Thank you for playing SD Gundam Battle Alliance. We would like to provide details for an upcoming game update.
Release Timing for the update patch 1.10
Wednesday, September 7th, 2022
Outline of the update
The status of Mobile Suits, such as beam fighting resistance, have been improved. Gundam Barbatos (6th Form) Gundam Barbatos Lupus Gundam Barbatos Lupus Rex Gundam Gusion Rebake Full City Gundam Bael Reginlaze Julia GM (Gatheroad)
Unlock the Mobile Suit upper level MS level 90 Pilot Level 90 Partner Pilot level 90 *The uncapping materials is required to raise the MS level to 81 or higher.
Phoenix Gundam will become available It will only appear as a playable Mobile Suit. Please note that it cannot be registered as a partner Mobile Suit.
Unit Uncapping Materials Combo Pack 1 will be added 10,000 CAPITAL ticket x 5 1st Level Uncap Materials: Infighter x 10 1st Level Uncap Materials: All-Rounder x10 1st Level Uncap Materials: Sharpshooter x10
Free missions "EX Missions" have been added. EX Mission 01, EX Mission 02, and EX Mission 03 *These are challenging contents that can be played after clearing all Hard Mode missions except for Chaos Missions.
The paid DLC mission “Legend & Succession " is now supported. The following missions will be playable if you have purchased the DLC1. “The Cursed Treasure ", " Destination of the Legend ", "EX Mission Extreme 1", and "EX Mission Extreme 2".
*Please note that in order to play "EX Mission Extreme 1" and "EX Mission Extreme 2," you will need to complete the "Cursed Treasures" and "Where Myths Lead" missions in addition to the free EX Missions.
Other improvements have been made to improve stability of operations.
We apologize for the inconvenience caused by the delay in distributing the update data.
Future Actions We are continuing to prepare update data including fixes and improvements. We will inform you of the next update schedule as soon as it becomes available.
We apologize for any inconvenience these issues may have caused and ask that you kindly wait for the updates to be released. Thank you for your continued support of "SD Gundam Battle Alliance".
Thank you, students, for your expectation and support for Breakout during this time.
Breakout will release a free demo for everyone this month. It provides chapter 0 content, about 30 mins game experience.
For now, our development team is still working hard to improve the game Breakout. The specific release date will be published first when we complete the game.
We are also glad you added our games to your wishlist so that you can get information about the game at the first time.
My apologies for the long hiatus. This past month has been "interesting" to say the least.
Level 2 should be available once the slime king is defeated. Simply head to the sewer gate on the top left of the first entrance to enter. Level 2 features some elemental variations to the slimes and a more linear trap filled room tile. As mentioned prior, each level will have various changes to the flow of the level design to help break up and diversify the minute to minute gameplay to keep things varied and fresh. Other designs will be featured in later levels including physics puzzle based, dark room, and nemesis style encounters.
Added a new type of armor weight class known as "Array". This new weight class features equipment that has no weight penalty due to the scantily clad nature of the armor but also features no physical defense. This armor is designed for those who don't need the damage reduction but still want stat prefixes (or for those who want to have a sexier look).
Thank you everyone for your patience and I hope to see you guys soon.
There was no major update this summer as announced this spring. I did not stop the development altogether, I just did not develop every day. However, I have created a nice bundle of new features most of which are completed. Today, I want to give you a broad overview while going into detail over the course of the next weeks.
Expanding existing content The game has a wide variety of components and features and I built in a generic way so that I can add new content to most parts of the game. There will be new dungeon rooms, spaceship upgrades, crafting recipes, items, equipable jewelry, etc. I also want to write new missions and I am currently working on a bunch of new planetary content. When you visit a planet, the content is generated using a set of pre-created assets from an asset pool. The more assets I (or you with the level editor) add, the more variety your planetary explorations have,
Twitch integration In case you want to play this game on stream, your viewers will have the opportunity to influence your space journey by voting for random event.
Global highscores The way highscores are being calculated has been better balanced reducing the influence of your credit score to the highscore. If you have an activated online mode you can see the global highscores after losing a game and your highscore is shared with others - if you are good enough. It does not matter if you use the persistent universe, activating the online mode is enough.
Lootable crates on enemy ships Several players requested to have a bigger incentive to board enemy ships. You will now have loot crates randomly distributed on enemy ships. If you open them, there can be anything from 40 credits to epic heavy weapon turrets.
Overall improvements I am working constantly on improving existing code. Main focus this time was the server code.
.NET 6 Desktop requirement As I announced in a dev log very early this year, I moved the game and its engine to .NET 6. When you publish a game on Steam, you can select the .NET version that your game needs (if any). However, Steam has not yet offered support for .NET 6. This means, player might not be able to start the game, if they don't have .NET 6 Desktop installed. With the coming update, there will be an option when launching the game to check for the requirements. I hope players who struggle starting the game will use this option to see what component they are missing. I really hope, Steam adds .NET 6 support soon.
Mysterious random crashes Several players reported random crashes every few minutes when playing the game. While developing the features mentioned above, I tested everything very thoroughly and let the game run idle for two days and I could not reproduce any crashes. Please know that I am working on it, but I have no idea how to reproduce and solve this issue yet.