- Added new method to Server: GetTime(). - Added new method to Pickable: SetCanUse() to Enable/Disable the usage. - Added new constructor parameter to Melee to allow it's usage by default. - Added new event to Melee: Attack. - Added new constructor parameter to Trigger to pass the trigger_only_classes list into it. - Added new method to Timer: ResetElapsedTime(). - Added new methods to SceneCapture to add Actors to render only. - Added new settings options: "Gameplay can change FOV" and "Auto realign camera".
Improvements
- Now Trigger will tick at the same rate as the one configured in the Config.toml. - Now Grenades will trigger Chaos Destruction Damage for other players as well. - Improved blood spawn rate (particles and decals) based on Effects Scalability. - Optimized Entities Tick performance on client side. - Improved the In-game menu background color for better readability.
Bug Fixes
- Fixed a "deadlock" bug causing the server to freeze randomly when using Triggers. - Fixed Character GetControlRotation() not returning correct values client side. - Fixed client duplicating logs with LogEntry event. - Fixed level StaticMesh entities not spawning with the correct scale. - Fixed WebUI not loading urls with #. - Fixed attached Props causing physics weirdness on client side. - Fixed some typos in the settings menu. - Fixed pressing Enter on password input not reading the password value correctly. - Fixed bullets going to world origin for other players.
Hey all, it’s patch day again! We've got some awesome features for you all to sink your teeth into...
Our new map – the Pirate Docks
The end match team overview
The highly requested Spectator Cam
You're welcome to join our Discord to help give us feedback! Make sure to let us know what you think of all the changes as that's the best way to have your input on the game.
Now, let’s take a look at the changes in more detail:
New Map - The Pirate Docks:
This dockside paradise is the perfect place for Pirates to offload and trade their stolen goods. Whoever controls this town controls Pirate commerce, so get grappling over the gallows, brawling over the beach, or duel it out over control of the docks!
Spectator Camera:
The highly requested spectator camera is being added to Super Squad! Invite your friends to a custom lobby, by clicking the "10 player" button at the top of your squad on the play screen. Make sure that whoever's getting the shots is in the spectator slot and go into your custom match - simple as that!
Controls:
Locking the camera to Troopers and Points:
Team 1 - Numbers 1-5
Team 2 - Numbers 6-0
Surge points A, B, and C - U, I, and O keys respectively
Return to free cam - \ (Backslash)
Toggling UI:
Toggling individual character UI ON / OFF - F1 key
Toggling in World Troop UI ON / OFF (Troops overhead UI and Flagpoints UI) - F2 Key
Toggling Global Score UI ON/OFF (Features current scoring and troops on each team) - F3 Key
Toggling in World Flags UI ON / OFF (Troops overhead UI and Flagpoints UI) - F4 Key
Fidelity:
Reset Camera - Left CTRL key
Invert Up and Down Pitch - Caps Key
Slow down and speed up pitch and yaw controls- , (Comma) OR . (Full stop)
Slow down and speed up strafe controls- Right shift + < OR >
Movement:
Strafe Forwards - W Key
Strafe Backwards - S Key
Strafe Right - D Key
Strafe Left Key - A Key
Ascend - Space Bar Key
Descend - Left Shift Key
Spin Right + Locked Orbit Spin Right - Right Arrow Key
Spin Left + Locked Orbit Spin Left - Left Arrow Key
Pitch Camera Down + Locked Orbit Spin Down - Down Arrow Key
Pitch Camera Up + Locked Orbit Spin Up - Up Arrow Key
Match Overview:
Now at the end of every match players will see how their team stacked up against the enemy team. You're shown 5 stats, detailing the Damage, Tanking, Healing Assists, and VP and what % each team had in the match. This additional info will help you all really dive into the stats and see how you dominated the battlefield!
Trooper Rotation:
Damage: - Sarge, our rapid fire Soldier who excels in the middle of the fray dishing out AoE damage. - Flintlock, the suave pirate who can never get enough booty - Scorch, the gadget loving pyromaniac from the Military
Tank: - Skull Crusher, the smallest Giant from the island of Behemoth, dominates points and knocks skulls together whenever he's on the battlefield.
Healer:
- Florp, the alien medic that just wants people to stop shooting at him
Support:
- Pan, the real GOAT
Quality of Life Changes
Refined the way our pak files work. This patch will be a big update, but future patches will be much quicker!
Bug Fixes
fixed an issue where audio for abilities wasn’t adjusting to the volume sliders correctly,
fixed an issue where players were getting stuck in the ground inside of spawn in The Abandoned Town map,
fixed an issue where players were getting stuck inside of objects on the Military base map and Frosty Hallows,
Fixed an issue where trails of PFX were ending before they should,
Refined the way that people are added to squads and custom lobbies, fixing some of the display issues that you’ve been seeing while on the main menu,
Known Issues
The minimap in custom Lobbies are currently not working correctly or showing the correct minimap. This issue is top of priority and will be resolved asap!
If you finish or get past the movement section of the tutorial, go back to the main menu, and then play through the tutorial again it won't load correctly and will think you're on the camera movement section. If you exit out and reload the tutorial it will work fine.
During the movement section of the tutorial you won't be moved to the center of the pads correctly. You will after the shooting objective of the tutorial.
Sometimes players can be stuck on the loading screen between squad select and playing on the map.
By pressing the ` key (next to 1 on qwerty keyboards) you will enter an Ai testing mode. This has no in game benefits for players, but we’re running dev builds so we can debug the game. If you do this your camera can get disconnected from your character. If you do this in base you can get stuck in base.
