Chef: A Restaurant Tycoon Game - OwNathan
Hello fellow Chefs! It is true, Chef is finally available in Spanish! We also fixed a few issues here and there.

Changelog
  • Spanish localization is now available.
  • Eatery Specialization is now correctly unlocked at 5 dollars of average recipe price.
  • Eatery Specialization no longer requires beverages to be Heavyweight.
  • Fixed missing Strings in some perks in English.
  • Fixed some Turkish Strings.
  • Fixed some German Strings.
  • Fixed missing image for Dashi.
  • Added some missing Alcoholic Beverages.
Golfing in Aether - Vetron
This update introduces a complete replay system with full support for playback of 16 player matches. It also overhauls replication, and brings many other quality of live improvements.


Session Replay
The goal for this replay system was to develop something of not only high quality, but to actually make something functionally relevant. My intentions here are to use this system for producing trailers and other marketing materials, so it has to be good and not instead some after feature thrown in for the sake of it. If any of you make videos and can suggest additions or improvements to this system I'm happy to hear them.

Besides making videos, internally there is another use to which makes this system incredibly valuable; debugging, especially for things like replication. If while playing the game something seems visibly off or I have a hunch something isn't quite right I can bring the replay file to the editor and essentially recreate the game state as it was when playing. Essentially it reduces the time needed to recreate a bug if I have pretty decent record of how the match played out.


So the menu where you access all this, is what was previously called the session history menu, found under the stats menu. It is now renamed ‘session replay’. You'll also find improvements to the menu in general in that it now displays eight entries rather than the previous six. To achieve this, I just ditched the ‘WIN’ or ‘LOSS’ text and coloured the placement instead. No changes to font sizes were required.

In the picture above the yellow entries marked as "-" relate to incomplete sessions where you disconnected part way through. I have a lot of these in my menu from testing, and mere fact I don't have to play a complete 9 hole game to create a replay file is a huge time saving.


Compression
To keep file sizes small I’ve implemented a compression algorithm for storing ghosts which reduces file size by about a third. Previously a 35 second ghost would have been about 25 KB, but this has been reduced to <15KB. This may sound small, but this change adds up when you factor in full session replays over 9 holes with 16 players. A replay file for 16 player game with 9 levels is down from 3.6 MB to 2.16 MB. If you were to store 40 of these, that’s a difference of 144 MB vs 86.4 MB, or a saving of 57.6 MB.


Session replays will be updated per hole. Essentially the save file is created as you start a game, and it’s filled out at the end of each hole. This means if you join on hole 2 and disconnect or quit on let’s say hole 7, you’ll have a partial session replay for the duration of the session you were present. From a performance standpoint this helps spread the load rather than handling all 9 holes worth of session replay data on the final scoreboard.

Average XP and Hole in One % will be saved to your stats at the end of each hole, and win-rate is factored at the end of the session. An session you left mid-way through will be marked in yellow as incomplete.


Replication Improvements
For replays to work well I had to improve the replication and timing. A significant change is you’ll see all obstacles synchronised, including being reset in practice mode as you reset. This means new leaderboard ghosts will be synchronised, meaning that windmill blade or mover will be in the exact position each time you start.


Other changes to replication involve the balls, which now have a much better rotating appearance, this is because the replicated balls are now simulated with interpolated angular velocity. All variables such as for impacts, power accuracy, and various states are also replicated.

Last Chance To Play The Demo
The availability of the demo will end on the 31st, next Wednesday. My entire focus then will be on the launch build to come in September. I may do a closed playtest or something during next month before release once various systems are in place and the primary application running okay. There is improvements to leaderboards, saved-games and a few other things I have to do first though.

As always, please let me know if you find any issues in this update as I can quickly hotfix them. I would love to hear any feedback you have from playing the game over these last couple months, also don't forget to add the game to your wishlist as this really helps with how the game is ordered in the store and will help expose it to other players as-well :)

