Changed Reduced the amount of heat tank structures radiate by 50x. A tank now radiates heat in the same order of magnitude as a pipe network of the same volume.
Changed Reduced the amount of heat tanks convect by 2x.
Fixed Atmospherics Threads race condition that caused Thermal Radiation calculation to return incorrect results in certain scenarios. This caused a bug where Pipe atmospheres would sometimes rapidly radiate down to absolute zero (-273.1C) on the moon OR thermal radiation would stop working altogether. Thanks @Windsinger & @zkxs for helping us reproduce and solve this quickly.
Changed Atmospheres in vacuums can no longer radiate to 0DegreesK.
Fixed Hunger and Hydration not decreasing in single-player when not hosting.
Fixed CleanUpPlayers Command deleting yourself if not hosting.
Fixed LocalPlayer not showing up in scoreboard when in single-player.
* Changed Reduced the amount of heat tank structures radiate by 50x. A tank now radiates heat in the same order of magnitude as a pipe network of the same volume. * Changed Reduced the amount of heat tanks convect by 2x. * Fixed Atmospherics Threads race condition that caused Thermal Radiation calculation to return incorrect results in certain scenarios. This caused a bug where Pipe atmospheres would sometimes rapidly radiate down to absolute zero (-273.1C) on the moon OR thermal radiation would stop working altogether. Thanks @Windsinger & @zkxs for helping us reproduce and solve this quickly. * Changed Atmospheres in vacuums can no longer radiate to 0DegreesK. * Fixed Hunger and Hydration not decreasing in single-player when not hosting. * Fixed CleanUpPlayers Command deleting yourself if not hosting. * Fixed LocalPlayer not showing up in scoreboard when in single-player.
[Patch Note_September 2] - Update Korea Language (Active Skill, Passive Skill, Guns, Booster)
[Notice for Weekend Event] This weekend event is to thank those active Alpha Test participants. * Event Period : September 3(Sat) ~ September 4(Sun) * Event Details - Highest Kills during the event period : 1 user - Highest Assists during the event period : 1 user (Eligibility for Assist: The user who inflicts damage on the enemy right before it was killed)
Note - In case of winning both, the winner of Assist will go to the next user. - The steam gift card will be given in local currency.
- All weapon sounds have been updated and improved. - Added "LAN" tab under Play Menu. From here, you can set up a server on your LAN network, add or remove bots as you wish, and choose the mode you want and play. In addition, all servers installed in the LAN tab can join this LAN server if there is another computer in the same network. The player who wants to join must change the "SEARCH IN LAN" option to "YES" under "SERVER BROWSER". - Decreased the duration of being blind in Flashbang bomb by 30%. - Many updates have been made and problems have been fixed in the KEYBOARD section under Options. MOUSE SCROLL UP and DOWN, which could not be done before, are now operational. You can set it as you wish. - Footsteps systems have been improved. - Fixed the problem that in some cases the ambient sound created after the Molotov exploded would play even after the molotov was deleted. - Fixed the problem that some weapons kept aiming while throwing a weapon while aiming. - Improved firing systems while walking. More bullets will now wobble depending on your speed. - While shooting while walking, the character's speed rate will decrease momentarily depending on the rate of fire. - Your character will lose a certain speed while taking damage while walking. This ratio will lengthen and shorten depending on the state of being Full Armor, Light Armor and Armorless. - Updated FALL OFF systems at 25u distance on all weapons. Error fixed. - The bug under the AMMO tab in the weapon purchase screen has been fixed. - Fixed the issue where the weapon could not fire in some situations permanently. - You can now minimize the game to window size from the shortcut with the F11 key. - You can now change teams with the "Change Team" button. If the server you are connected to is not a Match Making or Auto Team Balance is not active.
Lobby and Match Making systems will be activated very soon. Stay tuned and thank you for your support! Have fun!
Hello everyone! Here we are at the start of September (already!?), and Update #56 puts a bow in the big class balance updates that have been going on. Tempest is the focus, and I’ll preview her stuff here shortly, but firstly...
The Road Ahead
651 days ago, I pushed a button in the Steam backend that pushed Vault of the Void live into the world. (No seriously, I pushed the wrong button and set it as a 1.0 game, not an Early Access title.) The time has come to push that button once more!
Today's patch will be the last patch in Vault of the Voids Early Access lifecycle. Of course, I’ll probably be hotfixing a few small issues over the weekend, however the next time you hear from me, will be with the long awaited 1.0 release! I’m nervous, excited, terrified and anxious all at the same time, but this day was due to come eventually. Bringing VotV through EA, gathering player feedback and watching the community and game grow over the last 2 years has been mind blowing. Of course, 1.0 won’t really change much. I’m still going to be actively working on the game full time, and commited to providing updates at the same speed!
