We’re slooshing down the waterslides this week as our airborne darlings visit their local Waterparks to beat the intense summer heat! Equip yourselves with sunscreens and unicorn floats to make sure nothing spoils their fun!! Slip and slide into more than just their DM’s and have a blast!!
Event Details -Brand new hot Unlock Animation with Imka -Two exclusive Event Threads with reward animation (Raveena and Antonia) -10 Skimpy Event Costumes and Collection -Unlock Event Content with Sunscreen (Italy, Cyprus, New York, Los Angeles, Thailand and Korea) and Unicorn Floaties (France, Mexico, Brazil, South Africa ,Japan and China) -Play the event mission to get more event items (opens after first level up, only once) The Event goes until the 26th of August 7AM UTC
Whispers in the West - Co-op Murder Mystery - Infinite Whys
Thank you all for supporting Whispers in the West so far. Our Kickstarter campaign is now in its final stages, and all of the support has been greatly appreciated.
We are inching toward our final goal, but if you’d like to see the stories come to life, we still need your support - with just over a week left in the campaign, if you haven’t already checked out the Kickstarter page, now is the time.
What is the campaign about? With this Kickstarter campaign, we’re raising funds to create three new game scripts. If you’ve tried the demo, these new scripts will be in a similar format as the ghost story. Each of these stories will be an hour-long mystery, for up to 4 players to solve together.
Over the past year, we’ve been hard at work, and we were delighted to gain some start-up funding and recognition through the London Games Festival and UK Games Fund. But now, we need your support so we can continue the development of Whispers in the West.
Pledges start from as little as £20 and, as long as the campaign is a success, you’ll get a bundle of the base game plus all three new game scripts - an equivalent to three mystery parties for up to 4 players - cheaper than buying each of them a drink :-)
Kickstarter supporter merchandise We’ve also hand-picked some unique merchandise for our early supporters:
Pledge £35 or more, you will get the base game + 3 new mysteries + 5 special postcards ⬇️
Pledge £50 or more, you will get all of the above + a limited-edition jigsaw puzzle ⬇️
Pledge £100 or more, you will get all of the above + a SILVER sheriff badge ⬇️
How else you can help us With only a week left of the Kickstarter, support from the community is more appreciated now than ever, and even just spreading the word about the campaign would be greatly appreciated. A few ideas for how you can help us spread the word are:
Tweeting or retweeting about the game
Writing a review in the comments section of the Kickstarter campaign
Introducing the game to your friends on other social media, such as Reddit, Facebook or Instagram
If you know of a press, podcast, or influencer who might be of interest, let us know
Thank you all so much for your support up until now, and, whether you want to help or just stay in the know about the project’s progress, here are some links that you can use to get in touch with us:
I’ve just uploaded the next main feature update, so here's a summary and a quick rundown of other changes made along the way.
Ranch field
Once unlocked, this upgrade adds a new area to your ranch for your creatures to roam. A lot of you have mentioned that your ranch was getting too crowded as soon as you owned some of the larger creatures. The field more than doubles the currently available space, so I’m hoping this alleviates that!
The field has a terrain manager, so you can customise it as you wish, and grow crops there too.
Once you’ve unlocked the field, the building control buttons will change to now give you the choice of having those animals indoors, roaming the ranch, or roaming the field.
To unlock the upgrade, you have to have at least five animals, and then you should get a visit from Hal and Adam.
Finally, there’s a new species included in this update too: Capybara.
This was quite an involved change, updating a lot of old code. I’ve been testing it along the way but please let me know if you see any issues!
Additional changes
When using mouse and keyboard, you can now click and drag the terrain cursor
You can now study animals in your biome barn to improve your animal knowledge
Your ranch (and field!) now have a chance to gain sticks, weeds and stones overnight
The Tavern and Kaci’s store now show the energy impact of items whilst shopping for them
Different wool items across all relevant animals, each in small and large
Changes to wool collecting quests inline with the new items
A new cutscene for Josh
Three new fish
Small bugfixes, most notably Matty going awol on Wednesdays
Next up I’m carrying on with the Nature Reserve update and other content (more character cutscenes, and it’s time I started a new festival!). I’m also going to spend some time experimenting with some new fonts, as it seems the current font isn’t working for everyone.
And just as a reminder, I post updates on Discord as and when they get released, so if you prefer the more granular and timely updates, I’ll see you there!
In order to ensure the stability of the game operation and improve the game experience, Shadowbane's first server [Gungnir], second server [Mjolnir] and third server [Gram] will perform routine maintenance on August 18 17:00-19:00 Pacific Time (8:00-10:00, August 19 Beijing Time). If the maintenance content cannot be completed within the scheduled time, the service opening time will to be postponed. Please understand.
[Wonderful Activity] From 21:00 on August 18 to 21:00 on August 21, Pacific Time (from 12:00 on August 19 to 12:00 on August 22 Beijing Time), this week's limited-time event will be opened. For specific content, please follow the in-game mall!
- [Changed] At the start of the level, your craft to come out from the bottom of the screen. - [Changed] Changed the position of the options when your craft appears from the bottom of the screen. - [Changed] The preview window on the control settings is displayed in the center of the screen when portrait view. - [Changed] The number of replay files 30 to 100 - [Changed] "Low speed movement during shots" to OFF by default. - [Changed] Show the replay UI from the beginning when a replay is played for the first time. - [Added] Added text to the dialog of the replay screen that the high score on the Challenge is automatically saved . - [Added] "Enable controller even when inactive" to the control settings. (disabled by default) - [Added] Press ESC/BS on the logo screen to display the quit dialog. - [Added] A function to automatically turn off VSync when FPS is too far from 60 when VSync is on. - [Changed] Some other tweaks to the visual of menu screen.
--- Mouse Settings - [Changed/Added] Arranged the items on the control settings screen and added the "Mouse Settings" screen. - [Added] Double-click to switch weapons - [Added] Mid-game mouse cursor settings (Normal / Hide / Capture) - [Added] Invert left button - You can now move your craft without holding down the left button. - [Changed] Mouse sensitivity range from [50, 200] to [10, 400].
--- - [Fixed] 51 entries were displayed instead of 50 entries each page on the leaderboard. - [Fixed] Leaderboard friend ranking was not displaying correctly. - [Fixed] Press ESC/BS during replay playback changed the state of the replay HUD. - [Fixed] When skipping to just before Warning in replay, the Warning SE did not sound.
Demolish & Build 3: Excavator Playground is a playable sneak peek at the driving and demolition physics from the upcoming Demolition & Build 3. In the game, you take control of a modern excavator and drive around a small test track or demolish structures.
Demolish & Build 3 will include brand new demolition and driving physics. This short tech demo allows you to try them out before the final release.