It's about time we introduced ourselves. My name is Michal and I am responsible for this quite ambitious undertaking that we call Restaurant Simulator.
By "ambitious" I mean that we want to add something to the genre, and not just be a part of the crowd. We'll explain in detail what we want to do later on, so follow our page, or even wishlist the game to stay updated.
For now, let me thank you for being here. Your interest in our project means a lot because this means that you share our passion. During our brainstormings we come up with a lot of ideas for the game that will hopefully make it different and outstanding. If you're here, you can probably see our intentions already, and that's just awesome.
Let me finish here for today. There will still be a lot to talk about. It may take some time to come up with new posts because, well, the development of the game comes first. I'd like these news to be meaningful and informative, so the frequency may not be super high. I hope you agree that it's the better approach.
Oh, and consider wishlisting our game, because at this stage, this kind of support will help us greatly.
Call of the Wild: The Angler is out now on PC via Steam, the Epic Games Store, and the Microsoft Store! 🐟
From the creators of theHunter: Call of the Wild comes a genre-defying fishing experience! Explore a vast open world in search of the perfect fishing spot. Ride the waters on your own or with friends as you embark on the journey to become a master angler.
The Metal: Hellsinger live concert at Gamescom was a roaring success! As the hall filled up with Hellsingers (3500 people, with hundreds of thousands watching from home!!) the atmosphere was electric. Once the music started, we were absolutely blown away, both by the performances, and by the crowd.
It was an absolute joy to see so many of you, in person if you could make it, on the streams, and in comments everywhere. Thank you all!
For anyone who missed the concert, we have your back. You can watch the full thing right here:
Together with the musicians, you made this an unforgettable experience and simply the most amazing videogame event we've experienced, complete with a mosh pit, an intrepid crowd surfer, a lot of headbanging, at least one moment of "oh no, please don't drop Matt Heafy", and incredible performances!
We will be in Seattle, showcasing the game at PAX West (September 2-5, 2022). If you will be there - come and say hi, talk to the devs and play Hamster Playground. Look for the Polish Pavilion (with many awesome indie games from Poland) - the number is 811.
Dear players, The servers of NARAKA: BLADEPOINT will be suspended for maintenance from 08/31/2022 23:00 (UTC) to 09/01/2022 03:00 (UTC). We suggest that you log out in advance and enter the game again after the maintenance. The details for this update are as follows:
Brand-new content! I. New modes for Holoroth Map 1. Holoroth is added to Shadow Surge. When Shadow Surge opens, one of the maps will be available for the week, and it will switch to another when the next Shadow Surge opens (The map pool will only include Holoroth for the time being before regular rotation between The Morus Isle and Holoroth); 2. Holoroth is added to The Bloodbath. Choose the map you wish for matchmaking in The Bloodbath, and you can enter the game faster if you choose a random map match.
II. Preparation Phase The preparation phase has been decorated for the upcoming Mid-Autumn Festival. We wish all players a Mid-Autumn reunion beneath a bright moon!
III. Limited-time Event [United Once More] Event Time: 09/01/2022 update – 09/14/2022 20:00 (UTC) Event Rules: Gain Jade Rabbit Lamps by completing quests during the event. Jade Rabbit Lamps can be redeemed for great event rewards including Ziping Yin’s legendary accessory [Petal Hossu], Ziping Yin’s Epic outfit [Silk Dress·Cyan], Viper Ning’s Epic accessory [Duo Dragon·White], Justina Gu’s Epic accessory [Duo Dragon·Green], Dawn Treasure, etc. Tap the task link to the Sunwing Relics page and immerse yourself in the wonders of The Legend of the White Snake.
Hero Adjustments I. Ziping Yin 1. Optimized the special effects of adding [Sedate Soul], which is now clearer; 2. The recovery effects of [Saving Grace] and [Saving Grace: Aegis] will be immediately triggered once when added.
II. Valda Cui Valda Cui's skill [Haze], ultimate [Nether Nightmare] and all its talent variants will attach the [Soaked] effect to the enemy hit. [Soaked]: Decreases enemies' Attack by 5% within 10 sec, and immediately triggers all remaining [Burn] damage with a cap.
