Games and reality are two different worlds. Especially when it comes to issues carried out incorrectly, it can seriously harm us. Remember that our game is a simulator that simplifies certain mechanics and you should not repeat the activities of the game at home. Remember that in the real world, it is not possible to load a previous save and go back in time.
Let's start with what is most important: how it looks in our world. It has been known for a long time that electricity can seriously harm us, so we should always be careful even when replacing a light bulb.
In Electrician Simulator, the worst thing that can happen to you is not to execute the order correctly. If your installation does not work, you can always undo the save. Same with the assembly of things, the game will show where you should not mount a given element. And by far the most important difference - if your character is electrocuted, you will not feel it on your own.
Remember that with electricity there is no fun and if there is a problem that you can not solve, then call the Electrician! ;)
We’re incredibly pumped to finally launch the full game. It’s been two years in Early Access at this point, and your feedback has helped us IMMENSELY in shaping the experience for the better.
That said, this will be the last blog highlighting build improvements - as we near the launch, we’ll just be talking about the game in its entirety and aiming to explain it to players who have only just heard of us.
That said, here are a couple of the things you can expect when the game fully launches if you’ve been playing along with us:
Gameplay Enhancements:
Equipment Scanner: This is a new tool you can find late in the game that shows what hidden unlocks are still located in each level to help out those of you trying to 100% the experience.
Navigation Drone: Some of you may have discovered the combat drone late in the game. We’ve expanded on it and actually made it the third upgrade you get to your scuba gear. Now, instead of bigger oxygen tanks, you can control a drone for the later diver sections and add combat abilities to it for those of you who thoroughly explore.
Puzzle Expansions: Several of the game’s puzzles, particularly in the final area, have been altered to provide a better experience, and several more have been added to optional areas.
Re-arranged Unlocks: We’ve altered the flow of the game so that the most difficult optional sections reward you with greater upgrades (i.e. hull upgrades over depth charges).
Art Overhauls
Level Assets: We’ve overhauled the game’s art in several respects to bring it all up to the same level and better tie everything together. You’ll notice changes from the tutorial onward, but much of these art updates deal with Biome 2 and 6.
Enhanced Cutscenes: Some of the bigger cutscenes of the game now have more animation than previously to better sell some moments.
Quality of Life Improvements:
Enhanced Saving: Your savegame will not only track playtime but also the equipment you’ve unlocked, the biomes you’ve seen, and more. Hopefully this will make measuring your progress a bit simpler.
Music/FX Overhaul: Several sound fx and musical tracks have been added/reworked to better fit into the game.
Minigames:
We’ll keep this vague, but those who finish the game with the good ending will see a new minigame on the main menu for your efforts. Just a little bit of fun from the dev team :)
We hope you enjoy all these changes when the game launches Oct 31st!
When we exit Early Access, the price will rise to $19.99, so if you know anyone who has been on the fence, let them know that these are the last months you can still get the game at $14.99.
Thank you all so much, and we’ll be in touch soon.
A huge thank you to everyone that downloaded the ZERO Sievert demo!
We hope you have enjoyed playing the updated build throughout Gamescom and Insomnia Gaming Festival because we did!
During this eventful week, we have had thousands of demo downloads and the Discord community has surpassed 8.5K members, which meant noting down all your great feedback and getting ready for ZERO Sievert Early Access, launching later this year.
While you are here, take a look at the community content highlights from around the world below!
We've heard your feedback on Fresh Start Worlds and have some changes to announce – read on for all the updates, including our new release date! Plus, we've got a brand new Yak Track that's sure to drive you wild... Let's dive in!
Take a walk on the Wildy side this month with Yak Track: Expedition to the Wilderness!
Complete fun tasks on the latest track and unlock lore-rich cosmetics inspired by the recently-revamped Wilderness. Upgrade to Premium for truly wild rewards including the Vagabond Knight’s Outfit, Dark Beast Pet and more!
You get a Yak Sack item at stages throughout the track and on every completion of the Infinite Reward task. This item gives you an array of useful rewards as well as a rare chance at the new Shoulder Capes!
