Add intros / cinematics ▰▰▰▰▰▱▱▱▱▱ 50% ▻ Added cinematic logic ▻ Added fade out and fade in for music and ambience
Polish / Optimize animations, vfx, sfx and textures ▰▰▰▰▰▰▱▱▱▱ 60% ▻ Added wind to movement ▻ Polished character creator ▻ Added charge VFX + SFX ▻ Optimized world and world props mesh ▻ Reworked checkpoint + checkpoint VFX + SFX ▻ Changed camera follow to work with single character camera ▻ Changed character render sytem to single camera (reduced ms from 20 to 2.5 this equals ~ 8x faster) ▻ Improved world block generation (reduced from 4 million vertices to ~500k)
The Pbv 302 is a Swedish APC, developed in the mid 1960s as a replacement to the outdated Pbv 301. Soon, tankers in War Thunder will have the chance to take command of an experimental anti-tank version of this widely produced APC as it makes its way to the game as part of the next major update!
Briefly: An experimental version of a widely used Swedish APC converted into a tank hunter thanks to the installation of an ATGM launcher.
Pbv 302 BILL, light tank, Sweden, Rank VI
Features:
Powerful ATGM launcher
20mm autocannon
Amphibious
Light protection
In War Thunder, the Pbv 302 BILL will be a new light tank making its way to the top ranks of the Swedish ground forces tree with the release of the next major update. Small, nimble and packing a deadly punch is how the Pbv 302 BILL is best described and today’s devblog is here to share all the details about this unique Swedish ground vehicle, arriving soon to tankers’ hangars.
So let’s begin with the Pbv 302’s weapons. Like many Cold War-era light vehicles, the Pbv 302 comes fitted with a single 20 mm Akan m/47D cannon as standard. Featuring a high rate of fire and good ballistic properties, the cannon provides an excellent solution to countering other light hostile vehicles or even low-flying aircraft and helicopters. However, tankers are best advised to not attack more heavily armored opponents head-on, at least not with the autocannon.
Fun fact: The 20 mm cannons found on the Pbv 302 were previously used on the Saab J29 jets and were simply repurposed once the latter were decommissioned and scrapped.
For this job, the Pbv 302 BILL has a special tool available: namely, the Rbs 56 ATGM launcher, already familiar to some seasoned War Thunder tankers. Being the same missile launcher found on the Strf 9040, the Rbs 56 is not your typical anti-tank missile. Instead, the Rbs 56 is a top-attack missile, meaning it detonates above the target, thus causing the penetration to occur at the usually least armored parts of a combat vehicle. This trait also allows the missile to be fired on vehicles hiding behind cover or terrain since the missile can easily fly over these and still inflict damage to the enemy.
Being a light vehicle means that the Pbv 302 BILL doesn’t feature any notable form of protection. Its 20-25 mm of frontal armor plating ensures adequate protection against machine gun fire and shrapnel, but won’t be effective enough to stop high-powered autocannons and anti-tank munitions. On the other hand, the light protection also results in a rather low weight of just 14 tons.
The Pbv 302 BILL will soon be making its way to the top ranks of the Swedish ground forces tree and will become available to all tankers as a new high tier light tank. In the meantime, be sure to keep a close watch on our news as we continue unveiling other exciting new additions and features awaiting you in the next major update. Until then, happy hunting tankers!
Sorry everyone, we prematurely opened access to the playtest in hopes that you might pre-load the current client. Unfortunately, the actual playtest build won't be released until our originally scheduled Friday August 19 start date. Although the 'Play Now' button will appear on the store page you will receive an error message when you try to install it. We hope to have the build ready for everyone by 8PM Eastern Daylight Time and you will be able to properly play the alpha test at that time. Sorry for the confusion.
We'll try to keep everyone informed as the time approaches. You can join us on our discord channel at https://discord.gg/3rz2yJwXdD for the latest updates.
We're delighted to be back with the third episode of ON PATROL, the official PS:PO show! Grab your coffee and donuts and let's get back on the road! ☕🍩
What's inside today's episode?
Today, we're showing off some of our favorite community mods. Thank you for all the hard work you put into creating new mods for everyone to enjoy! We really, really, really appreciate it – please continue to provide them because they are just awesome!
We also talked to Brandon, a real police officer who is one of the many experts helping us with the development of Police Simulator: Patrol Officers.
Also, in case you missed it, we added the console announcement trailer at the end. 🎮
Come visit us at this year's gamescom in Cologne, Germany from August 24 to August 28 and be the first to play PS:PO on consoles! You'll find us in Hall 7, Booth B-040!
Enjoy today's episode and don't forget to participate in the exclusive giveaway as well... more details can be found in the show 👀
This should be the last update of the demo before the full launch on August 26th!
- Fixed : Kins (rat) would sometimes not join the fight with the others, leading to having to restart - Fixed : Throwing some items in the pipe mail in the Drums would sometimes not be retrieved after - Fixed : Dart was not exploded by the mine - Fixed : Displaying the XP upgrade bar after throwing the mine should not happen - Fixed : Pressing B to go back from the menu while there's a closeup display - Fixed : Jumpkick would sometimes not trigger after a combo then jump - Fixed : Drones could get under the floor if we performed a pound attack - Fixed : Health bar no longer appeared when gaining health - Fixed : Special attack could no longer be triggered by clicking on the player - Food items can now be picked up in adventure mode instead of disappearing when switching from action mode - Food items can now be picked by pressing "punch" with keyboard - Food items no longer disappear if we get interrupted by an attack - ...and a lot more
• Fixed issue when a player disconnected by AFK timeout couldn’t reconnect to the game session. • Fixed issue when the same mode (Escort in our playtest case) was concurrently present as a modified mode in an event (Hardcore Escort) and as a normal mode, players searching for a normal mode could be matched against players in a game session with an event. • Fixed issue when a non-daily task could be allocated to a player as a daily task. • Improved rewards for game tasks completion.
Added : Hotkey: Right-Click Global/Daily Quest button to accept/claim all quests that are available at once Fixed : While auto-pick-up Pet is active, passive hero now gains drop materials even if the amount is less than 1 (due to the background efficiency rate) Fixed : Alchemist Hut's Crystal Research didn't have any effect (Stone research had effect on the essence conversion rate wrongly) Fixed : World Ascension Milestone effect [Preserve Trapper Rank on World Ascension] didn't work properly Fixed : With Area Prestige, the wave # 100 or higher didn't work properly Fixed : Other minor bugs/typos
Joymasher and The Arcade Crew are thrilled to announce Vengeful Guardian: Moonrider, a retro side-scrolling action platformer gem - from the creators of Blazing Chrome - coming this fall on Steam!
In a bleak oppressed world, get your blade ready and play as a Super Cyborg Ninja on his relentless quest for revenge!
🕹️ Authentic 16-bit retro games experience 💥 Get special chips and custom your fighting style w/ killer abilities 💀 Many deadly stages to overcome 🎧 Rad soundtrack 💖All made w/ love by Joymasher, the studio behind the amazing retro gem Blazing Chrome
Learn more about the game development process w/ JoyMasher: