Vampire Clans - Ragnacode
Hello Vampires! In this devlog, I want to show you how you can upgrade Vampires' base, craft items, and resources.

First, we improved the inventory and chests system to allow players to manage their resources in the base better. Also, now there is a warehouse on the base, where vampires can store and share all their resources.




We also added a crafting system that allows players to craft new items in various crafting stations. Now, to upgrade or build a room you need special resources which you can get in Paris streets or you can craft them in your base. To do so, you need to place a crafting station in one of your special crafting rooms (smithy, workshop, etc.), grab the required resources, and then send one of your servants to craft whatever you need. It takes time, but once you order the servant to work, he will be doing this as long as he runs out of resources. During this time you can do whatever you want, e.g. send your vampires to hunt some fresh blood. Everyone in your base can work on their own.





I mentioned crafting stations before - those are upgrades that you can build within the rooms. Every room has its own set of available upgrades and there could be more of them than space in the room (so you may need more rooms of the same type, or expand the existing one). Every crafting station unlocks new items to craft, they are necessary to expand your clan!





Tell us what you think about this update on our Discord channel. Feel free to share your ideas and suggestions.
discord.com/invite/Q7gQde9wR8


Supremacy: 1914 - Grayshine


Attention, General!

Today’s update introduces several important bug fixes as well as UI updates. Units are now having newly updated detailed descriptions and end-game screen is now showing the most produced unit correctly.

We also adjusted coalition rewards according to the latest increase. Now all rewards in all maps are the same.

Finally, we improved the interface for uploading coalition flags and fixed the bug that required a second upload.


For a complete overview of this update, please check our detailed Release Notes and share your feedback with us on the forums and our Discord server.

Best of luck General,
Your Bytro Team



Tap Ninja - Idle game - Shamahan
One year ago on this date Tap Ninja was released on Android.

It's been a crazy year with a lot of improvements (a lot of bugs, some bigger than others) and some new content. I just wanted to say a big thank you to everyone that plays or has played Tap Ninja (and might play).

Just for fun I wanted to share a few screenshots from early development stages of the game going though some menu changes:









What's Next - A lot players are already talking about and speculating about the next update, which will bring collectable companions and pets who will follow you around and help you on your journey. I don't have anything much to share about it at this point, only that the release is planned for no later than early October.

The Roadmap - In a true indie gamedev fashion I didn't realise how time-consuming some updates and bug fixes might be, so the roadmap predictions should be pushed back by one season later.



I'm very grateful for all of the players that gave it a shot and stuck around making it possible for the game to keep on growing.

A big thank you to the Discord mods (AMK, Panda, KG/Molly Laser, and Insane96) that keep the community going and happy!

Regards,
Shamahan
Cult of the Lamb - ehjaredj


Cult of the Lamb merch will be restocking Sep 2 at 11 AM ET (New York Time)!

  • Plushies
  • Beanies
  • Hoodies
  • T-shirts, and
  • Enamel Pins
These will all be back in stock so you can represent the Cult wherever you go.

They'll be available on the Devolver merch website where you can view all the items in advance to get ready for the drop.

US/Canada Store: https://merch.devolverdigital.co/collections/cult-of-the-lamb
Rest of World Store: https://merch.devolverdigital.co/collections/cult-of-the-lamb

Desktop Girlfriend - digitaldreamgames518
The new version is now available
-Fixed some bugs.
-Added light intensity slider, if you think the character is too dark, you can use the light intensity slider to adjust it.
Aug 31, 2022
The Days Without Gods - INYN

Hello mages! Now we have a little patch.
1. Add gallery mode
2. Adjust the alpha of text printer to show the girls
3. Now the save slot use the screenshot instead of stupid Tylin background
VR HOT - VR HOT
Hi friends,

oh my God, we're back again…with VR HOT 0.9.0. and it’s a big step forward for us in terms of graphics!

The new Hair System makes your (female) Hotties look so much more realistic. We added 35 new hairstyles, including pigtails, afros and more modern ones. Additionally we kept the old Hairstyles to make sure all the existing HottieCards will still work.
The bad news: The new Hair System is definitely more demanding in terms of GPU power. Make sure to adjust the Hair Quality slider in the Performance Settings.

