PUBG: BATTLEGROUNDS - Sheepy


Grand touring will never be the same on a McLaren GT in PUBG: BATTLEGROUNDS. The lightest and quickest accelerating grand tourer from the British automobile manufacturer McLaren Automotive will take you and your partner around the world in a fashionable manner.

Born in Surrey, England, the GT features a 4-liter V8 turbocharged engine behind the passenger seat for ideal weight distribution. Talking about weight, weighing at just over 1,400 kg dry, the GT is a joy to drive. It is a supercar for an everyday driver.

The beauty of GT doesn't end there. You can go to the Workshop to configure your one-and-only GT so that you can be the center of attention all day, every day. Choose from a variety of eleven stunning exterior colors, two sleek wheels, and five different colors of brake calipers on your GT's state-of-the-art carbon ceramic brakes.

So, McLaren GT is here in PUBG: BATTLEGROUNDS. Go and make your own GT now!

New System: Vehicle Skin System Update



A new system enabling you to choose special vehicle skins for a fancier experience has arrived!
  • You are now required to press certain keys to equip vehicle skins.
  • Two new categories have been added to vehicle skins: Basic Skins and Special Skins.
    • These categories have been added to your Customize – Vehicle page.
    • You can select one Basic Skin and one Special Skin to choose from when you’re in-game.
  • Keys for equipping vehicle skins have been changed to the following:
    • Use vehicle without equipping skin (Basic interaction key)
      • PC: F
      • Xbox/Stadia: X
      • PlayStation®:
    • Equip vehicle skin (Limited Interact)
      • PC: H
      • Xbox/Stadia: LB + X
      • PlayStation®: L1 +
      • Players who’ve been using the above keybindings for vehicle use will have to change their keybinding settings again after this update.
      • Console players must head over to their custom controller presets to customize their keybinds for equipping vehicle skins.
      • You may modify the keybindings, but you are unable to remove them entirely.
  • Equipping vehicle skins
    • The list of Basic and Special skins you’ve selected at Customize will pop up for you to select.
    • If you’ve selected only one skin (either category) at Customize, the vehicle will equip its skin immediately.
  • Vehicle skin equip effect
    • A special effect has been added to vehicles when equipping skin.
    • The effect will be canceled if:
      • The vehicle moves (driving, collision, friction, etc.)
      • A player gets in the vehicle
      • The player moves too far from the vehicle after interaction
      • The vehicle receives damage (tire damage included)
      • When another player selects another skin
    • If the effect is canceled, the vehicle will maintain its original appearance.
      • If the vehicle received damage during the effect, the damage will remain on the vehicle.
  • With the Roadster Motorcycle no longer a world spawn vehicle, the El Solitario Desert Wolves skin has been categorized as a Special Skin.
Collaboration: McLaren
McLaren is here at PUBG: BATTLEGROUNDS.
  • Dress your Coupe RB with McLaren skins!
  • McLaren vehicle skins are purchasable as Special Skins. 
    • The Coupe RB’s original features will not be affected by the McLaren skins.
  • McLaren Container
    • A special container will spawn in each starting point of Erangel, Miramar, Taego, Sanhok, Vikendi, and Deston. These special containers will open up to reveal a vehicle with a McLaren skin equipped.
    • Players who own a McLaren vehicle skin can interact with these containers.
    • Only the player who opens the container and/or their teammates can ride and drive the McLaren vehicle.
    • Players may interact with these containers until they board the plane.
    • Containers and the McLaren vehicle will be removed once a match starts.
    • The McLaren containers will be available to use for three months.
  • Available modes
    • Normal Matches, Ranked, Casual Mode, Custom Matches
      • Unavailable in Custom Match – Esports Mode.

New Pass: Crafter Pass

To allow players to experience the Workshop feature, the main rewards include items that can be used for McLaren Workshop. For those who have been waiting for the next round of the Survivor Pass, it’s not gone! Survivor Pass will be coming back in December, so stay tuned!
  • Sales Period
    • PC
      • September 6, 7 PM PDT – November 1, 5 PM PDT
      • September 7, 4 AM CEST – November 2, 1 AM CET
      • September 7, 11 AM KST – November 2, 9 AM KST
    • Console 
      • September 15, 2 AM PDT – November 9, 8 PM PDT
      • September 15, 11 AM CEST – November 10, 5 AM CET
      • September 15, 6 PM KST – November 10, 1 PM KST
Item
Included
Price in G-Coin
CRAFTER PASS: McLAREN TOKEN & LEVEL PACK
Crafter Pass: McLaren (Premium)30 Levels100 McLaren Token
3270
CRAFTER PASS: McLAREN TOKEN PACK
Crafter Pass: McLaren (Premium)100 McLaren Token
990
  • Clear daily, weekly, season, and achievement missions and obtain McLaren Tokens and craft McLaren items!
    • Make sure to use up obtained McLaren Tokens before their expiry date: PC: November 7 UTC. Console November 14 PST.
    • Expired McLaren Tokens will be removed from your Inventory and cannot be used/exchanged/refunded.
  • McLaren tokens are rewarded as bonus rewards from level 50.
    • Bonus level rewards (level 51 -): McLaren token
    • Requirements: All players who have the Premium Pass. 
  • Due to legal issues, the Premium Crafter Pass will not be available in the Netherlands and Belgium. The Pass itself will be shown, but the Premium Pass or the items within the Pass will not be available for purchase in these regions.


