controls pages for each character.
- Improved some performance issues and fixed some bugs.
RPG MAKER UNITE - Gotcha Gotcha Games
Hello dear game creators! This is VTuber MinamiYotuba! Apology for being a little late this time with our Dev Log. As always, I am bringing you more details today about the latest development of RPG Maker Unite!



In our previous Dev Log #5, we mentioned the new addition of “Large Parts” and changes to achieving Parallax Mapping, as well as the new mini-app 3D Character Converter! These features, when combined together, are reasons why RPG Maker Unite will be one of the best tools for creating 2D games with vivid maps and characters! If you missed the previous Dev Log, please be sure to check it at the link below!
https://store.steampowered.com/news/app/1650950/view/3373776723232833370

Today we will be introducing “Auto-Guide”, another new feature of RPG Maker Unite that is quite unique for being able to assist users tuning game balance! Also, reflecting popular demand, we now also have some updates on the “Addon Manager” that will serve a function similar to the plugin managers in previous titles.

Game Balance - Subtle Details that Make or Break Games
Before heading straight into what Auto-Guide is, it is worth mentioning why game balance is one of the most important elements to making good games.

Imagine yourself as a video game player. Have you ever stopped playing a game, or will certainly feel frustrated, if some of the following happens in a game you are playing?

● Some areas are obviously way harder than others!
● Battles take way too long because the enemy is too strong!
● There is an obvious bias towards certain skills and items!

There are certainly many more than three, but these are all examples of bad game balance that certainly causes frustration to players. Balancing issues like these can happen to any game, including potentially the reader, your games too!

For the above reason, game creators often spend a lot of time testing tirelessly to find the right game balance for the game they are creating, based on the player groups and play styles the developer intends to target.



Finding the right balance is no easy task. Imagine yourself as a developer, creating a dungeon that is intended to be cleared at around level 5. To meet this goal, you would need to start thinking about what level players might first arrive at, how strong the enemies are, what skills and how powerful they are, how potent items can be, etc. We can write essays if we want to keep going!

Experienced game creators of course may rely on past experiences to set these things fairly quickly. However, young developers have no such luxury and will certainly find it a daunting task and not knowing where to start. Not to mention all creators can still make mistakes in judgements and cause very skewed game balance, without noticing until the later stages of development.

“Auto-Guide” Coming to Creator’s Aid on Balancing!
The new “Auto-Guide” feature in RPG Maker Unite, intended for both young and veteran developers, is here to assist! By first setting the common parameter “Max HP Limit”, the system will compute and establish a base model that will be referenced for many other stat parameters. Upon further defining parameters such as recommended levels, growth sliders, enemy difficulty, the system can calculate and autofill a lot of these parameters for the user!



(オートガイド: Auto-Guide) (想定レベル: Estimated Level) (攻撃ターン数: No. of Attack Turns) (防御ターン数:No. of Def Turns) (魔法力:Magic Atk.) (魔法防御: Magic Def.) (反映: Apply)

For example, let’s use the auto-guide to help us set the parameter of a monster. The above is a part of the UI for setting monster stats. Notice there is a category called Auto-Guide (オートガイド). Here we can enter some basic parameters such as Intended level, Attack Turns, Defense Turns etc for the Auto-Guide to suggest an enemy stat for us. Here, let us set it to the following:

● Estimated Level:1
● No. of Attack Turns:4
● No. of Guard Turns:3


(Enemy stats auto-filled by Auto-Guide)

Once we have manually entered the few stats needed by the Auto-Guide, we can click on Apply (反映) and the enemy stats below would be computed and filled automatically for us!

Beyond enemies, Auto-Guide is also available for many other game elements, such as skills and items. Of course users certainly can still opt for a full manual input if desired. The simplicity of using an auto-guide will certainly alleviate some of the mundane yet difficult work of game-balancing!

General Workflow of Using Auto-Guide
Of course, for Auto-Guide to be able to perform its role for both young and veteran developers, it should be easy to use - and it is! Here we will examine a number of things we can do with the Auto-Guide.

First, Define Some Parameters in “Common Settings”
To use Auto-Guide, we need to go to Common Settings under Classes category to set some basic parameters first.


(Auto-Guide Settings. From top to bottom: Max Level, Clear Level, Max EXP, Max HP)

Under Common Setting , we first have to define Max Level, Clear Level, Max EXP and Max HP. What we input here will greatly affect how the Auto-Guide computes stats for us as we use it to auto-fill parameters later.