There’s also a new system for pubic hair with more variety and color.

The same goes for eyebrows. If you want to change them, you have to re-load the skin w/o eyebrows and then add new ones from the menu. You can also combine those from the skin and the additional ones if they fit shape-wise.

We had a lot of requests for better posing options. We still believe in „living“ Hotties, we don’t want them to be dolls. But we found a way for you to grab and pose the legs (as a first step) without stopping her animations.

And of course there’s even more upgrades - new sliders for breast physics (in Hottie > Settings), subtle facial expressions improving the realism and a couple of new eye colors.

We also switched one of the upscaling systems from FSR to TAAU - it looks and works much better, check it out!

Finally you will see a lot of minor fixes, tweaks and improvements - general performance, better startup time and killed bugs. Have fun!

Take care
VR HOT

HottieCard Discord
Website


Full list:

NEW: Hair System with 35 new Hairstyles
NEW: Adaptive animated Leg Posing
NEW: Pubic Hair System w/ Colors and many new Styles
NEW: Eyebrows
NEW: More Eye Colors
NEW: Sliders for Breast Physics
NEW: Subtle facial Expressions
NEW: TAAU instead of FSR upscaling System

Improvement: Color Grading
Improvement: General Performance
Improvement: Startup Time

Bug Fix: Panty disappearing
Bug Fix: Several minor Bugs

Known Issue: Shading near Walls on Hottie Skin too dark
Known Issue: Occasional Crashes on loading complex Hotties (e.g. with old Hair and many Clothes); might depend on GPU memory / Quality Setting
Known Issue: Current Animation will look off after dressing with Heels (will resolve with starting the next Interaction)
A.V.A Global - David
Mercenaries!

You've probably checked our official channel for hints about the next update.
You'll be able to enter the new battlefield(maps) after our Hotfix.
*The introduction below will be added after the Sep. 01st Hotfix.

New Maps:
Demolition– Black Scent & Asile

BLACK SCENT:
The Black Scent map is an easy map for beginners or lite users which can help familiarize and get used to the game.


ASILE
ASILE is an attractive map that requires different play strategies than other Demolition maps. In particular, this is a map where you can play dynamically using different types of structures including roofs.



Annihilation – Barricade

The new annihilation map concentrates on ‘hills’ and ‘close combat’. Different from other maps, this map offers medium and close combat so make sure you have the right strategy before entering!


Breach– Rising Dust(Night)

The new Breach map Rising Dust offers the atmosphere of a realistic modern warfare experience for everyone.


All the new maps introduced today will be available after the September 1 update, so don't forget to log in and experience the new maps you've never experienced before!

Thank you.

Sincerely,
Your AVA Operations Team
Scorn - MegnaGaming
Hey everyone,

It’s hard to believe, but we’re already less than two months from launch. Gamescom was an exciting opportunity for our team to share a glimpse into the tormented fever dream of Scorn.

With that being said, we’re pleased to announce that the prologue will become available for Tier 2 (and above) backers on September 21st! For the broader community, that also means we’ll have much more content to share in the coming weeks.

Bringing Grotesque to Gamescom
Last week, several members of the Ebb Software team descended on Cologne, Germany, to provide the press at Gamescom a first look at the prologue. Demo stations were set up within a dark and foggy room, illuminated only by a banner, some red lighting, and the grey glow of the screens.

It’s always reassuring to hear compliments after a playthrough, but perhaps the best compliment is seeing somebody squirm as they work their way through the experience in all its gory detail. Our team was honoured to receive a “Best of the Show” distinction from RoundTwo!


From left to right: Nikola Milicevic, [Ebb Software]; Mottura [RoundTwo]; Milos Hetlerovic [Ebb Software]; Fossa [RoundTwo]; Miroslav Micevic [Ebb Software].