Make Your Own GT

  • McLaren Special Vehicle skins and exclusive customize items are added. 
    • Collect McLaren tokens and create McLaren GT – Elite trim (Volcano Yellow), McLaren GT – Standard trim (Silica White) and 18 customized items.
  • Crafter Pass: McLaren and McLaren Loot Cache bundle items will be sold until November 2.
  • All expired tokens will be taken away from the inventory and cannot be used or exchanged with other items once expired. 
  • Service Period
  • PC
    • September 6, 7 PM PDT – November 6, 5 PM PDT
    • September 7, 4 AM CEST – November 7, 1 AM CET
    • September 7, 11 AM KST – November 7, 9 AM KST
  • Console 
    • September 14, 9 PM PDT – November 14, 8 PM PDT
    • September 15, 6 AM CEST – November 15, 5 AM CET
    • September 15, 1 PM KST – November 15, 1 PM KST
    • Available items
    • Vehicle skin, color, wheel, brake caliper





    Customize
    • To make navigation easier, the item categories that were visible as a drop-down menu will now all be shown on the page.
      • This applies to the Wardrobe and Vehicle pages.
    • You can now toggle your McLaren vehicle skins to have the vehicle shown with its doors open at the Lobby page.
    McLaren Workshop Event
    We have prepared this event to celebrate the launch of McLaren GT in PUBG: BATTLEGROUNDS. Read the following carefully. Clear all missions, and exchange your points for the rewards!

    Event Mission
    Complete the following daily missions during the event period to collect and exchange points for various rewards!
    Mission
    Points
    Total survival time of 30 min (including spectating time in a duo or squad mode).
    30
    Ranked in top 20.
    30
    Two kills or assists in one match.
    40
    Event Rewards
    Exchange points you acquired from missions for the following rewards! 
    • Keys are not required to open the chests.



    Event Schedule
    • PC
      • PDT: September 7, 2022, 0 AM – September 19, 2022, 0 AM
      • CEST: September 7, 2022, 9 AM – September 19, 2022, 9 AM
      • KST: September 7, 2022, 4 PM – September 19, 2022, 4 PM
    • Console
      • PDT: September 15, 2022, 0 AM – September 27, 2022, 0 AM
      • CEST: September 15, 2022, 9 AM – September 27, 2022, 9 AM
      • KST: September 15, 2022, 4 PM – September 27, 2022, 4 PM
    It turns out you can have it all. Make your GT today.

    Coupe RB inspired.

    PUBG: BATTLEGROUNDS Team
Combat Arms: Reloaded - GM_9s


1. Server Stability:
In order to provide stable services, equipment maintenance will be performed

2. MA COMPENSATION
a. 200% EXP & GP Boost for 2022.08.31 Maintenance for the rest of the day.
b. Functional Metal 100 pcs
c. Nightmare Respawn Token 15 Pcs (1 day)
•NOTE: MA Compensation can only be obtained on the day of MA

3. New item released (Sale Period: August 31~ September 28)
a. vSquad Mystery Box
b. vSquad Mystery Box x5
c. vSquad Mystery Box x10

•NOTE: If you buy the x10, 1 permanent item (+0~+4) is guaranteed.
d. vSquad Gears Package (Sale Period: August 31 ~ September 28)
e. vSquad "Funny" Vest
f. vSquad "Tunder" Cap
g. vSquad "Pang-Pang" Backpack

Note 2: Equip the new items. Play game. You can acquire weapon metals. (August 31~ September 28)

4. September Combat Season Event
a. Period: September 1 ~ September 30
b. You can acquire "Fountain of Youth" equipment for this Combat Season event.
c. You can earn rewards by acquiring experience points during the season.
d. You can obtain rewards for the Pro Pass by purchasing and using the Combat Pro Pass within the season.
e. The effect of the used Combat Pro Pass is valid for the duration of the season, and the effect ends when the season changes.
f. You can easily acquire Season EXP by purchasing and using Combat Season EXP items.

5. Combat Week event removed
a. Removal of BSS GC Mileage 2x
b. Removal of the Fireteam Bonus Rewards
c. Removal of the Special Weapons in BSS and Shop
d. Removal of the Snowball Fight and Dead Vacation
e. Removal of the Combat Week Buff EXP / GP 300%


6. Nightmare Boss changed.
a. Nightmare's boss changed to Subject X (Lv.100).
b. The more Nightmare's boss is defeated, the higher the boss's level and the more rewards change. However, if you defeat a boss who is lower than my boss level, the boss' level will not go up.
c. Nightmare requires a dedicated response token.
d. The boss' stamina gauge is displayed when the boss's strength is below 50%. By consuming the boss' stamina gauge, the boss slows down for a period of time and does not summon the enemy.
e. Boss effective weapon can consume the boss' stamina gauge faster.
f. From level 91, a new reward added.
g. You can acquire the weapon of the Subject X through new reward.

7. September exchange shop updated.
8. September quest content updated.
9. September daily attendance rewards updated.
10. September hot time rewards updated.
11. September Bingo event updated.

12. Clan Zone New Season Begin
a. Clan Zone rewards paid and new Clan Zone season started (Period: August 31~ September 28)

13. Ranking Zone New Season Begin
a. Ranking Zone rewards paid and new Ranking Zone season started (Period: August 31 ~ November 30)

14. September EXP/GP Event updated
Start date/time
End date/time
Activities
Bonus
2022-09-14 0:00
2022-09-14 23:59
CAR Maintenance (2022/09/14)
200% EXP / 200% GP
2022-09-28 0:00
2022-09-28 23:59
CAR Maintenance (2022/09/28)
200% EXP / 200% GP
2022-09-21 0:00
2022-09-27 23:59
Combat Week
300% EXP / 300% GP
2022-09-03 0:00
2022-09-04 23:59
Weekends Boost Event
200% EXP / 200% GP
2022-09-10 0:00
2022-09-11 23:59
Weekends Boost Event
200% EXP / 200% GP
2022-09-17 0:00
2022-09-18 23:59
Weekends Boost Event
200% EXP / 200% GP
2022-09-05 0:00
2022-09-05 23:59
Labor Day
100% EXP / 100% GP
2022-09-09 0:00
2022-09-12 23:59
Chuseok holiday
300% EXP / 300% GP
Aug 30, 2022
The Signal State - haskel
  • Fixed various errors caused by adjusting/adding/removing modules and cables during playback in the sandbox mode.
  • For consistency, modules and cables can now be adjusted/added/removed during playback in the sandbox mode by default, irrespective of the 'Lock Modules On Playback' setting.
  • Fixed a bug that could allow adjusting of off-screen values in the CV Sequencer.
Tunguska: The Visitation - Enhanced Edition - Rotorist
Added fast travel capability for each of the faction leaders: Razor, Roman, Alexei, Haruko, and Vladmir. Each leader offers several destinations, for example from Roman's place you can travel to Zernaskaya village, Oblenska, and Lake Cheko. These destinations will unlock as you progress through the game. For example, Razor won't take you to Railroad worker camp (Roman's place) until you first deliver the quest item to Roman. Each fast travel costs a large sum of money.

