Sep 1, 2022
Stationeers - Not Simon
  • Changed Reduced the amount of heat tank structures radiate by 50x. A tank now radiates heat in the same order of magnitude as a pipe network of the same volume.
  • Changed Reduced the amount of heat tanks convect by 2x.
  • Fixed Atmospherics Threads race condition that caused Thermal Radiation calculation to return incorrect results in certain scenarios. This caused a bug where Pipe atmospheres would sometimes rapidly radiate down to absolute zero (-273.1C) on the moon OR thermal radiation would stop working altogether. Thanks @Windsinger & @zkxs for helping us reproduce and solve this quickly.
  • Changed Atmospheres in vacuums can no longer radiate to 0DegreesK.
  • Fixed Hunger and Hydration not decreasing in single-player when not hosting.
  • Fixed CleanUpPlayers Command deleting yourself if not hosting.
  • Fixed LocalPlayer not showing up in scoreboard when in single-player.
Community Announcements - Not Simon
* Changed Reduced the amount of heat tank structures radiate by 50x. A tank now radiates heat in the same order of magnitude as a pipe network of the same volume.
* Changed Reduced the amount of heat tanks convect by 2x.
* Fixed Atmospherics Threads race condition that caused Thermal Radiation calculation to return incorrect results in certain scenarios. This caused a bug where Pipe atmospheres would sometimes rapidly radiate down to absolute zero (-273.1C) on the moon OR thermal radiation would stop working altogether. Thanks @Windsinger & @zkxs for helping us reproduce and solve this quickly.
* Changed Atmospheres in vacuums can no longer radiate to 0DegreesK.
* Fixed Hunger and Hydration not decreasing in single-player when not hosting.
* Fixed CleanUpPlayers Command deleting yourself if not hosting.
* Fixed LocalPlayer not showing up in scoreboard when in single-player.
BLACK STIGMA - White
[Patch Note_September 2]
- Update Korea Language (Active Skill, Passive Skill, Guns, Booster)

[Notice for Weekend Event]
This weekend event is to thank those active Alpha Test participants.
* Event Period : September 3(Sat) ~ September 4(Sun)
* Event Details
- Highest Kills during the event period : 1 user
- Highest Assists during the event period : 1 user
(Eligibility for Assist: The user who inflicts damage on the enemy right before it was killed)

Note
- In case of winning both, the winner of Assist will go to the next user.
- The steam gift card will be given in local currency.

Thank You.
BLACK STIGMA TEAM
Sep 1, 2022
Joint War - [BETA] - info
Patch v.0.0.5 has been released.

- All weapon sounds have been updated and improved.
- Added "LAN" tab under Play Menu. From here, you can set up a server on your LAN network, add or remove bots as you wish, and choose the mode you want and play. In addition, all servers installed in the LAN tab can join this LAN server if there is another computer in the same network. The player who wants to join must change the "SEARCH IN LAN" option to "YES" under "SERVER BROWSER".
- Decreased the duration of being blind in Flashbang bomb by 30%.
- Many updates have been made and problems have been fixed in the KEYBOARD section under Options. MOUSE SCROLL UP and DOWN, which could not be done before, are now operational. You can set it as you wish.
- Footsteps systems have been improved.
- Fixed the problem that in some cases the ambient sound created after the Molotov exploded would play even after the molotov was deleted.
- Fixed the problem that some weapons kept aiming while throwing a weapon while aiming.
- Improved firing systems while walking. More bullets will now wobble depending on your speed.
- While shooting while walking, the character's speed rate will decrease momentarily depending on the rate of fire.
- Your character will lose a certain speed while taking damage while walking. This ratio will lengthen and shorten depending on the state of being Full Armor, Light Armor and Armorless.
- Updated FALL OFF systems at 25u distance on all weapons. Error fixed.
- The bug under the AMMO tab in the weapon purchase screen has been fixed.
- Fixed the issue where the weapon could not fire in some situations permanently.
- You can now minimize the game to window size from the shortcut with the F11 key.
- You can now change teams with the "Change Team" button. If the server you are connected to is not a Match Making or Auto Team Balance is not active.

Lobby and Match Making systems will be activated very soon. Stay tuned and thank you for your support!
Have fun!
Vault of the Void - Josh Bruce
Hello everyone! Here we are at the start of September (already!?), and Update #56 puts a bow in the big class balance updates that have been going on. Tempest is the focus, and I’ll preview her stuff here shortly, but firstly...

