Heroine Anthem Zero 2 : Scalescars Oath - WindThunder yy
[h4]Bugs Fixed [/h4] 1. Fixed the quest prompt disappearance problem of the quest Njucha's Bully 2. Fixed an issue where the content of the conversation was not updated when Wanin went to talk to Haba in chapter 15 3. Fixed the disappearance of the female bodyguard in Chapter 15, Try to Fly Through 4. Fixed the abnormal movement caused when Wanin was affected by Clumps attack when pushing a crate 5. Fixed an Cow Costume or Maid Costume 6. Fixed the malfunction of contraptions bug during the dressing progress of Cow Costume or Maid Costume 7. Fixed a bug that caused UI abnormality after revived from certain missions. 8. Fixed the game crash after Reborn during the boss fight with Welly in Chapter 17. 9. Fixed the issue that some monsters in Galaxy Hill Road displayed abnormally in Relax setting. 10. Fixed the abnormal teleportation from Elm of Hill to Gate of Polar Night in Chapter 19. 11. All task prompts can now display properly after the cutscenes 12. Fixed the display malfunctions when launching special moves against a few specific monsters. 13. Fixed the task prompts of Chapter 14. 14. Fixed an issue causing the character gets stuck when being attacked by monsters when talking to an NPC. 15. Fixed the cutscene malfunction in Chapter 18. 16. Fixed the display error when Ahdurio joined the team in Chapter 19. 17. Fixed an issue where the Seal of Holy Whirlpool could not be obtained after completing the Chapter 20 quest: We’ll always be partners. 18. Fixed the abnormal display of save files in Chapter 17.
Addition and Optimization
[h4]Skill Related Optimization[/h4] 1. Added the new [Down]+[Dash] combo for Drop Attack 2. Increased the attack power of Shama's secondary skills Gammon Engraving and Barrage Engraving 3. Momo's Phantom Combination Kick can now track all enemies 4. Momo's Ultimate Invincible Explosion now attacks straight upwards with increased power 5. Korrud 's Dance of Water Drake now fires cross-direction with increased power 6. Increase power for Korrud 's Quent Utas 7. Shama's maid outfit now provides 0. HP Regeneration 1. Twice the final product when cooking 2. The heavy attack has the effect of SA break 8. Shama's Cow Costume now provides 0. Full resistance, suitable for escaping from the battlefield 1. Certain enemies will be friendly with Shama 2. Increase Bibi 's flight time 9. Removed the ethereal form of the final boss 10. Adjusted the percentage of enemy damage reduction in ethereal form 11. Shama and 瓦因's resistant’s have been increased. 12. Shama can use Charge Attack at Lv.1, allowing more variations to the attack in the early game.
[h4]Performance Optimization[/h4] 1. Improved the overall loading speed 2. Optimized the usage of memory card
[h4]Level Optimization[/h4] 1. Optimized the difficulty and added hot springs, thorns, and cliffs in chapters 6 to 17 2. Optimized the amount of obtained resources in chapters 14 to 20 3. Lowered the requirement for leveling from Lv55 to Lv85 4. Easier to obtain Ancient Lockpick in chapters 3 to 5 5. Optimized the stage of Night Antelope Alley. 6. Optimized the number of excavations at the same exploration point in the early game. 7. Optimized the special effect, sound effect, and item drop for the hidden boss in Sorrowful Abyss. 8. Optimize the movement of the summon and the task prompt during the boss fight with Snuffers. 9. Optimize the abnormal movement and the disappearance of special effects of monsters on some levels. 10. Allowed the usage of Shama Bomb V2 to destroy bow turrets in mid-game. 11. Optimized the task prompt and guide to the Ancient Sewer in Chapter 16. 12. Optimized the resurrection process after being crushed by a box. You can use the Guardian Owl to be reborn immediately. 13. Optimized the overall lightning and the layout Galaxy Mountains.
[h4]Item Adjustment[/h4] 1. Optimized the maximum number and the effect of the HP recovery item. a. Recovery percentage decreased: Goat Milk, Dark Rye Bread, Honey, Granny Smith, Black Pudding and Mealy Apple. b. The maximum number has been increased from 20 to 30 2. Increase the maximum number of medicinal herbs from 20 to 199.
[h4]Steam Achievements[/h4] 1. Added two new achievements, Bustling Bar I and Bustling Bar II. Remember to put on your maid outfit!!