- Adjusted overall color contrast and saturation

- Fixed the bug where when player's gun is aiming at an animal point-blank it shows the icon of "cannot shoot", even though it can shoot just fine.
Dreambound - Gabmag
✨ Dreambound, a mystery BL visual novel, is now LIVE on Kickstarter! ✨

Will Noah be able to move forward and solve the mystery⁠—or will he give in to the demons of his past?



We hope you're enjoying the demo for Dreambound!

Dreambound is a project we've been working on in secret for quite some time now, and we're so excited to finally release it to the world!

But we need your help!

To make Dreambound into reality, we need help funding it! Dreambound is our most expensive project to date, after all.

If you're able to, every dollar counts towards being able to make this fantastic game.

Click here to find our Kickstarter!






CARNAGE OFFERING - nova.army.fr
A new cheat code panel and Easter Eggs!

You can now enter 11 cheat codes in the main menu.
But where are the codes? Maybe they are hidden in the levels?
You will be rewarded with ammunition, money and even the ability to be invulnerable
A special savegame is assigned for invincibility. Delete it to become mortal again.
If you want clues to find these codes, follow us on our facebook and twitter networks.

https://www.facebook.com/FuturtechStudio
https://twitter.com/FuturtechStudio

Good hunting ;)

https://store.steampowered.com/app/1756180/CARNAGE_OFFERING
Continent of the Ninth Seal - Ellesmere


Hello C9 Actionist~

We would like to inform everyone that Continent of the ninth seal will perform its server maintenance. This is for new updates, changes, server refresh, etc.

[Estimated Time]

4-5 hours (Subject to change)

[Start Schedule]

August 31, 2022 18:00 PST
September 1, 2022 02:00 UTC
September 1, 2022 03:00 CET

Please note that during the maintenance, the game server will be inaccessible. We can only ask for your kind patience during this time.

For any inquiries, please do not hesitate to contact us on our customer support service center or on our official Facebook fan page!

Website: https://c9-gl.valofe.com/
Facebook: https://www.facebook.com/C9.VFUN/
Discord: https://discord.gg/QRTnBvaPR7
VFUN: https://vfun.valofe.com/home
Stationeers - Not Simon
Thermodynamics
The general speed of thermal transfer of atmospherics has been decreased, to allow players more time to experience the effects of heat moving throughout their stations. The internal atmospheres of devices and items now radiate energy down toward the planet's global atmosphere temperature. This effect is most pronounced in vacuum and is dampened when in a pressurized environment. Structures built into frames are also no longer fully insulated and will radiate heat down to the global atmosphere temperature.

We’ve listened to feedback and increased the Air Conditioner's operational temperature efficiency by roughly 20%(nearly doubling) around 600K-800K to allow it to work significantly better during the first stages of cooling the hot planets' atmospheres.



We’ve branched the radiator tech tree into Flat Panel Radiators and Convection Radiators. Convection radiators exchange heat energy with the surrounding atmosphere. The new flat panel variants of the pipe radiator and medium radiator utilize black body radiation to radiate energy in vacuums and low pressure environments.

The Heat energy convected and radiated by internal atmospheres has been added to the atmosAnalyser Cartridge so you can see how your radiators are performing in their current environment. Negative convection values imply the internal atmosphere is being heated by the surrounding cell atmosphere and negative radiation values imply it is being heated by sunlight.

These changes come with a lot of implications but make thermodynamics more intuitive, allowing players to address the challenges of heating and cooling in multiple ways. With the main changes also come a range of balancing and tweaking other parts of the game to make them work nicely together.

Difficulty Settings
We’ve improved not only how you select what difficulty you want to play on but we’ve also made a load of changes to make that choice more meaningful.



You used to select your difficulty level from the settings menu from a dropdown that gave no explanation as to what each setting meant. You’re now presented with this choice when you start a new world, there’s a description of what each option means, and this choice is serialized into the save instead of being a global setting.

Note: When loading an old save that does not have a difficulty setting serialized into it you will be asked to select one before you can play.

While using Stationeers difficulty has been left mostly untouched, Easy and Normal have been tweaked a little to give you more chance of recovering from sticky situations. Likewise, when a player is offline their requirements such as nutrition and oxygen usage are decreased on Easy and Normal.

Cryotube
Finally, over the last few weeks, we’ve made some changes to the Cryotube. We’ve fixed a few issues with it but have also added functionality to allow you to revive deceased Stationeers(as long as they haven’t already respawned). These changes are still a work in progress, next week you’ll see a replacement Cryotube that offers more information about what’s going on inside the tank, as well as a few other nice to haves.

With a focus on the Cryotube we had to address the awful state of the ragdoll. The ragdoll had always been a bit weird, resulting in some strange behavior. However after the network refactor it had almost completely broken. We’ve redone how unconscious characters behave, especially when you’re dragging them. Now they behave much more like a dynamic create or draggable gas canister. The end result means that you should have much more confidence to drag your fellow Stationeers to safety and revive them if need be.