https://store.steampowered.com/app/1914980/Golfing_In_Aether/
Patch Notes
General
  • Added complete replay system with full support for playback of 16 player matches.
  • Added further improvements to replication and replay playback, now factoring in power accuracy. A change to the rotation rate has also been added to better interpolate angular velocity.
  • Added compression algorithm for storing ghosts which reduces file size. Previously a 35 second ghost would have been about 25 KB, but this has been reduced to <15KB. This may sound small, but this change adds up when you factor in full session replays over 9 holes with 16 players. A replay file for 16 player game with 9 levels is down from 3.6 MB to 2.16 MB. If you were to store 40 of these, that’s a difference of 144 MB vs 86.4 MB, or a saving of 57.6 MB.
  • Added better time handling to various obstacles including rotators and movers.
  • Added improvements to practice reset behaviour by also resetting obstacles. This will mean newly recorded ghosts and replays will be in the same world conditions you are seeing.
  • Added improved return to menu state handling with additional context for being in a replay or specific modes. If you return to main menu while in practice, you will return to the practice menu. If watching a standard game replay, you will return to the scoreboard for the session replay.
  • Added a up to one second rotation function when your ball comes to a stop to remove pitch and roll. The purpose of this is to have your ball is visibly the right way up so you can see your customization. This behaviour will be replicated and featured in replays.
  • Added mouse controls for replay playback. Thumb buttons will let you skip time back and forwards. Mouse wheel will adjust playback rate.
  • Added various improvements to scoreboard background processes. Construction of initial stats and scoreboard will begin 3 seconds before changing page to help spread the load out a bit. This allows the construction of the second half of the session replay to complete during the podium page.
  • Fixed an issue where there was a rare chance of getting stopped leaving the hole in one path on Gentle Swing due to incorrect surface type.
  • Fixed a potential latency-based timing issue with player names during hotseat mode in an online session.
  • Fixed an issue in hotseat mode where the active player wasn’t correctly visible at the start of the sequence on some clients.
  • Added improvement to time tracking in hotseat mode.
  • Added various improvements to functions behind undo in practice mode in relation to handling of replay file.
  • Added additional rich presence for watching replays.
  • Added an additional level of fallback for when even if rarely, something potentially goes wrong with entering a hole. For your next stroke it will reset the camera if by some rare chance you are treated as being in a hole.
  • Added improvement to how ghosts are spawned and watched when in replays. Now only the active focus ghost will be visible on the tee mimicking the behaviour you would have if these were players.
  • Added improvement to the return to main menu state when you are playing in split screen. Previously it would snap return to single immediately, however this has been pushed back until after the fade-to-white happens.
  • Added replication of various hit, stroke and enter hole sounds. Each category is network rate capped to 0.05 seconds so some very high frequency events (such as with hits bouncing off a very narrow space) might not be 1:1 but very close.

Engine
  • Updated various engine plugins.

Environment
  • Fixed a tree placement on “Drop to the left…”.
  • Fixed various minor collision issues on "Gentle Swing".
  • Fixed an issue with fence shadows.
  • Added tweaks to physical materials on bamboo wood pieces.
  • Added improvements to the blending with ground on trees in relation to the proximity dithering.
  • Fixed an issue where some tree's lacked shadows.
  • Fixed a graphical quality issue relating to water reflections in high graphics settings appearing white in the distance.

Interface
  • Added improvements to the session replay menu so 8 items fit on a page instead of the previous 6. Some redundant information such as ‘WIN’ was removed and instead just the placement is put in same colors.
  • Added various performance improvements to the session replay menus opening.
  • Fixed an issue where you couldn’t always select previous in the spectating menu for players to spectate.
  • Fixed an instance where the main menu music wouldn’t play. This could occur when returning to the main menu from an atypical state.
  • Added ‘return to main menu’ description to end the replay on game menu.
  • Added ability to hide the HUD watching a replay with the H key or B Button.
  • Added changes to active HUDs during session replays, the ‘hole info’ menu at the top of the screen is no longer present. Information such as current time in the round is displayed in the replay timeline anyway.
  • Added background work for future localization with string tables about half-way constructed.
  • Added improvement to spectating HUD so that when you are in free camera specifically it will state 'Free Camera' instead of just hide the focus player widget.
  • Added improvements to various text padding on the spectating text widget.
  • Fixed an issue where the text 'Spectating' wouldn't appear during casual mode.
  • Fixed a potential scoreboard scrollbox clipping issue.
  • Added change to ‘Score breakdown’ text to instead be shortened to just “Details”.
  • Added change to the keyboard input for Gamepad Button Y, typically used for Inspect / Leaderboard etc. The key has been changed from TAB to F to resolve a confliction.
  • Added improvements to scrollbox behavior for scoreboard.
  • Added ability to 'Inspect' players and bring up their steam profile page in the session replay scoreboad menu.
Superfuse - Gemma
We're delighted to share that Superfuse is at Gamescom!

We've got a glorious Gamescom demo ready for you to play in Hall 9...





A load of people have already gotten their hands on the game- so be sure to come and check it out yourself while you still can!
HAAK - OKJOY
各位哈克大神下午好,《勇敢的哈克》已经正式发售啦!
这几天,我们邀请了知名游戏主播『Gluneko』、『君不野』、『UCYU』、『凤起青云解说』、『Gluneko』和『孤独音符』这6位B站知名游戏主播持续为大家带来精彩的直播试玩。
他们将分别于26号和27号在不同时段在各自的直播间进行直播试玩,具体直播时间可以看下面长图!(C酱和A9VG的直播已经结束啦!)

除了游戏直播福利节目,《勇敢的哈克》官方还在25号和26号陆续在小黑盒平台发布【万元激励计划】和B站为大家带来【5万元激励计划】征稿活动,大家可以持续关注【勇敢的哈克】微博、B站、steam等各大官方账号发布的福利活动哟。

Criminal Dissidia - Masoncn
Hello everyone! Criminal Dissidia has confirmed its release date today, which will be available on Steam on September 28th!



