Aug 31, 2022
Santhai - Hardworker Studio
Aug 31, 2022
FOUNTAINS - cheg


Patch notes available on the Itch.io page
Aug 31, 2022
Mythlink - Home Point Games
Only 44 days left until the full 1.0 release of Mythlink! Even with the looming release date, I would be remiss if Urusagi's techniques were not highlighted in at least one blog post before release. So let's take a look at some of the loud rabbit's sound abilities!

Urusagi likes to mess around with stats and has ways to both temporarily increase or decrease various attributes of Mythlinks. The first showcased ability "Dal Segno'' does just that.

For you non-music readers out there, a dal segno is a crazy looking piece of music notation meaning "from the sign" that you probably have at least seen before. It signifies that the musician should go back and repeat a section of music already played.



In Mythlink, Urusagi plays on this meaning a bit by temporarily setting one of the stats from your opponent backwards (they are repeating a stat value from earlier). The first time the ability is used, a successful hit will drop your opponent's strength stat, the next time it will affect the brain stat, and finally the speed stat, before looping back and repeating the cycle.



Dal Segno is great, but let's shift from music reading to dancing. Let's get going with some Disco Fever!



With this technique, Urusagi conjures a deadly disco ball above the arena. After a brief time, the disco ball rains downward, dealing damage and slowing ANY Mythlink down who enters its range. Disco is all about freedom, freedom to affect even the Urusagi who triggered it!

Quite possibly my favorite of the environment abilities, when Urusagi triggers a "concert" things really get mixed up.



Urusagi summons a set of giant speakers from the sky, which land on the outskirts of the arena and immediately start causing chaos! The speakers launch sound waves across the arena which push things in their path. This can really mix up a battle as position becomes a bit more complicated. Of course, Urusagi can affect the concert even more than shown here...but some things are best kept secret for release.

As always, thanks for checking out this month's blog post. Over the next month I plan to create a bunch of media materials to help increase the quality of the now horribly out of date videos and screenshots used to advertise the game. I'll showcase the fruits of my labor next time.

Cheers!
Aug 31, 2022
The Dark Egg Demo - TranscendPixels
Micro-patch, closer to a hotfix. Modifier issues have constituted over half the bugs that have been reported so I wanted to get this out ASAP.

Bugfixes:
  • Saving/Loading for modifiers completely reworked. This should (hopefully) stop broken modifiers from saving, and if they are, they won't be loaded - just silently tossed into the ether. If you're still having modifier-related crashes after updating let me know.
  • Fixed a bug that could occur when hovering over a choice that had no node attached.
Eo - Fire Game Studios
- Fixed problems with leather armor for some races
- Fixed bug that made your armor not go into your inventory
- Some performance improvement
Aug 31, 2022
Live Maze - Base
Live Maze:
  • Hopefully fixed a resolution bug on Ultrawide monitors
  • Game is now resizable
DLC:
  • When someone uses !emote <channelEmote> it will now change immediately (instead of after the next round)
Pitchfork Kingdom - Betzy


The release of Pitchfork Kingdom is right around the corner and we are super excited about it! In the meantime, check out our new trailer to get hyped!
Vegas Infinite by PokerStars - RyvirathVR
Jokers’ Carnival is coming to a headset near you! Skip the concession stand, we’ve got all your fairground needs covered in September’s Sub Box offering. From dashing headwear to extravagant entrance and exit effects, join the Club for amazing and amusing new content.
https://youtu.be/8xFX9GpCPWA
Card Survival: Tropical Island - Grim
Hello everyone!

Hope you are all well.

Let's go to straight to our content list:


New Blueprint Unlocking System:

On this, our second and last mini update, we are releasing a new blueprint system that we believe should make the game less overwhelming to new players.

From now on, once a blueprints is unlocked, players will have to purchase them in order to be able to use them. Blueprints will now have to be bought with suns on each individual run. This will not only give a new use to suns, but also make the acquisition of new blueprints a more conscious action, which is something we think will help.
In addition to this, this system allows you to see all blueprints in the game at all times and informs you of the requirements to unlock them, making things a lot less obscure than before.





