Dream Three Kingdoms 2 - 盗宝地精


活动时间:
即日起至2022年9月26日0点;

活动期间,通过Steam或蒸汽平台下载《梦三国2》创建角色
即可领取新服礼包,每日可在游戏内邮件领取到一份活跃礼包。
达成指定条件,可在开服福利活动中,领取开服冲刺奖励。

活动截止2022年9月26日0点,长生殿等级第一名至第一百名;
神兵榜第一名至第一百名,可领取对应奖励。
其中,熊猫转转,极仙幻神,熊猫胖胖为不绑定道具。

新服开服一周内,开启BUFF狂欢活动,
积分提升100%,
经验提升100%,
士兵提升50%,
兵粮提升50%;
每天的19:00-21:00掉率提升100%

另外客服小姐姐在官方群,随时待命回复你的疑问,
梦三国2steam官方1群: 239324246;
梦三国2steam官方2群: 1170308653,
群内还有额外的礼包活动哦。

【点我查看开服活动】


Mondealy: Day One - uglycoal


Hello, dear players!

Here we are again, the release date has been changed again and it already looks like yellow letters from the studio with the Northern Cardinal on the logo.

To the point. The current final date is March 2023.



Why such a big delay all at once?
Game can't be ready by October/November and then there will be discounts and sales that will hinder the release. That's why the date is pushed back a bit after all that.

Why the delay ? How complete is the game?
Most of the main story is complete, but then there's finale to make and all the other secondary activities and details that gave this game its charm.

Is another delay possible?
Only as a last resort. The current time should be more than enough to complete the game in its full glory.



Development is active and by no means stopping or going through a crisis, but creating a project like this almost single-handedly takes time, so I hope for your patience!

Sincerely,
uglycoal
ːmelonː

Ember Crusade IV - Morne Venter
Ember Crusade IV is releasing tomorrow (19 Aug 2022). It's been a long road to release. Thanks for everyone who supported me, you're awesome!

So, some details:
  • V1.0 will be releasing 19 Aug 2022 @ 8:00AM PDT
  • Please use the "Send Feedback" button on the main menu to report any bugs.
  • HMU on Twitter if you have any questions etc.

Alright, deep breaths. Here we go guys!
SurrounDead - PlaySurroundead
Just for some insight on why performance tanked, was making some changes to the navigation system to improve AI walking around and going up stairs.
One change I made to sort these issues out automatically changed another value that basically multiplied the detail of the nav system and on a large map that is bad.

Fix with this update will/should fix this.
My Museum Prologue: Treasure Hunter - kontakt
Hello My Museum funs :)
Thank you for participating in the Playtests👏, and for filling out the surveys. Your votes will not go in vain. Expeditions received the most votes for the most expect game expansion in February. As you expected, we added it to the game, it is the Ancient Pyramid of Egypt🏜️, and as it turned out, it was a shot in the arm, as this element of the game was the best rated during the last Playtest.



What's more, we gave you a choice of what places the next expedition would go to. The winner in this category was a World War II bunker. 🥳



It is the bunker that will appear as another place of exploration, it will be a mysterious location containing interesting puzzles and artifacts that we will acquire for our museum.
We have prepared for you a short video from the bunker.



MOREOVER YOU CAN EXPECT PROLOGUE VERSIO IN NEXT MONTH. STAY TUNED


Earth's Center of Gravity - Fifth Rubric
Most waited language pack has finally arrived!

First language that will be added is Turkish.

English
:
Earth's Center of Gravity
Turkish
:
Dünya'nın Ağırlık Merkezi

We hope you will enjoy the game and leave feedbacks so we can further improve both the story and the game itself.

Don't forget to add the game to your wishlist or buy the game for your library!

Also don't forget to follow us on our Steam Page for our other titles.
Berserk Reborn - IDC Games


Here we have another fairly considerable art change. We can see how the Dark Student extracts the soul from the body of one of his victims. He’s a young wizard apprentice of the Order of Santhniar. Despite his youth, he’s already a hero with whom you can form squads of 7 creatures.

