





Create 2, 4 or 6 Imp Gems
Gain +2% to Fire Mastery, Dark Mastery, and Burn Damage per stack of Brimstone.[/expand]
Deal 0.75x Dark Damage. Burn the enemy for 4 turns. If they were already burning, create 2-7 purple gems.
Gain 0.75x Power. Create a mix of 3-8 Purple and Red Gems, +1 for each Imp Gem on the board.
Deal 1x Dark Damage. Gain Regenation for 2-7 turns, +1 for each Imp Gem on the board.
Burn and Blind the Enemy for 2-7 Turns, +1 for each Imp Gem on the board. If the enemy is withered, deal 1x damage as fire.[/expand]
Remove all Imp Gems. Heal 15% of Max Life + 5-10% for each Imp Gem removed. Add 0.75x Resistance.
Deal 1.25x Fire Damage, +5-10% for each Imp Gem on the board.
Deal 0.8x Dark Damage, with a 5-10% chance to stun for each Purple or Red Gem on the board.
Burn the Enemy for 4 turns, and reduce the enemy’s Power by 0.4x for each Imp Gem on the board. There is a 30-80% chance to create an extra Imp Gem.
Deal 1x Dark Damage. Remove all Blue Gems. For each Imp Gem on the board, gain 10-15 Ultimate Spell Power.
Deal 1x Dark Damage, +3-8% for each Purple or Red Gem on the board. Burn the enemy for 4 Turns.
Convert 2-7 Green Gems to Purple, and 2-7 Blue Gems to Red. There is a 30-80% (level) chance to create an extra Imp Gem and inflict Disease for 4 turns.[/expand]

“You may call me Resh… today at least.
It’s a good thing we found each other. Mortals get so… lost. You could really use a guide. And you could CERTAINLY use some guidance; you’re dealing with things you do NOT understand!”

Start - 6th September (Release of Season 1.3, new hero class, gear, spells, minions, weapon and Follower)
Chapter II unlocks - 13th September
Chapter III unlocks - 20th September
Hard mode - 27th September
Elite Mode - 4th October
End date - 18th October

There is a 7/10/13/16% chance to inflict a random negative status effect on the enemy for 4 turns when matching 5 or more <COLOR_GEM> gems.Dreamhold Mirror (Shield)
At the start of each turn, if the enemy has a negative status effect, there is a 8/12/16/20% chance to gain Reflect.Dreamhold Touch (Gloves)
Gain 2/4/6/8 Ultimate Spell power when applying a negative status effect to the enemy.Dreamhold Cuirass (Body)
When matching a Big V+ Green Gem there is a 20/30/40/50% chance to gain Regeneration for 3 turns.Dreamhold Pledge (Ring)
Gain 2/4/6/8 Green and Blue Mana when matching 5 or more gems.Dreamhold Walkers (Boots)
When applying a negative status effect to the enemy, there is a 8/12/16/20% chance to gain Haste for 4 turns.[/expand]
Wither the enemy for 1/2/3/4/5/6 turns when matching 5 or more Green gems.
Gain 5-30% All Elemental Damage Reduction if facing Season 1.3 Fae enemies.
At the start of each turn Heal for 0.25/0.5/0.75/1/1.25/1.5% of your Max Health for each negative Status Effect on the enemy.
Gain 5-30% Melee & Missile Damage Reduction if facing Season 1.3 Fae enemies.
Gain 0.5/1/1.5/2/2.5/3% damage for each negative Status Effect on the enemy.[/expand]
Gain 5-30% Power if facing Season 1.3 Fae enemies.

When an enemy blocks, gain +4/6/8/10% of Starting Power.

Freeze the enemy for 2-7 turns.
If they are already frozen, deal 1x ice damage to them + 10% for each turn they are frozen.
Burn the enemy for 2-7 turns.
If they are already burning, reduce their armor and resistance by 0.75x + 20% for each turn they are burning.
Hex the enemy for 2-7 turns.
If they are already hexed, reduce their power by 0.75x + 10% for each turn they are hexed.
Poison the enemy for 2-7 turns.[/expand]
If they are already poisoned, heal myself for 0.5x +10% for each turn they are poisoned.

Deal 1x Poison Damage, and poison the enemy for 1 turn, + 1 more for each green gem on the board.
Poison: Poisoned characters take extra damage each turn.
Remove all skull gems. Heal 10% of starting armor for each gem removed.
Deal 0.75x Poison Damage, and confuse the enemy for 4 turns.
Confuse: Confused characters critical hit chance and bonus damage are halved.
Deal 1x Light Damage, and destroy a random row of gems[/expand]

The Dreamhold has an intoxicating effect upon those who venture in… Better just lean into it.










Diseased heroes lose 12 Ultimate Spell Power per turn, while diseased enemies lose 12 Spell Mana per turn
PVP Tall Dwarf[expand type=details]
2022-2022
"Gone from our bug list but always in our hearts."