Remember you can choose which activity to complete at every tier, or just use Bonds to grab a Task Skip if you’re not feeling any of the tasks at a particular stage.
Here are the rewards you can earn:
Task Set
Member Rewards
Free
Premium
1
1 x Small Cash Bag
+5% XP Boost 1 x Yak Sack
2
2 x Pulse Core
1 x Medium Generic Star
3
2 x Combat Training Dummies
1 x Medium Generic Lamp
4
2 x Small Dwarven Toolbox
Vagabond Knight's Throwing Axe 1 x Small Portable Skilling Pack
5
1 x Medium Generic Lamp
1 x Medium Cash Bag 1 x Yak Sack
6
1 x Medium Generic Star
1 x Medium Generic Lamp
7
1 x Small Protean Pack
1 x Medium Generic Star
8
2 x Easy Clue Scrolls 1 x Medium Generic Star
Poison Spider (Red) Pet 1 x Medium Lava Lantern
9
2 x Cinder Core
1 x Medium Generic Lamp
10
Vagabond Knight's Longsword
1 x Medium Skilling Dummy crate 1 x Yak Sack
11
1 x Medium Generic Lamp
1 x Medium Generic Star
12
50 x Silverhawk Feathers
Ring of Gravestones 1 x Medium Lava Lantern
13
2 x Protean Powerup
1 x Medium Generic Lamp
14
1 x Medium Cash Bag
+5% XP Boost Vagabond Knight's Crossbow
15
3 x Pulse Core 1 x Medium Generic Star
1 x Large Generic Lamp 1 x Yak Sack
16
50 x Springs
1 x Large Generic Star 2 x Small Dwarven Toolbox
17
2 x Combat Training Dummies
Vagabond Knight's Staff 1 x Medium Lava Lantern
18
1 x Medium Generic Star
1 x Large Generic Lamp
19
200 x Oddments
Vagabond Knight's Outfit 1 x Medium Portable Skilling Pack
20
1 x Small Protean Pack
1 x Medium Skilling Dummy crate 1 x Yak Sack
21
1 x Medium Generic Lamp
'The Skulled' Title 1 x Medium Lava Lantern
22
2 x Cinder Core
Vagabond Knight's Book 1 x Small knowledge bombs 1 x Large Generic Lamp
23
1 x Medium Skilling Dummy crate
1 x Large Generic Star
24
1 x Medium Protean Pack
Poison Spider (Green) Pet 1 x Large Lava Lantern
25
2 x Easy Clue Scrolls
1 x Large Generic Lamp 1 x Yak Sack
26
1 x Medium Generic Star
Vagabond Knight's Longbow 1 x Medium Protean Pack
27
300 x Oddments
1 x Large Generic Lamp 1 x Large Generic Star
28
1 x Medium Cash Bag
1 x Large Skilling Dummy crate
29
1 x Medium Generic Lamp
+5% XP Boost 1 x Large Generic Star
30
1 x Large Dwarven Toolbox
2 x Large Generic Lamp 1 x Yak Sack
31
3 x Pulse Core
Ancient Necronium Dagger 1 x Medium Portable Skilling Pack 1 x Large Generic Star
32
1 x Medium Generic Lamp
1 x Large Generic Star 2 x Hard Clue Scroll
33
100 x Silverhawk Feathers
1 x Huge Generic Lamp
34
3 x Cinder Core
Ancient Necronium Greatsword 1 x Medium Protean Pack 1 x Large Lava Lantern
35
3 x Combat Training Dummies
1 x Huge Generic Lamp 1 x Yak Sack
36
1 x Large Generic Lamp
1 x Huge Generic Star 5 x Pulse Cores
37
400 x Oddments
Volcanic Teleport 1 x Huge Generic Lamp
38
Ancient Necronium Mace
1 x Huge Generic Star 2 x Elite Clue Scroll
39
100 x Springs
1 x Huge Generic Star 2 x Small Knowledge Bombs
40
1 x Large Dwarven Toolbox
Progress Booster for the next Yak Track Ancient Necronium Outfit 1 x Yak Sack
41
1 x Large Generic Star 3 x Cinder Core
2 x Huge Generic Lamp 5 x Protean Powerups
42
2 x Medium Clue Scrolls
Ancient Necronium Shortbow 1 x Large Protean Pack 1 x Large Lava Lantern
43
1 x Large Generic Lamp
'The Aggressive' Title 1 x Huge Generic Star
