Aug 19, 2022
GangV | VR & PC Battle Royale - Frodo Swaggins
Hello modders,

We just made a small update for modding!

- Fixed a bug preventing to use console commands in Test Mod Mode
- Improved error handling, preventing misconfigured modded object to be added to the game

Have fun modding GangV!
Sumo Seals Playtest - Neokoro
  1. Fixed a bug that would play a previous playlist instead of custom picks selected by the player via A La Carte if a playlist had already been played before.
  2. Added playlist description to make the choices clearer to the player
  3. Added UI refinements and fixes
Aug 19, 2022
Karos - m.skalozubova
A weekly gift for our most active players!

Like this post ❤, copy the promo code into a special window in your account on the website of the desired game, and the gift will be in your GXP backpack!

YOUR PROMO CODES (copy them in their entirety and without extra characters):

🗯KAROS:
42a75893365cbaf1f54eef949e7d5f

🗯KAROS CLASSIC:
70fe041796ffec3cede6442fe5464d

❗Gifts are available until August 24, hurry up!
Community Announcements - コーエーテクモゲーム
DOAXVV's live stream will be broadcast on 27th Jun !
Please check the official site for the detail.
https://doax-venusvacation.jp/info/30595.html
Luminary Online: Rise of the GoonZu - mcreyes


Raccoon Lair Weekly Top Rank Event

  1. Weekly Top 1 Ranking Guild in the Raccoon Lair Ladder Board will received rewards.
  2. Send your application at support.goonzu@valofe.com to enlist your guild in the event.
  • Guild Name:
  • Guild Leader:
  • Guild members list:
Rules:
  1. Event will start on Monday (August 22, 2022)
  2. Cut off: Monday (August 29,2022) 12 AM PST/PDT
  3. Guild's registered record in the ladder board should within the duration of the event (Y:2022 M:8 D:22 to Y:2022 M:8 D:29)
Rewards:
-Winning guild will choose 3 crafting materials of choice (Zeus Server 3,000k pcs. & 1500 pcs. Hestia)
-Rewards will be given to the Guild Leader.
Crystal Caves HD - Emberheart Games
Hey Crystal Cavers!

Thanks to a fantastic community of level creators, we now have over 700 custom levels made? That's almost one new level every third day since the last year, which is simply impressive. Hardcore, casual, puzzle, funny, weird, tribute levels, I'm sure you will find something that you will enjoy, or simply play them all, and you're good for a while! ːcc_myloː

This hot-fix/update is fixing a very old bug that has been pesting new level creators since day one, and it is adding even more tools for level creators.

Fixes ːcc_explosionː
  • If you created a level after playing a studio level, you could lose your custom level by testing it and finishing it. This would replace your creation with an empty map.

New in Level Editor ːcc_strawberryː
  • Random Terrain generation
    Are you having problems coming up with a level layout idea? Sweat no more! Use the new Random Terrain generation feature to generate random terrain using a random theme.

  • Grid
    Long requested feature is finally here. The grid will show you the center lines of the levels so you can plan and split levels easily without counting tiles.
  • Zoom levels
    Want to see the whole map while designing it? Press TAB and change zoom levels.
  • Copy tiles
    You can now speed up your level design process by copying tiles by right-clicking on them.

It's time to get digging! ːcc_myloː
Moons of Ardan - Hades
https://store.steampowered.com/app/1694260/Moons_of_Ardan/


Join our Discord server to help us improve the game!

💾How save conversion works💾

When you launch the new version, all saves that have been done with the previous version (0.9.1) will be converted and usable in the new version (0.9.2)

BUT…

No acceptable ways of converting trade routes were found, so trade routes have been reset.

WHAT DOES THAT MEAN?

You will have to replan your trade routes. This means you get to use the new planning tool at once, 🎆YAY!🎆

[expand type=More info]
WHAT TO DO IF I WANT TO CHECK MY OLD GAME?

Using the "betas" tab in the steam game properties you can switch to branch v0.9.1, launch the game and you will be able to check all your beautiful trade routes to redo them in the newest version.