Such a change visually!
In terms of a specific date -- that information should be public next week (along with a snazzy new trailer!). I’ll be able to preview new features then as well (yes, the new Deck Builder UI will finally be released to the world!)
One small note on this -- I touched on a potential price rise coming for Vault a long time ago when I added the Tempest. I never actually got around to that, but now is the time to square that away before release. From this weekend, Vault of the Void will be moving from $14.99 USD to $17.99 USD. Wanted to give a quick warning for any last minute purchases!
Thank you everyone for so much support over the last few years. I’ll have much more to come, including a video showcasing the evolution of the game, a peek inside the fabled notebooks and more!
Tempest Changes
Last class, but not definitely not least -- the Tempest finally has her balance pass! The Tempest card pool was definitely lacking, so that was hit pretty hard. She has a total of 18 new cards to play with, and some global balance changes as well! Also, the Tempest Void Touch is now available in the Void fight!
For those wondering about the Artifacts, the full list has had a pass over and new ones are currently being added as well. That big balance pass will all be a part of the 1.0 patch as well :)
Infinity Wars
Fellow Aussie developer Lightmare Studios have been working hard on their CCG, Infinity Wars Classic. They have just launched a Kickstarter for their next set, and have opened up free access to play the game right now!
Some of you will already have unlocked the Infinity Wars Deckback inside of Vault (use code “Infinity'' if you haven’t!). Whilst that was cool -- it's time to step it up to celebrate their launch! I’ve included some limited time Alternative Artwork packs that you can pick up right now -- for 0 Void Points! The artwork features card art from their game, and there's both one for Afflictions and Sins! They’re both available now under the Unlocks screen.
Also, be sure to check out the Vault of the Void cross over promo card, alongside it's in game custom battlefield in Infinity Wars Classic today.
Profile Restore
One issue that has plagued the game since inception is the wild case where, sometimes, for unknown reasons, during a power outage or computer crash, your profile may be deleted. I’ve always taken backups for this very reason, but restoring your Profile could sometimes be a bit of a problem -- no longer!
I’ve now added the ability to restore your Profile from one of the backups automatically from the Options menu. Also, if the game detects your Profile was deleted and it has backups available, it will prompt you at the Main Menu and restore it for you!
And that's it from me! I’ll continue to monitor any issues that come up over the next few days, and hotfix if they do. A big thank you to all the really kind reviews recently as well -- it helps so much when it comes to spreading the word of Vault around.
Next time we speak -- it’s 1.0 time!
Thanks everyone -- all for now <3 - Early Access Josh
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Newish Stuff - New Tempest Cards and balance changes! (see below) - Potions have now been added to the Compendium - All "Highest HP" effects will now ignore Immune targets. - Added a Profile restore system for those rare times when your Profile is corrupted by a computer crash/power outage. - Visual Effect added for Ignite - Visual Effect added for Swamp Witch. - Vision cards can now been seen in order when you click on your Deck. - Added visual effects for when cards are played and the location they go to. - Can now re-enter the Sins event - Tempest Void touched is now in the game. - Changes to the tutorial to ensure certain cards aren't shown which may overwhelm newer players!
Tempest Things - 18 NEW CARDS! - Rebuke: Changed Zeal from 1 to 2 and damage from 22(30) to 24(32). - Forked Thrust: Changed "adjacent" to "other" and damage from 7(11) to 9(13) - Static Sabre: Changed damage from 8(12) to 8(10), but added "Apply Shock 2(4)." after the damage. - Conduit: Changed damage from 26(30) to 28(32). - Cadence: Now costs 1 less. - Stalwart: Now costs 1 less. - Eye of the Storm: Now costs 2 less. - Overload: Changed from "all enemies" to "the highest HP enemy." - Imbue Weapon: Changed damage from 13(20) to 10(16), but changed the +1 per Overcharge to +2. - Neutral All Alone: Made the base damage hit all enemies. - Zeal: Righteous Aura changed to "At the end of the turn, deal damage equal to half Zeal (rounded up) to all enemies. Affected by Rage." - Zeal: Hollow Vengeance gained "Overcharge 1". - Zeal: Sacred Rays - +1 damage - Zeal: Righteous Aura - +2 damage - Zeal: Sacred Flare - +3 AoE Shock - Zeal: Augment Armament changed to "Upgrade 1 card from your Deck" - Zeal: Augment Arsenal changed to "Upgrade 2 cards from your Deck"
Bug Fixes - Fixed an issue where Forceps interacting with a Black Void Stone does not cause it to become Inert. - Fixed the Rune Smith's re-roll to now be seeded - Fixed some logic in reshuffle seeding - Fixed some ordering on Discard effects for things like Diversion Upgraded + King Stone - Fixed tight pockets showing the wrong amount on Re-Rolls at the Rune Smith, despite charging the right amount. - Finally fixed the issue with card freezing. - Fixed an issue where setting your Max Instability over 50 in the Options file wouldn't stick. - Fixed various issues to do with large font. - Fixed an issue with Language Options and missing text. - Made the tooltip for the Map Icon still accessable when disabled (between floors). - Fixed an issue with Button text sometimes going beyond the button size - Fixed an issue with Puncture working when you hit a targets Fortitude. - Fixed an issue with Medals and Leaderboards going out of sync. All players will have their Medal counts corrected on next login. - Fixed Mind Shatter so that the second portion of its damage is effected correctly by Rage. - Fixed an issue with No Kando and the Future in Flux Challenge Coin. - Fixed an issue with Upheavel and Diversion with a Blue Stone. - Fixed a damage projection issue with Unholy Creations and Sneak Attack. - Fixed an issue with Ballet Shoes and not being able to recur on the first turn. - Recycling Bin and Foreceps will now flash when still ready to be used. - Fixed an issue with Void's minions being insync when playing with Ambush on. - Fixed cards doing a funny jig sometimes when choosing one to discard/add to bottom of deck/expel etc. - Fixed an issue with the Black Coach ignoring the Bleed transfer from Gutted. - Fixed damage projections with Red Gemmed Surge. - More optimisation fixes.