44
1 x Medium Cash Bag
2 x Huge Generic Star 1 x Large Skilling Dummy Crate
45
5 x Combat Training Dummies
+5% XP Boost 2 x Huge Generic Lamp 1 x Yak Sack
46
1 x Large Generic Lamp
Ancient Necronium Spear 1 x Huge Generic Star 1 x Large Lava Lantern
47
1 x Large Generic Star
1 x Huge Generic Lamp 1 x Huge Generic Star 1 x Large Skilling Dummy Crate
48
3 x Pulse Core
Lava Tsunami Override 1 x Huge Generic Lamp 5 x Pulse Core
49
1 x Huge Generic Lamp
Ancient Necronium Scythe 2 x Deathtouched Darts 3 x Small Knowledge Bombs 1 x Large Cash Bag
50
1 x Huge Generic Star 1 x Large Protean Pack 5 x Protean Powerups
Wilderness Shoulder Cape (Tradeable) Dark Beast Pet 1 x Yak Sack 2 x Huge Generic Lamp
∞ (Repeatable)
1 x Medium Generic Star
1 x Yak Sack
Yak Track: Expedition to the Wilderness runs until October 23rd 2022.
Thank you so much for all your feedback on Fresh Start Worlds since last week’s announcement. We really appreciate your insight as we embark on a new concept for RuneScape! Click here to read our newspost which has the full update on some of the changes we’re making.
Highlights include:
Rebalancing of XP multipliers and Boons.
Limiting use of Bonds during the Competitive Period.
A way for existing players to exchange Bonds for Membership on another account in order to access Free Start Worlds.
A commitment to making FSW rewards available through other means in future.
We've also put together an FAQ covering topics around gameplay, payment, rewards and more.
RuneScape: Fresh Start Worlds is now launching on September 26th 2022.
Wilderness Ruleset
Wearing the Mask of Gloom now correctly forces a Dark Beast Slayer Tasks.
The Ice Block shortcut at Ghorrock can now be used while in combat.
The Beach 2022
We reverted the Lumbridge Crater after the Beach event ended, but a rogue Bank chest icon remained on the world map. This has now been removed.
Other Fixes
Fixed players turning invisible when standing where Adresteia used to stand before Zamorak's quest.
Fixed an issue where the Augmented Dragon Pickaxe turns into an Orikalkum Pickaxe upon dying in PVP in the Wilderness.
Fixed an issue where you could not use the Snipe ability while moving if you were wearing Enhanced Nightmare Gauntlets in PvP.
Requirements Changes
In the coming months, RuneScape will no longer support Windows 32-bit builds or graphics cards that do not support OpenGL 3.0 or higher. This change allows us to focus our technical development and testing resources on more commonly-used platforms.
For more information, and to check if your system meets these requirements, head here.
Community Showcase
@YoImACPL created this beautiful illustration of Bandos's rise to Godhood. Make sure to check it all out. here!Kerapac the Bound by @ChaosArtRS, we love the beautiful lighting and posing.
@Enkoro with the true to life representation of how PvM can feel some days...
Scapers' Screenshots
Sara appears to be having some trouble giving this dragon directions to the nearest dentist! Mind those gnashers... Vialofivy having some fun dramatically posing in the late day sun. @Consentus_Clan checking up on their precious little angel. D'awww.
