As a thank you for all your support, over the next few weeks we'll be sharing behind-the-scenes peeks at how Dome Keeper is made. This week, Bippinbit's René offers a tantalizing technical breakdown of our game's striking color palettes and how we make every world feel distinctive.
Like a lot of things in life, sometimes it's the tiniest details that make the biggest impact. Take the colors used in Dome Keeper; we already know that its striking art style makes it stand out for all the right reasons, but did you know that every world has its own particular mood and atmosphere (pun intended, of course), too?
Color me excited!
First, check out this hot pink screenshot below. It's memorable, right? I mean, I don't think any of us are going to forget a world with a hot pink sky and royal blue plant life, but this image is unforgettable not just because of its strange color combination! You see, without this particular color palette, Dome Keeper would be a very different game indeed…
Here comes the science bit!
Thanks to the color combination of this world, we can create whole new hues and colors on other ones, too. To help you visualize it, here's a handy breakdown of the hues and shades we can find in the color palette for the groovy image above:
It's kinda cool, right? Varying shades of green, blue, and pink dominate the color scheme, but the palette also generates a number of purples, violets, and browns, too.
What's that? You don't want to live in a hot pink world? We're not sure what you have against the pink skies (we dig it, quite honestly), but the good news is, you don't have to! "The reason this pink palette looks so strange is because the color values here actually have something encoded, so it's not about the colors at all," René explains. "It's about the placement in this grid.
"We can tell the game to use a different palette, but one in the same shape. For example, it will take the color that's in one square and replace it with the color in the same spot from a different palette. Like this!"
Some of these colors and shades are just for the monsters. Some are for the Dome. Some can only be used for your Keeper. But that's why - thanks to this nifty system - Dome Keeper enables you to easily swap color schemes and create a world that feels special and personal to you!
Worlds apart - making Dome Keeper's worlds feel distinct
But it's not just the colors that make every world in Dome Keeper feel unique.
In the future, Dome Keeper's worlds will offer different challenges, including what monsters may spawn there, and how often. For instance: although you may encounter the same monster type on more than one world, each world will have a unique setup.
This means every battle phase will play out a little differently, and every battle will offer its own unique benefits and threats. Combat will always feel distinct as you move from world to world, adapting your battle strategies as you go.
There will also be modifiers that offer pre-made setups that will spice up your worlds, too, allowing you to select preferred modes when choosing your loadout.
One mode includes speeding up the monsters - oh no! - but giving them fewer HP points - yay! Another includes creating a maze-like map with loads of appendages, tunnels, and chambers to explore. And another again halves the number of attack waves you encounter – giving you much more time to do that all-important mining, of course – but the waves you do endure will be much more challenging.
As for why we're mining for minerals, relics, and gadgets? Hmm. Guess we'll have to tell you more about that in another update, eh? Watch this space…
Make sure you're following us on Twitter or join our Discord and let us know what color schemes and modifiers you'd like to see pop up in Dome Keeper!
Armageddon War:Old Era Wreckers / 大鏖战:旧时代的残党 - freeflyfish
From the overall view of the project should be a failure, self-summary reasons are
1. Not using mods well to build a fan base (because I never really liked the circle thing)
2. The English version is not properly handled (although it has been corrected by someone)
3. The game was released too early and the early content was low
4. Lack of fun, lack of art, repeated modification of various gameplay mechanisms, unable to compete with other competing products in PC branches (mainly lack of money for art and publicity)
5. Subject matter is sensitive and cannot be propagated at all (post a post in the post bar and then the account is closed forever)
6. The first time to make a game, there is no team, no testing, it is all done by one person, which leads to slow progress, too big content, too small market
7. Give up the network server, resulting in the mobile phone charging model can not be determined
Follow-up Programme Development
This game has a lot of investment in manpower cost, but the income is not enough to live on, so it will slow down the update (monthly update) and focus more on new projects that can make its own survival
The plan update for the battle will remain the same: it will be updated until all the content you want is done
The mobile version will be completely free of charge and is expected to be released in September/October after preparations are completed
💪 Improved server stability and connectivity (ongoing -on arms) 💪 Improved Lobby instantiation to better deal with server spikes 👉 Fixed bullets not spawning sometimes -pew pew 👉 Fixed incorrect skin tones on arms
Remember to join our Stream today at 2pm CEST! You can join the Stream here on Steam or on YouTube. If you want to play against us, join the Discord to challenge us to a match.
