Commanders of Arkrance, let me introduce some of the upcoming updates.
1. New Gameplay: Misty Mountains
After entering the Mist Mountains, players can accumulate Mist progress by killing monsters in battle. When the progress is full, players can choose to consume AP to challenge Mist Boss, and obtain loots after defeating the Boss. If the player defeats the boss within 5 minutes after the start of the challenge, it will be regarded as the completion of the challenge, and the next level will be unlocked. If the time limit is exceeded, you can still choose to challenge the Boss. After winning, you can obtain loots, but can not unlock the next level. If you successfully challenge within the time limit, you can get "Mist Crystal", which can be exchanged for Mythical Gear in the store in the future.
2. New System: Relic
Relics have rare skills, and the skill effects can be boosted by consuming Mist Coins. Boosting to a certain level will unlock new skill effects. Relics will not be obtained repeatedly, and each hero can carry 1 type of relic. After the version update, 4 types of relics will be unlocked, and more types of new relics will be unlocked in the future.
3. Adjustment of the Corridor Shop
Unlock the shards exchange of all S-Class heroes The number of hero shards exchanged can be accurate to a single The refresh time of the Corridor Shop is reduced to 7 days
4.Adjustment of the Arena&Arena Shop
Unlock the shards exchange of all S-Class heroes The number of hero shards exchanged can be accurate to a single Increased the amount of Glory Coins can be obtained from Active Chest in the Arena
5. Reset System Update
Players can reset the hero's Awakening Level and the Frontline Level, and return the hero and the designated Class Materials.
6. New S-Class Mage Blackguard: Mystic Instructor - Vicky
7. Adjustment of the Ancient of Echo
Fix the bug that unable to boost the skill specialization of the hero after awakening
8. A-Class Blackguard now can be awakened to Gold+
9. Increase the Floors of the Tower of Suncaller to 3500 Floors
10. Forging effects affected by LUK Points will now display correctly
11. New Privileges of Subscription Cards
New Privilege for Monthly Card: The number of Glory Coins obtained in the Glory Chest is increased by 50% New Privilege for Super Monthly Card: The number of Corridor Coins obtained in the Endless Corridor is increased by 50% New Privilege for Lifetime Card: Increases the daily diamond gain of the monthly card by 100%, and doubles the effect of the arena privilege of monthly card
12. Optimized the display and layout of the idle interface
13. Add DPS stats panel to other modes
14. Adjust the drop of normal levels 1-1, greatly increase the drop of Sacred Salt and Gold Ingot in all exploration levels, and reduce the drop of Heroic Blood and Energy Cores.
Bug fixes and optimizations:
1. When improve the quality of the gear (for example: improve epic gear to legendary gear), the affixes what have been given or modified won't change anymore. 2. Fix the bug that some players cannot enter the game because of the firewall. 2. Fix the bug that the player will stop moving when idling in the map. 3. Fixed the bug that the red dot of the store associated with Treasure Compass won't disappear 4. Raid Coupon stack amount changed to 999 5. Fixed the bug that after breakthrough the level of the Ancient of Echo, the historical level cannot exceed 400, which resulting in an issue that affects the use of Sharpening Stone 6. Fixed the bug that the model duplication of General Scorching Sun in battle 7. Fixed the display error of the White Dragon model 8. Fixed the problem of low EXP gained in killing monsters in difficult Blacktide 9. Fix the problem the level of the gears that drop in difficult Black tide is low
The Rogue nerfs continue, Redback can now beat a Reaver, and Firewalker has its first change in years. Phantom slows to 66% speed to reload its gun (maybe the auto-loader broke?) to make them a bit easier to find, while Blitz and Pyro are a bit tougher in an attempt to bring them into the raider game. The skin swap 'easter egg' is gone, some animations are improved and some GC fiddling resulted in a performance improvement. A few new or remade maps now have start boxes, and the matchmaker map pool has been updated.
Balance
Ronin is a bit smarter.
Steps away from Lotus while reloading (with Hold Position disabled or Attack Move).
Updates aim direction more frequently to cut down on friendly fire.
Reaver has slightly less reach and manoeuvrability.
Turn rate reduced by 10%
Range 275 -> 270
Projectile velocity increased by 5.5% to compensate
Phantom is easier to catch.
Moves at 66% speed while reloading.
Rogue is costlier and a little easier to hit.
Cost 125 -> 130
Turn rate reduced by 10%
Thug requires more downtime between uses.
Shield regen 14/s -> 13/s
Redback kills Glaive in three shots.
