Dead by Daylight - ThomasBHVR
Following its world premiere reveal, Meet Your Maker’s Closed Playtest registration is now open, only on Steam!

Sign up directly on the Meet Your Maker website: http://WWW.MEETYOURMAKERGAME.COM

Not only does signing up give you a shot at being among the first players in the world to build, raid, and experience Meet Your Maker, but you’ll also have the chance to help us shape the final version of the game with your feedback.

Also, any player who takes a few moments to complete the registration flow is guaranteed to receive an exclusive free cosmetic when Meet Your Maker launches – whether you took part in the Playtest or not.

https://store.steampowered.com/app/1194810/Meet_Your_Maker/

Are you ready to Meet Your Maker?

Beyond The Wire - djmaster
Summary

Adapt to the ever changing battlefield with the introduction of the Customization and Progression system. Personalize your soldier with over 450+ newly available cosmetic items. Strike fear into the hearts of your enemies with German and French forces deploying Flamethrowers. Effect the landscape of the battlefield with the addition of dynamic environmental effects. Engauge in close quarters combat and defend your teammates with the new Melee Blocking System.


Contents

Gameplay

Changes

  • Progression System: Complete strategic objectives on the battlefield to unlock unique items to customize your soldier

  • Environmental Effects: Damage and destroy foliage with flamethrowers, explosives, artillery strikes. Flames from flamethrower have a chance to spread to nearby leaves, grass, and bushes. Crawling through mud and being near explosions will cause dirt to attach to player's uniform and weapons. Improved volumetric fog effects

  • Reworked the XP gathering rate, and adjusted the prices for Universal Roles

  • Introduced “Flamethrower Role” to the German and French Faction

  • Iterated on melee blocking system to now ‘stun’ a player who is successfully blocked in melee combat, providing an advantage to the defender

  • Added ability to destroy window glass

  • Adjusted the distance of Château-Thierry frontline spawn points so they’re similar from each objective on both teams.

  • Stopped “Longest Kill Streak” from contributing to players Combat Score

  • Implement Picture-In-Picture Scopes for all sniper rifles

  • Made available spawns be re-selected automatically

  • Added camouflage netting to machine gun & fortification emplacements to improve occupants' survivability

  • Poison gas now uses volumetric gas volumes

  • Removed sidearms from Sniper Leader roles

  • Adjusted sensitivity for scoped weapons and binoculars

  • Added additional sector 1 spawns on Ansoncourt 1915 GER vs FR assault layer

  • Added Gewehr 88/05 to German HMG crewman roles for all years

  • Players no loner receive ‘Ammo Supplied’ score when supplying themselves

Level Design


  • Complete level overhaul for Zonnebeke, Séchault, and Frise. With additional level revisions for Combles and Poelcappelle

  • Adjusted minimaps to reflect level changes

  • Vimy Ridge: Added vehicle spawns to CEF vs GER assault layers

  • Vimy Ridge: Fixed issue where climbing some hills would cause players to get stuck behind collision

  • Vimy Ridge: Fixed players being able to glitch ontop of tunnels and shoot through walls

  • Combles: Fixed GER vehicle spawnpoint in last sector from being Out of Bounds

  • Frise: Fixed middle sector from being enterable during round preparation on Frontline

  • Poelcappelle: stopped HQ spawn being available in sector 3 during Frontline

  • Zonnebeke: Adjust water near trenches

  • Zonnebeke: Night layer for CEF vs GER

  • Séchault: Fixed HQ spawns only being available during their last defending sector for frontline

  • Reworked Underground Bunkers

  • Reworked damaged farmhouse buildings

Art


  • Implemented 450+ cosmetic items that can be unlocked through the progression system

  • Darkened German uniforms to be more historically accurate

  • Improved 3rd Person clothing textures

  • Adjusted position of the Leather Jenkin

  • Adjusted offset of the tunic and the officer jacket

  • Added medical & signaler arm band to the ANZAC roles

  • Added the Officer Saber and Bayonet to ANZAC roles

  • Adjusted clearance of the leather bandoleer

  • Adjusted offset of the Greatcoat

  • Improved bloodied textures on soldier limbs

UI


  • Fixed the Winchester 1897 texture

  • Added Faction and Year to team info

  • “Work In Progress” HUD notice removed

  • Display a warning when trying to claim tank and the team’s tank limit has been reached