The Road Ahead
651 days ago, I pushed a button in the Steam backend that pushed Vault of the Void live into the world. (No seriously, I pushed the wrong button and set it as a 1.0 game, not an Early Access title.) The time has come to push that button once more!

Today's patch will be the last patch in Vault of the Voids Early Access lifecycle. Of course, I’ll probably be hotfixing a few small issues over the weekend, however the next time you hear from me, will be with the long awaited 1.0 release! I’m nervous, excited, terrified and anxious all at the same time, but this day was due to come eventually. Bringing VotV through EA, gathering player feedback and watching the community and game grow over the last 2 years has been mind blowing. Of course, 1.0 won’t really change much. I’m still going to be actively working on the game full time, and commited to providing updates at the same speed!

Such a change visually!



In terms of a specific date -- that information should be public next week (along with a snazzy new trailer!). I’ll be able to preview new features then as well (yes, the new Deck Builder UI will finally be released to the world!)

One small note on this -- I touched on a potential price rise coming for Vault a long time ago when I added the Tempest. I never actually got around to that, but now is the time to square that away before release. From this weekend, Vault of the Void will be moving from $14.99 USD to $17.99 USD. Wanted to give a quick warning for any last minute purchases!

Thank you everyone for so much support over the last few years. I’ll have much more to come, including a video showcasing the evolution of the game, a peek inside the fabled notebooks and more!

Tempest Changes
Last class, but not definitely not least -- the Tempest finally has her balance pass! The Tempest card pool was definitely lacking, so that was hit pretty hard. She has a total of 18 new cards to play with, and some global balance changes as well! Also, the Tempest Void Touch is now available in the Void fight!

For those wondering about the Artifacts, the full list has had a pass over and new ones are currently being added as well. That big balance pass will all be a part of the 1.0 patch as well :)



Infinity Wars
Fellow Aussie developer Lightmare Studios have been working hard on their CCG, Infinity Wars Classic. They have just launched a Kickstarter for their next set, and have opened up free access to play the game right now!

Some of you will already have unlocked the Infinity Wars Deckback inside of Vault (use code “Infinity'' if you haven’t!). Whilst that was cool -- it's time to step it up to celebrate their launch! I’ve included some limited time Alternative Artwork packs that you can pick up right now -- for 0 Void Points! The artwork features card art from their game, and there's both one for Afflictions and Sins! They’re both available now under the Unlocks screen.



Also, be sure to check out the Vault of the Void cross over promo card, alongside it's in game custom battlefield in Infinity Wars Classic today.

Profile Restore
One issue that has plagued the game since inception is the wild case where, sometimes, for unknown reasons, during a power outage or computer crash, your profile may be deleted. I’ve always taken backups for this very reason, but restoring your Profile could sometimes be a bit of a problem -- no longer!



I’ve now added the ability to restore your Profile from one of the backups automatically from the Options menu. Also, if the game detects your Profile was deleted and it has backups available, it will prompt you at the Main Menu and restore it for you!




And that's it from me! I’ll continue to monitor any issues that come up over the next few days, and hotfix if they do. A big thank you to all the really kind reviews recently as well -- it helps so much when it comes to spreading the word of Vault around.

Next time we speak -- it’s 1.0 time!

Thanks everyone -- all for now <3
- Early Access Josh




---

Newish Stuff
- New Tempest Cards and balance changes! (see below)
- Potions have now been added to the Compendium
- All "Highest HP" effects will now ignore Immune targets.
- Added a Profile restore system for those rare times when your Profile is corrupted by a computer crash/power outage.
- Visual Effect added for Ignite
- Visual Effect added for Swamp Witch.
- Vision cards can now been seen in order when you click on your Deck.
- Added visual effects for when cards are played and the location they go to.
- Can now re-enter the Sins event
- Tempest Void touched is now in the game.
- Changes to the tutorial to ensure certain cards aren't shown which may overwhelm newer players!