Guide Improvements:

- Blueprints now have a help button that takes you directly to their guide entry. This way you can see what they are about before placing or purchasing them.
- Blueprint Ingredients now also have a help button, so you can find out what the ingredients are and where to get them.
- Stats now also have a help button that takes you to their entry on the guide.
- The survival guide interface has received some polish.
- We have added multiple concept/tutorial pages to help understand some of the game systems. Let us know if there are any other systems you would like us to explain better!
- We have improved the searching algorithm for finding entries in the survival guide.


Minor additions and Balance Changes:

- The Shed is now more vulnerable to storms than the Mud Hut.
- The new Stone Hut is invulnerable to storms and a bit larger than the Mud Hut.
- Macaques are now harder to hurt, making them a worse source of meat and leather.
- Saturation now goes down slower, making it more important to vary your diet.
- Ginger is now better at lowering food saturation.
- Alcohol now has a stronger dehydrating effect.
- There are now more ways to get drunk: Mead and Sugar Wine.
- Rice now gives more satiation.
- Added a default journal for custom characters.
- Added descriptions for all stats.
- You can now find wood and sticks on the beach.
- Papers can now be lit with fires and candles.


Fixes and Hotfixes since the last Update:

- Fixed a bug that was causing sharks to constantly bite you when trying to wash yourself in the raft.
- Repairing Supply Chests now requires confirmation.
- Added more Guide Entries.
- Added some new cards to the filters.
- Grandpa can now drink coconut water.
- Fixed a bug that was stopping roofs from collapsing properly.
- Reorganized blueprints.
- Fixed a bug with the path that goes from the eastern to the western highlands.
- Fixed a bug that was causing items to duplicate.
- Fixed an issue that was preventing the eastern to western highland path from appearing.
- Fixed an issue that was breaking the seat and debris objectives for the tourist and farmer characters respectively.
- Improved many guide entries and removed many incorrect ones.
- Heavy Stones can now be destroyed.
- Fixed a visual appetite bug.
- Cholera tweaks to how you catch it.
- Heavy stones can now be trashed.
- Added new tips.
- Fixed a bug that was preventing grandpa from getting healthy.
- Fixed a bug that allowed you to build raft fish traps anywhere.



Final Update:

This will be the last update we release on early access as our final release is getting quite close.
Until then we're going to be working on balancing the game, fixing bugs, filling in the guide entries, listening to your feedback on the new blueprint system and trying to reach out to youtubers to try and get some promotion for our game.


Thank you all for your support.
Have a good week and see you for the final release! ;)
Aug 31, 2022
Puzzle Quest 3 - jtaylor
Update 1.3 Patch Notes


A Short Summer…


This summer is short in Etheria. Season 1.3: Into the Dreamhold will be a slightly shorter Season than the others before it.

What does this mean?

It means we’re going to give anyone who purchases a Season Pass for Into the Dreamhold an additional 505 Fae Nectar which will be delivered right to your inbox.

We hope this helps you prepare for Fallen Order’s harsh winter!



New Hero Class - Warlock

The Warlock class will become available upon daily reset on 6th September 2022

The Warlock is an eldritch mage, controlling summoned Imps to do their bidding.
Their spells focus on burning, destruction, withering, and are often boosted by those status effects AND by the number of Imp Gems present

Warlock Gems & Spells

[expand type=details]Daemonic Pact (Mana Cost: 70/55/40)
Create 2, 4 or 6 Imp Gems

Imp Gems:
They do not match with other colors - they must be activated like the Necromancer’s Death Gems.
Each Imp Gem on the board increases enemy Burn Damage by 5% of Current Life
When activated, Explode. Wither the Enemy for 4 Turns and provide 1 Stack of Brimstone to the Hero

Daemonic Pact Status Effect: Brimstone
Gain +2% to Fire Mastery, Dark Mastery, and Burn Damage per stack of Brimstone.
[/expand]

Class Starting Spells:

[expand type=details]Eldritch Blast (105 Purple Mana)
Deal 0.75x Dark Damage. Burn the enemy for 4 turns. If they were already burning, create 2-7 purple gems.

Abyssal Channel (115 Red Mana)
Gain 0.75x Power. Create a mix of 3-8 Purple and Red Gems, +1 for each Imp Gem on the board.

Daemonic Grasp (115 Green Mana)
Deal 1x Dark Damage. Gain Regenation for 2-7 turns, +1 for each Imp Gem on the board.