III. Kurumi 1. [Sacred Circle: Water] will attach [Soaked] effect to Enemies in it; the debuff will last for 10 sec after leaving the circle.
IV. Takeda Nobutada 1. Optimized the special effect of [Demonic Strike Havoc]. Now its movements are clearer. 2. Optimized the sound effect of common and purple [Demonic Strike Havoc] strikes. 3. Optimized the hit of common and purple [Demonic Strike Havoc]. The sprint takes melee and ranged phases. Now a player will not be hit before being reached by the Furen.
V. Unified Optimization for Talent Skill Descriptions 1. Extra brief descriptions are added to all Talent Skills. Tap [ALT] on your keyboard or [Y] on your controller to switch versions. 2. Optimized the content of all Talent Skill descriptions.
In-game Adjustments Ⅰ. Combat Adjustments 1. Fixed an issue where Counterstrike fails even with the red flash of light. 2. Optimized the animation of the Katana Souljade [Stamina Strike]. 3. The [Burn] effect is divided into 4 types based on its source: [Weapon] (Flamebringer), [Souljade] (Infernal Slash, Fire Arrows, etc.), [Mechanism] (Flaming Cages, Ballista, etc.), [Hero] (Tarka Ji, Kurumi's fire circle), only one [Burn] effect will be triggered in each type at the same time.
II. Adjustments to Holoroth map 1. Several location names are added to Holoroth to facilitate team communication and strategy-making. 2. Adjusted the location of the green and golden Troves in Empyreal Village, City of Tang and Mehtaab for more regular distribution. 3. Adjusted the hit range of Thorny Roller to make it more reasonable visually. 4. Optimized and added some ambient sound effects. 5. The animals now leave footprints.
III. Adjustment for Duos 1. Adjusted the max number of players in the Duos mode of The Herald's Trial and Quick Match from 60 to 48; //Dev Note: 30 teams led to overcrowding players on the map in Duos mode. It was too likely for players to engage in multi-team combat;
IV. Mode Optimization Optimized the cliff of Through the Fire. Now players knocked airborne have more chances to get back to the combat.
V. Bloodsport Adjustment Jade Pond is added and some locations are removed or adjusted.
VI. Combat BGM Wild combat BGMs are added to all 5 main regions in Holoroth.
Out-Game Adjustments Ⅰ. Custom Room Adjustments 1. You are now free to customize the spawn location in Holoroth for The Herald's Trial in Custom Room. Try it and be creative; 2. Holoroth map is now available for The Bloodbath in Custom Room.
II. Bot Mode The "Easy" difficulty is added to Bot Mode. All difficulties are adjusted to make them in line with expectations.
Feature Optimizations I. Client 1. Reduced game stuttering when opening the Bag. 2. Reduced game stuttering when generating pickable objects and mechanisms in a scenario. 3. Reduced game stuttering by optimizing audio CPU and memory usage. 4. New setting in Graphics: "Light". (1) Options: The " Light" option is divided into four grades: Low, Medium, High and Highest. (2) Description: "Medium" light quality is the same as in the previous game versions; "Low" is a simplification of the scene material performance to reduce GPU pressure; "High" and "Ultra High" enable the global lighting effect in the screen space to improve the detailed shading performance. (3) Default Setting: To maintain your current experience, the light quality will be set as "Medium" if your graphic quality preset is "Medium", "High", "Highest" or "Custom", and as "low" if your preset is "Low" or " Lowest". You can adjust the light quality to meet your needs.
Ⅱ. In-game Adjustments 1. Adjustment to Score Settlement Reduced the correction to the score settlement for matches ‘With Ease’ and ‘Quite Challenging’.
Ⅲ. Out-game Adjustments You will be notified when purchasing an item included in a pack and can navigate directly to purchase the pack.
Shop Updates I. New Packs 1. Added Justina Gu’s exclusive pack [Operatic Lady·Viridian], which includes Justina Gu’s Legendary outfit [Operatic Legend·Madam Green Snake], Justina Gu’s Legendary hairstyle [Green Skies]. The Pack’s Standard price: 2,600 Gold; Now: 1,850 Gold. 2. Added Viper Ning’s exclusive pack [Operatic Lady·Pearl], which includes Viper Ning’s Legendary outfit [Operatic Legend·Madam White Snake], Viper Ning’s Legendary hairstyle [Pure Moon]. The Pack’s Standard price: 2,600 Gold; Now: 1,850 Gold.