Optimization / General Fixes


Fixes

  • Patched server crash related to using ‘AdminEndMatch’ or ‘AdminChangeMap’ while on certain layers

  • Patched server crash related to operators leaving HMG or Field Artillery section, while operating respective emplacements

  • Patched server crash when attempting to leave a section, while being spawned in as that section

  • Patched Windmill collision exploit

  • Resolved artillery projectile issues when firing only a few meters away from operator’s own emplacement

  • Stopped players from receiving full ammo while alive and being promoted to Section Leader

  • Fixed both teams not having forward spawns on Vimy Ridge during Frontline

  • Fixed both teams not having forward spawns on Zonnebeke during Frontline

  • Can’t enter seat 2 without a crewman role message being shown for seat 2 of the Renault FT while not using the Field Artillery SL/ Crewman roles

  • Number of shots remaining not displayed for the Mauser Tankgewehr 1918

  • Added additional vehicle spawn points to prevent them from spawning on top of each other.

  • Adjusted lighting for team selection screen on Zonnebeke night layers for better visibility

  • Updated “NEWS FROM THE FRONT” Section

  • Adjusted minimap for defending team on Assault, so it appears blue

  • Players not receiving warnings and remain able to use weapons when out of bounds in enemy sectors

  • Infantry receiving the wrong countdown warning when entering enemy sectors early

  • Fixed MP18 unexpectedly not firing after reload

  • Choosing a new equipment loadout after starting a match, would occasionally default to the first equipment loadout

  • Patched issue on Sechault where players would occasionally be teleported in they’re in the underground tunnel

  • Stopped tanks from leaving collision behind at spawn point

  • AEF Automatic Rifle section missing an automatic rifle role

  • Implemented several fixes to improve client stability and resolve multiple reported client crashes

  • Patched players from receiving XP for other players healing themselves

  • Fixed German team defaulting to the A7V Tank instead of the Officer Role

  • Tanks were blocked from driving. Press SHIFT+SPACE to unlock breaks

  • Patched tanks from being visible on minimap and enterable by both teams when unmanned

  • Fixed players from claiming a tank by entering a tank that’s in use

  • Player deaths not being counted when dying to environmental damage

  • Stopped “Assist” from counting on the scoreboard before all conditions are met

  • Fixed “Melee Kills” being added to players personal scoreboard after “Death” instead of after the kill

  • Stopped “Melee Kill” stat from increasing due to a variety of unrelated weapons

  • Fixed some Players spawning as Infantry when claiming a tank role

  • Fixed player from being able to claim tank roles with an insufficient amount of XP

  • Stopped Tank’s parking break from being turned on and staying active when driver switches seats and firing a weapon

  • Fixed players from being able to continually spawn tanks if they claim the “Tank Role” after respawn

  • Stopped tank's parking brake from turning on when switching seats or firing weapon

  • Fixed Tanks from spawning ontop of one another when free spawnpoints are available

  • Patched players from being able to continuously spawn tanks if they reclaim tank role after getting killed/ respawning

  • Removed invisible collision volumes left by tanks at their spawn location

  • Fixed tank roles from being able to spawn on infantry spawnpoints without a tank

  • Stopped infantry roles from auto selecting vehicle spawn points on compatible layers

  • Patched players from being able to select vehicle role while alive

  • Adjusted admin commands effecting XP system

  • Resolved issue where players were earning XP from blocking friendly melee attacks

  • Patched players gathered XP during current life being granted to the next player that died

  • Added Faction and Year to Team Info

  • Sections with more than 9 roles will now show all available roles

  • Fixed issue where players instantly lost XP when being incapacitated VS when they give up

  • Fixed players from not being able to claim tank roles when team tanks are destroyed after tank limit is reached

  • Stopped role limits from no longer applying once the player can afford the universal role

Known issues


  • AMD FX users will have degraded performance due to issues with the audio system. We’re still investigating possible solutions. Workaround: https://forums.playbtw.com/index.php?/topic/6103-workaround-amd-fx-users-have-degraded-performance/