[h4]UI optimization[/h4] 1. Added illustrations in the skill table 2. Added Status Icon to the top left corner 3. Collectible Bonus Effects can be seen in the Character tab 4. Optimized shopping UI 5. Added images for DLC pack 6. Optimized the display for enemy weaknesses 7. Optimize the icon of the No. 3 Throwing Bottle series and the icon of the main mission, which will be easier to distinguish between the two. 8. Added the switch in the Backpack and Equipment UI to make navigation easier. The keyboard shortcut is Ctrl and Alt, and the controller is L2 and R2. 9. Added a shortcut to switch characters in the UI. Tab key on the keyboard, and ▲ for the controller. 10. Optimized the effects when a teammate leaves the team. 11. Optimized saving and loading function. I. The selection box will stay on the current save file when reading a save file. 12. Canceled the Skip function with the mouse to avoid the accidental touch of the mouse and the skipping of the animation. 13. New features: Fast Forward and Pause though cutscenes system. Keyboard:Pause /Play [TAP]、Fast Forward [Left Ctrl] XBOX : Pause /Play [LB]、Fast Forward [RT] PS4、PS5 : Pause /Play [L1]、Fast Forward [R2]
[h4]Tips[/h4] 1. Note: Guardian Ow Ex can only be obtained after purchasing the DLC. It is treated as a separate item in the backpack but has the same functions as Guardian Ow. The combined number of both items will display upon death. 2. Shama can walk up the wall directly. 3. Some items can treat Status Effect. 4. It is relatively easy to find Crystal Marble through Explore.
We are very glad that there are more and more users! We appreciate you and always look forward to your feedback, it helps us to bring our games to the best quality and make them more enjoyable for you. Btw in social networks we constantly publish info about our games, events and updates. So play Z-Race and follow us on Twitter {LINK REMOVED}https://bit.ly/3JI7vpl and Facebook {LINK REMOVED}https://bit.ly/3JI7vpl to stay tuned!
Resolved an issue where the equipped dual-slot item currently shown in tooltips during item comparison would change randomly. For gamepad users, we will be adding a button in the near future to allow switching which dual-slot item is displayed during item comparison.
Resolved an issue where the warning, "Your level is too low to equip this item", was obscured by longer item tooltips.
We are happy to announce that the Update 0.38.9167 is now available!
List of Update 0.38.9167 Changes
Extended the Samurai’s Honor event by 12 hours
Fixed several camouflage icons
Fixed several decal icons
Fixed the Pink base paint appearance (now it has the correct shade)
Added a number of assets
Fixed some localization issues
Please note that this update may cause an abnormal amount of false anti-virus detections on some systems. We apologize for the inconvenience and are working on correcting the issue.
Howdy gamers, this update is mostly about making use of Godot 3.5's new features for some better performance, reworked AI and some minor stuff like players' heads following their aim.
Oh, it also removes the "Kill" mode, because it simply doesn't work very well if at all, may or may not come back as a "enable player health" option or something.
CHANGES
TK uses Godot 3.5's physics interpolation now, plus lowered physics tick rate from 240 to 90. This might affect bunnyhopping a bit but otherwise movement has been tweaked to feel mostly the same as before, but significantly increasing performance (especially with bots)
AI reworked to use new pathfinding system included in Godot 3.5, and process movements in batches, rather than all at once
AI now tries to target nearest enemy instead of "tunnel visioning" onto just one. Also aim speed is now affected by distance to target.
Player model's head now looks towards where the player is aiming, instead of just straight ahead
Removed "Kill" gamemode for now
More messages for getting kills/killed and match ends
Replaced player nametags with new 3DLabel ones instead
Player models update animation blending at a fixed tickrate instead of each physics frame
Changed how weapon models are loaded in, and applied to player models. This one's really just for me though because it was a jank nightmare before and trying to make any changes would just cause it to be backwards before for some reason... ANYWAY...
FIXES
AI has a maximum amount of targets to keep track of now, currently set to 3 targets max
AI should now face where they're going, or who they're targeting a bit more properly
AI less likely to jump on steep slopes
Slightly improved the time it takes to spawn players
Fixed bug where bots wouldn't spawn when starting a new match after being returned to lobby
Steam Rich Presence doesn't claim you're on the team of a player who just spawned, anymore
Fixed some scripts running unnecessarily every physics frame
Fixed decimals being rounded to whole numbers when changing player speed values in the host menu
Teamguy's hand shouldn't stick out of the railgun anymore
Jank band-aid fix in the case the game starts without any gamemode rules set. Server should now tell everyone to go back to lobby if this happens, and display a message in chat.
This doesn't matter at all but fixed Teampill's railgun model's scale and position to match the original prototype version of the game better
With that said, you'll probably still encounter performance issues with the AI, and the re-work meant losing some of the behaviors like keeping targets at a distance, that I haven't had time to re-do yet. Only temporary, though! :)