II. New Discounts 1.Added Justina Gu’s Legendary Pose [Operatic Legend·Phoenix]. Standard price: 900 Gold; Now: 750 Gold. 2.Added Viper Ning’s Legendary Pose [Operatic Legend·Return]. Standard price: 900 Gold; Now: 750 Gold. 3.Katana Legendary Skin [Soulbloom Gem]. Standard price: 1,500 Gold; Now: 1,250 Gold. 4.Tarka Ji’s Legendary Outfit [Ill Omen]. Standard price: 1,800 Gold; Now: 1,500 Gold.
III. Discounts End 1.Ziping Yin’s Legendary Outfit [A Chinese Ghost Story·Floral Shade] has returned to its standard price of 1,800 Gold. 2.Dual Blades Legendary Skin [Lunular Blades] has returned to its standard price of 1,500 Gold. 3.Ziping Yin’s Legendary Pose [Overlook] has returned to its standard price of 900 Gold. 4.Tarka Ji’s Epic Pose [Volleyball] has returned to its standard price of 300 Gold.
Bug Fixes I. Hero-related Bugs 1. Fixed an issue where the passive effect of [Sedate Soul] of Ziping Yin with [Saving Grace] is still in effect in a Custom Lobby where ultimates are disabled.
II. Battle-related Bugs 1. Fixed an issue where Scale Rush can't be interrupted before the charging is completed. 2. Fixed an issue where the Dagger Skill [Pride's Fall] misses its strike in certain terrain. 3. Fixed an issue where the usage of Vitalia or Armor Powder might be abnormal under certain circumstances.
III. Map-related Bugs 1. Fixed some issues in several scenarios of Holoroth. 2. Fixed an issue where the Trap Clip will clamp teammates with certain operations.
You Suck at Parking® - Complete Edition - CCFields
Sooner than ever
Warm up your Steam account and engine, as You Suck at Parking™ will be available Sep 14, 2022. As you can imagine, we’re genuinely excited to be able to reveal the release date, finally! The game has been in development for more than two years now and it will soon™ be time for you all to pull up the handbrake and start parking right here on Steam!
What to expect
Over 100 solo levels await! Gain XP for each level cleared and start making your way up the leaderboards (if that’s your jam). The grass biome contains some emblematic levels which you may have played before in the demo. We revisited some of them with our talented/evil level designers to ensure each brings the right amount of challenge and fun!
Need some more competition? Jump right into some extreme parking action in the online multiplayer mode. Up to 8 players, make your way to all the spots as fast as possible to pull out in first place in this 4-round game mode.
Countdown has started
Only 15 days until you can start parking! {LINK REMOVED}Join the community on Discord, share the hype, and start getting acquainted with our chill Sunday parksters and fearless speedrunners!
Yet again we’re back together for another update. Let’s see what we’ve been up to recently:
The development still continues in the form of polishing and tweaking. We are still returning to even the first chapter of the game and continuing to make additional improvements to animations and graphics.
The localization process for the Asian languages is at %80 completion. Furthermore, as of now, the concurrence of the game text with American English and the time period in which the story is taking place is being put under scrutiny by an American proofreader.
We attended Gamescom 2022 and it was amazing! It was a pleasure to have you at our booth and hear your valuable feedback on Cats and the Other Lives. A heartfelt thank you to everyone who visited us and played our game.
Soon you will have a new video coming your way… We’ll be back with a brand new trailer where you’ll be treated to many more story and gameplay moments than we’ve revealed so far.
Fellow operators. We would like to thank you all for trying out this small demo. We are very happy about your overall positive response and we’ll do our best to maintain at least the same level of quality for the final product.
We would also like to take this opportunity to tell you where we are with the work on the full game as well as the future updates for Excavator Playground.
