Added - Track IR support Added - Track IR in game options (The full update originally scheduled for today and its features has been postponed to the 10th of September)
Please feel free to leave your feedback for this update here.
Ground vehicles
ZTZ88A — the number of smoke grenades in a salvo has been reduced from 4 to 2.
M60, M60A1 (AOS), M60A1 RISE(P), M60A1 “D.C.Ariete”, M60A2, M60A3 TTS, XM-803 - a bug has been fixed with incomplete first belt of the machine gun in battle.
External fuel tanks have been removed from the vital modules list in the protection analysis.
A bug has been fixed where the thermal imager remained in the third-person view in the replays.
Aircraft
A bug has been fixed which prevented the disabling of the automatic countermeasures launch while the player's aircraft survived till the end of a battle.
P-61A-1, P-61C-1 - ammo capacity of the turret M2 Browning machine guns has been corrected from 2,120 to 2,240 rounds.
Sea Hawk FGA.6, Sea Hawk Mk.100 - the number of ammo has been fixed from 150 to 200 rounds per gun (from 600 to 800 in total). (report)
SNEB type 23 - explosives weight has been increased from 0,22 to 0,34 kg.
A bug has been fixed where in some cases, aircraft were unable to drop a torpedo.
Naval
Issue with camera toggle while deploying recon aircraft has been fixed.
The current provided update notes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.
It's been a little while since our last outing at GCX 2022, and we're super appreciative to everyone who came to support us. We remain committed to gathering more feedback and delivering the game we all want to play. Now the Babel is back on the road again! This time our destination is PAX West in Seattle, Washington, which takes place from Sept 2 to 5. If you live in Seattle or are planning a visit, feel free to come say hi at Pixmain's booth #333.
Hello cultists! Summer is already over and now it’s time to get back to normal. As you know from last devlog, this has been a crazy summer for us, as many important things happened and changed, and now we can finally tell:
The Dutch Publisher SOEDESCO has bought us! Those who have brought us Kaze and the Wild Mask or Owlboy have seen something special in SUPERLUMEN and have totally acquired us: game and company. So… what about Desolatium?
This will of course imply changes, since from now on it will be SOEDESCO and the great team behind it who will guide us, setting new times and dates for both the development and the publication of Desolatium. And this can only bring good things: now that we are 100% focused on DESOLATIUM, without any extra project and with SOEDESCO in charge, promise (and we will keep it) the best DESOLATIUM for you.
Now that you know what changed these months, let’s move on to the development update!
SUBTITULES
As you suggested, we are adding subtitles to every voiceover. Desolatium will be translated into 25 languages, so big work here!
360 PHOTOS
Some small modifications are still being made in the 360 photos, this is an example, but many more are ready!
PUZZLES
Almost all the puzzles have been designed and are being programmed!
MOTION GRAPHICS + VIDEO
Here’s the storyboard for one of the motion graphics we’re preparing and one video from an important scene we can’t reveal!
And that’s all! Here are us working hard but accompanied by the best ones: H.P. Lovecraft and our protagonists in Desolatium ;)
Make sure that you're up to date by following our socials for Desolatium related news! Check out our links here: Twitter, Facebook, Instagram, Discord
We would be so grateful if you would also wishlist us on Steam if you haven't already!
Now, we've been talking about our new game, "Unsolved Case" for a while now. But it's now nearly here. This month at Eleven Puzzles we've been implementing and testing many of the puzzles, and we'd love to show you a sneak peek of some of the things you can expect.