Hiya. Another small amendment to yesterdays update :)
-fixed a soft lock that could happen in the shard crystal room -fixed a oddity with eggs. it would spawn the upgrade on the ground instead of giving it to the player -taking lab upgrades no longer hurt the player if the player has mysophobia
Thankfully, several people have contacted us who want to localize the game. After discussing it with our members, we decided to publish the translation files and communicate with the translators in a thread.
A couple of days ago we shared an overview of upcoming changes which prompted additional helpful feedback from the community. We also mentioned in that post that we were monitoring and discussing some things internally but didn't have a follow-up yet. We're covering both of these things in today's post.
Archnemesis
In Delve, Archnemesis monsters with the Heralding Minions mod are too punishing. We've fixed this internally so that the Heralding Minion Mod will no longer appear on monsters in Delve. We will deploy this change in an upcoming patch.
Community feedback reports that Archnemesis Modifiers that convert rewards to quality currency and flasks feel bad. We are discussing this internally but don't have an outcome to report just yet. However, initial discussions suggest there is a fair bit of team agreement around it feeling bad.
As we mentioned in our last post, some players have noted that they'd prefer item drops to have lower variance - i.e. fewer big spikes of valuable rewards with the rewards averaged out across more encounters. This is something we're still discussing.
Also mentioned in our last post was that monsters that can't drop items shouldn't have large numbers of Archnemesis mods and will be capped at two mods. This change has happened internally and will be deployed in an upcoming patch.
We are also aware of feedback around monsters applying permanent Marks feeling frustrating, particularly in the context of Archnemesis mods and Delve but also in other areas of the game. This issue has some technical complications around it that make it tricky to improve but this is something we'll be working on.
Kalandra League
In the Lake of Kalandra, rock formations don't allow you to hide from enemy attacks. This has been fixed internally and will be deployed in a coming patch.
Players have mentioned that when Beyond appears in the Lake of Kalandra, its difficulty to reward ratio doesn't feel right. We're investigating this.
Much of the community's feedback this league has focused on the rewards coming from the Lake of Kalandra. We're making the Reflecting Mist 50% more common while also assessing other item drops. Currently we feel that general drops from the lake are okay but that past league content that appears in the lake may not be rewarding enough. We are keen for specific feedback around which past league encounters in the lake don't feel quite right in terms of rewards. Please include as much detail as possible around your experiences.
Harvest crafting
We're making it so that you can see how much Lifeforce of each type you have available at the Horticrafting Station.
We are also aware that there is a lot of disappointment around certain Harvest Crafts being removed. Previously, Harvest Crafting was balanced by how difficult it was to get the crafts that you want. Now that crafts are tradeable, Harvest's power was reduced to be more in line with other crafting methods. We understand that there is a call for us to bring those crafts back but it isn't really possible while allowing Harvest to remain tradeable.
While this isn't exactly what you want to hear, I can say that this issue was pushed very hard during discussions to see if any compromise could be made. Harvest's crafting potential without being gated by rarity is just too high.
Eldritch Currency
We are making it so that Eldritch Exalted Orbs, Eldritch Chaos Orbs and Eldritch Orbs of Annulment will drop in lower area levels. We are also buffing their drop rate.
These currency items are intended to fulfil similar functions to some of the removed Harvest crafts while continuing to be gated by rarity, though we're aware that they can only be applied to certain items and are still discussing whether similar solutions for other gear slots are appropriate. We understand that this isn't a full remedy for Harvest withdrawals but it should slightly improve the availability of powerful crafting tools.
Thanks again for all of your feedback. Please continue to let us know about your experiences - particularly, as we mentioned earlier, feedback around past league content rewards inside the lake.
Factions play an important role in Pirate Dragons as they control the towns where you can trade goods, upgrade ships, and learn new skills. There are four factions created randomly at the start of a new game. Each faction will have distinct colors and a faction symbol that is displayed on their flags and their ships' main sail.
The factions are created after you've chosen your faction colors, style, and symbol. The AI factions then use the remining choices, so they'll never use the same options as you've chosen. Factions can have different personalities - some may focus on trading goods, others may be quick to go to war, and others may take it upon themselves to rid the world of pirates. How aggressive the factions will likely be something you can set before starting a new game.
Once in the game, you'll be able to ally with a faction or set out on your own. Your reputation with each faction will depend on how you interact with them. Attack and destroy a faction's ships or pirate their cargo, and you'll make an enemy pretty quickly! At the same time, you may make a new friend if two factions are rivals.
