Here at last is the long-awaited (at least by a few players) devblog about the rocks and geology of Lost River! My initial goal was to create a geologic environment that was notably different than the granite landscape of Slough Creek (which I love, but I needed a change, and I figured players did too). The mountain west has an ample history of volcanism, which creates a great variety of rock types. Finding the right type of rock, and the right types of rock formations, took a few tries, and a bit of help from someone knowledgable about geology (my son), but I think the rhyolite rock formations are looking good now.
The upcoming Lost River DLC map will feature these new rocks, and much much more -- a greatly expanded map, the full sequence of quests (including the Saga once that is released), and plenty of cool little things. We expect to release it before the end of this year.
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The WolfQuest saga will continue! Stay tuned for more news in upcoming devblogs about it and other new features!
Once the game is completed on PC/Mac, we will turn our attention to other platforms.
We do not announce specific release dates. We will release them when they are ready.
Visit us on PAX West from the 2-5 September 2022, at the Seattle Convention Center to play new levels from The Last Oricru. You can also talk with one and only Sir Tobi about the latest news in development. Join us at Seattle Convention Center Level 4, Booth #411
Game will be out on the 13th. October, so come to try it before the release
— Improved garbage collection (should bring less lag spikes in late game fights) — Improved orx collision performance (should bring less constant cpu lag from large armies) — Improved object pool (should reduce lag on ultra fast attack speed units during firing)
Gertrude's Gallery of Garments is a brand new TF2 community costume contest! Submit your best creations to the TF2 Steam Workshop! There will be prizes for the best entries!
Details can be found here! Don't delay! The deadline for submissions is Friday, September 30th, at 11:59 PM EDT!
Thanks to your reports we have been able to identify a couple of key issues that were causing performance issues. We are aiming at solving some of these issues with this hotfix and will keep investigating the reports that we received to further improve stability and performance down the line.
Thank you to all of you for accompanying us in our launch of Beyond The Wire and your patience as we work to resolve these issues. If you have further issues please report them in our dedicated thread. (URL LINK)
Progression
- Fixed a case where a player could be stuck in an infinite loading screen after activating a progression task - Fixed a case where a player could be stuck in an infinite loading screen after completing a progression task
Customization
- Fixed an issue where saved customization loadouts were not being loaded correctly
Optimisation/General Fixes
- Disabled fire propagation (fires that spread dynamically through the environment) until further investigation can be done on performance impact - Fixed a rare crash when system automatically selects the best spawn point for a player - Small map fixes for Zonnebeke, Ansoncourt, Cantigny, Chateau-Thierry, Frise, Vimy Ridge, Sechault and Combles - Fixed the character's missing arms/legs when using free-look - Fixed the display name of the Armoured Autocar - Removed Armoured Autocar from Vimy Ridge Firefight - Fixed missing vehicle spawn points on Poelcappelle Assault GER vs CEF and JAG vs CEF
Homing Laser exclamation appears a lot more centered on the screen making it actually useful
Fixed no Powerup Timer in Classic Mode
Fixed Adventure Map not initializing properly after restarting Adventure data
Fixed Turn up boss music toggle in options | Disabled the HUD Upscale toggle(as its basically useless as is, it will be changed into Classic HUD display in the future) | Disabled Touch input and related options such as DoubleTap to Shoot and OnScreen Buttons as it could've been confusing to some Players and the game is not even out on mobile devices yet
The 2022 Battle Pass has arrived to fill the rest of the year with epic amounts of Dota fun. Featuring two parts that span the next four months — with Part I celebrating the majesty of The International and Part II arriving after the tournament to usher in a frosty twist on Diretide — this Battle Pass offers a host of special features and legendary rewards.
In addition to multiple Mythical and Immortal treasures, you can find new Arcana items for Faceless Void and Razor; Personas for Phantom Assassin and Crystal Maiden; a Prestige set for Primal Beast; an evolving courier; a special Mystery Announcer Pack and so much more. Some are already available (or coming soon), and others will arrive in Part II.
Explore the 2022 Battle Pass web page for more details, and stay tuned for more updates on features for The International which will be added soon — like the new Sticker Capsules, an all-new way to support your favorite players, teams, and talent while creating a record of Dota's crowning event.
Introducing Regional Pricing
Dota is a global passion, and increasing the ability for fans around the world to participate in the ultimate celebration of Dota's community and professional talent is an important goal. To help, this year's Battle Pass features regional pricing for the level 1 Battle Pass, which will increase the affordability of this year's offerings in many parts of the world.
The International Regional Qualifiers
The top twelve teams in the DPC standings have already qualified for The International. Now we move on to the next stage: the Regional Qualifiers. The action begins on September 3rd and continues through September 18th. Watch teams from all six regions compete in their own regional tournaments, with the winners of each securing invitations to The International in Singapore, where the true challenge awaits.
Make sure to enter your predictions in the Battle Pass today for a chance to win bonus Battle Points if you can guess the results of the Regional Qualifiers correctly.
Dota Plus Update - Fall 2022
Not to be lost amongst all of the excitement, today's update also features a seasonal refresh for Dota Plus — including this year's Autumnal Treasure, available for purchase with shards. Exclusive to Dota Plus members, this treasure features all new sets for Razor, Naga Siren, Monkey King, Disruptor, Outworld Destroyer, Medusa, Phantom Lancer, and Skywrath Mage. There's also a chance to unlock the Eager Drocsnozzle courier, who trots in bearing random prismatic and kinetic gems.
Battle Report Updates
A new Battle Report will be available for Dota Plus subscribers to check out their highlights from the previous season. This update includes some new additions for Battle Reports going forward, such as Turbo games included in the report’s games, a calendar view to see when you played, and some analysis filters for comparing Aghanim’s Shard and Scepter purchase stats across games.
Updated Seasonal Quests & Guild Rewards
Today also unveils a new set of Dota Plus quests to shore up your shard stash for new relics and the Seasonal Treasure — offering up to 115,200 shards over the course of the season. Guild rewards have also been updated, making new emoticons, sprays, and chat wheels available to high-scoring guilds.
Hey everybody! In case you missed it, we recently announced the Frozen Hearth, an upcoming DLC for Nobody Saves the World. Coming out Sept 13!
The Frozen Hearth introduces two new playable forms: the quick and deadly Killer Bee, and a Mechanic who fights with turrets and other gadgets. It also includes a new overworld level that hosts a grand tournament called The Tempering, designed to test the creativity and customization of any form-changing wizard!
Finally, if you’ve ever dreamed of having the game’s soundtrack on vinyl, you’re in luck! Jim Guthrie is running a campaign to produce the soundtrack on vinyl RIGHT NOW, and it’s almost fully funded!