Your support makes this possible

The major refactor has been a huge milestone for us and we think you can already see the tremendous success. Your support through bug reporting, suggestions, and direct involvement with our team on discord makes a tremendous difference.
If you like the progress we have made, please consider taking a moment to leave a positive review. This makes a great deal of difference to the project. We have worked hard on this project now for five years, and we feel confident the game is substantially improved from when we started. Many projects steer clear of the hard tasks, and we are proud to have taken them on.
Additionally, you can support us by purchasing the DLC we made to allow those whole like the game to support us, and in return get something a little fun to continue to use in the game.

https://store.steampowered.com/app/2089290/Stationeers_Human_Cosmetics_Pack/

https://store.steampowered.com/app/1038400/Stationeers_Zrilian_Species_Pack/

https://store.steampowered.com/app/1038500/Stationeers_HEM_Droid_Species_Pack/


Change Log v0.2.3587.17447

  • Added Solar heating data to Thermal Radiation value on Atmos Analyser. Solar heating will show as negative thermal radiation as the sun is heating the internal Atmosphere.
  • Changed Greatly Increased the amount of solar heating received by LargeExtendableRadiator. In direct sunlight the radiator will be able to quickly heat its internal Atmosphere to around 300degress above the global temperature before thermal radiation/convection brings it into a state of equilibrium.
  • Changed Doubled the ThermalRadiation and halved the thermal convection of LargeExtendableRadiator.
  • Restrict difficulty setting command to host only
  • Adding picking up human from torso instead of just limbs
  • Cryo tube will now only revive dead players when filled with an atmosphere of super cold N2O (~80kPa at < -160C).
  • Fixed Some edge cases where internal atmospheres of items could thermally radiate to below the Temperature of the room they are in.
  • Fixed Internal atmospheres not using the centre position of the bounds for atmospheric calculations.
  • Fixed Atmos analyser not showing negative values for convection (i.e. when an internal atmosphere is being heated by its surrounding atmosphere).
  • Changed improved performance of panel small and medium panel radiators in vacuums.
  • Changed MediumRadiator mix function: order is now Mix with Input, Radiate heat, mix with output.
  • Changed increased large gas canister insulation value x4.
  • Changed increase small gas canister insulation value x2.
  • Fixed dropping human crazy offset
  • Fixed backpack not showing on controlled human after death
  • Fixed not being able to pick up ragdolls
  • Fixed player popping up after dying from an unconscious state
  • Fixed Helmet not visible when controlled player dies and you respawn with new character
  • Fixed ragdolls slightly jittering for clients caused by interpolation fighting network position
  • Fixed ragdolls only working in multiplayer
  • Fixed player sliding off in random direction when unconscious
  • Fixed error when sending messages. Message factory needed to be regenerated after last change
  • Added popup on load world to select difficulty if the difficulty settings are not loaded correctly or non existent
  • Increased sleeper internal volume from 20 to 800
  • Fixed dropping error being thrown while trying to drop draggable things
  • Fixed not being able to pick up draggables
  • Fixed drop position of draggables
  • Fixed small pressure atmospheres radiating too much.
  • Clamped max radiation possible in a single tick to ensure more consistent thermal radiation.
  • Adjusted Radiation target energy to zero out at 10 degrees.
  • Fixed camera does not lock when you enter cryotube
  • Removed HumanMessage (not used)
  • Code clean up in DynamicThing.cs and Entity.cs
  • Deprecated PipeRadiator, ItemPipeRadiator & LargePassiveRadiator.
  • Added Kit(PipeRadiator) to Pipe Bender. This constructs the new pipe radiators.
  • Added Pipe Radiator and Pipe Convection Radiator & liquid variants. Pipe Radiators are optimised for vacuum environments. Pipe Convection Radiators are optimised for pressurised environments.
  • Added Kit(MediumRadiator) to PipeBender MK2. This constructs the new medium stand alone radiators.
  • Added MediumRadiator and Medium ConvectionFactor & Liquid variants. These larger stand-alone radiator units radiate heat at the equivalent level of 10 pipe radiators. Medium Radiators are optimised for vacuum environments. Medium Convection Radiators are optimised for pressurised environments.
  • Fixed ragdoll not being draggable
  • Fixed entity breathing tick not being called inside sleeper or cryotube (sleeper/cryo occupants were not breathing the internal atmosphere)
  • Fixed player damage indicator not showing if your organs are damaged but your body is not
  • Sleeper will now mix with world atmos when opened
  • Added new behaviour to logged out/offline players(based on difficulty) on servers that are still running. Players life functions are now 1%/10%/100% on easy/normal/stationeers respectively. This includes amount of breathing, nutrition, hydration, as well as the robots battery usage.
  • Increased the Air Conditioner's operational temperature efficiency by roughly 20%(nearly doubling) around 600-800K to allow it to work significantly better during the first stages of cooling the hot planets' atmospheres.
  • Fixed Potential /0 error in pipe radiation logic.
  • Fixed Error when building new pipe-networks with tablet in hand.
  • Added boxcollider to human when in ragdoll and removed rotation constraints
  • Removed a a few overriding methods that weren't needed in entity to help with ragdoll issues
  • Changed to only grabbing pelvis when any ragdoll limb is moved to slot
  • Changed human network positions update ragdolled humans
  • Added AddGas console Command. "AddGas [GasType] [Thing or Atmosphere ID] [QuantityMoles] [TemperatureKelvin]".
  • Changed Renamed H2 to VOL and N2O to NOS in Atmospherics Cartridge screen.
  • Removed Shatter Temperature Values from Stationpedia.
  • Added Thermal Convection and Radiation Values to stationpedia for items/structures that can exchange heat with world atmospheres.
  • Added Heat transfer information to the atmospherics tablet. It will now show the amount of energy convected and/or radiated by the device or pipe-network.
  • Added Networking hooks to sync thermal values to clients.
  • Ad IThermal interface for things that exchange/radiate heat.
  • Removed OnAssignedReference Networking flag as it was being used to sync unnecessary data.
  • Omptimized Some stationpedia string generation.
  • Removed logging of adapter count
  • Cleaned up game info window code after solving dedicated server issue
  • Wrapped entire game info window class in def symbol to stop it from being compiled for dedicated server
