The second Duelyst II network test goes live tomorrow! All users who requested access to the playtest will be eligible to play. See the full details below:
The network test will be live from 2PM UTC Friday, September 2nd to 2PM UTC Tuesday, September 6th.
For the first hour, the number of concurrent users will be limited to 500 while we monitor server performance.
Shortly before the start of the test, the playtest build will be available to download through Steam. The game will not be playable until the start time.
All Duelyst II Core Set cards will be automatically added to every account for the duration of the test.
These accounts will not carry over to the beta release later this year.
As Shatterline enters Early Access on September 8, 2022, the current playtest will end on September 3.
The servers will be offline from 8:00 CEST (2am EDT) on September 3 to the Early Access launch on September 8.
Kindly be advised that all your progression attained during the playtest will be reset on September 8. After September 8 there will be no more wipes, even at game release.
As Shatterline enters Early Access on September 8, 2022, the current playtest will end on September 3.
The servers will be offline from 8:00 CEST (2am EDT) on September 3 to the Early Access launch on September 8.
Kindly be advised that all your progression attained during the playtest will be reset on September 8. After September 8 there will be no more wipes, even at game release.
We're back with Gun Game this week for our Mod Friday event! This time our mod creator, TH_Mrow has made some more adjustments to make the mod even more chaotic (but you know in the most balanced way possible).
How it works
You and your team spawn in with a weapon and after your team accumulates 5 kills, you'll then all change your weapon to something new
There is a kickback though, die from a melee attack and your team points will revert back to zero
Goal of the game is to get to the last weapon to win the game - the golden sword. One swing of that thing and you'll be face down in the dirt.
Note the image above is the swap from the new weapon after an insta kill.
Special Instructions
Friday (Sept 2) event will run from 4pm EST until 5pm EST
Join the server “Devs + Community Jam” to LEAP in!
Everyone is welcome to try this mod out, be sure to HAVE FUN!
As some of you know we're looking to run a new event next week, coupled with a sale to start bringing in new players. We're looking for Content Creators who would like to help participate and bring more awareness to LEAP. We have a bunch of things planned that'll be announced next week, however, I'm starting to secure content creators now. Please send me a DM on our Discord (or email me: laura@blueislestudios.com ) if you'd like to participate and I'll give you a special @CCC role that'll give you access to our new Content Creator Corner.
Crash Fixes
Fix for crash in Third Person
Fix for crash related to Cooking
Fix for crash related to Equipment
Fix for crash related to Farming
Fix for crash related to Escapees
This update should really help if you've been missing undo checkpoints in the final levels. I'm pretty happy with the game state now. Let me know what you think. Thanks everyone, sorry it took a week to sort out these issues.
-rob
Undo checkpoints register even when a puck is stuck on a portal (e.g. levels 83, 84, 85, and 86) or stuck on a ratcheter (e.g. level 75) or stuck on a kicker (e.g. level 39)
Keyboard hotkey defaults for reset changed to 'R' and undo changed to 'Z' to better align with PC conventions. These can be remapped in the options screen.
Greatly reduced the lightning FX frequency. Lightning only plays to highlight a puck that goes off screen, when the game is at idle (> 3 mins), when toggling on the background FX in the options screen to better indicate the toggle functionality, and in the credits screen.
Added a lightning glyph to the background FX toggle on the options screen for clarity.
Killer Klowns from Outer Space: The Game - Ben GSE
THANK YOU CRESCENT COVE COMMUNITY!!!!
We are truly overwhelmed by your positive reception and support of Killer Klowns from Outer Space.
Who knew there were so many fans that shared our childhood love of criminally underrated horror films.Thank you for all the support, feedback, reviews and - most importantly - the trust that you’ve shown us as a team. We know you’ve got a lot of questions and we’ll get to that; first, we want to do some *light* bragging.
Ahem.
Reading your comments, watching the social media channel rocket upward and seeing the press loving this as much as we do has been…well there aren’t really words. You all have made this endeavor such a joy for us, and we want to make sure we return the favor ten-fold come launch. How much hooting and hollering have you all done? Have a look:
HOW CAN YOU HELP US?
The console pages are now up and LIVE! Please wishlist them and here on Steam as well. This is the #1 way you can help the team here and to share your excitement about the announcement.
YOUR QUESTIONS
Now for those questions, a lot of you are asking how this whole craaaazy game came to be. We have a new blog out with the Chiodo Brothers, the film’s creators themselves, How does a film become a game? Read on LINK. We have lots of blogs sharing more info about the game so check them out too while you’re there.
The question we’re getting a lot as well is about how multiplayer works on the consoles. KKFOS is coming to Steam, PlayStation 5, PlayStation 4, Xbox Series X|S and Xbox One. Our game is a premium title, not free-to-play, and will require an active PS Plus or Xbox Live Gold subscription in order to play online – unless something changes on the first-party side before we release, of course.
Another question is about microtransactions. We will never be pay-to-win. You will never be able to get any gameplay advantage over other players with real money. What we will have is purely cosmetic items for visual customization of your characters. More details on the customization and progression later!
You’ll have lots of opportunities so ask and learn more in our Discord and on the Steam forums; and judging by your reactions, there will be a LOT of questions. Check out some of our favorites below from the announcement at Gamescom. Huge thanks to:
8BE David Kang Draven Mayberry Runebee 3C Films Centerstrain01
SIGN UP FOR THE BETA
If you want to get in on the action before launch, we invite you to sign up for the BETA here, you will get an email closer to launch inviting you to join the Discord and receive your key. In the meantime, please follow our social channels below. We’re told we’re “making you all go ding dong mode.” So, carry on with that. We’ll see you on the internet
This new build adds icons above notable NPCs, and prompts the player to interact when close to any interactable character. It also adds a new easter egg.