  • Microphone not working or Input device is reset after restarting the game twice. Workaround: https://forums.playbtw.com/index.php?/topic/6101-workaround-my-microphone-input-device-is-reset-after-restarting-the-game/

  • Rifle grenades do not cause environmental damage

  • Some weapon/vehicle HUD icons are incorrect

  • Personal awards are not correctly displayed

  • Damage radius of field cannons will sometimes cause players to not be killed immediately

  • Certain Weapons and Explosives are using placeholder SFX

  • Melee charging may cause rubberbanding and a broken weapon animation

  • Rally Point placement limits aren’t applied in all cases

  • Tear Gas effect can sometimes appear with a gas mask

  • A shooting range for ANZAC team is missing

  • Abandoned tanks can be seen and entered by the enemy

  • Flamethrower hose appears detached from the tank

  • Bandaging can fail with a delay after crouching
World of Warships - WoWarships Admiral

Captains!

Participation in the Public Test will allow you to earn containers with Premium ships, permanent and expendable camouflages, and other valuable items. All information on how to join the Public Test is available on a dedicated page of the official website.
https://steamcommunity.com/games/552990/announcements/detail/2716184589232191867
Update 0.11.8 brings battle performance bonuses, reworked Operations, the Warship Strike minigame, and other new features. Take a look at the Developer Bulletin, and welcome to the Test! See you on the Public Test Server!
https://steamcommunity.com/games/552990/announcements/detail/3338876362816378016
Leave Feedback

Round 1 Schedule
Starts: Thu. 18 Aug. 18:30 CEST (UTC+2)
Ends: Tue. 23 Aug. 07:30 CEST (UTC+2)

Combat Missions and Rewards
You can earn Community Tokens by progressing through combat missions on the Public Test Server. These Tokens can be exchanged for various rewards in the Armory, including rare permanent camouflages, containers, and other in-game items.

    The rewards for activities on the Public Test Server may differ from those on the Live Server.
Round
1
2
Earn 250 Base XP in a single Random or Co-op Battle.

Reward on the Live Server: 100 Community Tokens.
Earn 1,000 Base XP in Random or Co-op Battles.

Reward on the Live Server: 200 Community Tokens.
Earn 8,000 Base XP in Random Battles.

Reward on the Live Server: 1x Special Tactical container.
Earn 8,000 Base XP in Operations.

Reward on the Live Server: 1,000 Community Tokens.
Cause 700,000 damage to enemy ships or help your team cause 250,000 HP of damage upon your spotting in Random Battles or Operations.

Reward on the Live Server: 500 Community Tokens.
Complete 10 secondary tasks in Operations.

Reward on the Live Server: 450 Community Tokens.
Hit enemy ships 1,500 times with main battery shells or torpedoes in Random Battles, or complete 40 secondary tasks in Operations.

Reward on the Live Server: 250 Doubloons; 1,600 Community Tokens; and 2x Special Tactical containers.
    Each Special Tactical container drops 1 day of Warships Premium Account; 2x expendable economic bonuses, each granting +300% Free XP per battle; and 3x Juliet Charlie signals.

    In addition to the usual missions during the 0.11.8 Public Test, players will have access to special recurring missions that provide rewards on the Live Server.
Recurring Combat Mission
Earn 1,000 Base XP in Random or Co-op Battles.

Reward on the Live Server: 1,000 Coal; 2,500 Free XP; 200 Community Tokens; and 500,000 Credits.

    The recurring combat mission is available only on the second and third days of each round of the Public Test. The mission is updated at 02:00 UTC.

Chain of Combat Missions
Part 1
Win two battles.
Part 2
Earn 1,500 Base XP.
Part 3
Deal 150,000 damage to enemy ships.
Part 4
Destroy three enemy ships.

Reward on the Live Server for completing the chain: 5,000 Free XP; 700 Coal; 800,000 Credits; and 10,000 Elite XP.
    The combat mission chain can be completed in Random Battles or Operations and is available for completion three times per day at the following times: 12:00–14:00 UTC; 18:00–20:00 UTC; and 00:00–02:00 UTC. You can complete the mission all three times and obtain the rewards three times during the day.

