EVE Online - EVE Online
Story-Loving Capsuleers,

The narrative prelude to upcoming Factional Warfare changes is officially underway ushering in a new era in EVE development. Arcs act as the driver for introducing new features in EVE while also allowing you, the capsuleers, to interact with the story and in some cases, even impact it directly.

Narrative arcs have become the framework for planning, designing, and implementing Factional Warfare changes with the goal of using arcs to guide future development of EVE’s living universe overall. You can read more about the upcoming Factional Warfare changes in the EVE – A Living Universe Presentation here and in the State of the Union devblog.

If you want to dive even deeper into narrative arcs in EVE, tune into the CCPTV stream today at 15:00 UTC co-hosted by CCP Convict and Uriel Anteovnuecci with CCP Loki and CCP Delegate Zero as guests.

A key goal of arcs is to reflect a changing, living universe with a background that affects many aspects of EVE; one that you can take part in influencing and shaping. Some of you have already risen to the call from the empires’ military leaders and have helped discover and decipher clues scattered throughout New Eden providing intelligence on how events are progressing.

The empires of New Eden have taken their first steps towards fulfilling their agendas in the militia warzones with further plans and responses to their enemy’s activities already underway.

Empire Agendas



With the Triglavian Collective largely confining its activities to the occupied systems of Pochven, the empires are once again competing against one another for territory, resources, and technology. The four empires are central to EVE’s universe and EVE’s story. They are considered the four core pillars of EVE in terms of the content and narrative. Developing a sense of each individual empire having an agenda of its own is an important focus of the narrative design work.

Renewing the tangibility of each empire’s agency and goals begins with the upcoming Factional Warfare changes. The opposing goals of the Caldari State and Gallente Federation will be apparent to players and able to be acted upon to advance and influence their storylines. Similarly, the imperial agenda of the Amarr Empire is opposed by the specific goals of the Minmatar Republic, with these also open for player responses and influences to drive or guide the narrative.

Narrative Objectives



As events move towards changes to Factional Warfare and to the landscape of the militia warzones, there will be narrative objectives that will play a role in shaping the territorial and technological balance of power between the empires. These objectives will be within the framework of the militia warzones and will be affected by the state of play in each warzone, but will have their own gameplay specific to each objective.

Holding space in the militia warzones in and around narrative objective star systems will be important. It will advance the agenda of the relevant empire and the associated gameplay will provide finer scale opportunities for supporters of each empire to advance their goals.

These narrative objectives will provide a key series of events leading up to the changes in Factional Warfare. They will offer a preview of the way that geography and objectives work together to give a more grounded meaning to the actions taken by players in the militia warzones.

The developing Advantage system will in future involve specific content designed to interact with the overall Frontlines and Advantage changes, while providing many opportunities to hook narrative events and objectives naturally into future Factional Warfare gameplay.

Impact and Flow of Narrative Arcs



Narrative arcs in general have a structure that includes events that can be influenced by player activity and events that will unfold as part of the overarching storyline regardless of player actions.

Players have always made the best stories in New Eden, and we want the Universe not only to live up to those stories but also give players more agency to affect the goings-on in New Eden. There is a framework we have to operate within for this to make sense, so players don’t have FULL control of everything.

The narrative structure requires defined starting and ending points for each arc with critical arc-defining events being established to fill out the basic framework. How these events turn out can still be influenced by player action when narrative objectives and gameplays feed into them. An informed player will always know what is at stake, and what they are fighting for.



The present narrative arc and its different threads and objectives will determine certain outcomes, particularly in terms of the technological edge some empires may gain in the context of Factional Warfare.

There will also be opportunities to reshape the map in certain ways in future narrative objectives while the empires themselves may take steps to secure their own grip on key territories. The stakes of each narrative objective and the scope and scale of what will be affected by players will need to be widely communicated.

With all this said, the rollout of the narrative continues and major narrative objectives in the warzones are slowly becoming apparent as the storyline unfolds. Be sure to tune into the CCPTV stream today at 15:00 UTC to discuss more.

If you’d like to keep track of how things are heating up amongst the factions, participate in the storyline, and speculate on how ultimately this will impact Factional Warfare in EVE, you can read in-world news at EVE Universe, follow the #NewEdenNews on Twitter, and keep your eyes peeled for clues.

And as always, fly safe!
Aug 26, 2022
World of Warships - WoWarships Admiral

Commanders! We’re holding a special giveaway with guaranteed prizes!