  • Fixed game info window causing errors on dedicated server build by removing all calls to it from dedicated server
  • Increased Air Conditioner temperature target limits to be from -270C to 999C. Operational Temperature Limter curve still applies, and functionality has not changed.
  • Changed Air Conditioner to activate when temperature target delta from input is greater or equal to 1. AC doesnt shoot for an exact temperature goal, to prevent flip flopping between heating and cooling in normal use cases and AC still will not pass gas unless it is pumping heat.
  • Fixed issue with unconcious player pinging between two positions
  • Fixed spaghetti man when ragdoll is interacted with
  • Removed stack trace from console window print error
  • Fixed difficulty settings not initialized correctly when starting dedicated server
  • Added console command to change difficulty settings. If you are experiencing any strange behaviour around difficulty you can run this then save your world and it should clear up any issues
  • Fixed issue with custom setting.xml throwing exception on first load (dedicated)
  • Added stacktrace to error logs in console window
  • Fix out of range exception on dedicated server in game info window
  • Remove difficulty settings from custom world panel as they no longer have any effect
  • Fixed respawn conditions not working correctly for custom worlds
  • Added suit AC to waste relationship. Suits now proportionally move gas into waste, when moving energy out of the suit and into waste. Suits no longer needlessly move gas into waste when not cooling. Suit heating is still done via a heater, and will not require extra gas movement, just the standard increased power usage. IC10 Chips which try to prevent the suit from moving gas, may now prevent proper suit cooling.
  • Clamped max possible lung damage per tick based on difficulty settings. On easy, your lungs wont die so fast opening your helmet on worlds such as venus. On stationeer there should be no noticeable difference.
  • Reduced the amount of N2O exhaled by Zrilians. (The changes to difficulty meant that the increased N2O present when playing Zrilian was causing things to explode.
  • Fixed H2Combustor being able to run without a valid gas output network.
  • Added first pass of network debug window. You can access this window via the "networkdebug" command. It displays information about incoming and outgoing traffic. It is not yet complete and the data may not yet be reliable.
  • Commented out timestamp for message send
  • Lengthened AC temperature delta curve to cool down up to 200 degrees difference now. Increased the efficiency point at -100 from 5% to 10%, so overall efficiency of many setups is higher.
  • Fixed plants can be eaten through the helmet when other foods can not
  • Added ability to set difficulty button images in streaming assets
  • Increased the base amount of gas consumed when taking a breath. This amount is scaled by the difficulty setting. Overall it should feel like your air tank is consumed more quickly. Zrilian resistance to N2O stun has been increased to compensate for the increased breathing rate
  • Removed FragmentHandler logging
  • Added Operation Mode state data to green info panel tooltip for all atmospherics devices.
  • Fixed Stacker Lever not showing correct quantity of ingots in stacker.
  • Increased fragment size
  • Changed to better epoch time method
  • Change to only send owner message when gamestate running
  • Added Thermal Conductivity values to Stationpedia.
  • Fixed Error thrown by fire tick when items are destroyed by fire.
  • Changed Increased GasFuelGenerator ConvectionFactor from 0.01 to 0.2.
  • Added New thermodynamics logic to pipe radiator.
  • Commented out message timestamp ping as not to flood server log
  • Removed timestamp from fragment handler
  • Added better timestamp logging for messages
  • Removed unused difficulty settings in settings menu.
  • Difficulty tweaks - tutorials will now default to a much easier difficulty. Custom worlds will default to 'Normal' difficulty
  • Changed Structures built into frames will now no longer be fully insulated. They will instead radiate heat to the global atmosphere temperature. This energy transfer is uni-directional (i.e cold pipes in frames will not heat up towards the global atmosphere).
  • Fixed Pipes radiating heat inversely proportionally to the number of pipes in the network. This resulted in a PipeNetwork with 100 pipes radiating the same amount of heat as a pipe network with one pipe. Pipes will now radiate heat without regard to pipe length. The thermal radiation values of standard pipes have been reduced significantly to moderate the impact of this change on existing bases.
  • Added timestamp to client/server messages
  • Changed epoch time to int seconds
  • Added temp epoch time stamp to network message
  • Fixed difficulty button text alignment and updated descriptions
  • Fixed hydration and nutrition rates being too fast after difficulty changes
  • updated furnace radiationCurve.
  • Fixed difficulty setting null ref exception on join game
  • Added Radiation Scale curve to furnace.
  • Added new way to select difficulty (first pass). Old saves will default to 'Normal' but can be changed in the worldsettings.xml once a new save is created.
  • Changed Hard-suit to be more insulated. The time on Venus for the hardSuit to fill its waste-tank vent on default suit settings increases from 3 to 5 minutes.
  • Fixed Math error in earlier commit that was preventing cold things in hot environments from convecting correctly.
  • reverted suit radiation scale to default.
  • Added Work in Progress Thermodynamics Rebalance.
  • Fixed Very small amounts of very hot gas would heat up suit very fast causing instant damage/death to player.
  • Changed Convection now takes into account the pressure of the surrounding atmosphere as well as the pressure of the internal Atmosphere.
  • Changed Vacuum rooms are no longer fully insulating.
  • Changed Internal atmospheres will now radiate down to the global atmosphere temperature. This effect will dampened in pressurised rooms.
  • Changed Heat transfer rate at high Temperatures to be less aggressive.
PUBG: BATTLEGROUNDS - Sheepy
19.2 Highlights


Live Server Fixes

  • Removed the "If you do not get a Set Imprint 4 times in a row, you are guaranteed 1 Set Imprint in the next opening." statement from the McLaren Prime Parcel.
  • Fixed the bug of being able to equip both the Lucha Royale Mask and glasses items at the lobby.
  • Fixed the issue of different total kills being shown in Profile and Mastery due to one of them including kills made in Casual Mode.
  • Fixed the bug of the character disappearing and the screen stuttering when you change the language setting at the Training Mode lobby.
  • Fixed the incorrect font use in the Custom Spawn Kit menu in Team Deathmatch.
  • (PC) Fixed the speed bug of the Coupe RB when you equip the McLaren vehicle skin and ride the
  • Coupe RB that another player used previously.

