Rune Knights - Aeromir
Fixed Ring Comparison Tooltip being broken.
藏梦 Hidden Dream - official1
A small number of players have discrepancies between the display effect of the fifth level portal and the original effect. This bug does not affect the game process, but will greatly reduce the playing experience.



After several days of hard work, the production team has located the cause of this bug and found a preliminary solution.

Players with the above bug display effect need to be deleted manually:
All .ini files under \Users\(user name)\AppData\Local\HiddenDream\Saved\Config\WindowsNoEditor in the C drive or delete the folder directly and restart the game can fix this problem.

Since this display bug only appears in a small number of players, players who do not have display problems don‘t need to perform the above operations. We apologize for the inconvenience caused to players who have shown bugs. Please give us more time, and we will continue to work hard to optimize and improve the game "Hidden Dream".

Thank you again for your support of "Hidden Dreams"!
Conrad Stevenson's Paranormal P.I. Playtest - D&A Studios
See the title.
Saleblazers Playtest - e Zinc
Hello, shopkeepers!

We've got a big bugfix patch for you all today. This should fix many game breaking issues that have plagued the game for months.

Trash Can Functionality


We added a new Trash Can mechanic. Customers will put trash items in Trash Can containers instead of leaving it all over your shop floor.

There will be more incremental shopkeeping features to be added in the coming weeks such as NPC employees that can mop floors, empty trash bins, barter, restock, and gather resources!

It was a last minute change sparked by my conversation with JinxD3LV on https://discord.gg/Saleblazers, so please let me know if it's buggy.

Have a nice weekend!

- Michael

Changes
- Customers now insert Trash Bag items into nearby Trash Can containers if they see them nearby
- Destroying a crop plot now drops all items planted in the plot
- Improved Reserach Table English node descriptions
- Farm crop plots can now be dismantled using the pick up button
- Added a temp questline to the Steam Survival Fest map
- NPCs will will no longer report crimes of their own team against hostile factions

Fixes
- Fixed rare NRE with display conatiners
- Fixed clients not contributing to the shop manager's reputation level
- Fixed customers not moving after calling the police
- Shop sign properly closes when a player dies now
- Optimized audio memory usage
- Fixed issue where console didn't render over the ESC menu
- Fixed throw trail bug
- Fixed attribute UI showing up when it shouldn't on non pickup-able items
- Fixed nav mesh cut on Stone Rock being inaccurate
- Fixed issue where Police enemies spawned in unarmed after the first batch
- Fixed various networking code issues
- Optimized save code
- Fixed shop progress not saving/loading occasionally for real this time
- Fixed issue where clients could essentially merge two save files together if they joined lobbies in the right order
- Fixed rare NRE in character customization code
- Fixed Bamboo Roof materials
- Fixed scenario where customers stole items if they weren't first in line in a cash register and the cash register was picked up
- Fixed extreme framerate issue when opening/closing shop policy page
- Optimized item code
Aug 26, 2022
Eo - Fire Game Studios
- Fixed collision problems
- Fixed strafing locking when walking forward
- Fixed Gods Menu not closing
Aug 26, 2022
The Finally รักเราชั่วนิรันดร์ - thstudio.thefinaly
Weekly update
Rune Knights - Aeromir
Blood Rage Rework
Toggle. Enter a rage that increases your Attack Speed while draining your Health. While active, you gain 1% Attack Speed per 2 Health lost per second. Health Loss increases by 1% of your Max Health per second, up to a maximum of 10% Max Health per second. If you have less Health than required to keep this effect active, it will be disabled.

Fixed 2H default melee attacks comboing slower than intended.
Aug 26, 2022
Turbo Force Playtest - Blitzkrieg Games
- Added random menu backgrounds
- Potential fix for online versus desync issues
Star Explorers - MKSchmidt
Okay, if you really want to enjoy this game, I recommend not reading further, and just go play the game knowing that I have updated the explosions.

However, for the sake of being thorough, I will describe exactly what I've done.

Explosions Updated:
First, the rocket and meteor explosions have been updated to work more efficiently. Previously, these explosions would use a light source to create a glowing area. However, this was quite awkward, since some of the games materials do not allow for more than two lights. The result was some strange switching on and off of lights, the player's flashlight included. It was an ugly solution to a problem that has no right to be in a modern game of any standard, but here we are.



So, what I did was to use a glowing mass of particles instead of an actual light source. The effect is different, maybe not quite as dramatic looking, but it allows for a more persistent and sensible environment in the game.

Okay .. go play the game. It's much more fun if you actually just experience these things first hand.

...

Still here?

Okay fine.

Chain Reactions:
One thing I really want to do in Star Explorers is to create emergent and unexpected gameplay. This, as it turns out, is not an easy thing to accomplish. Getting things in the game to react and interact with each other is challenging, and coming up with and implementing these kinds of things has proven difficult for me.

But I figure if I continue to add one or two little things here and there, eventually they will start interacting in unexpected and exciting ways. In this latest update I am adding an interaction with Acknexium crystals, the primary fuel source in the game.



Fuel crystals are unstable, allowing them to provide power to the game's spacecraft. This instability will result in explosions and possible chain reactions if the crystals are damaged by weapon's fire. Direct fire from a laser will cause the crystals to explode immediately. Indirect damage caused by nearby explosions or sonic weapons will set up a kind of resonance feedback loop that will result in a brief period of instability, followed by an explosion. If crystals are close enough together they can set each other off in a chain reaction this way.

Plans for the Future:
No promises. When I think of stuff, I get excited and add it to the game. If it actually works, then you will likely see an update. I do want to have more, interesting interactions like this, especially with the various life forms in Star Explorers.
Aug 26, 2022
Fighties 2 - pillowpiggames
Added new character.
Added arcade 5.
Some bug fixes.
...