Meanwhile, the brand new amazing Trailer now is avaliable on Stream store page.

https://youtu.be/2r5nLgXszDE


We really appreciate your support and attention to Criminal Dissidia all the time. And in the following month, we will continue to improve and optimize the game. Let’s meet in the land of Cyria on September 28th!

https://store.steampowered.com/app/1081450/_/
Race me now - Werys Ltd
Race sneaky opponents in beautiful surroundings. Races are fast and ruthless, other drivers will try to push you out of the road to take your place. Will you be able to push them out first? Will you be able to beat them all? Will you become the champion?
Metro Simulator 2 - Resident007
We've been working on the tutorial scenario for Nomernoy (the old Soviet train) for a few weeks. In this scenario, the player will learn how to control the train, drive from Prospekt Mira to VDNKh and turn the train around in the dead end.

In the initial Early Acces version, there will be two tutorials: about Nomernoy and Oka (the second one will last longer and will require you to drive around almost the whole Line 6) and two scenarios. Also, you will be able to complete routes in the Free Mode.



*Screenshot from editor. This is an early version of tutorial and is subject to change.

How about joining our Discord server?
Here's the link: http://discord.gg/invite/9eHyYap

And a page on Twitter: https://twitter.com/kishmishstudio
Aug 26, 2022
World End Diner - JD


Hello everyone!
I am pleased to inform you that I have updated the game.



New Furniture

  • Rabbit and Parrot B.F.F. Dolls (Lv11)
  • Guinea pig and Squirrel friendly Wall Decoration (Lv17)
  • Librarian Robot and Koala Friendly Dolls (Lv24)

    Fights occasionally occur in the store between customers.
    To make those make-ups more successful, I have added three types of make-believe dolls.
    If you set these up, you can get clovers when they make up.




  • Fireplace (Lv17)

    Install a fireplace for your cold winter guests!
    Firewood will be consumed, but you will have more satisfied winter guests and more sales from overnight stays.




    The following other furnishings were added.

  • Neon "FOOD MENU" (Lv14)
  • Neon "DINER" (Lv19)
  • Sticker "RECORD" (Lv17)
  • Sticker "ROUTE 66" (Lv18)
  • INN sign 2 (Lv20)
  • Reel (Lv22)
  • Water fountain (Lv25)

New Recipes

Recipe for "Sandwich Maker"
For those who want blueberry jam, I have added it to the sandwich maker. You can make delicious bagel sandwiches with this polyphenol-rich blue jam.
  • Blue berry jam
  • Blueberry cream cheese bagle

Craft Recipes
Create a diner-inspired pop-up wall with a craft table.
I have added two new types of walls.
  • Aqua paint wall
  • Pop tile wall

 

Other Updates

  • Baby bunnies sometimes play with handheld fireworks on summer nights.
    (The condition for this to occur is to sell fireworks at the souvenir shelf.)



  • Music band group quest added. (Lv9)
  • Baby raccoon quest added. (Lv8)



  • Added an item to the Crypto Book and to the Crypto Newspaper to increase the rate of increase in elemental skills.



  • One bucket added (Lv 25)
  • In the "Cat's Milk Plate" effect, if the fishing skill "Ayu" is unlocked, there is now a 50% chance that the cat will fetch "Ayu".
  • Cooking quests were added.

Bug Fixes
  • Fixed a bug that prevented normal conversations between animals and robots from being displayed.
  • Fixed a bug that caused the fox princess to appear in spring.
  • Fixed a bug that caused the fox princess to appear at the cat's dish.



That's all for this update..

Now,
During this period, I'd like to thank everyone who filed bug reports and everyone who streamed videos on Youtube, Twitch, Nico Nico Video, etc.!

Also, a big thank you to those of you who wrote STEAM reviews!
Your wonderful reviews have been a great encouragement to me in developing the game!

If any of you haven't written a review yet, please do, it would make me very happy!


I will continue to make various updates.
Please enjoy "World End Diner"!
Thank you.
Aug 26, 2022
Where's Oswald - asserius
Settings menu changes, lighting and post processing tweaks. To make sure to not exclude players with low-spec graphics cards, or who play on laptops, I've added the ability to disable the new dynamic global illumination any time in game, as well as many post process effects, with the G key (This may be darker in some situations so be sure to carry the flashlight). Additionally, you can now change the screen percentage to reduce resolution for better performance.
There's a few tweaks to light sources around the motel (free roam level) and post processing across all levels.

This is likely the last of the work I'll do on Where's Oswald as I prep for release of my next game in the coming months (store page coming soon).
Aug 26, 2022
KoboldKare - Naelstrof
  • Re-enabled OpenGL, and Vulkan support on various platforms that support it. Use -force-glcore, or -force-vulkan as launch options if you struggle with crashing or other issues with your hardware.
  • Replaced dumpster with a WIP pneumatic mail slot.
  • Player-controlled kobolds can no longer be sold.
  • Money now spawns instantly from the ATM next to the pneumatic mail slot.
  • Removed Mirror Quality setting that wasn't used by anything.
...