Oct. 02(Sun) (PM 9~11 EDT / GMT 2am) - The Final / Third Place Match
* Before the tournament starts, Team Leaders must discuss and schedule their matches. * All participants can chat on #free-talk #team-leader-talk can be used by the Team leaders only. * We will invite participants in the #free-talk and #team-leader-talk once the tournament application is completed.
[Tournament Participation Requirements]
* You can participate in the tournament if your ping is lower than 120 in the EU or USA EAST server. (How to check your ping: Main Screen → Play → Private Match → Create Private Match → Select Region → US East(Washington D.C) or EU(Amsterdam) → Check if your ping is lower than 120 * Complete the application form on our Discord #tournament-application (team name, team members, team leader). (EU server #tournament-application ☜ Click / US server #tournament-application ☜ Click) * The tournament will be played in 3:3 matches on the EU and US servers. (A team of 1 or 2 members must add a bot or another player to participate).
[Notes]
※ The group brackets and the tournament details will be uploaded on Sept, 28. ※ Please contact one of the admins on our Discord if you cannot participate in the Tournament just before it starts. ※ Please share the tournament on Twitch and YouTube at any time during the Tournament, more players more fun! ※ The Tournament will take place on the same dates on the EU and US servers, please choose and apply to only one server. ※ The Tournament might be canceled if there is not enough team per server :( Each server needs at least 8 teams.
[Rewards Info]
Share the Tournament with your friends! We look forward to your participation. :)
P.S. Make sure to follow us on our social media to get all the latest Swing Dunk news!
This patch we've added autosaving. This should help reduce the number of times people lose their save data. Let us know how it works over at https://discord.gg/Saleblazers.
Changes
- Added autosaving (experimental) along with an autosaving - Fixed strafe blending so it looks better when spamming left/right - Changed customer traffic to be heavy from 8AM to 8PM instead of 5AM to 10PM - Slightly decreased elderly and tourist patience drain rates
Fixes
- Fixed jump blends when spam sprint jumping - Fixed NRE when equipping a fishing rod - Fixed save system NRE - Optimized trees greatly - Fixed customization component NRE - Fixed client getting stuck in black screen after respawning sometimes - Fixed issue where some items would not be networked sometimes - Fixed issue where items were missing from NPC shops for clients - Fixed issue where clients couldn't see items from other chunks if the host grabbed them - Fixed exploit where you could infinitely craft from the player crafting menu - Fixed issue where shop policies were not loading as equipped properly - Fixed issue where shop reputation was not being synced to clients
First, I'd like to say congratulations to Crvor, the first player to hit level 95 in Nevergrind Online! This is no small achievement since it was an exceptionally difficult grind from 50 to 95 due to the fact that so many pieces are still missing from the Nevergrind puzzle right now. Raising the level cap from 50 to 99 required a ton of tuning to monster difficulty and class balance. I certainly didn't expect a Bard to hit 95 first, but their party-wide buffs have helped them be useful to any party!
So what lies ahead for Nevergrind Online? Many key roadmap goals have been finished within the last month, which allows me to stay focused on itemization. Of course, treasure hunting is a big part of Nevergrind Online. What fun is taking on the toughest challenges if there aren't big rewards to match? So keep an eye on the Nevergrind Online Roadmap to check on my progress!
Once that is completed, I can start thinking about other exciting features such as talent trees, crafting, and perhaps even an auction house!