How to Enter:
  • Leave a comment under this news post before the event ends. 
  • Play the game and get into the top 5 team score five times. Game modes: Co-op Battles, Random Battles, Operations, Ranked Battles.
Prizes:
  • Guaranteed prize: 200 Community Tokens
  • Superprize for 5 random winners: 1x Premium Ship VIII container
Rules:
  • The superprize winners will be picked at random from the pool of all participants.
  • Any comments that break the discussion rules may be deleted or excluded.
  • We will announce the results in this thread on 2022-08-29. The prizes will be awarded within a week.

We wish you good luck and following seas!
Blind Descent - Emrehan


Hey, everyone!

Summer break is over and we are back at work again! Earlier this month, we primarily planned for the future and discussed how this year's development process will take place. This has been very helpful for us as it sheds light on the development of the game. But that's not all that we did.

For a long time, we've been remaking all of our environmental assets to take the game's visual quality to the next level. This is now completed and we have started to import all the assets into the game's project files. In the upcoming months, old assets will be removed from the game and we will switch to higher visual quality assets. We are very happy about the work we've done and looking forward to showing you more in the future!

✏️ COMPLETED PAST MONTH

- Game Design Documentation has been updated dramatically.
- Development plans have been made for the next chapter.
- Two new concept art pieces for new creatures.
- Half of the new environmental assets have been added to the game's project files.

📌 PLANS FOR NEXT MONTH

- All environmental assets will be added to the game.
- All creature concept art will be completed.
- More work on Game Design Document.
- More work on future plans.
- More work on gameplay systems and gameplay experience.

Thank you for being here, have a great day!

Discord: https://discord.com/invite/GeQ926zEyn
Twitter: @theblinddescent
Website: https://blinddescent.net/
Aug 26, 2022
Sky Haven Tycoon - Airport Simulator - mr.gmg
Version 0.7.4.224

Beta version is available in Betas tab(Right-click on Sky Haven in Library -> Properties -> Betas -> beta. In case if version is not shown in the list, restart steam)

* Improvements
- decreased a save file size(saving and loading performance improved)
- improved traffic system simulation performance

* Bug fixes
- fixed stuck luggage loading if an airplane arrives when outbound passengers are already waiting for the gate
- fixed supply bus removing issue
- fixed airplane landing
- fixed only first on demand flight is active after new game
Albion Online - iancurtismayfield


Albion’s seventeenth Guild Season starts on September 17, and brings some important changes to the Crystal Arena, open-world chests, Headquarters Hideouts, and more. Read on for details, or click here for the complete Season 17 schedule.
Crystal Arena Changes
From Season 17 there will be additional substeps in the Crystal Arena ranking system. While the amount of Ranking Points needed to reach maximum rank remains the same, there will be extra steps between the ranks (Iron III, Iron IV, etc.) As a result, there are now more Chests available for ranking up in a Crystal Arena Season. Additionally, Arena rankings will not fully reset, but instead players will be partially ranked down at the start of the next Season. For example, Crystal Rank players will start at Silver I. All upranking rewards that are skipped will be received in an in-game mail.


Headquarters Hideouts and Guild Reward Changes
Headquarters boosters are no longer obtained at the end of the season; instead, each guild will always start with a booster. Guilds must still meet the Season Points threshold to use their booster. Using the booster, though, will now trigger a 90-day cooldown. These changes should make it much easier for new guilds to establish a Headquarters Hideout in the Outlands.
Open-World Objectives
Large open-world treasure chests will contain more valuable loot, but will spawn less frequently to make this content rarer, more desirable, and more competitive for groups.

Small open-world treasure chests will take three minutes to unlock instead of five, making it less likely that organized groups form and giving solo players a better chance to fight over them.



Additionally, Regular Chests will also be slightly more valuable overall, making these open-world objectives more rewarding for all players.

Crystal Spider Might Levels will be adjusted, with levels much easier to attain. As a result, each Crystal Spider will indirectly give significantly more Season Points, making them more attractive season objectives. Guild Levels for Hellgates and Corrupted Dungeons will also be easier to reach, allowing guilds to progress faster through these activities.
Season Schedule Changes
This season will be one week shorter than most. However, the final three weeks of the season will offer triple Season Points from Territories and triple Might and Favor from Siphoning Mages.
Quality-of-Life Improvements
Corrupted Dungeons: After defeating another player or getting banished, players will now be able to immediately enter a new dungeon or exit into the open world. This allows players who are interested purely in the PvP aspect of this content to directly start another invasion without needing to clear their own dungeon first.



