Aug 25, 2022
Crossout - XO_Team

— 🐸 ?
— 🐸 !
MergeCrafter - Havi
Hey everyone!

Our very first Event is now live on Steam.
Merge-A-Thon Event will end on August 29!

Your Settler's Camp has to be minimum of Level 4 in order to participate in the Events



Merge-A-Thon
How does Merge-A-Thon work?

Perform any kind of Merge to earn Merge Medals. The higher the merge, the more medals you earn.
  • 3 Merge: 3 Medals
  • 5 Merge: 5 Medals
  • 10 Merge: 10 Medals
  • ...


Event Rewards
What rewards can I earn by playing this event?

This Event contains a bunch of rewards that you can earn. From Trinkets, Event Land Blocks, and much more! Upon earning Event Blocks, you can consume them to unlock even more rewards on the Event Land!


Event Tracks
There are two tracks available for this event. The Free track and the Boosted track. The Boosted track can be unlocked by using Runic.



Merge-A-Thon Trinket
After completing all 10 tiers, you will unlock a very unique Seasonal Trinket. Those can be equipped on your tools to increase power and transform your tool into unique appearances.




Community
Thank you for playing MergeCrafter!

We take our feedback and suggestions from our community very seriously and we, Fiveamp, want to make MergeCrafter the best game possible 😊

Please join our welcoming Discord Community server and share all of your feedback and suggestions!

Discord: https://discord.gg/RUtXetU
Twitter: https://twitter.com/MergeCrafter
Instagram: https://www.instagram.com/mergecrafter
Facebook: https://www.facebook.com/mergecrafter
Aug 25, 2022
The Polynomial - Space of the music - dmytryl
Even more minor changes to get rid of libiconv / libintl false positives for Babar [a supposed French spyware] with BitDefender. libiconv gets a false positive if it doesn't have debug information, and libintl gets a false positive if it has debug information.

Or to paraphrase, libintl can't wear a beret or it gets mistaken for a French spy, and their friend libiconv has to wear a beret or it gets mistaken for a French spy.
Victoria 3 - Pelly


Hello there! My name is Alex and I’m part of the QA team working on Victoria 3! I’m a relatively recent addition to the team, having only joined around March this year. Despite that, it has already been an incredible ride to see the game progress since then! Enough of that though, because today the topic at hand is something you likely have heard a lot about in previous dev diaries but that still deserves its own introduction: Cultures and Religions.

As you probably already know from one of our very first dev diaries, pops have a series of aspects that define and group them. These include where the pops live, what profession they have and what building they work in. On top of that, pops are also defined by their cultural and religious background.

When hovering a culture you get all kinds of data you might find useful, like in this example of the Japanese Pop culture (not to be confused with Japanese pop culture which would much later take the world by storm) tooltip


Cultures and religions in Victoria 3 are closely related and a central concept of what makes the game work. At their core, both of them work by having a set of traits that define how closely-related different cultures and religions are. These traits are what determine if a culture or religion will be accepted or discriminated against based on the different laws you might have in your country. As an example, both Catholicism and Protestantism have the Christian trait, meaning that they accept each other under the Freedom of Conscience law – which requires a shared trait between the religions - but not under the State Religion law – a law under which only pops of the state religion are accepted. The last alternative is of course the Total Separation law which accepts all religions no matter what traits they have..

The world has many cultures and traditions to get to know and learn more about.


Cultures work slightly differently. For one, you have descriptive traits such as which language a culture generally speaks, i.e. lusophone or hispanophone. You also have a special kind of trait called heritage which generally describes very broadly where a certain culture originated from geographically. Some laws specifically require cultures to share a heritage with the primary cultures for them to be accepted, such as National Supremacy and Racial Segregation. There’s also Cultural Exclusion which requires at least a single trait to be shared for the culture to be accepted. Finally, Multiculturalism accepts all cultures regardless of traits.

Maybe your ideal run is to achieve prosperity as an independent Greenland where the Inuit culture gets to decide its own destiny.