⚠️You will have to switch back to the default branch otherwise you won’t receive new updates later⚠️

I LAUNCHED THE NEW VERSION, AND SAVES HAVE BEEN CONVERTED, BUT I’D LIKE TO FIX STUFF IN THE PREVIOUS VERSION BEFORE

It starts to get a bit ⚙️technical⚙️ but you can navigate to
"%AppData%\..\LocalLow\PandoraTechnology\MoonsOfArdan" delete all the new saves (v9) and re-import them from the previous version (with your new progress - but still no trade routes)[/expand]
WHAT IF I NEED MORE HELP

Just pass by our 🗨️Discord💬 and we will help you
Improvements

New space route planning

A space route can now be planned following two simple steps
  1. 📦 Select the transported resource
  2. 🪐 Select the destination moon



Click multiple times on the "Add once" button to add a space route multiple times

  • Checks are done to prevent sending an empty spaceship

Round trip
When landing platforms are built on both moons, you can transport resources to the destination but also bring back stuff to the moon of origin.



Looping trip
When landing platforms are built on both moons, you can transport resources indefinitely between both moons.

Looping space routes can now be defined by two values:
  • the maximum amount of time it will stay in the launch catapult before taking off, no matter if cargo loading is complete. This prevents holding up a launch catapult for a long time.
  • the minimum amount to be kept in the moon’s storage. No resources will be loaded under this limit to prevent messing that moon’s balance.

Interesting thoughts
  • A spaceship arriving on a moon without a landing platform, drops its cargo and is lost (stays in the moon's orbit forever).
  • If the destination of a space route does not contain a launch catapult, the trade route is cancelled (the ship is only lost if no landing platforms are built).
  • A space route will be "locked" in mission control as long as the destination moon’s storage is full for the transported resource.

Building area of effect

  • Full range service influence on built houses is now displayed.

  • When building service buildings, icons are shown on houses to precisely know their influences.

  • Transport providers such as city centers and warehouses have a similar feature

Improved space route overview


This new interface is shared with the queue in the mission control
  • It now allows to edit running routes.
  • An icon informs on the spacecraft's progression in the space route.
  • Routes can be paused.
  • A status message is displayed.

In the mission control queue, space routes can be prioritized

Other improvements

  • SR-2266 [BUG][GRAPH] Improve the pollution processing facility lighting


  • SR-2149 [UI] In the resource panel, tooltips were added to resource buttons


Fixes
  • SR-2291 [BUG][UI] Metalloy recipe was always shown on the milestone screen
  • SR-2267 [BUG][DEV] Crash when a production building was destroyed and pollution value updates
  • SR-2272 [BUG][UI] Spacestation level 3 upgrade tooltip was going out of the screen
  • SR-2263 [UI][BUG] In milestones, the population name was always "Dweller"
  • SR-2245 [BUG] Employment limits were not saved
  • SR-2237 [BUG] Producing Axodrones on asteroids was not expanding the population [Asteroid storage was limiting this operation, it has been lifted]
  • SR-2236 [BUG][UI] Sending a mission to the fourth asteroid was not possible when you had already started the asteroid hub on more than 3 asteroids
  • SR-1530 [BUG] Due to the Visibility Spheres system, when the camera was zoomed a lot, the influence area of the city center could disappear with the building
  • SR-2164 [GRAPH] Lens flare has been fixed/improved

Technical
  • SR-2269 [UI] A small hack has been introduced to fix a known bug in Unity since 2021.3.5f1 that should be fixed in 2021.3.9f1: The production chains in the resource panel were not showing tooltips anymore nor being navigable
  • SR-2261 [TECH] Remove deprecated SetScriptingDefineSymbolsForGroup method in Build script
  • SR-2261 [TECH] Sneaky unsupported versions for macOS have been added


Conqueror's Blade - Kaeden
Three new Seasonal Units inspired by Ancient Rome are coming to Conqueror’s Blade: Colosseum starting September 1. Meet the most powerful of these lethal warriors: Retiarii (5-Star).