Burning Darkness (110 Purple Mana)
Burn and Blind the Enemy for 2-7 Turns, +1 for each Imp Gem on the board. If the enemy is withered, deal 1x damage as fire.
[/expand]

Class Spells:

[expand type=details]Sacrificial Pawns (130 Purple Mana)
Remove all Imp Gems. Heal 15% of Max Life + 5-10% for each Imp Gem removed. Add 0.75x Resistance.

Imp Raid (135 Red Mana)
Deal 1.25x Fire Damage, +5-10% for each Imp Gem on the board.

Tentacle Slap (125 Purple Mana)
Deal 0.8x Dark Damage, with a 5-10% chance to stun for each Purple or Red Gem on the board.

Hellfire Gate (135 Red Mana)
Burn the Enemy for 4 turns, and reduce the enemy’s Power by 0.4x for each Imp Gem on the board. There is a 30-80% chance to create an extra Imp Gem.

Call the Deep Ones (110 Blue Mana)
Deal 1x Dark Damage. Remove all Blue Gems. For each Imp Gem on the board, gain 10-15 Ultimate Spell Power.

Dark Firebolt (210 Purple Mana)
Deal 1x Dark Damage, +3-8% for each Purple or Red Gem on the board. Burn the enemy for 4 Turns.

Pestilent Imps (Mana Cost: 140)
Convert 2-7 Green Gems to Purple, and 2-7 Blue Gems to Red. There is a 30-80% (level) chance to create an extra Imp Gem and inflict Disease for 4 turns.
[/expand]

Warlock Spells will be added to the various Chapter I - XV Dungeon chests with the release of the class.

New Follower - Resh

Resh is unlocked via the Into the Dreamhold Season that begins at daily reset (00:00 GMT) on the 6th September.



“You may call me Resh… today at least.
It’s a good thing we found each other. Mortals get so… lost. You could really use a guide. And you could CERTAINLY use some guidance; you’re dealing with things you do NOT understand!”

Resh will grant a % chance equal to his level to grant a buff to the player at the start of battle.

The buffs can be:
[expand type=details]
  • Barrier
  • Reflect
  • Regen
  • Haste
  • Possessed
[/expand]

Additionally, Resh will offer ‘gifts’ for purchase, which contain random items.

The gifts available are:
[expand type=details]
  • Minor Gift (Unlocked at Uncommon Rarity)
  • Lesser Gift (Unlocked at Rare Rarity)
  • Greater Gift (Unlocked at Epic Rarity)
  • Major Gift (Unlocked at Legendary rarity)
  • Superior Gift (Unlocked at Mythic rarity)
[/expand]

Seasons

New Season - Into the Dreamhold

The Season begins at daily reset (00:00 GMT) on the 6th September.



Start - 6th September (Release of Season 1.3, new hero class, gear, spells, minions, weapon and Follower)
Chapter II unlocks - 13th September
Chapter III unlocks - 20th September
Hard mode - 27th September
Elite Mode - 4th October
End date - 18th October

New Items



Values in bold are affected by the rarity or element of the item.

The Dreamhold Set

[expand type=details]Dreamhold Falchion (Weapon)
The Lords of the Dreamhold typically wield Falchions such as this.
There is a 7/10/13/16% chance to inflict a random negative status effect on the enemy for 4 turns when matching 5 or more <COLOR_GEM> gems.
Dreamhold Mirror (Shield)
These shields also served as decorative mirrors for the Fae Court.
At the start of each turn, if the enemy has a negative status effect, there is a 8/12/16/20% chance to gain Reflect.
Dreamhold Touch (Gloves)
The touch of a Fae glove can instill dreams and nightmares in mortals.
Gain 2/4/6/8 Ultimate Spell power when applying a negative status effect to the enemy.
Dreamhold Cuirass (Body)
The ornamental Fae breastplates require a master craftsman to create.
When matching a Big V+ Green Gem there is a 20/30/40/50% chance to gain Regeneration for 3 turns.
Dreamhold Pledge (Ring)
These rings are exchanged between Fae to signify a favor owed.
Gain 2/4/6/8 Green and Blue Mana when matching 5 or more gems.
Dreamhold Walkers (Boots)
Fae Boots allow a skilled wearer to walk in the dreams of mortals.
When applying a negative status effect to the enemy, there is a 8/12/16/20% chance to gain Haste for 4 turns.
[/expand]

Dreamhold Gear Set Bonus
[expand type=details]Dreamhold I (2 piece set bonus)
Wither the enemy for 1/2/3/4/5/6 turns when matching 5 or more Green gems.
Gain 5-30% All Elemental Damage Reduction if facing Season 1.3 Fae enemies.