Closely tied to cultures and religions are the concepts of taboos and obsessions. Both of these affect, either negatively or positively, how much Pops are willing to pay for and consume certain goods. As such, both taboos and obsessions only apply to consumer goods as opposed to military or industrial goods (so no tank obsessions, sorry). Obsessions are tied to cultures, for instance the French culture being obsessed with wine or the Nepali with tea. As you might have guessed, taboos on the other hand are tied to religions. Importantly though, they still manifest themselves culturally. Every culture has a religion tied to it and ā€œinheritsā€ the taboos from that religion. This means that a catholic turkish pop will still have a taboo against wine and liquor for instance.

The Nepali know Tea is the superior hot drink and not that bitter bean juice people call coffee.


Another difference between obsessions and taboos is that while taboos don’t change throughout the game, obsessions are more fleeting and can emerge organically or be removed in case something significant happens, like the Opium Crisis for instance. If a certain good is abundantly available in a market, the Pops in that market have a small chance of becoming obsessed with it.

A prominent leader of the Comanche, Puhihwitsikwasu, or Iron Jacket for the uncultured Europeans, gets some impressive culturally defined clothes and headdress.


Cultures and religions touch on most of the game’s mechanics in one way or another as can be seen from previous dev diaries. From mechanics related to secessions, migrations and unifications all the way to discrimination, political strength and conversion/assimilation. Cultures are also tied to visual changes such as the appearance of characters. When playing Victoria 3, you will often be thinking about cultures in one way or another.

On top of all that, it might interest some of you that cultures and religions are very easily moddable to do what you want. Below you can find a quick Blorg culture mod I made with some details like localization files omitted. All in all a very simple process!

I’m fully expecting someone to make a ā€œBlorg invasion from Outer Spaceā€ total conversion alt history mod now.


As you can see, the modding itself is very simple, even though I glossed over a few details like localization files and properly defining cultural traits as well as actually creating a Pop with the Blorg culture, but all of that is very straight forward.




That’s all for me folks! Exciting times are ahead of us and I’m looking forward to having you all play the game when it’s finally time. Until then maybe I’ll see you at our first upcoming stream next week or maybe even at PDXCON? Either way, next time Mikael will tell you a bit more about The Journey so Far!

Aug 25, 2022
The Troop - Tom
- New scenario: 16 "Fallen idols"
- New scenario: 23 "Foot in the door"
- Skirmish mode prototype (8 scenarios playable with player force and weather selection)
- Mortar mechanic updates with HQ unit spotters
- Alternate infantry movement option
- Various small improvements and bug fixes
Unsung Story - sakebee
Dear Early Access Supporters,

The Vanquisher Design Doc is available to everyone on our Discord. Come join the conversation and let us know your thoughts! For those of you who don't use Discord, you can also download the PDF directly here.

Our next Design Doc will be available on Discord to backers on August 31st.

As always, I appreciate your patience and support.
Sincerely, Matthew Scott
Aug 25, 2022
Friendly Warfare - ĻŠ½ĻƒĪµŠæÄ±Ń…
Changes
  • Magnets now collect collectibles when first activated
  • Entities other than units will now make space on a field when sharing it with other entities (similar to the star fields)
  • Entities other than units can now also be affected by oil
  • Placeables are now sorted into groups. Placeables of the same group are not allowed to be on the same field.
Ghost Exorcism INC. - PandamoniumMJ
UPDATES & ADDITIONS
Localization & Voice
  • Most of the language in the game has been re-written. This means that for now, the game will be available in English and in French. We plan to add more languages soon! You can help us translate the game by visiting our Google Sheets link, and following the instructions: Translations
  • A few typo corrections in English.

BUG FIXES
Equipment
  • It should no longer be possible to accidentally make equipment float/lose physics by simply attempting to equip it.
  • We've made an adjustment to the Revival Kit. If players continue to experience problems reviving your teammates, please continue to let us know with in-game bug reports!

Systems and Performance
  • We have found and fixed one cause for players crashing at game start. If you experience very long load times, or are having problems with crashing after testing this new patch, please email us at "bug@ghostexorcisminc.com" OR join our Discord, and create a support ticket!
  • If "No Voice Recognition" mode is used, the microphone test module will no longer be displayed. This voice recognition module is for people who choose not to use (or cannot use) a microphone. It will automatically attempt to communicate with entities, without the need for vocal input.