Damage 70 -> 80
Pyro is tougher.
Health 670 -> 690
Firewalker deals less damage.
Direct damage reduced by 15%
Ground burn damage reduced by 5%
Blitz is tougher.
Health 1250 -> 1300
Emissary takes less time to pack and unpack.
Gun turns 14% faster.
Increased projectile velocity by 1.6%.
Slightly lower arc.
Lance is less likely to be overshot by inaccurate projectiles.
Lowered aim position.
Picket is no longer 1-shot by Rogue.
Health 300 -> 340.
Previous Changes
Zero-K v1.10.7.0 had some balance changes as well.
Rogue has a slower and less damaging weapon.
Damage 345 -> 330
Projectile velocity 190 -> 185 elmos/s
Outlaw is faster and deals more normal damage at the cost of slow damage.
Speed 57 -> 60 elmos/s
Normal damage 27 -> 30
Slow damage 81 -> 75
Map Rotation
The matchmaker map pool has been rotated and map bans have been reset. You can set your map bans by clicking 'Set Map Bans' in the matchmaker window or directly on the site here.
The following maps were added to the pool.
Reptilian Battlefield
Altair Crossing v4
Rainbow Comet
Eye of Horus
Aurelian
The following maps were removed from the pool.
Dune Patrol Redux
Sertaleina
Desert Rumble
Frosty Cove
Trojan Hills
Shimmershore
Features
Improved Impaler, Phantom and Tidal Generator animations.
Added a reload animation for Phantom (to give it a reason to slow down).
Added start boxes for Lava Highground and Pentos.
Added start boxes for remakes of Emain Macha, Flooded Valley, and Trefoil.
Fixed uninspired name for kamikaze award.
Fiddled with garbage collection settings to improve performance.
Optimised drawing for morph effects and removed some redundant tables.
Increased thickness of antinuke coverage indicator, so it is harder to miss.
Fixes
Removed the unintended easter egg where units would occasionally swap skins.
Blastwing cloak now breaks when the unit is launched.
Reduced the linger of the map erase effect.
Fixed the worst cases of units trying to shoot at underwater Amphibious Factories.
Fix lights on Mount Dustmore.
Fixed Spidermonkey web not rendering.
Fix a crash in outline shader error messages.
Fixed part of the cloak transition effect that had been disabled for engine compatibility reasons.
Fixed geothermal vents not reacting to terrain changes on some maps.
Fixed underscores causing issues for abuse reports sent via the ingame playerlist.
Fixed inconsistent colours on team endgame graphs for spectators.
Fixed ambiguous AI team names in AI vs. AI games.
Fixed Missile Silo missiles not being removed from control groups as soon as they are launched (technically they only die after landing).
Fixed a rare situation where command queues could be lost by adding a keybind to set units On or Off, then using the keybind with a selection of units that do not all have an On/Off toggle.
I am so Happy that this project Finally came out on Steam this is a huge moment for me! I hope everything works out as intended. I didn't have much time to test the achievements and I wanna see if people start getting achievements for no reason xP. But I am pretty positive that everything works as intended this is the last time you hear me talking about this game. Probably no more Updates, cause I wanna move on to a bigger project!
Thank you so much for giving my 1st 3D game a chance! And giant thanks to my amazing team that managed to bring the game to life with me, I couldn't have done it without them! :))
Yes! It's definitely compatible with Windows 11. yeah it's true perhaps... :-( Actually, I don't have Windows 11 so I can't check, but in theory it should work.
Add reload Button (NFJJ Plus)
If you feel lag in the video stream, you can refresh it by clicking the button. I wonder why this feature hasn't existed before?
Dear Players, We would like to invite you to our “Belaya River” competition. on: 04/09/2022 at 16.00 MSK / 15.00 CEST / 9.00 AM EDT Players from all regions can take part in the tournament. Registration for the tournament will start 1 hour before the tournaments start using the In game competition system. Duration of the tournament: 48 in game hours (2 hours). Tournament type : In-game competition system. Tournament will take place at the Belaya River. Target fish are: Burbot, Grayling, Brown trout (max weight of 3 fish species).
Changes: - Villagers cannot be ransomed during a war. - Players can reward their fiefs to any existing player as they wish. - Ranged combatants scan for one random enemy instead of 4, when their initial target cannot be seen, to reduce lag. - Clear cache is available for all castles and siege camps. - Resource tab is the new default instead of the Tools tab for the trade window.
Fixes: - Friends unable to visit their friend's castles and siege camps. - Players able to shoot through walls.