Tempest Things
- 18 NEW CARDS!
- Rebuke: Changed Zeal from 1 to 2 and damage from 22(30) to 24(32).
- Forked Thrust: Changed "adjacent" to "other" and damage from 7(11) to 9(13)
- Static Sabre: Changed damage from 8(12) to 8(10), but added "Apply Shock 2(4)." after the damage.
- Conduit: Changed damage from 26(30) to 28(32).
- Cadence: Now costs 1 less.
- Stalwart: Now costs 1 less.
- Eye of the Storm: Now costs 2 less.
- Overload: Changed from "all enemies" to "the highest HP enemy."
- Imbue Weapon: Changed damage from 13(20) to 10(16), but changed the +1 per Overcharge to +2.
- Neutral All Alone: Made the base damage hit all enemies.
- Zeal: Righteous Aura changed to "At the end of the turn, deal damage equal to half Zeal (rounded up) to all enemies. Affected by Rage."
- Zeal: Hollow Vengeance gained "Overcharge 1".
- Zeal: Sacred Rays - +1 damage
- Zeal: Righteous Aura - +2 damage
- Zeal: Sacred Flare - +3 AoE Shock
- Zeal: Augment Armament changed to "Upgrade 1 card from your Deck"
- Zeal: Augment Arsenal changed to "Upgrade 2 cards from your Deck"

Bug Fixes
- Fixed an issue where Forceps interacting with a Black Void Stone does not cause it to become Inert.
- Fixed the Rune Smith's re-roll to now be seeded
- Fixed some logic in reshuffle seeding
- Fixed some ordering on Discard effects for things like Diversion Upgraded + King Stone
- Fixed tight pockets showing the wrong amount on Re-Rolls at the Rune Smith, despite charging the right amount.
- Finally fixed the issue with card freezing.
- Fixed an issue where setting your Max Instability over 50 in the Options file wouldn't stick.
- Fixed various issues to do with large font.
- Fixed an issue with Language Options and missing text.
- Made the tooltip for the Map Icon still accessable when disabled (between floors).
- Fixed an issue with Button text sometimes going beyond the button size
- Fixed an issue with Puncture working when you hit a targets Fortitude.
- Fixed an issue with Medals and Leaderboards going out of sync. All players will have their Medal counts corrected on next login.
- Fixed Mind Shatter so that the second portion of its damage is effected correctly by Rage.
- Fixed an issue with No Kando and the Future in Flux Challenge Coin.
- Fixed an issue with Upheavel and Diversion with a Blue Stone.
- Fixed a damage projection issue with Unholy Creations and Sneak Attack.
- Fixed an issue with Ballet Shoes and not being able to recur on the first turn.
- Recycling Bin and Foreceps will now flash when still ready to be used.
- Fixed an issue with Void's minions being insync when playing with Ambush on.
- Fixed cards doing a funny jig sometimes when choosing one to discard/add to bottom of deck/expel etc.
- Fixed an issue with the Black Coach ignoring the Bleed transfer from Gutted.
- Fixed damage projections with Red Gemmed Surge.
- More optimisation fixes.
NOeSIS Impermanence Test - WeAreFun@NOeSIS
(大型更新)修复全文多处文本错误,感谢@超高校级的末日 的校对。
Swing Dunk - bucketplay.inc
Hello Swing Squad!

Our second tournament dates have been updated, please read the details below!
We hope to see you all on the court to claim the first place!

[Tournament Application]
* Application period: 2022. 08. 12(Fri) ~ 2022. 09. 27(Tuesday)
* Registration for the Tournament is available on Discord. ☜ Click

[Tournament Schedule]
※ Server: EU(Amsterdam)
* 2022. 09. 30(Fri) ~ 2022. 10. 02(Sun) (PM 10~12 GMT / EDT 5pm)
(The tournament schedule cannot be changed).
  • Sept. 30(Fri) (PM 9~11 GMT / EDT 4pm) - Preliminary Round
  • Oct. 01(Sat) (PM 9~11 GMT / EDT 4pm) - Semi-Final
  • Oct. 02(Sun) (PM 9~11 GMT / EDT 4pm) - The Final / Third Place Match
※ Server: US EAST(Washington D.C)
* 2022. 09. 30(Fri) ~ 2022. 10. 02(Sun) (PM 10~12 EDT time / GMT 3am)
(The tournament schedule cannot be changed).
  • Sept. 30(Fri) (PM 9~11 EDT / GMT 2am) - Preliminary Round
  • Oct. 01(Sat) (PM 9~11 EDT / GMT 2am) - Semi-Final
  • Oct. 02(Sun) (PM 9~11 EDT / GMT 2am) - The Final / Third Place Match
* Before the tournament starts, Team Leaders must discuss and schedule their matches.
* All participants can chat on #free-talk
#team-leader-talk can be used by the Team leaders only.
* We will invite participants in the #free-talk and #team-leader-talk once the tournament application is completed.