To go into a little more detail, the Dark Student is training to eventually join the Soul Hunters, a special group. Most of them are mad vivisectors who create grotesque monsters out of living flesh.

Aug 18, 2022
Catto Pew Pew! CLASSIC - Oakley Blade Games
MAY THE CHEATERS PERISH, AHAHAHAHAH

Some cheating has been going on in the game recently, so I have given the match host the option to kick players. I also changed some maps to have fewer OP camping areas. I also patched out a few minor bugs as well.



Happy brawling!

Aug 18, 2022
AChat - rbskft
New skirt and swimsuit for women and shemales

Stellaris - MrFreake_PDX

written by Eladrin

Hi everyone, I hope you’ve had a wonderful summer.

Today we’ll start going into some of the things planned for the upcoming Stellaris 3.5 “Fornax” update.

New Difficulty Settings

With the improvements that have been made to the AI over the past few updates, we’ve noticed that new players are finding things a bit more challenging and there have been some requests for an easier difficulty setting. As such, we’re adding a Civilian difficulty setting, and making Cadet the default difficulty.

Civilian difficulty further increases the bonuses players receive in Cadet difficulty, with an additional bonus towards completing First Contact.



Now, we’re aware that most of you that read these dev diaries are looking for a greater challenge rather than the opposite, but we have some things for you as well.

Two new settings are being added that allow you to better customize the difficulty of your game.

Rather than being a simple toggle, Scaling Difficulty can now be set to Off, Mid Game, or Late Game - if set to Mid Game, AI bonuses will scale from zero to the selected difficulty by the Mid-Game Start Year. Late Game will provide the current behavior of scaling to the selected difficulty by the End-Game Start Year.



Difficulty Adjusted AI Modifiers is a new toggle that can dramatically increase the strength of the AI on higher difficulty levels as the game progresses. If enabled, the AI bonuses apply to all other modifiers the AI accumulates.

As an example, the Geothermal Fracking technology grants +20% Minerals from Miners. On Grand Admiral difficulty with this setting enabled, this technology would instead grant AI empires a 40% bonus.



Fornax will also bring one other tiny little addition to the galaxy generation settings for players looking for an extra challenge.



The Crisis Type setting will now have an option for All, which will spawn every crisis sequentially, with each subsequent crisis being stronger than the previous. The galaxy is counting on you. No pressure.

Species Pack Achievements

Stellaris achievements have always been a bit tongue in cheek and enjoyable to make, if not always enjoyable to complete. (I’m looking at you, Galatron achievements!)

We’ve submitted to the demands of our artists, and will be adding three achievements to each species pack that has previously been released.

While Stellaris achievements have traditionally always been careful to not require “cross-dlc”, we didn’t enforce that restriction to some of these since we felt that if you have all of the Species Packs you probably have everything else already.

Here’s one example from each.

Aquatics:

Fishing for Trouble - As an angler empire, provoke a Fallen Empire into declaring war on you and win.

Necroids:


There’s a Zombie on my Lawn - As a Necroid empire, eradicate a Plantoid empire, or vice-versa, without blowing up their final planet.

Lithoids:


Rock Beats Paper - As a Lithoid empire, show the Galactic Community exactly what you think of that strongly worded letter.

Humanoids:


Strange Mood - As a Master Crafter empire, fully construct a megastructure while you have a Covenant with a Shroud entity.

Plantoids:


DIY - As an Idyllic Bloom empire, convert the junk worlds of the Ketling Star Pack into Gaia Worlds.

Next Week

Next week I'll spoil more of the achievements, and go into some quality of life changes. Iggy will also give a compiled update on relic changes based on your feedback.



We'll be a bit slow with replies to this dev diary as we're currently at a staff conference. We'll catch up as we can.

See you next week!
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