Dreamhold II (4 piece set bonus)
At the start of each turn Heal for 0.25/0.5/0.75/1/1.25/1.5% of your Max Health for each negative Status Effect on the enemy.
Gain 5-30% Melee & Missile Damage Reduction if facing Season 1.3 Fae enemies.

Dreamhold III (6 piece set bonus)
Gain 0.5/1/1.5/2/2.5/3% damage for each negative Status Effect on the enemy.
Gain 5-30% Power if facing Season 1.3 Fae enemies.
[/expand]

New Legendary Item



Available only in the Cache items in the Season shop, this item will drop at Legendary rarity.

Oberon’s Keybelt
King Oberon’s guards keep the keys to his citadel firmly attached to their belts.
When an enemy blocks, gain +4/6/8/10% of Starting Power.

New Spells



Values in bold are affected by the level or rarity of the spell.

[expand type=details]Winter Mists (150 Blue mana)
Freeze the enemy for 2-7 turns.
If they are already frozen, deal 1x ice damage to them + 10% for each turn they are frozen.

Summer Rain (140 Red mana)
Burn the enemy for 2-7 turns.
If they are already burning, reduce their armor and resistance by 0.75x + 20% for each turn they are burning.

Autumn Blast (140 Purple Mana)
Hex the enemy for 2-7 turns.
If they are already hexed, reduce their power by 0.75x + 10% for each turn they are hexed.

Spring Siphon (160 Green Mana)
Poison the enemy for 2-7 turns.
If they are already poisoned, heal myself for 0.5x +10% for each turn they are poisoned.
[/expand]

New Minions



[expand type=details]Rosiecrantz
Mighty

PvP Spell: Vine Slap (65 Mana)
Deal 1x Poison Damage, and poison the enemy for 1 turn, + 1 more for each green gem on the board.
Poison: Poisoned characters take extra damage each turn.


Dragonsprite
Speedy

PvP Spell: Regrowth (50 Mana)
Remove all skull gems. Heal 10% of starting armor for each gem removed.


Florafawn
Speedy

PvP Spell: Leaf Storm (50 Mana)
Deal 0.75x Poison Damage, and confuse the enemy for 4 turns.
Confuse: Confused characters critical hit chance and bonus damage are halved.


Meenlock
Cunning

PvP Spell: Horn Lance (60 Mana)
Deal 1x Light Damage, and destroy a random row of gems
[/expand]

The Items, Spells, and Minions use new Relics obtainable through the Season Dungeons to evolve.

New Skins

Dreamhold Berserker



The Dreamhold has an intoxicating effect upon those who venture in… Better just lean into it.

Season Archive

Past Seasons can now be played via the Season Archive!

[expand type=details]
  • A Season will be open to you if you purchased a Season Pass while that Season was live
  • You will also be able to purchase access to the Season directly prior to whichever is running currently for Crowns and older ones for Gems! (For instance, this
  • Season is 1.3 Into the Dreamhold, so Season 1.2: The Broken Tree will be available for Crowns and Season 1.1: The Mines of Khazdhul will be available for Gems)
  • Individual Seasons in the Archive will periodically open up to be played for limited periods of time with no purchase or Season Pass required!
  • Any story progress made while the season was live will be carried over once it becomes available in the Archive
  • Season rewards can now be purchased with Ancient Coins!

  • Ancient Coins are an Archive specific currency that is shared across all archived seasons
  • Ancient Coins can be earned by completing battles in archived seasons
  • Ancient Coins have a daily limit of 30, meaning you will not be rewarded for further victories in the archive once you’ve reached that limit
  • Completing Story Quests the first time at each difficulty will reward Ancient Coins. Any subsequent plays (see Chapter Replay) will reward coins.
[/expand]

Chapter Replay
  • Archived Season Chapters become available for replay after they’ve been completed for the first time
  • You can return to a chapter at any time using the Chapter Replay menu
  • Any progress made throughout a chapter is lost if you leave to replay another chapter



Menus & Inventory Rework

Menus Rework

It was clear that the menus system needed to be tidied up significantly as it was no longer serving its original purpose after so many new features have been added since its original implementation.