[Tournament Participation Requirements]
* You can participate in the tournament if your ping is lower than 120 in the EU or USA EAST server.
(How to check your ping: Main Screen → Play → Private Match → Create Private Match → Select Region → US East(Washington D.C) or EU(Amsterdam) → Check if your ping is lower than 120
* Complete the application form on our Discord #tournament-application (team name, team members, team leader).
(EU server #tournament-application ☜ Click / US server #tournament-application ☜ Click)
* The tournament will be played in 3:3 matches on the EU and US servers.
(A team of 1 or 2 members must add a bot or another player to participate).
[Notes]
※ The group brackets and the tournament details will be uploaded on Sept, 28.
※ Please contact one of the admins on our Discord if you cannot participate in the Tournament just before it starts.
※ Please share the tournament on Twitch and YouTube at any time during the Tournament, more players more fun!
※ The Tournament will take place on the same dates on the EU and US servers, please choose and apply to only one server.
※ The Tournament might be canceled if there is not enough team per server :( Each server needs at least 8 teams.

[Rewards Info]

Share the Tournament with your friends!
We look forward to your participation. :)

P.S. Make sure to follow us on our social media to get all the latest Swing Dunk news!

Discord : https://discord.gg/teh56QxqUc
Twitter : https://twitter.com/SwingDunk
YouTube : https://youtu.be/5-iVpVp5xiA
TikTok : https://www.tiktok.com/@swing_dunk
Community Announcements - c.x1ang
本周叁叁收集了一些出现频率较高的问题,在此与各位主公分享一下。如果主公们还有其他问题欢迎留言或者反馈给客服哦,我们看到后会第一时间回复大家并解答的~

Q1.战功和功勋的区别?

为什么我做了任务没有涨战功?

【功勋】
功勋每日获取上限,每日凌晨0点重置,君主等级达到当前提升等级,可提升每日功勋上限。

【战功】
战功获取无上限,每周一凌晨5点重置周功勋与奖励,达到一定功勋,即有机会获得元宝/银两/铁矿/初级军备箱/高级军备箱


Q2.护国军规则是什么呢?

【护国军】
1.每个国家固定为4个关城,共12座关城
2.关城的城池建设规则和太守规则与其他城池一致。
3.关城被攻陷后会出现护国军。
4.护国军从玩家出生城出发,按照固定路线进军,在进军的路上遇到非本国城池便会攻打,达到目的(关城)之后便会一直驻扎下来。
5.护国军出现在开服和合服一周后。


Q3.国家官职本来是我的,怎么换人了?

【国家官职】

1、国家有多个官职,并有对应的俸禄和特权。
2、国家最高官职通过天下大势进程产生。
3、文官官职为国家最高官职直接任命,解锁爵位【命官】特权后可被任命文官官
职。
4、武官官职每2小时委派一次,达到功勋要求并排名靠前的玩家获得武官官职。
5、官职俸禄每日21点发放,特权则在获得官职后立刻生效。
6、国家最高官职产生后,本国玩家战力前5玩家可对最高官职发起挑战,挑战成功则加冕为本国最高官职。

【天下大势】


初露锋芒
·占领都城:洛阳
·达成奖励:刺史
·全国成员获得奖励:绝世经验书*5、绝世技能星石*30、元宝*100、

征战四方
·占领都城:晋阳
·达成奖励:州牧
·全国成员获得奖励:绝世经验书*10、绝世技能星石*50、元宝*200、

坐拥千里
·占领都城:长安或者徐州
·达成奖励:君王
·全国成员获得奖励:绝世经验书*20、绝世技能星石*80、元宝*300、

三分天下
·占领都城:长安及徐州
·达成奖励:皇帝
·全国成员获得奖励:绝世经验书*30、绝世技能星石*100、元宝*500、

天下归心
·占领都城:襄阳
·达成奖励:天子
·全国成员获得奖励:绝世经验书*40、绝世技能星石*130、元宝*800、


Q4.民情任务在哪里找?