Pink Skirts Player Events
Each week the Pink Skirts put on a selection of fun activities that everyone can join. Here are the main events this week:
Corporeal Beast
Hosted by: Patrick K & Clackworthy
Date/Time: Monday August 29th, 19:00 Gametime
World: 123
Location: Corporeal Beast Lair
FC: Patrick K
Nex - Angel Of Death
Hosted by: Pippyspot & Boss Guild
Date/Time: Friday September 2nd, 20:00 Gametime
World: 88
Location: God Wars Dungeon - Ancient Prison
FC: Boss Guild
Vindicta
Hosted by: Pippyspot & Boss Guild
Date/Time: Saturday September 3rd, 20:00 Gametime
World: 88
Location: The Heart of Gielinor - Vindicta Lobby
FC: Boss Guild
If these don't take your fancy, take a look at the full events schedule here. There’s sure to be something you’ll enjoy
Another update for the demo is ready, introducing some important gameplay improvements, as well as balance and localization fixes. We really appreciate all your feedback helping us to develop the game and making it an enjoyable experience for everyone.
Changed the starting location on the Island of Hope. Now it is more spacious and suitable for building a long-term camp. We also increased the number of basic resources there including small sticks and stones. Note: if you had any buildings/items located within this area before the patch, they may conflict with the new surroundings. Unfortunately, the only solution in this case would be to rebuild them.
Now there are ten items from which to choose at the prologue, we also added an Improved Fishing Rod. Living Water was replaced with a medical kit that includes Clay and Egg Ointment to heal wounds, Powder from Snakes and Spiders to treat all forms of poisoning, Sweating Potion to treat flu and Coral Powder that restores health points. Pistol now has 25 bullets (instead of 10).
Balanced sailing on the global map. Changed the speed of time, vitals declining, as well as clothes degrading when sailing, so now traveling between islands should feel more pleasant.
You can now roast short-eared dogs’ carcasses and eat them. Short-eared dogs don’t drop resources anymore.
The player marker on the map is now displayed even if the player is in a territory they have not mapped beforehand, so following the map is much easier now.
Water doesn't completely evaporate in water sources (they are called water storages now), so there will always be at least several drops of water left when you come to it.
Added visual tips appearing on the screen when a player receives their first injury, experiences the first illness or worsening of the disease, etc. We hope that this feature will help players understand and learn how the game works.
You can’t catch Malaria or receive a cold effect on the Island of Hope now.
Increased borders around the islands, so now you can go further distances from the shore without switching to the global map.
Changed the animation of Smoke Signal, now it looks more natural.
Added coral reefs near the Island of Hope.
Numerous balance and localization fixes.
Thank you for your interest in the game and support. We look forward to sharing more information about future patches and game news.
Today we take a dive into the various alternative futures that can unfold in the coming expansion! Explore the focus trees for Italy, Switzerland and Ethiopia with Game Director Peter Nicolson & our Hearts of Iron IV development team.
--------------------------------- Paradox on YouTube: --------------------------------- ParadoxInteractive - http://youtube.com/ParadoxInteractive Trailers, Feature Breakdowns, Dev Diaries, and more.
Update character motion: 1. Optimize jumping 2. Add emergency stop Update the difficulty of playing at the initial level, and update the game performance of the initial level
That's right, Rebel Transmute is finally live on Kickstarter!! I've spent a month or so now preparing to launch, cutting a new trailer, cooking up some exciting rewards (you can help me design some enemies or an NPC!), and getting the demo ship-shape for all the new traffic.
That being said, the demo has been updated and is brand new! Encompassing a fully reworked first hour of the game, as well as an additional Boss Challenge Mode where you can fight the Tortured Matriarch Carapace as many times as you like to get the best time! So make sure to check out the demo page, or update you current demo download to get the new content! (The old demo has been discontinued, especially since its not as representative of the current game, which is much more polished.)
There will be speedrun competitions, live Q&As, and some other fun goodies planned so it'll be an eventful month!
I've also spent some time this month polishing up the Abandoned Quarry zone, with new enemies and platforming hazards! Check out some of the enemy designs below:
That's all for now! Once again please consider backing or sharing the project, keep an eye out for an upcoming speedrun competition for the demo, and have a great month!