And So The Story Begins
If you’ve been paying close attention, you may have seen some additional items make an appearance over the weekend. We’ll have more details to share with you shortly, but for now, feast your eyes on our limited edition backer’s statue and full-colour digital print t-shirt:



Development Update
Production has continued full-speed ahead over the past month as we continue fine-tuning scripted moments within the game and adding finishing touches. From preparing for Gamescom, working through the finer details of our Backer incentives, and preparing for release in October, it has been an exceptionally busy month!

Last month we mentioned submitting Scorn to our platform partners. The game has completed the certification process, so we’ve officially hit another fairly significant milestone! Some of you have also asked for an update regarding FOV settings in Scorn, and I’m pleased to say we will include a FOV option to make the game more accessible.

We can’t wait to share more of Scorn’s gruesome and twisted world with you next month. Thank you for all your questions and comments and for taking the time to read these updates. Perhaps most importantly, thank you for sticking with us. Follow our Facebook or Twitter for more behind-the-scenes sneak peeks and keep your eyes peeled for our next update!
Project Gunship - Sklor
We are excited to announce the release of Project Gunship into early access! It has been a lot of work to get to this point, but the work is far from over! Our intent for Project Gunship is for it to be an "all in one" experience, featuring the many AC-130 variants, weapons, and munitions throughout its operational history. Although this initially release only scratches the surface of content we want to provide, there will be plenty more coming in the near future.

Currently, the game features only two playable game modes: (1) Infestation and (2) Training.

  1. Infestation simulates an AC-130 protecting friendly units from a zombie invasion, allowing the player to progress through waves while utilizing each weapon available to the AC-130. There are (4) variations of this, but each map has the same basic gameplay.

  2. Training mode gives you the ability to test the different weapons and munitions against destructible buildings and spawn-able AI.

Here is a look into our roadmap of upcoming releases:

  • Sep. 24, 2022: Release of Infestation Mini Campaign. This mode will provide a step up from the initial release version of Infestation, adding the ability to collect and manage resources. The concept will still revolve around wave gameplay, but with the added logistical challenge of spending collected resources where they are required (i.e. weapons, ammunition, fuel, etc.). This game mode will be another step towards the Infestation Campaign that is planned to be released in the future.

  • Dec. 24, 2022: Release of Realistic Scenarios for the Middle East conflict. With these, you will be able to experience realistic, simulated engagements of missions flown by AC-130s in the Middle East conflicts. These will include air interdiction, responses to troops in contact, armed escorts, and more.

  • Mar. 24, 2023: Release of Infestation Campaign. This will be the final release of game modes in the Infestation series. Further building upon the last release, this will extend gameplay to a campaign map, requiring the player to now make strategic decisions to stop the zombie infestation in the AO. Collecting resources, building weapons, munitions, base defenses, combat outposts, etc. - and clearing zombies from areas will be the name of the game here.
Beyond this, we plan on extending our scenarios into other conflicts, both historical and fictional, to highlight the particular AC-130 Gunship variant for each conflict. From Vietnam, Grenada, Panama, Desert Storm, Somalia, to the War on Terror, you'll be able to utilize these gunship variants:

  • AC-130A Project Gunship II (1966) - GAU-2/A 7.62mm minigun and M61 Vulcan 20mm cannon

  • AC-130H Spectre (1972) - M61 Vulcan 20mm rotary cannon, L/60 40mm Bofor cannon, and M102 105mm howitzer.

  • AC-130U Spooky II (1995) - GAU-12/U 25mm rotary cannon, L/60 40mm Bofor cannon, and M102 105mm howitzer.

  • AC-130W Stinger II (2012) - GAU-23/A 30mm autocannon and stand-off precision-guided munitions (AGM-114 Hellfire missile, AGM-176A Griffin missile, GBU-39 small diameter bomb).

  • AC-130J Ghostrider (2017) - GAU-23/A 30mm autocannon, M102 105mm howitzer, and stand-off precision-guided munitions (AGM-114 Hellfire missile, AGM-176A Griffin missile, GBU-39 small diameter bomb).
As mentioned before, we appreciate all the support for Project Gunship and will do our best to provide you with a high quality product. Thank you!
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