Some players are experiencing random crashes. Some of these have been fixed, but there may be more. If you experience this then join the discord and send over your log files to BadFox_Eddie. You can ask him how to get your log files and he'll help!
Borderless/Windowed/Fullscreen don't seem to be setting properly, working on a fix.
We've had one instance of Trooper's spawning with the incorrect UI, we're keeping an eye out for this, but haven't had any additional instances of the bug.
Sometimes Scorch's turret seems to be firing 2 projectiles - any more information on this would be much appreciated.
Sometimes when adding players to a party their names are not be visible. They are in your party and is just a visibility bug.
Steam ID: 9386546 Epic ID: 11590
To view this go to Steam > Library > Right Click Super Squad > Properties > Updates
It's at the bottom of the small pop-up window and is a way for you to ensure that your game is fully updated and able to play.
The team would like to host an event for everyone! The event period is from the 26th of Aug 11 am (UTC) to the 29th of Aug 8 am (UTC).
Weekend additional Boost!
EXP 50% + Euro 300% boost is now active! You will be able to see both boosters active in the top right-hand corner of the lobby.
Get to level 9 and obtain the X-TPS!
Obtain our new base weapon and receive 5 A.V.A Boxes!
Battle Pass Surprise!
During the event period, mercenaries who purchased the [Venom] Battle Pass will be given 5 premium boxes as a bonus.
Share your A.V.A!
Share your A.V.A memory by uploading videos/images on to your social channels. Make sure you upload the URL of the post you've made here : {LINK REMOVED}https://bit.ly/3pNnqem
*All rewards will be sent to your mailbox on the 31st of Aug.
Diana and St. Kitts events are live from daily maintenance on Friday, August 26th until daily maintenance on Monday, August 29th.
St. Kitts Event
St. Kitts 5 modules are available in the Admiralty, they can be exchanged for Broad Pennants that occasionally drop from 5th rates and higher Broad pennant will drop from military NPC ships
Diana Event
Captains have to find rare ships like Diana, Santa Cecilia and Admiraal de Ruyter in the search areas provided below. These ships may carry a very rare ship notes and special loot coins, rare wood and rare guns:
Gold Ducat
Gold Rouble
Gold Sultani
Gold Thaler
Strange Gold Bar
Rare wood
Rare guns
Coins might be exchanged in the Academy building to receive:
Additional outpost permit
Additional dock permit
Diana permit
Admiraal de Ruyter permit
If you already have the Navy Connection using the item will add even more outposts or docks (up to a total limit).
Search locations
WAR SERVER (PVP)
South Antilles
East of Tumbado - area between Cuba and Tumbado
South of Hispaniola
PEACE SERVER (PVE)
South Antilles
East of Tumbado - area between Cuba and Tumbado
South of Hispaniola
In case of capture of certain ports in the area, the nation of ships will change.
*Spotlight image from Captain Tiharestin from the February screenshot competition.
We’ve released a hotfix that updates the game to version 0.2.6.45 and includes:
A possible fix where sometimes the explosion VFX would not appear
Fixed a bug where monsters would aggro at the player too early
Added autosave-based checkpoints to the Single Stage mode
Now you can continue to play your Single Stage run from the last checkpoint after you die on the map. It’s not possible to save, exit, and return to your run later on as they’re intended to serve as one-time only (erm, single) challenges that can be replayed on and on.
We also want to give you a quick development progress update. First, check out the updated 2022 roadmap. We’re slowly putting more and more check marks on this board!
We’re getting closer to a major overhaul of the levels’ structure. We want to divide them into more, but smaller levels. The total scale and scope of the game will not change, but the flow of every single stage should be more natural and true to Project Warlock's roots.
Weapons tuning is another major update that the team has been working on. The basic weapons and both their upgrades and the way the system works will be revamped. The idea behind this update is to remove the feeling of choosing a "downgrade" instead of an upgrade (if you buy a specific upgrade that changes the weapon and you feel like it's not as cool as the base version). Also, we will be splitting weapon upgrades into weapon-specific and universal ones. It’s still early in the works, so your feedback will help us shape it further!
You can also expect Jerry and Luke, the guys behind the first Project Warlock’s OST, to continue their work on making sure that Project Warlock II’s soundtrack is getting bigger and better. The division of the game's levels into smaller ones will result in additional tracks being added and will result in new tunes to accompany the pixelated slaughter.
We’re also working our way up the ladder to share the info on the second episode of Project Warlock II - and can't wait to hear your thoughts on that!
Thank you to everyone who has already played the Early Access of Project Warlock II and please keep the feedback coming! Be sure to leave a Steam review if you like the game and recommend us to your friends!
PS. We recently announced a special limited edition Big Box of the original Project Warlock made in cooperation with John Romero himself! Check it out below and head over here for more details.
Thank you for your continued support of Brave's Rage.
This week, the long-waited cosmetic update for Merlin finally arrives!
Unlock Melisandre, Merlin's alter-ego by completing challenge tier 8. (If you have cleared challenge tier 8 already, it will be automatically unlocked for you upon updating.)
-A prodigy who has become a master wielder of magic and wizardry at a very young age. Merlin has devoted his life to "transfer" his ultimate knowledge and expertise to her.
Also, we have two brand new cards for you!
- Iron Feather (for Tracy), a flat shot that pierces if the target hit has no armor, while applying 4 stacks of Sunder Armor to any stunned targets.
- Universal Gravitation (for Anthony), a spell cast that pulls the furthest enemy toward yourself.
And some QoL improvements
- Added a prompt that appears if you try to start a new game with an existing save to an unfinished adventure.
- Brave select interface now default to the last brave you chose.