Community Announcements - kt_taiki-jimbo
Thank you for playing "DEAD OR ALIVE Xtreme Venus Vacation!"


For more information, please check this week's "Update info" .

Thanks for your support, and please continue to enjoy “DEAD OR ALIVE Xtreme Venus Vacation!”
Armored Warfare - Silentstalker
Commanders!

We are happy to announce that the Update 0.38.9167 is now available!



List of Update 0.38.9167 Changes
 
  • Extended the Samurai’s Honor event by 12 hours
  • Fixed several camouflage icons
  • Fixed several decal icons
  • Fixed the Pink base paint appearance (now it has the correct shade)
  • Added a number of assets
  • Fixed some localization issues
Please note that this update may cause an abnormal amount of false anti-virus detections on some systems. We apologize for the inconvenience and are working on correcting the issue.

See you on the battlefield!
Aug 18, 2022
Teamkill - Niko
Howdy gamers, this update is mostly about making use of Godot 3.5's new features for some better performance, reworked AI and some minor stuff like players' heads following their aim.

Oh, it also removes the "Kill" mode, because it simply doesn't work very well if at all, may or may not come back as a "enable player health" option or something.

CHANGES
  • TK uses Godot 3.5's physics interpolation now, plus lowered physics tick rate from 240 to 90. This might affect bunnyhopping a bit but otherwise movement has been tweaked to feel mostly the same as before, but significantly increasing performance (especially with bots)
  • AI reworked to use new pathfinding system included in Godot 3.5, and process movements in batches, rather than all at once
  • AI now tries to target nearest enemy instead of "tunnel visioning" onto just one. Also aim speed is now affected by distance to target.
  • Player model's head now looks towards where the player is aiming, instead of just straight ahead
  • Removed "Kill" gamemode for now
  • More messages for getting kills/killed and match ends
  • Replaced player nametags with new 3DLabel ones instead
  • Player models update animation blending at a fixed tickrate instead of each physics frame
  • Changed how weapon models are loaded in, and applied to player models. This one's really just for me though because it was a jank nightmare before and trying to make any changes would just cause it to be backwards before for some reason... ANYWAY...

FIXES
  • AI has a maximum amount of targets to keep track of now, currently set to 3 targets max
  • AI should now face where they're going, or who they're targeting a bit more properly
  • AI less likely to jump on steep slopes
  • Slightly improved the time it takes to spawn players
  • Fixed bug where bots wouldn't spawn when starting a new match after being returned to lobby
  • Steam Rich Presence doesn't claim you're on the team of a player who just spawned, anymore
  • Fixed some scripts running unnecessarily every physics frame
  • Fixed decimals being rounded to whole numbers when changing player speed values in the host menu
  • Teamguy's hand shouldn't stick out of the railgun anymore
  • Jank band-aid fix in the case the game starts without any gamemode rules set. Server should now tell everyone to go back to lobby if this happens, and display a message in chat.
  • This doesn't matter at all but fixed Teampill's railgun model's scale and position to match the original prototype version of the game better

With that said, you'll probably still encounter performance issues with the AI, and the re-work meant losing some of the behaviors like keeping targets at a distance, that I haven't had time to re-do yet. Only temporary, though! :)
Aug 18, 2022
Ed-0: Zombie Uprising - Team Ed-Zero
Hello,

We've released a minor update for crash bug fixes.

Thank you,

Team Ed-Zero
Tell us about the game in the official Discord! https://discord.gg/4dMMPXqKV3
Cinderstone Online - DaviDeMo
Greetings Adventurer!

We never stopped working in the past year and we are finally back with some news!
You can now watch the stream that we did on Twitch this Tuesday.

We talked about the game and what is ready for the open beta.
The devs played together and showed you some dungeons, party play and PVP.
There we also did a Q&A where we answered all your questions!

Hope to see you join the stream!

https://www.twitch.tv/playcinderstoneonline
Game of Thrones Winter is Coming - mjc825925
Dear Lords and Ladies,

We will have an update at around 3:00 AM (GMT) on Aug 19th to fix a few bugs and make several improvements. The server maintenance will last for 4 hours or more. During the maintenance, you will be unable to enter game. We suggest all royal lords use a 4 Hrs or higher level Truce in advance. We apologize for any inconvenience this may cause.

We will send compensation via mail after the maintenance.

Thank you for your understanding and support!

Here are the contents of this update:

1. New Content
- New Cross-Server Battle Event: “All-Out War” is about to take place. Be prepared!

2. Improvements
- “Super Mine” in “Fiery Crystal Mine” will have a 24 hour Ranking display period after the prize are sent.
- Improved some other game experience and GUI.


GoT Winter is Coming Team
Sumo Seals Playtest - Neokoro
  • UI Updates
Aug 18, 2022
灵墟 - happytall
• 修改陈家村-石子路图片
• [fix] 游荡的兵魂在某些情况下无法获取阵亡士兵的尸骨
• [fix] 修复七彩卫注入七彩珠再次变为石碑问题
• [fix] 修改特殊墟石·吸血-数值比墟石大要高(新获得)
• [fix] 修改墟石·大调整词条吸血-比墟石中高(新获得)
• [fix] 物品错误描述调整
• [fix] 怪物性别错误调整
• [fix] 任务剧情文本错误调整
• [fix] 昆州主线剧情文本错误
• [fix] 朔望春鱼事件完成后未获得食谱时增加额外获取食谱途径
• [fix] 结交NPC给的装备词条和NPC身上看的不一样
• [fix] 修复丹师纹章【青铜】和避毒丹·小 品质错误问题
• [fix] 购买8%攻速石头,到背包后实为4%攻速
War Thunder - magazine2


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
WRC Generations – The FIA WRC Official Game - Nacon
Hello Drivers!

To celebrate the start of the WRC Ardeca Ypres Rally Belgium 2022 we are redoing a new one-hour Steam broadcast presented by Alan from Team VVV! This time we are giving you a glimpse of Rally Belgium, Mexico, Monte-Carlo & New Zealand.

If you enjoyed what you saw don't hesitate to add WRC Generations to your Steam wishlist, and your feedback (positive or negative, we always appreciate it!) in the Steam forums.

Like our previous Steam broadcast, this one will be available exclusively August 18-22 on the Steam page of WRC Generations, afterwards it will become visible on the YouTube channel of Team VVV (https://www.youtube.com/user/teamvvv).



WRC Generations will be available in November 2022 on Steam. Stay tuned on this Steam page and on our social channels (Twitter: @WRCTheGame) for more details about the game!
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