Riders of Icarus - GM Summer
Razer Gold is now up and running. You can now use it again as your mode of Payment.
Thank you for your patience.
Have a nice day!

link:
https://store.steampowered.com/news/app/442080/view/3377156959637735111
Eo - Fire Game Studios
An altar built as a tribute to Gaia brought the goddess to the desert and what was sand became a lush spot filled with berries.
Luminary Online: Rise of the GoonZu - mcreyes

Hello Luminarians,

The Razer Gold System is now operational. You can now use it to make purchases.

Thank you for your patience and understanding!

Regards,
Luminary Global Team.
Aug 21, 2022
Inn Mage - Yang Haoran
Fixed: Gold coins can be traded
Fixed: Some UI elements do not match the resolution
Aug 21, 2022
Incursion: Reforged - Blake Gillman
Attention Republic soldiers,
This is the second patch for the Reforged update.

This updates goal was to polish up the Reforged update so I can focus on moving on to content updates. The biggest mid-game multiplayer bugs have been eliminated, difficulties have received big balancing changes, crashing has been reduced, performance in multiple areas has been improved, and some quality of life changes have come out.

One of the big changes that has been a long time coming is the ability to use the options menu in-game.

Between now and the next big update there will likely be more patches as less serious or new bugs are discovered and fixed. But with this patch, I've begun working on the roadmap for the game. This will show a clear plan for new content/features as well as the path to full release. I hope to have the roadmap released within the next week or so. Moving forward, having consistent content updates will mean I won't be working so hard anymore and get to focus on the cool stuff! Hooray!

Balancing Changes
  • Changed: Currency earned now scales with difficulty (No more turrets wave 2 of Heart Bleed!) so you earn roughly the same amount of currency killing enemies on various difficulties
  • Changed: Auto Turret damage now scales with difficulty
  • Changed: Auto Turret view distance reduced from 50m to 35m
  • Changed: Auto Turret rotate speed increased from 2 to 4

General Changes
  • Added: Escape menu now lets you access the options menu in-game
  • Added: Helpful console logs so player reports can easily find wave defense progression (Important so debugging crashes can know if they happened near the start of a game or further in)
  • Changed: (Forgot to mention in the EA-3.1 patch notes, now updated) Cutscenes can now be skipped by the host
  • Changed: Escape menu visuals updated
  • Changed: Walls now place slightly further from the player so their placement is valid when rotated vertically
  • Changed: Auto turret now locks-on better to enemies
  • Fixed: Skipping cutscene in multiplayer only skipped for the host
  • Fixed: Multiplayer disconnect involving the impact grenade (usually when thrown by the host)
  • Fixed: Impact grenade floating mid-air if thrown by non-host
  • Fixed: Updated Lighthouse navmesh to include the new pillars/railings from the EA-3.1 patch
  • Fixed: Auto turret not syncing rotation over the network
  • Fixed: Headshot achievements still being awarded if you lost a game
  • Fixed: Changing server settings in multiplayer performing a start check, causing the chat to get spammed with start check messages (i.e "Too high perk level") when changing server settings
  • Fixed: Auto turret creating errors if shots don't hit anything
  • Fixed: Spectate camera being active during cutscenes (This helped to both reduce log spam & improve performance during cutscenes)
  • Fixed: Alley fire particles causing log spam
  • Fixed: Lighthouse intro causing log spam
  • Fixed: St. Ignace (A) & (B) intro having an unnecessary directional light active (This will reduce log spam & improve their intro's performance)
  • Fixed: Loading screen causing log spam
  • Removed: "Defender Weapon FOV" from options (Not being used in Reforged since Whiteout Engine 2 is now using HDRP)

Your Commanding Officer,
Blake Gillman

Join the Discord
Aug 21, 2022
Neophyte - regal.pigeon
  • Bosses: Life reduced, now become enraged at 25% life instead of 30%, damage resistance while enraged reduced from 25% to 20%.
  • Emblem - Entropy: Damage reduced from 750% of life regeneration to 700%, damage radius reduced from 7 tiles to 6.
  • Enemies: Life and Power scaling per level reduced slightly.
  • Spell - Shooting Star: Damage radius increased for 2 to 2.5 tiles.
  • Fixed a bug where the Acid Fire spell was not affecting enraged bosses.
Sailwind - RawLionWorkshop
Balance Changes
- smoking tobacco now has a bigger effect on your sleep, depending on the type of tobacco
- increased the time it takes for one piece of tobacco to burn out completely
- slightly adjusted the shrouds on the kakam to make more room for square sails

Bug Fixes
- the pipe smoke now correctly follows the direction of the wind on a moving boat
- fixed a bug where some junk and gaff sails would turn randomly as if unaffected by wind, or would not turn at all in some cases
- removed the floating winches on the kakam
- fixed several bugs with winches visible even when no sails are attached to them
- removed the floating forestays on the NPC kakam
Duck Simulator 2 - Orius
Hey there! Wanna see the world's fastest update?

  • Fixed dialogue sessions in Chapter 3 with only one line of text being unskippable.
Boom. It's done. But as always, check out our Discord!
Lost and Hound - Honkytonk
Footsteps were too quiet on sheep and airport travellers. They've been raised to a much more reasonable level.
Aug 21, 2022
Castles on Clouds Playtest - Teej
elf ears now respond to skin color
dwarf skins cut into 3 pieces: arms, head, clothes
now accurately display's skin tone
fixed bug where you could grab mugs through the wall
added a collider to prevent standing on sack near fireplace
Add wall to door to prevent player from leaving
fixed bug where the Menu Background doesn't stretch to fit the screen fully,
fixed a bug where both male and female skins were appearing in character creation upon race selection
fixed bug where after hitting escape twice, the settings window no longer allowed you to select the quit button
switched from 1920x1080 to windowed full screen
increased mouse speed
Fixed lighting issue in character creation
Added [F] key instruction for sitting
Fix for multiple player heads appearing on race selection
...