【民情地图】
打开“地图”→点击“事件”→选择“民情”
选择离队伍较近的民情可以节省时间喔!

【一键解锁城池】
点击地图下方的“完成x次民情”。
也可以一键跳转至需要完成民情的城池,派遣队伍即可~
如果需要节约时间主公们可以使用“元宝” 一键解锁城池得到民情奖励哦~


Q5.我的战斗力是由什么构成?

【最强战斗力】

主公们在排名里看到的最强战斗力是由五个最强的武将、军师技、城墙和所有器械的战斗力总和。千军易得,一将难求,请主公多多培养。

Q6.我的武将具体属性是什么呢?

【武将属性】

打开武将页面,点击“查看属性”。主公们就能查看自己的武将属性啦。


Q7.武将兵种克制是什么样的?

【兵种克制】

1.兵种克制可造成120%伤害。
刀兵克制枪兵,枪兵克制骑兵,骑兵克制刀兵。


2.箭塔克制所有士兵单位和弩车,
投石车克制箭塔,弩车克制投石车。

3.世界地图的防守战中,
箭塔会自动转换成城墙模式。


Q8.阵容放置同一国家武将会产生势力羁绊吗?

【势力羁绊】

·魏国武将阵容·
上阵2名魏国武将:受击7%反伤
上阵3名魏国武将:减免20%普攻伤害
上阵5名魏国武将:受击13%反伤



·蜀国武将阵容·
上阵2名蜀国武将:攻击加成5%
上阵3名蜀国武将:普攻33%概率无视护盾
上阵5名蜀国武将:攻击加成15%


·吴国武将阵容·
上阵2名吴国武将:防御加成5%
上阵3名吴国武将:增加20%抗暴击率
上阵5名吴国武将:防御加成15%


·群武将阵容·
上阵2名群武将:增加7%暴击率
上阵3名群武将:增加35%免控率
上阵5名群武将:增加13%暴击率


游戏问题/攻略/玩法欢迎交流讨论,
更多大神与您一起探讨玩法、攻城掠地,快来加入我们吧~

《攻城三国志》邀请各位主公,一起征战三国!

客服33微信:hisukiii_
Saleblazers Playtest - e Zinc
Hello shopkeepers!

This patch we've added autosaving. This should help reduce the number of times people lose their save data. Let us know how it works over at https://discord.gg/Saleblazers.

Changes
- Added autosaving (experimental) along with an autosaving
- Fixed strafe blending so it looks better when spamming left/right
- Changed customer traffic to be heavy from 8AM to 8PM instead of 5AM to 10PM
- Slightly decreased elderly and tourist patience drain rates

Fixes
- Fixed jump blends when spam sprint jumping
- Fixed NRE when equipping a fishing rod
- Fixed save system NRE
- Optimized trees greatly
- Fixed customization component NRE
- Fixed client getting stuck in black screen after respawning sometimes
- Fixed issue where some items would not be networked sometimes
- Fixed issue where items were missing from NPC shops for clients
- Fixed issue where clients couldn't see items from other chunks if the host grabbed them
- Fixed exploit where you could infinitely craft from the player crafting menu
- Fixed issue where shop policies were not loading as equipped properly
- Fixed issue where shop reputation was not being synced to clients
Nevergrind Online - Nevergrind Online
First, I'd like to say congratulations to Crvor, the first player to hit level 95 in Nevergrind Online! This is no small achievement since it was an exceptionally difficult grind from 50 to 95 due to the fact that so many pieces are still missing from the Nevergrind puzzle right now. Raising the level cap from 50 to 99 required a ton of tuning to monster difficulty and class balance. I certainly didn't expect a Bard to hit 95 first, but their party-wide buffs have helped them be useful to any party!



So what lies ahead for Nevergrind Online? Many key roadmap goals have been finished within the last month, which allows me to stay focused on itemization. Of course, treasure hunting is a big part of Nevergrind Online. What fun is taking on the toughest challenges if there aren't big rewards to match? So keep an eye on the Nevergrind Online Roadmap to check on my progress!

Once that is completed, I can start thinking about other exciting features such as talent trees, crafting, and perhaps even an auction house!
...