Armageddon War:Old Era Wreckers / 大鏖战:旧时代的残党 - freeflyfish
Some English translation errors have been corrected Unit surrender increases the number of troops to judge Adjust the price of building upgrades The facilities in the area have added construction conditions Added country markers to the upper left corner of the map Added the ability to right-click to close an open interface Fixed a hint when units could not be built due to times Fixed bug where buildings could not regenerate health automatically in safe environments Fixed bug caused by unit escort ship upgrade
Tomorrow will be the day! Tomorrow, Z-Collapse will be released here. Tomorrow, the long-awaited Zombie Apocalypse will at last begin. Will your country survive? Well, you tell me!
I’ve been working on this game for more than two years. What is it about? It’s very simple! As zombies are here, you must choose to play as a government. Your goal? Ensuring that your country survives the crisis and doesn’t fall into chaos. Of course, zombies won’t be your only enemies. There will also have some bandits, those peoples that have left your authority, and now are attacking your structures. And of course, other nations. In desperate need of vital resources, they won’t hesitate to launch military actions against you.
Many challenges, but your country is counting on you! Good luck! See you on tomorrow and don’t hesitate to join our Discord server
Thank you for your support of Book of Yog, and the following will introduce the contents of the update of September 1st.
1. New Gameplay: Misty Mountains
After entering the Mist Mountains, players can accumulate Mist progress by killing monsters in battle. When the progress is full, players can choose to consume AP to challenge Mist Boss, and obtain loots after defeating the Boss. If the player defeats the boss within 5 minutes after the start of the challenge, it will be regarded as the completion of the challenge, and the next level will be unlocked. If the time limit is exceeded, you can still choose to challenge the Boss. After winning, you can obtain loots, but can not unlock the next level. If you successfully challenge within the time limit, you can get "Mist Crystal", which can be exchanged for Mythical Gear in the store in the future.
2. New System: Heirloom
Heirloom has rare skills, and the skill effects can be boosted by consuming Mist Coins. Boosting to a certain level will unlock new skill effects. Heirloom will not be obtained repeatedly, and each hero can carry 1 type of Heirloom. After the version update, 4 types of Heirlooms will be unlocked, and more types of new Heirlooms will be unlocked in the future.
3. Adjustment of the Corridor Shop
Unlock the shards exchange of all S-Class heroes The number of hero shards exchanged can be accurate to a single The refresh time of the Corridor Shop is reduced to 7 days
4.Adjustment of the Arena&Arena Shop
Unlock the shards exchange of all S-Class heroes The number of hero shards exchanged can be accurate to a single Increased the amount of Glory Coins can be obtained from Active Chest in the Arena
5. Reset System Update
Players can reset the hero's Awakening Level and the Frontline Level, and return the hero and the designated Class Materials.
6. New S-Class Mage Blackguard: Mystic Instructor - Vicky
Ultimate Skill: Restore HP equal to a certain spell power, and gain [Unstable Current]. When taken damage to 10% of own HP, release lightning to random targets within 12 meters, causes lightning damage equal to 10% of spell power and has chance to dispel all buff from enemies. Normal Attack: Cause a lightning damage to an enemy target with a lightning strike. Other Skills: 1. When normal attack hit an enemy, has 100% chance to shock the enemy. 2. When normal attack hit an enemy, has 25% chance to blind the enemy. 3. Within 5 sec, every normal attack will make the lightning chain of normal attack trigger 1 more time. Add up to 1-5 times. 4. Normal attack has 25% chance to attack 1 more time. 5. Summons a thunderhead storm, the storm can cause a lightning strike to a random enemy nearby every sec.
