We are happy to announce that the Update 0.38.9167 is now available!
List of Update 0.38.9167 Changes
Extended the Samurai’s Honor event by 12 hours
Fixed several camouflage icons
Fixed several decal icons
Fixed the Pink base paint appearance (now it has the correct shade)
Added a number of assets
Fixed some localization issues
Please note that this update may cause an abnormal amount of false anti-virus detections on some systems. We apologize for the inconvenience and are working on correcting the issue.
Howdy gamers, this update is mostly about making use of Godot 3.5's new features for some better performance, reworked AI and some minor stuff like players' heads following their aim.
Oh, it also removes the "Kill" mode, because it simply doesn't work very well if at all, may or may not come back as a "enable player health" option or something.
CHANGES
TK uses Godot 3.5's physics interpolation now, plus lowered physics tick rate from 240 to 90. This might affect bunnyhopping a bit but otherwise movement has been tweaked to feel mostly the same as before, but significantly increasing performance (especially with bots)
AI reworked to use new pathfinding system included in Godot 3.5, and process movements in batches, rather than all at once
AI now tries to target nearest enemy instead of "tunnel visioning" onto just one. Also aim speed is now affected by distance to target.
Player model's head now looks towards where the player is aiming, instead of just straight ahead
Removed "Kill" gamemode for now
More messages for getting kills/killed and match ends
Replaced player nametags with new 3DLabel ones instead
Player models update animation blending at a fixed tickrate instead of each physics frame
Changed how weapon models are loaded in, and applied to player models. This one's really just for me though because it was a jank nightmare before and trying to make any changes would just cause it to be backwards before for some reason... ANYWAY...
FIXES
AI has a maximum amount of targets to keep track of now, currently set to 3 targets max
AI should now face where they're going, or who they're targeting a bit more properly
AI less likely to jump on steep slopes
Slightly improved the time it takes to spawn players
Fixed bug where bots wouldn't spawn when starting a new match after being returned to lobby
Steam Rich Presence doesn't claim you're on the team of a player who just spawned, anymore
Fixed some scripts running unnecessarily every physics frame
Fixed decimals being rounded to whole numbers when changing player speed values in the host menu
Teamguy's hand shouldn't stick out of the railgun anymore
Jank band-aid fix in the case the game starts without any gamemode rules set. Server should now tell everyone to go back to lobby if this happens, and display a message in chat.
This doesn't matter at all but fixed Teampill's railgun model's scale and position to match the original prototype version of the game better
With that said, you'll probably still encounter performance issues with the AI, and the re-work meant losing some of the behaviors like keeping targets at a distance, that I haven't had time to re-do yet. Only temporary, though! :)
We never stopped working in the past year and we are finally back with some news! You can now watch the stream that we did on Twitch this Tuesday.
We talked about the game and what is ready for the open beta. The devs played together and showed you some dungeons, party play and PVP. There we also did a Q&A where we answered all your questions!
We will have an update at around 3:00 AM (GMT) on Aug 19th to fix a few bugs and make several improvements. The server maintenance will last for 4 hours or more. During the maintenance, you will be unable to enter game. We suggest all royal lords use a 4 Hrs or higher level Truce in advance. We apologize for any inconvenience this may cause.
We will send compensation via mail after the maintenance.
Thank you for your understanding and support!
Here are the contents of this update:
1. New Content - New Cross-Server Battle Event: “All-Out War” is about to take place. Be prepared!
2. Improvements - “Super Mine” in “Fiery Crystal Mine” will have a 24 hour Ranking display period after the prize are sent. - Improved some other game experience and GUI.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
WRC Generations – The FIA WRC Official Game - Nacon
Hello Drivers!
To celebrate the start of the WRC Ardeca Ypres Rally Belgium 2022 we are redoing a new one-hour Steam broadcast presented by Alan from Team VVV! This time we are giving you a glimpse of Rally Belgium, Mexico, Monte-Carlo & New Zealand.
If you enjoyed what you saw don't hesitate to add WRC Generations to your Steam wishlist, and your feedback (positive or negative, we always appreciate it!) in the Steam forums.
Like our previous Steam broadcast, this one will be available exclusively August 18-22 on the Steam page of WRC Generations, afterwards it will become visible on the YouTube channel of Team VVV (https://www.youtube.com/user/teamvvv).
WRC Generations will be available in November 2022 on Steam. Stay tuned on this Steam page and on our social channels (Twitter: @WRCTheGame) for more details about the game!