Map Service
  • Test Server
    • Normal Match: Taego / Paramo
      • AS region: Squad
      • NA region: Squad – FPP
    • Featured Map: Deston
  • Live Server
    • AS, SEA, KR/JP
      • Normal Match: Erangel / Miramar / Taego / Sanhok / Paramo
      • Featured Map: Deston
      • Ranked: Erangel / Miramar / Taego
    • NA, EU, SA, OC, RU
      • Normal Match: Erangel / Miramar / Taego / Deston / Paramo
      • We've listened to your feedback on how you've been playing a bit too much of Deston recently, so we've decided to reduce its matchmaking rate of 40% to 20% (equal as other maps) so you could enjoy other maps as well. (Applied to Console Normal Matches as well.)
      • Ranked: Erangel / Miramar / Taego
    • Console
      • Normal Match: 20% / Miramar 20% / Taego 20% / Deston 20% / Paramo 20%
      • Ranked: Erangel / Miramar / Taego
※ Please keep in mind the features and updates shown below may be modified or even possibly removed due to reasons such as bugs, in-game issues, and/or community feedback. Also, the images shown below are provided as visual guidelines – they may look different in the actual game as builds are continuously developed and fixed before they go live.
Deston
You can expect a new vehicle, new weather feature, and several map optimizations for Deston this update!
New Vehicle: Food Truck
The friendly, jolly food truck is here at the Battlegrounds – but without its food supply. If a food truck pulls up in front of you, don’t expect any yummy goods – it means enemies are here to barrage unexpected bullets through the van’s open windows!



  • The Food Truck…
    • Can carry up to 4 passengers.
      • 2 in the front, 2 in the back
    • Features a large vertical and open window on one side of the van.
    • Has an awning positioned on the left side.
  • Health/HP: 3000
  • Max speed: ~107km/h
  • Max speed (boost): ~120km/h
  • Using the horn will instead play a special (and familiar) musical tune.
  • Only available in Deston.
    • Normal Matches, Custom Matches (Deston)
    • Unavailable in Custom Match – Esports Mode.
New Feature: Changing Weather
Go from dawn to early morning, late afternoon to sunset, or from a clear day to a stormy one with the new time-of-day weather feature, only at Deston! For a more realistic time and mood, we’re now providing simple progression from one lighting/weather state to another over the course of a single match.
  • One of the following cycles will be randomly chosen for each match:
    • Dawn to early morning
    • Clear weather to stormy weather
    • Storm to Clear weather
  • This feature does not support a full day-night cycle – only a short progression cycle will be shown with no drastic change to the the sun angle.
  • Only available in Deston.
    • Normal Matches
Map Optimizations



  • Added additional cover and loot to the island northwest of Ripton.
  • Added additional cover and fence adjustments to the southeast portion of Downtown Ripton, near the large art park.

  • Fixed blocked Ascenders on the steel bridge in Ripton.
  • Added additional vehicle cover to the roads going from Ripton to Los Arcos.
  • Added additional Ascenders to various skyscrapers downtown and to bridges in Ripton.
  • Reduced Lodge interior objects to smooth out player pathing.
  • Added Fuel Pumps to Buxley and Cavala.
  • Added additional structures to the area between Concert and Buxley.

  • Added additional cover near the swamp northwest of Buxley.
  • Added additional gameplay traversals in Ten Forts, Los Arcos, Turrita, El Koro, and Cavala.

  • Added Ascenders to 3-4 story apartments.
  • Made the concert stage floors less dark.
  • Fixed blocked pathing in seawall tunnels.
  • Added four additional Cell Towers.
  • Adjusted terrain in Holston Meadows.
  • Added more natural cover around following locations:
    • North and south of Buxley
    • North and east of Turrita
    • South of Arena
    • East of El Koro and inside El Koro
    • West of Assembly
    • North of Lodge
    • South of Sancarna
Animation Refresh
Remember our dev letter on the upcoming Animation Refresh? The update is finally here – our goal with this update is to enhance player experience by improving and refining PUBG: BATTLEGROUNDS’ animation presentation while retaining existing timing and strategy.

The motions should feel different but familiar, and a lot of care and effort went into making sure no timings were changed in this process.
Weapon operation

  • All weapon operation motions (both FPP and TPP) have been refreshed with tactically accurate motions.
  • A special focus on pacing and weight adds intensity and believability to an already immersive experience.
TPP Locomotion

  • Player move sets have been refreshed with the addition of starting and stopping motions.
  • This expanded player motion adds a realistic flavor to our characters, helping ground them in the world.
New Item: Heavy Stock
A new stock, Heavy Stock, is here with a heavier feel to provide a larger pool of weapon/attachment options and strategies.

The Heavy Stock with its relatively less recoil but slower zooming may be the perfect choice if you’re one who prefers stability than fast-paced combat throughout a match.