Basically, by entering these figures, the system will use these max number as a reference to determine what stats would be most reasonable at a given level. The fine details of which are beyond the scope of our dev log, but these 4 numbers essentially govern how the Auto-Guide will function to provide the right balance for all other Auto-Guide related settings.

By default it already came with some initial numbers. We will use the default settings here.

Determining Class Stats with Auto-Guide!
Next we will look at how Auto-Guide can be used to set the stats of party members. In RPG Maker Unite, character stats are dependent on the class they are assigned with.


(Character Auto-Guide growth tendency sliders)

Similar to our earlier example with enemies, RPG Maker Unite now has an Auto-Guide tab under class parameters. To use Auto-Guide, we simply use the sliders to set the HP / MP ratio balance, and adjust the sliders so that we have spent a total of 30 points (or less). Once done, simply click Apply and the parameters will auto-filled!


(Allocate up to a total of 30 points by moving sliders – the example here imagines a Warrior)

Now you may ask, what does the 30 points mean? To explain, these determine the growth tendency of the class we are editing. All the user needs to do is tune the sliders to the desired balance, and the rest can be left to the system!

In our above example, we imagine a Warrior class who excels on physical attacks. Let us click Apply to autofill the stats.


(Level 1 and max level stats, and growth curves)

Now the system has reflected and input all stats for every single level. Since we assigned high stats on ATK and DEF, characters assigned this class will be expected to have high ATK and DEF values.

Looks familiar? Yes, this is similar to how some games with Character Making feature allowing players to assign initial stats! Instead of spending hours worrying what number seems reasonable, why not simply drag some very easy to use sliders, and let the system do all the hard work?

Using Auto-Guide for Determining Enemy Stats!
As a recap to what we introduced earlier, Auto-Guide is also implemented for enemies. Here the Auto-Guide stats are determined by parameters such as Estimated Level, number of ATK/DEF turns, and some checkboxes related to magic capabilities.



As usual, click on Apply to autofill the stats. Specifically, adjusting the value of Estimated Level changes the overall stats. Changing Number of ATK/DEF Turns affect mainly ATK values and HP. Checking magic related checkboxes then the enemy will also get assigned with MP and magic related stats.

The numbers generated by the Auto-Guide can also be manually overwritten anytime the user wants. It is still recommended that the user goes to Test Play and see if they are satisfied with the values Auto-Guide gives. If not, then always feel free to change manually!

Auto-Guide for Skills and Equipment Too!
Equipment and Skills stats can also benefit from Auto-Guide.


(Equipment Auto-Guide is controlled by defining Estimated Acquisition Level)

Similarly, by entering the “Estimated Acquisition Level” parameter, Auto-Guide can compute the various stats of this gear too! Even the selling prices to merchants!


(Skill Auto-Guide settings)

For skills, Auto-Guide can help compute the damage potency. Skills have its own “Common Settings” parameters for Auto-Guide to perform calculations from. Once set, the Auto-Guide will auto-fill the various modifiers, Mana Cost, etc. for the user! Of course, the Free Input option is still available for those who prefer a more manual approach.

Auto-Guide Makes Balancing Easier for All Users!
Through the use of RPG Maker Unite’s Auto-Guide to provide a game balancing direction, young developers would benefit the most from this and they can focus more on other areas that they wish to convey to the players, such as art design and story.

Even for veteran developers, Auto-Guide can come in handy by first using it to form a foundation for most parameters, then start fine-tuning manually utilizing personal experiences. This could save quite a great amount of time which also in turn gives veteran users more time to brush up on other areas.

In previous RPG Maker titles, game balancing often involves countless hours spent at editing stats and play testing. The Auto-Guide certainly is a great addition to stave off a lot of time spent during the development process!

The Addition of “Addon Manager” for Easy Modifications
From here on, we would like to move to the Addon Manager that is currently in development. In the previous Dev Log, we mentioned that reflecting popular demand, we have decided to implement a way to control and manage RPG Maker Unite modifications, in a way easily accessible to anyone! The new feature will be called “Addon Manager”.

By implementing addon modules, whether self-developed or those shared by the community, users can intuitively select features that are not available out of the box. These can be small things such as quality of life improvements to completely new features! For those who have already been using previous versions of RPG Maker such as MV and MZ, it will be similar to the plugin manager.