Faction Colors and Flags in the Overhead View
You can increase your standing with a faction by completing quests, destroying or pirating rival faction ships, or trading goods with them. The more a faction likes you the better prices you'll get when buying goods, repairing your ships, or training in new skills. High faction standing will also unlock new quests and other rare rewards. If you partake in piracy, some factions may seek to hire you while others will send fleets to destroy you!
Thank you for your patience! We have decided to launch Early Access for RPG Developer Bakin on October 3, 2022 (PDT)!
Along with the announcement of the release date, we will also be releasing the following two pieces of information!
Early purchase discounts and discounts for "SMILE GAME BUILDER" users A 10% discount will be offered as an early purchase benefit to those who purchase within 7 days of the Early Access launch. During this period, owners of "SMILE GAME BUILDER," the previous title in the "RPG Developer Bakin", will also receive a 10% discount off from the early purchase price (equivalent to 19% off the original price). This discount for "SMILE GAME BUILDER" users will continue after the early purchase discount ends.
You can export the assets included in SMILE GAME BUILDER and its DLC and import them into RPG Developer Bakin for your use.
Three assets DLCs that expand the possibilities of game creation are available for sale at the same time as the Early Access launch The following three DLCs and a bundle of these three DLCs with "RPG Developer Bakin" will be available at the same time as the Early Access launch.
-- Western Pack -- This is a pack of building parts and interior decorations that can create the world of the Western world. A set of six gun models and a locomotive will also be included. There are 283 models and parts for exterior, interior, plants, etc., and variations for some models (171 variations total). It comes with 16 prefabs that combine parts and eight sample maps that place them together.
-- Ancient Pack -- This pack includes building parts, interior decorations, and plants that can create mysterious spaces with ancient-style architecture, such as a masonry temple or a mysterious altar. There are 118 models and parts for exterior, interior, plants, etc., and variations for some models (18 variations total). Six sample maps using these data are also included.
-- Modern City Pack -- This pack contains a total of 117 models, including structures such as buildings and stores that can reproduce modern cityscapes and lifestyles, parts to reproduce district scenery such as cars and vending machines, and interior models such as home appliances and sofas. Seven sample maps are included. (The Modern City Pack is a set of models and sample maps created to improve the roughness and quality of surfaces by adding normal and mask maps to the [Modern City Pack] sold as DLC in SMILE GAME BUILDER.)
That's all for today's news.
We could not have reached this announcement without your enthusiastic support!
Although it is nearing release, Bakin is still a tool with room for improvement.
We look forward to continuing to work with you to evolve the tool. Thank you for your continued support until and after its release!
Hey everyone! It's been a little bit since our last patch, but today we're bringing yall a big patch to make up for it! Please keep the feedback coming and we'll keep implementing it and making the game even better! If you want to submit feedback or find a bug that needs squashing, please report it in our Discord through our ticketing system.
Additions/Changes:
Added color coded flag icons.
Added 13 new base building pieces in 3 new styles and updated the floor strip model.
Added 8 new craftable items including 5 paintings, a firewood rack for wood storage, an area rug, compost bin, and the statue of courage.
Added a mechanic that highlights collectible items when your spirit is at a higher threshold.
Added two new rare stones and ability upgrades.
Added a new resource to collect.
Added 12 new loot chests.
Adjusted the meditation mechanic so that health, hunger and thirst do not drain while meditating.
Changed the demolition mechanic so that all items are drained straight into inventory without the explosion mechanic.
Added additional tutorial text prompts.
Added descriptive text pop ups to all collectable items, crafting, and crafting items.
Adjusted multiple variables to better balance the gameplay experience.
Bug Fixes:
Fixed an issue where the crab pot was not working for some players.
Fixed an issue where corner roof pieces would not craft over floor strips.
Fixed an issue where meat was not rotting in storage containers.
Fixed an issue where demolishing the snow pod was giving full oysters back.
Fixed an issue where dropped oyster shells are sometimes rendered with meat.
Fixed an issue where items were harvesting no yield if inventory was full.
Fixed an issue where “ruins activated” was triggering after completing all 9 ruins.
Optimized performance of base building.
Fixed an issue where players were getting stuck in large trees in The Great North.
Added a new sun for better sun visibility.
Assigned tools to numerical hotkeys.
Shortened the quantum control engaged vocal prompt.
Fixed an issue where some loot chests were not opening underwater
Made small storage chests stackable by snapping them together when crafting.
Lowered the overall RAM and VRAM usage, which will fix crashing issues some players are encountering.
Made storage containers snap to each other vertically when crafting.
Fixed a memory leak issue some players were experiencing.
Disabled the ability to build rain catchers and fire pits on foundations.