Guild Season Rewards: In order to receive guild rewards, players must now again be a member of the qualifying guild for at least 75% of the season. Qualifying time spent with a guild will be easily visible in a new UI.
Unique Season Rewards
Players who gain enough Might will receive unique Avatar Sets, as well as the Ancient Ent and valuable Fame Buffs. Might is earned through a huge range of activities in the Conqueror's Challenge, and there are additional bracket rewards for guilds who reach at least Iron Rank. And as always, the season's number-one guild will become a permanent part of the world of Albion with their very own statue in Conquerors' Hall.


Watch the Season Kickoff Live
The season kickoff on Saturday, September 17 will be broadcast live on AlbionTV starting at 17:30 UTC, with hosts Shozen, Lewpac and Bogul bringing full coverage of Invasion Day.

At 18:00 UTC all territories will be reset for guilds to claim. Those in the North and South American time zones can tune in for the second round of territory resets on Sunday at 00:30 UTC, when hosts Shozen, Robinhoodrs and Tazzik cover the next round of invasions. All open-world fights are broadcast live with a 15-minute delay.

Check out AlbionTV's coverage of the last Invasion Day here:


For the complete Season 17 Schedule, see this forum post.
Aug 26, 2022
Arma Reforger - helga.martinkova


Attention soldiers,

Our eleventh Dev Report is here, you will find out about some multiplayer fixes, modding news, sneak peek into the major update 0.9.6 and more.


Read more here 👇
https://reforger.armaplatform.com/news/dev-report-11
Bird and Beast Fantasy - mingjilongyuan



1. Add item collection function.

2. Fix item display error.




3. Add the version number. The first digit of the version number is the chapter number, the second is the plot point number, and the third digit is the number of updates.


Next steps

1. Add shortcut bar and inventory save function.

2. Add the item column discard function.

3. Add new plot content.
Spirit of the Island - Necessary
Hello adventurers! How is it going?
Today we are introducing a new update to you. We appreciate your feedback and are already working on the next improvements!

New
Added a special effect which will show the energy radius of power generators and solar panels;
You can buy more bags from the Trader on different Seasons;

Changes
Changed Crafting and Creation button colors to avoid confusion with the locked buttons;
Decreased Power Generator and Solar Panels energy radius (it is a bit smaller now);
Changed all costs for bags;
Improved the rate at which tourists show up.

Fixes
Fixed mouse cursor disappearing in the main menu when playing with a controller from the start of the game;
Fixed more Solar Panel texts which stated that you needed an energy box to use them;
You can't added equipped items to the Museum now;
Fixed pathfinding near Hospital at the Town (some NPCs were getting stuck);

Unoffensible Playtest - Arnold
TL;DR; This release is more for me than for you :-)

This release is really not great. After getting everything to look shiny for SteamVR fest there was a real need to cleanup some of the shortcuts. And this release should have been the conclusion of this cleanup process... But as you might expect by now reality would just not let me. GPU is struggling to push out the frames and debugging this is a new branch of pain... So I just needed to get a build out into the wild to restore some of my purpose.

As a quick fix for the GPU performance issues FSR 1.0 is activated in Ultra mode by default. This takes some pain away from the GPU, but reducing the resolution is not the long term solution.

- A nice extra feature that is added in this release is the addition of Anti-missile Towers. Also Enemy Missile and Anti-Missile units have been added. You will find them in the 3rd level. You can't buy them yet, they also don't really fit into the flow of the level... its a big gameplay mess... But technically it works, and I can still survive the level.
Aug 26, 2022
Madcap Mosaic - 1classydude
Added a Fast mode in the pause options. Looking for feedback on it. Is it too fast?
Added a little light sort of thing indicating where you're at in your turn. I had something fancier planned but it didn't look quite right. This was a last minute addition, let me know if you like it or dislike it. May have some color blind issue here, it's not very integral to the game but if it bothers you let me know. Anyone who was finding the end of turn a little unclear, does this help or is this unnecessary?
I added a tooltip for Shrines, as they are pretty unclear until you use a couple.
Reworded the end adjacent to tiles to be slightly more uniform.
Reworded Second Breath, as it was totally wrong in its desc.
Changed Reflector to say nearby rather than adjacent.
Fixed a typo or two.

You can reach me in steam discussions, or in the discord (linked on the store page and in the General Chat discussion).

...