Let us have a look at the current development build of the Addon Manager:


(Main Window of Addon Manager)
Similar to the Plugin Manager in MV and MZ, the Addon Manager contains a list of installed addon modules that users can manage easily by simply checking the on/off box, as well as entering some parameters (if the addon allows so) to alter its behavior.


(Detailed property window of each addon)

Clicking on one of the Addon modules inthe list, users can check the parameters related to the selected addon, the instructions the addon author has written, and in some cases editable parameters. If used correctly, this is a very intuitive and efficient way to modify RPG Maker Unite, and expand upon the default framework!

However, it should be noted again that, since RPG Maker Unite uses a different coding language (C#) versus previous titles, plugins such as those from MV or MZ cannot be used directly. Also, addon module’s development, implementation, and support are beyond the scope of official support.

Sharing knowledge and addons with others is completely fine, so long as it follows the RPG Maker Unite EULA guidelines. Considering RPG Maker Unite is designed to run on Unity, it has garnered great attention from both the current community and some Unity users. Once the entire community mobilizes itself, users can expect many more addon modules to pop up, making RPG Maker Unite far more powerful than we originally intended it to be!

6th RPG Maker Unite Q&A
1. Can I use past RPG Maker assets (including official DLCs) and modify them for RPG Maker Unite, or modify RPG Maker Unite assets for past RPG Makers titles?
Yes. This remains unchanged as long as these modifications adhere to the guidelines detailed in the EULA of the product. Basically as long as you are a legal owner of that RPG Maker title or the DLC in question, you can use however you want as long as it is related to game creation purposes.

2. What are these VRM models needed to use the 3D Character Converter? We are really worried about not having a Character Generator, can you reconsider to implement one?
VRM is a file format of 3D models, currently popular among the VTuber community and some VR social applications to be used as avatars.

■ For details, please refer to the following website created by the VRM Consortium
https://vrm.dev/en/vrm/index.html

Recently, VRM format models can be easily found in various game asset distribution platforms, whether as paid or free assets. Also there has been a variety of free apps that can generate VRM format 3D models too! Please consider giving these apps or services a try and you should be amazed by how fun VRM models are and how creative they can get!

However, we do see the demand that some wish to have a way to generate assets that match perfectly with the default characters. It is definitely possible for us to find a way to implement this. Please contact us and voice on Twitter or post on the RPG Maker Unite Steam Forum so we can grasp how much demand there is for the Character Generator!

The Next Dev Log is Scheduled Around the End of September!
Summing up, we introduced the new “Auto-Guide” and the addition of the Addon Manager. Auto-Guide is a great means to more efficiently streamline the balancing efforts in a far more intuitive way, which is a great tool especially for young developers, who can easily get stuck on these settings. We implement these features dedicated to our vision of RPG Maker series - that we wish to provide a means for anyone to be able to create games!

The Addon Manager is a fan-requested feature aimed at easy control and managing modifications. RPG Maker Unite will continue to reflect user opinions to become the most accessible game making tool for anyone to use! Please allow us more time to fix bugs and improve on the usability of these features!

As usual, if you have any questions or opinions about RPG Maker Unite, please tweet to us by using hashtag “#RPGMakerUnite” to get our attention! Your opinions are very important to us, so please make yourself heard!

The next Dev Log is scheduled for the end of September. Please stay tuned for more info! Also, earlier in August, we introduced default characters full body portraits in another news announcement! Please check them out if you have not!

https://store.steampowered.com/news/app/1650950/view/3362519627187193645

See you next month!

■ Related Links
・RPG Maker Series Portal Site『RPG Maker Official』:
https://rpgmakerofficial.com/
・『RPG Maker Unite』Official Site:
https://rpgmakerunite.com/
・RPG Maker Unite Steam Page
https://store.steampowered.com/app/1650950/RPG_Maker_Unite/
・RPG Maker Unite Official Twitter
https://twitter.com/RPGMakerUniteJP (Japanese)
https://twitter.com/RPGMakerUnite (English)
・RPG Maker Series Twitter
https://twitter.com/tkool_dev (Japanese)
https://twitter.com/rpgmakerweb (English)

RPG MAKER UNITE - Gotcha Gotcha Games
■Turning the Mundane Task of Game Balancing into a Breeze!
When we talk about game creation, oftentimes most of us would first picture the arts and game play, essentially the catchiest parts of a game. However, a good game title requires a good game balance to provide a satisfying gameplay experience. Especially in the case of RPG games, parameters such as Enemy Level, Equipment Stats, Money, etc., are all elements that need to be fine-tuned to make a great game. Game developers often spend hundreds if not thousands of hours play-testing and fixing parameters, whose time-consuming nature often becomes a hurdle to become a game developer.