Ancient Rome was the birthplace of the spectacle of gladiator battles fought in grand amphitheatres. Many warriors fought in these arenas, but none were as feared as the retiarii. A retiarius (the literal Latin translation is “net-man”) was a lightly-armoured gladiator armed with a weighted net, a trident, and a dagger. No helmets or footwear were worn; their anonymity and protection were forfeited in favour of agility.

A retiarius would use his net to trap their opponent or snare their weapon and were routinely pitted against a heavily-armoured and well-equipped combatant such as a myrmillo. While on paper this may seem incredibly unfair, the retiarii’s lack of armour made them nimble and able to avoid attacks, all the while waiting for an opportune moment to strike with their net before jabbing trapped foes with their trident.

A retiarius’ dagger was his last hope, and he would only use it in close combat or to cut his net free if it became snagged on his trident.



The Retiarii in Conqueror’s Blade are the undisputed champions of the Colosseum. As former officers of the Empyrean army, they fight for the amusement of their fellow citizens using a trident and javelins. Able to use speed to their advantage—just like their historical counterparts—the Retiarii are a highly mobile light infantry unit with efficient crowd control, able to stop cavalry charges with javelins and then close the gap with their tridents.

Although they aren’t equipped with nets, they have another ace up their sleeve. The Retiarii can curse enemies with the Mark of Death, inflicting a damage penalty and effectively trapping them in a state of condemnation.

Unlock the Retiarii by completing new Unit Challenges in Conqueror’s Blade: Colosseum when they arrive later in the Season.

IMPORTANT: This article is accurate as of the time of publication but may be subject to change. Please read the Colosseum patch notes and Unit Guides throughout the new Season for the latest information!
Warhammer The Horus Heresy: Legions - EGOliver

"We burn with this world."
– Princeps of Magnificum Incendius

For the first time, the devastatingly powerful Reaver Volcano Cannon of the Loyalist Legios features in the shop! Equip your Reaver titan with a weapon capable of turning tanks to dust, or obliterating enemy Titans with a single shot.

Make sure to pick up this legendary weapon today!
Community Announcements - Booming_dingyi.shu


Three new Seasonal Units inspired by Ancient Rome are coming to Conqueror’s Blade: Colosseum starting September 1. Meet the most powerful of these lethal warriors: Retiarii (5-Star).

Ancient Rome was the birthplace of the spectacle of gladiator battles fought in grand amphitheatres. In Conqueror’s Blade: Colosseum, many warriors fought in these arenas, but none were as feared as the retiarii. A retiarius (the literal Latin translation is “net-man”) was a lightly-armored gladiator with a trident. No helmets or footwear were worn; their anonymity and protection were forfeited in favour of agility.

To combat better in the colosseum, they learned something from the Roman Legions - to use javelins. They can now strike enemies from a distance with javelins.

Retiarii were routinely pitted against a heavily-armored and well-equipped combatant such as a myrmillo. While on paper this may seem incredibly unfair, the retiarii’s lack of armour made them nimble and able to avoid attacks, all the while waiting for an opportune moment to strike with their trident.

[MÍDIA - QUALQUER FOTO/VÍDEO DE RECIÁRIO]


The Retiarii in Conqueror’s Blade were the soldiers of Barcyan Empire. They were forced to be gladiators when the empire fell, but their goals remained the same: to claim victory and defend their glories.

The Retiarii are a highly mobile light infantry unit that can deal burst damages. They will use javelins to assault enemies at a distance before closing in with their tridents.

The Retiarii can curse enemies with the Mark of Death, inflicting a damage penalty and effectively trapping them in a state of condemnation.

Unlock the Retiarii via new Unit Challenges in Conqueror’s Blade: Colosseum when they arrive later in the season.

IMPORTANT: This article is accurate as of the time of publication but may be subject to change. Please read the Colosseum patch notes and Unit Guides throughout the new Season for the latest information!
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