Untrusted - evolvedlabs
New Features

+ Added 7 new badges: Knowledgeable, Good Boy, Bad Boy, Dangerous Playground, PB&J, Full House, Natural Talent
+ Added 1 new avatar for upcoming giveaway
+ Added September Supporter token and avatar (Available for purchase from September 1st)

Balance Changes

+ "Salted Meat", "Pencil" and "Soda" purchase requirement has been lowered to Level 1.

Server Side Changes

+ Removed mistakenly awarded Season 4 badge from affected players and fixed the bug causing it
+ Minor performance improvements

Client Changes

+ Fixed breakline issue in logs introduced in 1.151
+ Minor miscellaneous improvements

Known Issues

+ August token's avatar (Script Kiddie Hallucination) isn't Script-Kiddish enough. It will be re-hallucinated soon.
+ Opening the game log from the in-game link may leave untrusted as "running" on steam
Aug 27, 2022
Attacker-chan! - kido
1. Fix font blurring
Aug 27, 2022
KoboldKare - Naelstrof
  • Inflater machine's bellows can no longer get stuck on itself.
  • Kobold AIs can be turned with precision grabbing and they'll stay in that direction.
  • Breast physics adjustments, they now spread out when very large.
  • Sold kobolds now also include their pocket money in the reward.
  • Body swapping with a kobold twice no longer breaks 3rd person displays.
Casual Pro Wrestling - pdinklag
I'm afraid I've got some bad news today that may be disappointing to some, but I want to remain transparent about the game's development. I feel an announcement like this is the best way to share these news and now, as the project's popularity is still rather small, is the best time to do it.

To get straight to the point: I decided to postpone the Early Access release of Casual Pro Wrestling by one year to December 22, 2023. Here's why.

Frankly, I overestimated how far the game already was when I announced it 8 months back, and how far I was gonna get it according to my internal roadmap. To some degree, I also chose a rather short time frame to boost my motivation - which, by the way, worked. CPW has already been in development for several years and I thought that by the end of this year, I could release something for Early Access. While that statement still holds, and albeit I'm a solo developer and the game literally has "Casual" in its title, I don't want to release unfinished garbage. This past month, I realized that I couldn't get the game to a state that I'd be going to be content with just until the end of the year. After some struggling about how far to postpone, I decided that a full year should give me all the room I need, also to avoid having to postpone again in the future. So there's that: I consider the new date a deadline.

I promised to be transparent, so what is it that takes so much time? The following are the bigger bullets on my roadmap for an Early Access release:
  • Improve match flow by adding counters to moves, grappling scenarios with transitions, the ability to interact with wrestlers in "passive" states (e.g., while getting up, while perfoming a move, etc).
  • Implement holds, effectively adding submissions to the game, in an interesting manner.
  • Carefully balance how a wrestlers' stats affect their actions and (AI) behaviour, and how actions affect the wrestlers in the match.
  • Add CAW content, most importantly by finishing the female model and providing basic attires for it.
  • Create a first version of a modding kit that will allow importing rigged humanoid 3D models and make them playable wrestlers, as well as adding custom CAW content.
  • Steam Workshop integration of CAWs, both in-game as well as 3D model imports, including making them playable in network multiplayer.
  • Implement a first rudimentary, arcade-ish career mode for a start.
While the list doesn't seem very long, bear in mind that every bullet requires research, creative thought processes, content creation (especially animations), programming and, to an extent, documentation, aside from the many details that come and unfold on the fly that I can't possibly list. Take into account that this is a solo hobby project with no team or noteworthy budget behind it. The named points are also core mechanics that, in my view, need to be worked out before releasing the game, even to Early Access, because a release would most certainly shift priorities and delay those things even more.

In the past months, I have posted some development blogs on selected topics and I will continue to do so. The Twitter feed, @CasProWrestling, is updated more regularly with mostly short gameplay clips, and you can expect that to go on as well.

I hope that the disappointment is bearable for those who have been following - sorry for that. On the bright side, a real alternative to the 2K games is coming soon and from a studio with an actual budget. I'm sure it will breathe long-awaited fresh air into the genre and inspire this project as well as the many other indie wrestling games currently in development (check out Twitter, you'd be surprised). Certainly, it will bridge the gap until everyone gets what they really want - Casual Pro Wrestling! ːsteammockingː

Feel free to ask or discuss anything about the development process and stay tuned!
Territory - Territory Dev
Fixed
  • More issues with HUD’s
  • Issues when swapping between bow and other holdables such as building plan and hammer
  • Issues changing between the bow and other holdables using the quickslots
Aug 27, 2022
SHMUP Creator - bulostudio
BUG FIXES:
.Weapon editor with no weapon crashed (regression)
Aug 27, 2022
Floor44 - 比挨打强多咧
Wonderer is smarter now
Aug 27, 2022
PARKET Evolution (Beta) - guytv
Fixed The Colors Of The "Dark World"

Enjoy!
Aug 27, 2022
懒人修仙传2 - LostXXX
1.开放元婴境界和元婴培养
2.开放地图至游魂沙漠
3.修复奇门兵器是双手的问题
4.提高部分道具的最大叠加数量
5.获得惹火烧身天赋后,不会再被野生火婴灼烧
6.探险地图可以直接在多张地图间切换
7.进化后的宠物默认加锁
8.为境界突破更换更显眼的入口
9.修复宠物探险回来后,提示标志还没消失的问题
10.修复宠物探险时,某些事件可能会超出限制次数的问题
11.修复宠物派遣时,意外关闭会导致食物丢失的问题
12.修复其他已知道bug
Poly Puzzle: Primates - Cute Hanna
https://store.steampowered.com/app/2133250/Poly_Memory_Predators/

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Our new cute puzzle game will be available soon)

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