Good News! RPG Maker Unite comes with a new feature called “Auto-Guide” that can alleviate this time constraint hurdle in the game creation process!

■Convenient and Easy to Use! Simply Enter Some Parameters and Let the System Do the Hard Work!
Aimed at helping game creators tuning game balance more easily, it is only natural that the Auto-Guide being super easy to use - and indeed it is!

Initially, simply set some Common Settings parameters such as Max Level, Estimated Clear Level, Max EXP, and Max HP, and the user is largely ready to go! The system will use these values as basis to compute a suggested balance for many parameters common in RPG making!


(Setting some initial parameters for the Auto-Guide to compute and auto-fill parameters such as Enemy Stats!)


(At the click of a button, enemy stats can be auto-generated using the Auto-Guide!)

■Auto-Guide is Also Available for Setting Class Growth Tendency and Equipment Stats!
Auto-Guide also works for auto-setting the parameters for the classes assigned to party members. Simply adjust sliders related to HP/MP balance and some stats to determine growth tendencies, and click on “Apply” button. Voila!


(Simply adjust some sliders to set class growth tendencies)


(Users can adjust the growth curves for classes too!)

Similarly, Equipment like weapons and armor stats can also be auto filled in a similar fashion! Simply enter the intended acquisition level, and ATK/DEF values and prices can then be auto generated via a simple button click!!


(Using Auto-Guide to auto set equipment stats!)

Last but not the least, Skill potencies can also be generated using the Auto-Guide. Simply set some basic, common parameters, and check the box telling the system you want to use Auto-Guide, all values and multipliers are automatically filled for you!


(Using Auto-Guide for battle related skill stats!)

■Addon Manager to Help Control and Manage Modifications!
While RPG Maker Unite can be modified directly in the Unity editor via C#, many users have voiced that a feature similar to the Plugin Manager found in previous RPG Maker titles that can switch on and off modifications, is much more convenient and beginner friendly. Reflecting this, we have previously announced in our Dev Log that we are implementing exactly that - which will now be called the “Addon Manager”.

Here are some of the developmental images!

(Switching On / Off addon modules at the click of a button!)


(Detailed instructions and parameters by the addon author can be viewed here)

Clicking on the addons in the list, users can view the detailed parameters of the addon (and modify any if allowed). Instructions written by the addon authors are also displayed here too!

■First RPG Maker Unite Trailer Released!
We are very pleased to finally be able to release our very first Impression Trailer on our Official YouTube channel! Do not miss it if you want to see some footages of RPG Maker Unite in action!

https://youtu.be/mHazNZrsP0k



■Dev Log #6 Available on Steam!
https://store.steampowered.com/news/app/1650950/view/3220657507039652141

This time in Dev Log #6, we will explain in more details on how to use Auto-Guide will work! If you are curious, please definitely give it a read!

RPG Maker Unite - Related Links
・RPG Maker Unite Official Site: http://rpgmakerunite.com/en/
・RPG Maker Unite Twitter(JPN):https://twitter.com/RPGMakerUniteJP
・RPG Maker Unite Twitter(ENG):https://twitter.com/RPGMakerUnite
・RPG Maker Dev Account (JPN): https://twitter.com/tkool_dev
・RPG Maker Blog (JPN) :https://rpgtkool.hatenablog.com/

・RPG Maker Unite Dev Log #1 (FHD Support and New UI/UX):
https://store.steampowered.com/news/app/1650950/view/3092290332420726164
・RPG Maker Unite Dev Log #2 (Outline Editor):
https://store.steampowered.com/news/app/1650950/view/4996189706098265131
・RPG Maker Unite Dev Log #3 (Char Anime / Tile Groups / Graphical Specs):
https://store.steampowered.com/news/app/1650950/view/3181242290510188241
・RPG Maker Unite Dev Log #4 (Switch Lines / Event and Progress Control):
https://store.steampowered.com/news/app/1650950/view/5112163099081905321
・RPG Maker Unite Dev Log #5 (Parallax Mapping / Large Parts / Character Converter):
https://store.steampowered.com/news/app/1650950/view/3373776723232833370
...