Don't miss your chance to try MiLE HiGH TAXi for free at the next Steam Game Festival, starting October 3rd 2022. There will be a free playable demo and I also plan on doing a couple of live streams throughout the festival.
More information about the exact dates will follow, so stay tuned. I'm VERY excited to share this first public release with the community! Help me by spreading the word!
Oh, and make sure to Wishlist the game so you don't miss it!
- Fixed minor typing errors in Italian translation - Fixed bug in Malelingue's rematch phase - Fixing bug in Revelation's Italian translation and effect
added: cpw: disco ( Works same as cpw: disco ball ) cpw: plinko (Works same as cpw: plinko game ) cpw: claw machine ( Works same as cpw: claw game ) cpw: wheel ( Works same as cpw: lucky wheel )
Please let us know via Discord if you see any bugs.
We have also released our feedback form aswell Click Here
So please follow it! Now that the demo version of Victorian Debutante is out and available I can focus on something else so I've been working on betterring Victorian Debutante based on my observations and the feedback you've given me so far! I strive to improve Victorian Debutante to the level it is in my imagination, so the first portion of improvements and fixes are:
the continuity of the story will be improved by adding more details and extending the beginnings of each story
some problems seem to be happening with the music tracks which occassionally stuttered on proceeding onto the next story. I poked around in the code and things should go on smoothly now but please let me know if they don't for you!
a new story/situation! I'll add another one to the plot as I'm planning to do a few more times. I hope you'll like it!
Thank you for playing Endless Bullet Heaven! Update notes below:
1.09 (Practice Mode Update! Also some other additions and changes)
Additions:
- Added 3 new bullet patterns: "Spinning Axes", "Go Fish", "Binary" (all of them also have some minor variations)
- New Feature! Practice Mode! You can now practice any bullet pattern you've seen from the main menu! Replay your favorite bullet patterns, re-fight bosses, etc!
You earn no points, but achievements related to getting hit by a certain bullet type are still enabled in this mode. This fixes a long term game design issue (which really bothered me) where in order to get all achievements, it was most efficient to purposely throw runs. Thankfully, that is no longer the case! (Expect a big achievement update in the near future thanks to this change!)
- Added an additional music track to the random selection
Misc Changes:
- Made some fixes to the in-round GUI. Now you can go to really high scores without text/UI issues
Figure A (above): Hey check out my totally legitimate high score
- Added several new particles and visual effects - Added a "Low Detail Mode" which removes these visual particles and effects. This may help reduce lag or improve visual clarity, but otherwise has no effect on gameplay. On by default - Slightly touched bullet patterns "Tempest", "Leaf Storm"; and gave them sounds - Reworked "Inwards/Outwards Barrage" to have slower but denser projectiles - Nerfed "ANGRY BUBBLES" -> Slower tracking - Fixed several uncommon bugs - Probably some other changes I forgot to note
Closing Notes That should be all! Apologies if this update seems a little lighter on new stuff. While practice mode may sound like a pretty negligible addition, it had a lot of weird quirks to figure out as well as requiring a lot of manual, tedious work (such as taking the screenshots for each bullet pattern). However, I'm glad I took the extra time since it was important to get right. I'm also getting my computer sent off for repairs shortly after this update drops, so unfortunately I can't make any promises in regards to how soon the next update will be. Hopefully it should be before the end of the month.