  • Attachable weapons
    • Assault Rifles (AR)
      • M416
      • ACE32
      • M16A4
      • Mk47 Mutant
    • Submachine Guns (SMG)
      • Vector
      • MP5K
    • Light Machine Guns (LMG)
      • M249
    • The Heavy Stock attached to the M416 and ACE32 may be modified for future skins.
  • Stats
    • Vertical/horizontal recoil control: +5%
    • Recoil recovery: +5%
    • ADS speed: -10%
    • Hip fire accuracy: -10%
    • Can hold up to 16.
  • Available modes
    • World spawns on every map.
    • Normal Matches, Ranked, Custom Matches
    • Team Deathmatch Spawn Kit
      • AR
        • M416 (Heavy Stock equipped as default)
        • M16A4
        • Mk47 Mutant
        • ACE32 (Heavy Stock equipped as default)
      • SMG
        • Vector
        • MP5K
      • LMG
        • M249
World
  • Haven
    • Your assassin duties have been fulfilled and Abstergo Industries and world objects of Assassin’s Creed have withdrawn.
  • Taego
    • Added player-sized hills, extra pathways, and lowered terrain to the following overly-advantageous areas/terrain to have it easier to move in vulnerable areas:

  • North and west area of Palace
  • East and north area of Terminal
  • Northeast and southeast area of Ho San
  • Road between Ho San and Buk San Sa
  • Stream between Kang Neung and Terminal
  • Road northwest of Airport (beside the stream)

  • Updated certain building colors and structures in towns.
  • Added more rocks and reeds to shorelines for extra cover.
  • The doors to the Secret Room have been moved 2m forward.
  • A new house with the concept of a senior center has been added.

AI Training Match
Shoot Indicator
Added a shoot indicator to AI Training Matches to have it easier for new players to adapt and survive even better.
  • The shoot indicator is only available in AI Training Matches.
  • When bots shoot, the indicator will display the bot’s shooting direction.
Tutorial Rewards
With the BP Random Crates no longer purchasable at the PC Store, the Random Crates that were available as rewards for certain Tutorial missions have been modified to the following: 
  • Reach Survival Mastery level 5: Raider Crate → Contraband Coupon x5
  • Reach Survival Mastery level 15: Fall 2018 Crate → Contraband Coupon x10
  • Visit the Career tab, Overview page: Biker Crate → 1000 BP
  • Send a friend request to a friend you want to play PUBG with: Survivor Crate → 2000 BP
  • Make a team with 2 or more players by inviting friends from the main menu, then start a match: Wanderer Crate → Contraband Coupon x5
Players who complete the above Tutorial missions after this update will receive the modified rewards.

Players who have completed the above Tutorial missions before this update but have not received their rewards yet, can receive the modified rewards.

The Random Crates you already possess in your Inventory before this update will not change to the updated rewards.
Training Mode
Many players weren’t aware that the Spawn Tool existed because a specific key had to be pressed to display the feature. Thus, we have applied the following improvements for better convenience. 
  • The Spawn Tool will now pop up automatically after you enter Training Mode.
  • Players will also have the option to choose from the last weapon and inventory preset they set up in their previous Training Mode session, a Beryl M762 preset, or a SKS preset.
    • These options are not available for the 1v1 Arena.
New Interaction Key: Limited Interact
As we regularly develop and release new features, we needed an additional, secondary interaction key apart from the F key (for PC) for simultaneous situations, such as when players interact with a specific feature for different purposes. Therefore, we’ve added a new Limited Interact keybinding that is to be used for many more upcoming feature interactions.
  • Limited Interact default keys
    • PC: H
    • Xbox/Stadia: LB + X
    • PlayStation®: L1 +
  • Console players must head over to their custom controller presets to customize these keys.
    • You may modify the keybindings, but you are unable to remove them entirely.
New System: Special Vehicle Skin
A new system enabling you to choose special vehicle skins for a fancier experience has arrived!
  • You are now required to press certain keys to equip vehicle skins.
  • Two new categories have been added to vehicle skins: Basic Skins and Special Skins.
    • These categories have been added to your Customize – Vehicle page.
    • You can select one Basic Skin and one Special Skin to choose from when you’re in-game.
  • Keys for equipping vehicle skins have been changed to the following:
    • Use vehicle without equipping skin (Basic interaction key)
      • PC: F
      • Xbox/Stadia: X
      • PlayStation®:
    • Equip vehicle skin (Limited Interact)
      • PC: H
      • Xbox/Stadia: LB + X
      • PlayStation®: L1 +
      • Players who’ve been using the above keybindings for vehicle use will have to change their keybinding settings again after this update.
      • Console players must head over to their custom controller presets to customize their keybinds for equipping vehicle skins.
      • You may modify the keybindings, but you are unable to remove them entirely.
  • Equipping vehicle skins
    • The list of Basic and Special skins you’ve selected at Customize will pop up for you to select.
    • If you’ve selected only one skin (either category) at Customize, the vehicle will equip its skin immediately.
  • Vehicle skin equip effect
    • A special effect has been added to vehicles when equipping skin.
    • The effect will be canceled if:
      • The vehicle moves (driving, collision, friction, etc.)
      • A player gets in the vehicle
      • The player moves too far from the vehicle after interaction
      • The vehicle receives damage (tire damage included)
      • When another player selects another skin
    • If the effect is canceled, the vehicle will maintain its original appearance.
      • If the vehicle received damage during the effect, the damage will remain on the vehicle.
  • With the Roadster Motorcycle no longer a world spawn vehicle, the El Solitario Desert Wolves skin has been categorized as a Special Skin.
Collaboration: McLaren
McLaren is here at PUBG: BATTLEGROUNDS.
  • Dress your Coupe RB with McLaren skins!
  • McLaren vehicle skins are purchasable as Special Skins. 
    • The Coupe RB’s original features will not be affected by the McLaren skins.
  • McLaren Container Car
    • A special container car will spawn in each starting point of Erangel, Miramar, Taego, Sanhok, Vikendi, and Deston. These special container cars will open up to reveal a vehicle with a McLaren skin equipped.
    • Players who own a McLaren vehicle skin can interact with these container cars.
    • Only the player who opens the container and/or their teammates can ride and drive the McLaren vehicle.
  • Players may interact with these containers until they board the plane.
    • Containers and the McLaren vehicle will be removed once a match starts.
  • Available modes
    • Normal Matches, Ranked, Casual Mode, Custom Matches
      • Unavailable in Custom Match – Esports Mode.
  • And we have many more! Check out all the perks and news on the new Crafter Pass: McLaren, new Workshop McLaren Chests, Special Drop events, and many more in the McLaren GT in PUBG: BATTLEGROUNDS announcement.
Store
  • More specific previews are available for McLaren parcels at the Store.
    • Click on the preview pop-up for a more specific preview screen for vehicle skins and item sets! 
    • Items’ expiry dates and item probabilities also available.
Customize
  • To make navigation easier, the item categories that were visible as a drop-down menu will now all be shown on the page.
    • This applies to the Wardrobe and Vehicle pages.
Workshop
Chest