First of all, the work on the destruction system is for the most part finished and what you experienced in this iteration is pretty much how it will be in the final game. There may be some adjustments, mainly to improve performance but we do not expect any major changes for the final version of the game.
We are still ironing out the driving physics and vehicle controls. While we do have a strong foundation to work from, we are still working on performance improvements and some bug fixes.
We also plan to expand vehicle interactions, including different modes for the touchscreen display as well as several attachments, some of which will be added to the Excavator Playground in future updates.
We are also currently working on a new controller mapping system. It will allow you complete freedom to configure any number of controllers. Once it’s done we will add this functionality to this demo. It should be done within 1-2 months so stay tuned for further news. We will also release a small tutorial on how to use this system.
Stay safe and happy demolition. Demolish Games crew
Hey there arcade enthusiasts, got some RADICAL news for you - a brand new Arcade Paradise patch is available RIGHT NOW! It features some additional fixes to the resolution / UI implementation and that gnarly Vsync issue that was popping up in the week 2 patch.
Get downloading and continue to PLAY! PROFIT! PURCHASE!
Patch notes
UI Fixes
- Various Ultrawide and UI scaling fixes - Vsync now works as expected, and resolution handling improved
Arcade Machines Fixes and Improvements
- Zombat 2 - Multiplayer Fixes - Knuckles & Knees - rebalanced to be slightly easier - Space Race - UI rendering fixes - Thump-a-Gopher - Fix for crash when the game is not actively running and gophers are collided with - Table Football - Fix for crash when leaving and re-entering without starting a game
General Fixes and Improvements
- Fixed the car being usable in the Empty scene before the arcade has been bought back
Thank you all for your patience and for your bug reports both pre and post patch! If you have any issues please report them to the post patch bug thread, or if it's direct and urgent - join us on Discord in the support channel!
We hope you’ve all had great vacations and are well rested, ready for new heisting adventures. As for us? It’s been an eventful few weeks over here at OVERKILL, we’ve celebrated our 9 year anniversary. Working hard on the content for the Lost in Transit Bundle, making weapons, building the heist and putting together a music DLC! All while getting tempted by new goodies at Gamescom.
Tijuana Music Pack
We made a lot of new music for the Silk Road campaign. We’ve chosen some of our favorites and collected them together into the first music DLC we’ve done in quite a while! This DLC is part of the Lost in Transit Bundle, it’s available either as part of the bundle or on its own. The following tracks are included in this package:
Joke's On You (Breakin' Feds - Spring Break 2018)
Ojos de Esmeralda (Menu music based on Ojos de Diamante)
Cakewish (PD2 Anniversary 2020)
Heistival (Music for the Balloon Popper event)
It's Clown Time (Music for the Balloon Popper event)
Today is Payday Too (Christmas 2021 Update)
Underground Lockdown (Henry's Rock - Spring Break 2018)
Trick of the Trade (Shacklethorne Auction - Spring Break 2018)
Dirt & Dust (Border Crossing - Silk Road)
Bonebreaker (San Martin Bank - Silk Road)
Sucker Punch (Breakfast in Tijuana - Silk Road)
Deadeye (Buluc's Mansion - Silk Road)
Silk Road Campaign Song
Ojos de Diamante (Mariachi band music for San Martin Bank)
Lost in Transit Bundle
The Tijuana Music Pack is part of the Lost in Transit Bundle. The Bundle also includes the High Octane Tailor Pack (out now!), the McShay Weapon pack 2 (releases Sep 21st) Lost in Transit Heist (releases Oct 12th). Getting the bundle now nets you a hefty 40% discount in advance for getting all of it early, saving you the trouble of waiting for a sale!
US Marshalls roll out
After being introduced in the Midland Ranch Heist, the US Marshall units are being introduced in all other heists. You read that correctly, every heist will now start seeing the US Marshall unit on every difficulty between Normal and Death Sentence. Heists taking place outside of the US will have their own model not affiliated with any US groups.
Día de los Muertos outfit
Outfit items: The Pistolero Muerto Suit, The Pallbearer Gloves, The Telaraña Mask Weapon skin: The Heist in Peace. Weapon charms: Ladrón de Pollos, Husuda Granada