Back at Geoff Fest, I spoke with Glenn Schofield about The Callisto Protocol, its gore system, spiky walls, and batteries. From what I'd seen and heard, I was keen to see more of the sci-fi horror game that's not Dead Space but is also quite like Dead Space.
So, at this year's Geoffscom I was able to see a 20-minute presentation of some new Callisto goodness and then chat with Striking Distance Studios' chief technology officer Mark James about what I'd seen. We touched on dismemberment, 3D printers, and Shaun Of The Dead, naturally.
Last week HyperX announced their first-ever gaming monitors, the Armada 25 and Armada 27, and within a couple of days I was being led into their Gamescom booth to try each of them for myself. After a disappointingly uncomfortable preview of the Samsung Odyssey Ark, it was nice to get to grips with a far more utilitarian pair of monitors – albeit not without a party trick of their own, namely HyperX’s Armada Gaming Mount.
Standing on the shoulders of giants (Brendy and Pip and everyone else who did the podcast before us) means we have reached episode 200 of The Electronic Show podcast! Wowzer! Thanks for being with us for this record-breaking feat. We asked for suggestions and received many excellent ones, but in the end we went with a suggestion from Jonathon which, at the time we recorded, I did not realise would be instantly revealed by the episode title. Cheers to you all!
Stories always came first for the team at NOVECT. The critical and commercial success of The House In Fata Morgana surprised many upon the title’s international release, including the developers themselves. Headlines were made when the game shot temporarily to the spot of most critically-acclaimed game of all time on Metacritic, despite being still relatively under the radar beforehand. Fata Morgana first released to the public in Japan in 2012, and gained a cult following before its eventual successful international release. The reason for it's acclaim? Storytelling. Every single review praised Fata Morgana's surprising and enthralling twists and turns as what made this visual novel a must-play title, even for non-fans of the genre.
At the time development started, NOVECT were less a development studio, and more of a group of univeristy friends with minimal coding experience but a love for telling stories; a hobby project run by friends on the side of university and normal jobs inside and out of the games industry, only becoming a fully-fledged studio later down the line. Fast forward to today, NOVECT are a firmly-established indie developer with games and multimedia adaptations of their work under their belt, and new project still mysteriously known as "Project Code Name 'M'" now in the works. Originally starting development in 2019 and announced earlier this year, Project M had its first public demo at this month’s Bitsummit indie gaming showcasing in Kyoto.
There were high expectations going into Buried Memory, patch 6.2 for Final Fantasy XIV - new raids, new story, and, most importantly, a new mode called Island Sanctuary to fulfil all of your farming dreams. There were Harvest Moon and Animal Crossing memes aplenty in the run up to release, with players hungry to customise their own cosy piece of Hydaelyn.
Meant as a casual mode to relax away from dungeons and grinding levels, Island Sanctuary has no Job level limitations and can be enjoyed by anyone. Even though you can craft your own buildings and gather materials, you don’t need to have played any gathering or crafting classes. With a base to customise, crops to tend to and a pasture full of animals to pet, it’s easy to see why comparisons were drawn to other farming games such as Stardew Valley.
If the CPU is the brain of your computer and the GPU is the heart, then the power supply are the muscles, turning those thoughts and feelings into concrete action. Wait, that doesn't make any sense...
In any case, power supplies are important, mm'kay, and this 550W 80+ Gold modular one from Corsair is discounted here in the UK. Normally you'd expect to pay £78 for this model - and at least £65 for one of this spec from a notable brand - but at Currys you can combine a price reduction with the code FNDDGAMING to get this PSU delivered for only £40.
The RX 6950 XT is AMD's flagship card, a 4K gaming powerhouse that can put almost any game to shame - as long as you don't turn on ray tracing, anyway. The card launched at £1100 but often sold for far more, but now we're starting to see things slide the other way - and the top AMD GPU now costs only £800 at Overclockers in the UK. That's £300 below RRP and a new low-water mark.
Nightdive's remake of 1994 classic System Shock hasn't had the smoothest development run, first having some money issues in its Kickstarter a while back, then having to reboot itself with twenty-twenty-something release dates chucked out there more as hopeful concepts than assurances.
Having gone hands-on with a short 20-minute-ish demo of the game at this year's Gamescom, I can confirm that the remake is real and seems faithful to the original despite some heavy tinkers in the modernisation station. For nostalgic fans it should make for an exciting revisit to cyberspace, but I'm unsure whether it'll land quite as well for newcomers seeking a showdown with Shodan.
We've got a pretty good line in interesting folk traditions here at RPS. I grew up in a county where staying up all night at the stone circle to welcome the Summer Solstice was an annual tradition (later augmented by a woman wearing antlers offering a selection of downers and hallucinogens), and as a child I had an unnecessary encounter with the Salisbury Hob-Nob. For the past few years Alice0 has gone to the Burryman's Parade, gracing us with pictures of that most wholesome gentleman. Rural traditions are fun if you're part of them, but to outsiders they can be unsettling at best.
This is relevant to my thinking about Saturnalia, an upcoming survival horror game by Italian studio Santa Ragione, where a small group of outsiders try to escape a village on the night of an ancient ritual. I've been playing a preview build of Saturnalia for the last week or so, and also got to talk about it with the studio director Pietro Righi Riva. "I usually tell people, 'Oh, you should make a game in like six months', and I have tried to do that in the past," he tells me. "This one just kind of got out of hand. I found an email yesterday, as I was looking for finishing the credits, about me discussing some story items in April 2017." And, while I am sure that most developers don't wish they'd been making a video game in the middle of the pandemic, I think the extra time may have allowed Santa Ragione to make something excellent.
Stranded: Alien Dawn is Haemimont Games’ second sci-fi sim on the trot, and despite being set on a planet that actually has air this time, it could well make Surviving Mars’ well-funded colony building feel like an afternoon playing with Lego. In Stranded, as I saw from a hands-off preview at Gamescom 2022, you’re certainly not planetside by choice, having crash-landed on an uncharted world with just four surviving astronauts left to scavenge, hunt and build their way towards something resembling a life.
“Like RimWorld”, I thought to myself upon hearing the pre-demo pitch, and subsequently wrote in my notes four separate times before ceasing to bother. If only mere words could convey just how much “like RimWorld” Stranded: Alien Dawn is – other 3D-ified clones exist, like last year’s Going Medieval, but here, even the exact spaceship-wrecking premise matches that of Ludeon Studios' seminal survival sim.