Hero Menu

We have condensed and streamlined the Hero menu to provide as much relevant information as clearly as we can.
[expand type=details]
  • The Kingdoms menu is now directly accessed from the Hero menu, while Party has moved to the Battle menu, and your Friends are now accessed from the Pause Menu
  • Flash offers can now always be accessed from the top system bar by tapping or clicking on the Merchant.
  • You will see a notification pip on the Merchant when new offers are available or when active offers only have 1 hour remaining
  • The Swap Hero button has been moved to the top system bar so you can now swap your hero from anywhere!
  • Quest Pass has been moved from the bottom to sit alongside the Holiday events on the main Hero menu
  • The Battle Button in the bottom right corner that will take you straight back to your Favorite Battle mode (selected in the Battle Menu)
[/expand]



Battles Menu
  • All battle modes are now accessible through a single Battles Menu
  • Your selected favorite mode will appear at the front of the Battles menu list for ease of access!


Inventory Rework

The inventory system was in need of a rework.
It was complex, difficult to find what you needed to, didn’t feel good to use and needed a visual overhaul.



[expand type=details]
  • The vault has been streamlined significantly and works in tandem with your equipped slots
  • Items now highlight when you select the slot you would like to equip something to

  • Comparing items is now a much more smooth and intuitive process


  • You can filter items in a much broader and more visually helpful way and items can be filtered with a text field


  • Your equipped minions can now also be changed within this inventory menu.


  • Press the ? button to swap between a preview of your hero, and your hero’s stats.
[/expand]

Salvage Flow Update
  • When we were looking at changing the Inventory, we could see it was far too easy to accidentally salvage an item you didn’t intend to and it was too difficult to mass salvage
  • Selecting ‘Salvage’ on any item will now bring up a Mass Salvage option
  • Favorited items can be selected for Salvage but you will get a warning message before being able to proceed with the final Salvage



Quality of Life

Updates to Disease functionality

Disease is more prominent in 1.3 than in any of our prior updates. As a result, it was the first time we had really encountered it extensively in-game… And it wasn’t much fun to not be able to cast any non-Ultimate spells for the duration of Disease. So, we decided to tune it slightly!

Diseased heroes lose 12 Ultimate Spell Power per turn, while diseased enemies lose 12 Spell Mana per turn

UI
  • Pips no longer show on the header bar chat icon for global messages, but you'll still see the chat icon light up when you get a new message

Bug Fixes

Gameplay
  • 1.2 Mini-Boss “Hellion” was causing a Null Reference Exception on Entry
  • Dragonking Set I bonus was causing errors
  • Bloodfang Crit Chance Bonus Calculation was inconsistent
  • Should now update correctly to reflect the board state.
  • Multiple effects which affect a Big Gem’s level on creation would result in an incorrect final level
  • I.e Royal I Set bonus interacting with the Bone III Set bonus.

UI

  • Fixed Co-op difficulty selection showing Difficulty XI
  • Invite from Kingdom to Party was soft locking
  • Fixed Camera focus points being incorrectly centered in world map transitions
  • Gear Set bonuses were overlapping
  • Daemon’s Eye from the Ultimate Cache in the Seasonal Event, was not displayed in your Wallet under Relics
  • Gem cost to skip a Follower’s timer would be incorrect at the very start of their action
  • Eveline no longer says that she restricts other Follower’s rarity
  • Enemy portraits were overlapping in co-op battles
  • PvP Score & Defence Totals were displaying incorrectly

Visual

  • There is no longer a tall dwarf in PvP (We’re sorry)
  • Enemy variants and boss variants should now display the correct portrait in battle

Other

  • Players are now limited to earning a maximum of 20 ingots a week and Ingots Earned is no longer reset when changing Kingdoms
  • Eveline no longer randomly crafts Seasonal Relics
  • Shaman or Mercenary Season skins were displaying as purchased when they were locked

Known Issues
  • Salvage UI fails to load after dismissing the warning 'unable to salvage last weapon' pop up message
  • Global Mail with No Rewards still shows Rewards to Collect
  • Sound effects delay in sped up battles
  • Mass Salvaging Minions doesn’t update the display
  • At times when returning to the anchor menu, the chat icon can incorrectly show a pip indicating 9 new messages, even if there aren't any
  • Loadout drop downs are not working in various game menus

PVP Tall Dwarf
2022-2022
"Gone from our bug list but always in our hearts."
[expand type=details]

[/expand]
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