Starting Bonuses
  • The research prices for ships and ship modules will be substantially discounted.
  • You will be able to reset Commander skills free of charge.
If you're joining the Public Test for the first time since Update 0.11.7, you'll be awarded the following additional bonuses:
  • At the start of the Public Test, every participant will have all researchable Tier VI and VIII ships, helmed by Commanders with 19 skill points, credited to their PT accounts.
  • 500,000,000 Credits; 30,000 Doubloons; 250,000 Coal; and 90 days of Warships Premium Account.
  • Sets with expendable economic bonuses and 50 combat signals.
    If you played at least one battle on the Public Test Server during the 0.11.7 Public Test, your account will be copied from the Live Server to the Public Test Server.
Aug 18, 2022
Zardy's Maze - Swizank
Hey everyone! We pushed a new version of Zardy's Maze out - version 3.02. There was an error preventing one of the endings from showing up, so it is now resolved!
Aug 18, 2022
h8machine - gaembyjj
This minor update contains some bugfixes, and new stuff targeted at both ends of the player skill spectrum:

For newbs

A hint system was introduced to help you figure out enemies. Many enemies in this game, especially early on, have puzzle-like solutions that completely disarm them. Ofc the power of your deck still matters, and RNG can still mess you up, but if figuring out the correct counterplay by yourself wasn't what you play cardgames for, use the hints.

For pros

3 new achievements for completionists, including the beginning of a new, ascension-style scaling challenge. Only one level for now, but it's very much the start of a srs bsns difficulty grind, as opposed to more funky modes.

Also there is now an enemy powered by food analogies. I don't know how that wasn't in the base game.
Aug 18, 2022
Aimlabs - AimLabDev
0.96.9 is now live and brings some nice QOL updates to replays and skins! Easily select your weapon and arm skin from the pause menu, see other users settings and more when viewing their replays and plenty of bug fixes!

Replays


  • Added task info in the play viewer
  • Added users game settings in the play viewer
  • Replays now show what visuals someone else is using when comparing runs. (This option is turned on by default, but you can toggle it in play viewer settings.)
Settings


  • Added a new "skins" tab under the settings menu with options to select arm & weapon skins, along with an arm opacity slider.
Bug Fixes
  • Leaderboards stopped working after viewing page 1 of Yearly or All-Time
  • CS: Bot changes could propagate to other scenarios unintentionally
  • Watching a Rhythmshot Die For You replay crashed Aim Lab
  • "PLAY NOW" button didn’t work when viewing other users replays
  • Game didn’t work when Steam was set to Offline Mode and you were logged out of an Aim Lab account
  • Returning to the lobby could make skins preview decrease in brightness
  • Fixed notification feed when returning from task
  • Fixed weapon model in notification feed
  • Default button on the Skins tab also saved settings
  • Revert button didn’t work on the Skins tab
  • Dunkin Run Challenge/Connorball Gridshot - On results screen, interacting with replays made Aim Lab unresponsive

If you aren't already following us, check out @aimlab on Twitter & Instagram for more awesome events, memes, and training tips. Don't forget you can report any bugs in-game and join us on Discord or check out the subreddit to let us know of any feature requests you have or to just come and hang out with the community & our devs!
Aug 18, 2022
Keyboard Warrior: Dreamstate - Cosmos
Fixed a bug introduced last patch where the sword cursor wouldn't work properly with auto-attack enabled
Elves Fantasy Hentai Puzzle - Gamuzumi
We've updated the game to use the very latest NWJS release.
That should fix the issue some people were experiencing about booting the game.
Aug 18, 2022
Ghost Watchers - goodeugenedm
Patch notes:
  • Ghosts are now divided into 2 ranks. The second rank is more dangerous
  • Ghosts now appear on the ceiling. Their animations have also been improved
  • Ghosts go deeper into the house as they weaken
  • Added a new ghost - The Puppet
  • School and Office locations have become smaller
  • Added character selection screen
  • You can buy a drone that will provide constant light
  • Added a new type of attack for Rank 2 ghosts
  • Ghosts now have more immunity to protective items
  • Improved tab with evidence
  • Improved sounds
  • Changes in the gaming economy
  • Now you have one free dagger at the beginning of the game





Community Announcements - WoWarships Admiral

Captains!