IMPORTANT:
Because the file structure has completely changed, we strongly suggest users completely re-install their game using the instructions below. If you have played in the last 8 months, this re-installation will not destroy your save file, however, if the last time you have played was longer than 8 months ago, there is a high risk that your save file will be reset by reinstalling the game.
  • Uninstall the game from Steam.
  • Delete the "Ghost Exorcism Inc" folder from: Steam\steamapps\common
  • If there is a "Ghost Hunters Corp" folder instead, delete that.
  • Open Steam > Settings > Downloads > Clear Download Cache.
  • Re-install the game.
Sweet Surrender VR - niklas.wachter
Hello everyone,

We just released a small hotfix for Sweet Surrenders latest update, addressing some of the most pressing issues, which some players have experienced. These include:
  • Issues with players spawning incorrectly at the start of levels
  • Fixes to the sewer ladders and adding ladders where they were needed
  • Adjustments to the items and enemies in the shooting range
  • Updates to enemy pathfinding
There will be a full list of patch notes below.

We are always thankful for your feedback and greatly appreciate any issues you report.

Cheers,
Salmi Games

Full Patch Notes:
  • Fixed an issue where hologram enemies in the shooting range would sometimes drop upgrade chips
  • Fixed an issue that would cause the game to not load into levels when playing with LIV
  • Added ladders to some sewer rooms, which had pits players couldn’t escape from otherwise
  • Adjusted the acid grenade and removed the liquid acid grenade due to unintended behavior
  • Fixed an issue with players becoming stuck behind ladders when playing with the teleport falldown type
  • Fixed an issue that would allow players to take chips out of the homebase collection
  • Adjusted the skyboxes in some slum rooms to avoid players grappling out of bounds
  • Improved the pathfinding on the spider bomb bots around teleporter pads
  • Adjusted the spider gunner bot to better protect its weak spot while not vulnerable
  • Fixed an issue with teleporting over gaps while playing with the teleport falldown type
  • Fixed an issue with the level elevator getting stuck at the end of the industrial level
  • Adjusted some of the unlock requirements for grenadier class upgrades
  • Fixed an issue with controller bindings for Windows Mixed Reality
  • Fixed an issue where the trickshot chip would not work with some weapons
  • Fixed a bug that would incorrectly display the ā€œemptyā€ text next to full antidotes
  • Fixed an issue that had spider bots becoming stuck in the air after shooting them
  • Fixed an issue with some sewer rooms spawning chest in the acid pools, but no wheel to lower the acid
  • Improved the pathfinding on enemies, which were recently spawned by the spider bot hives
  • Fixed an issue with chip descriptions becoming visible while climbing ladders
  • Fixed an issue with weapon / item tooltips remaining on screen after gifting them to the tunnel digger robot
  • Fixed some issues with the German translation of the game
  • Fixed an issue with medkit stations sometimes not opening
Virtual Hunter - Ormy
Hey Hunters!

This patch fixes several issues found from the latest update including pheasants not giving integrity properly, .303’s stabilization issues while holding your breath, fallow deer animations and many others! We also included a few changes and improvements like wrist slots will now be hidden when not holding the mobile tracker and all deer species can now turn their head more back when staring at the player. Enjoy the update and keep posting your awesome pheasant hunts!

Animal Changes
  • Animals won’t create droppings while fleeing
  • All deer species now turn their head more when staring at the player
Improvements
  • Wrist slots are hidden if the mobile tracker isn’t in the player’s hand*
  • Traditional arrows are deeper in quivers
Fixes
  • Fixed an issue where the pheasants integrity was 0% even if it was shot during flight with proper ammo or arrows
  • Fixed an issue where hold your breath stabilization strength for the .303 rifle was too strong with the virtual stock on
  • Fixed an issue where you didn’t travel to a selected outpost after clicking the reserve name -button in quick hunt.
  • Fixed several issues with animals that are far from the player
  • Fixed an issue where animals would come to callers even if they were recently spooked or they are nervous
  • Fixed fallow deer's movement animations
  • Fixed the title of pheasant caller’s info board

* This prevents the wrist slot bubble blocking player's view while aiming with iron sights.

Found an issue or want to give us feedback? Join our Discord server: https://discord.gg/gGmSAA8Prd

Subscribe to our Youtube channel: https://www.youtube.com/c/VirtualHunterVR
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Website: http://virtualhuntervr.com
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