  • New item sets have been added to the Hunter’s Chest and Archivist’s Chest.
    • PCS6
    • Survivor Pass: Punk Wave
UI/UX
  • Both the basic/advanced key guide options will have the key guides for turning on/off car engines show up on the screen.
  • The vehicle UI that shows up on the bottom left when you get in the driver’s seat of the Airboat, Pillar Security Car, or the Food Truck has been improved.
Performance
  • Made Inventory preview textures render only necessary to improve memory.
  • Made Inventory item slots generate beforehand to improve Inventory UI rendering speed.
  • Secured CPU capacity and dispersed work load to improve frame drop issues.
Bug Fixes
Gameplay
  • Fixed existing in-game issues (Carry, Drone, parachute, etc.) that affected gameplay.
  • Fixed the bug of a player’s direction sometimes being different from the direction it’s heading with its parachute when you stop following.
  • Fixed the bug of being unable to put down a player you’re carrying at certain building entrances.
  • Fixed the bug of a player hearing specific sounds inside a building when another player uses the M79.
  • Fixed the bug of melee weapons overlapping when you swap your primary weapon with a Drone or EMT Gear.
  • Fixed the bug of a knocked out and disconnected player being relocated after it’s carried and put down on steep terrain.
  • Fixed the awkward field of view bug in FPP when you switch to ADS after moving from the driver’s seat to the passenger seat in a vehicle.
  • Fixed the bug of players riding certain vehicles that have bullet marks and having the same bullet marks being shown on their character’s legs.
  • Fixed the black screen bug that shows up after using a Drone another player used.
  • Fixed the bug of being able to use a Drone another player used without range limit.
  • Fixed the bug of an Emote being shown in a continuous loop in Replay or Death Cam when a player uses an Emote without any weapon equipped.
  • Fixed the bug of the Emergency Pickup being deployed crookedly when used on top of certain objects.
  • Fixed the bug of the last circle being generated outside the map when setting the last circle to generate in Town in Custom Matches.
  • Fixed the bug of a player’s last online time being reset after restarting the lobby while offline.
  • Fixed the bug of Jammer Packs spawning even when its spawn rate is set to 0 in Custom Match – Deston.
  • Fixed the bug of bots not getting healed even after using boost items.
  • Fixed the temporary screen error that shows up when you use the Blue Chip Detector after changing ADS between your primary Scope and Canted Sight.
  • Fixed the bug of Red Zones not generating in AI Training Match.
  • Fixed the bug of being able to receive BP rewards/Pass XP when force quitting and restarting the client repeatedly.
World
  • Fixed collision, texture, performance, and more general issues in Taego.
  • Fixed the bug of Taego’s breakable pots not showing up and its breaking sounds not being heard in Death Cam.
UX/UI
  • Fixed the text display bug of Tactical Gear in Training Mode when you set your language to English.
  • Fixed the bug of the friends list being placed in the order of capitalized and lowercased letters.
  • Fixed the typo in War Mode: Conquest’s general settings.
  • (PC) Fixed the overlapping text bug in Observer Mode after changing the camera movement speed or using the bullet tracer feature.
  • (PC) Fixed the shadow bug that shows up on screen after using the Report menu in Team Management.
  • (PC) Fixed the cut off mouse UI in ‘Stop emote’ of the emote wheel.
  • (PC) Fixed the bug of skins unable to apply when customizing your lobby is enabled on the menu.
  • (PC) Fixed certain wordings in the Workshop.
  • (Console) Fixed the cut off L1 / R1 button UI in the Custom Match setting menu for PlayStation®.
Items & Skins
※ Clipping issue: Graphics that are shown outside the visible part of an image/object.
  • Fixed the clipping bug on a female character’s left wrist when equipping NieR Replicant ver.1.22 – Kainé’s Gloves.
  • Fixed the clipping bug on the legs when equipping certain Jacket items with certain Bottom items.
  • Fixed the awkward graphic on shroud’s Mk47 Mutant.
  • Fixed the clipping bug on the stomach when equipping Hermes Airfoil Pants with JiBaoBao.
  • Fixed the clipping bug on a female character’s ankles when equipping Julie’s Haven Boots with Calico Onesie.
  • Fixed the clipping bug when equipping Tenebres Combat Vest with certain Top items.
  • Fixed the bug of the effect not being shown in the Survivor Base lobby skin.
  • (PC) Fixed the bug of the Dark Punk – Helmet (Level 3) being shown as another item in-game.
CARNAGE OFFERING - nova.army.fr
You can now enter 11 cheat codes in the main menu.
But where are the codes? Maybe they are hidden in the levels?
You will be rewarded with ammunition, money and even the ability to be invulnerable
A special savegame is assigned for invincibility. Delete it to become mortal again.
If you want clues to find these codes, follow us on our facebook and twitter networks.

https://www.facebook.com/FuturtechStudio
https://twitter.com/FuturtechStudio

Good hunting ;)
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