Participation in the Public Test will allow you to earn containers with Premium ships, permanent and expendable camouflages, and other valuable items. All information on how to join the Public Test is available on a dedicated page of the official website.
https://steamcommunity.com/games/552990/announcements/detail/2716184589232191867
Update 0.11.8 brings battle performance bonuses, reworked Operations, the Warship Strike minigame, and other new features. Take a look at the Developer Bulletin, and welcome to the Test! See you on the Public Test Server!
https://steamcommunity.com/games/552990/announcements/detail/3338876362816378016
Leave Feedback

Round 1 Schedule
Starts: Thu. 18 Aug. 18:30 CEST (UTC+2)
Ends: Tue. 23 Aug. 07:30 CEST (UTC+2)

Combat Missions and Rewards
You can earn Community Tokens by progressing through combat missions on the Public Test Server. These Tokens can be exchanged for various rewards in the Armory, including rare permanent camouflages, containers, and other in-game items.

    The rewards for activities on the Public Test Server may differ from those on the Live Server.
Round
1
2
Earn 250 Base XP in a single Random or Co-op Battle.

Reward on the Live Server: 100 Community Tokens.
Earn 1,000 Base XP in Random or Co-op Battles.

Reward on the Live Server: 200 Community Tokens.
Earn 8,000 Base XP in Random Battles.

Reward on the Live Server: 1x Special Tactical container.
Earn 8,000 Base XP in Operations.

Reward on the Live Server: 1,000 Community Tokens.
Cause 700,000 damage to enemy ships or help your team cause 250,000 HP of damage upon your spotting in Random Battles or Operations.

Reward on the Live Server: 500 Community Tokens.
Complete 10 secondary tasks in Operations.

Reward on the Live Server: 450 Community Tokens.
Hit enemy ships 1,500 times with main battery shells or torpedoes in Random Battles, or complete 40 secondary tasks in Operations.

Reward on the Live Server: 250 Doubloons; 1,600 Community Tokens; and 2x Special Tactical containers.
    Each Special Tactical container drops 1 day of Warships Premium Account; 2x expendable economic bonuses, each granting +300% Free XP per battle; and 3x Juliet Charlie signals.

    In addition to the usual missions during the 0.11.8 Public Test, players will have access to special recurring missions that provide rewards on the Live Server.
Recurring Combat Mission
Earn 1,000 Base XP in Random or Co-op Battles.

Reward on the Live Server: 1,000 Coal; 2,500 Free XP; 200 Community Tokens; and 500,000 Credits.

    The recurring combat mission is available only on the second and third days of each round of the Public Test. The mission is updated at 02:00 UTC.

Chain of Combat Missions
Part 1
Win two battles.
Part 2
Earn 1,500 Base XP.
Part 3
Deal 150,000 damage to enemy ships.
Part 4
Destroy three enemy ships.

Reward on the Live Server for completing the chain: 5,000 Free XP; 700 Coal; 800,000 Credits; and 10,000 Elite XP.
    The combat mission chain can be completed in Random Battles or Operations and is available for completion three times per day at the following times: 12:00–14:00 UTC; 18:00–20:00 UTC; and 00:00–02:00 UTC. You can complete the mission all three times and obtain the rewards three times during the day.

Starting Bonuses
  • The research prices for ships and ship modules will be substantially discounted.
  • You will be able to reset Commander skills free of charge.
If you're joining the Public Test for the first time since Update 0.11.7, you'll be awarded the following additional bonuses:
  • At the start of the Public Test, every participant will have all researchable Tier VI and VIII ships, helmed by Commanders with 19 skill points, credited to their PT accounts.
  • 500,000,000 Credits; 30,000 Doubloons; 250,000 Coal; and 90 days of Warships Premium Account.
  • Sets with expendable economic bonuses and 50 combat signals.
    If you played at least one battle on the Public Test Server during the 0.11.7 Public Test, your account will be copied from the Live Server to the Public Test Server.
...