7. Adjustment of the Ancient of Echo
Fix the bug that unable to boost the skill specialization of the hero after awakening
8. Increase the Floors of the Tower of Suncaller to 3500 Floors
19. Forging effects affected by LUK Points will now display correctly
10. New Privileges of Subscription Cards
New Privilege for Monthly Card: The number of Glory Coins obtained in the Glory Chest is increased by 50% New Privilege for Super Monthly Card: The number of Corridor Coins obtained in the Endless Corridor is increased by 50% New Privilege for Lifetime Card: Increases the daily diamond gain of the monthly card by 100%, and doubles the effect of the arena privilege of monthly card
11. Optimized the display and layout of the idle interface
12. Add DPS stats panel to other modes
13. Adjust the drop of normal levels 1-1, greatly increase the drop of Sacred Salt and Gold Ingot in all exploration levels, and reduce the drop of Heroic Blood and Energy Cores.
14. Fast Idle now can obtain EXP of 3 hours Magic Spar of 1 hour
15. Guild creation condition lowered to soul level 10
16. Perform resource replacement on the Gear Modification interface (the entire Modification system will be gradually replaced in the future)
17. New White Dragon Series Novice Package
After the player clears the first chapter, it will be unlocked. There are four levels in total. After purchasing the previous level, the next level will be unlocked. Includes White Dragon Exclusive Immortal & Mythic Gear, White Dragon Outfit/Skin, Epic Warp Shards, White Dragon Shards, etc.
18. White Dragon Exclusive Mythic Gear can be exchanged in Mist Shop
19. The Pure White Wing series limited-time packs are removed, and the Frozen Heart limited-time packs are available.
20. New daily diamond packs and weekly diamond packs.
21. New guaranteed system. If you pull a certain number of cards and do not get a SS-Class Blackguard, you will guarantee to get a random SS-Class Blackguard in the next pull.
Bug fixes and optimizations:
1. When improve the quality of the gear (for example: improve epic gear to legendary gear), the affixes what have been given or modified won't change anymore. 2. Fix the bug that some players cannot enter the game because of the firewall. 3. Fix the bug that the player will stop moving when idling in the map. 4. Fixed the bug that the red dot of the store associated with Treasure Compass won't disappear 5. Raid Coupon stack amount changed to 999 6. Fixed the bug that after breakthrough the level of the Ancient of Echo, the historical level cannot exceed 400, which resulting in an issue that affects the use of Sharpening Stone 7. Fixed the bug that the model duplication of General Scorching Sun in battle 8. Fixed the display error of the White Dragon model 9. Fixed the problem of low EXP gained in killing monsters in difficult Blacktide 10. Fix the problem the level of the gears that drop in difficult Black tide is low 11. Added sound effects for some heroes 12. Optimized parts of the English translation of skill and affix descriptions 13. Fixed the data inconsistency between the attacker and the defender in the arena 14. Fix the problem of gliding for too long when being knocked back
Let's take a look at the super agents in the game. Characters of this type are exclusive compared to the usual classes of agents. Megaera, the super agent, joined the squad after completing the demo version of Twilight Wars: Declassified.
Brief information
When the South American pharmaceutical corporation El Imperio Pharmaceutico declared independence and subjugated the governments of Venezuela and Colombia, turning them into one huge hack cartel, she became one of the leaders of the Resistance. As a reminder of that time, she wears a ribbon inscribed with “Viva la Resistance”
Agents and super agents differ in several ways:
Super agents have a unique mind-set, temper, and passive special skill that doesn't change during the game.
In the beginning, they have MAX level experience, which is higher than it is available to agents
It is only possible to acquire super agents through a special optional mission
In general, super agents are enhanced versions of their related class agents (Megaera - the Rebel class of agents), so they have similar skills, but more power
Each of them has a unique storyline. Remember to take advantage of the game's relationship system as well. Disputes with the super agent may result in him refusing to continue the quest line
Super agents each have their own mini-boss. You will have to eliminate this enemy regardless of whether there are super agents in the squad. However, this way the player will have more options for combat and story content.
Twilight Wars' full version will include some of the above features.
Megaera possesses three skills: basic, special, and ultimate. It's easy to see how powerful they are during gameplay.
Base attack
Aimed Shot is a powerful shot at a targeted enemy from a trusty gun.
Special Skills
Megaera is not only capable of using harsh methods for combat, but she can also aid allies as well. Gabriella throws a disposable implant when using the Detoxification skill, restoring 25 health points and removing all negative effects.
With Rebel Fury, you can witness a fiery performance. A rain of grenades is unleashed by Megaera against all enemy squads, dealing heavy damage to them.
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