Here we are again, the release date has been changed again and it already looks like yellow letters from the studio with the Northern Cardinal on the logo.
To the point. The current final date is March 2023.
Why such a big delay all at once? Game can't be ready by October/November and then there will be discounts and sales that will hinder the release. That's why the date is pushed back a bit after all that.
Why the delay ? How complete is the game? Most of the main story is complete, but then there's finale to make and all the other secondary activities and details that gave this game its charm.
Is another delay possible? Only as a last resort. The current time should be more than enough to complete the game in its full glory.
Development is active and by no means stopping or going through a crisis, but creating a project like this almost single-handedly takes time, so I hope for your patience!
Just for some insight on why performance tanked, was making some changes to the navigation system to improve AI walking around and going up stairs. One change I made to sort these issues out automatically changed another value that basically multiplied the detail of the nav system and on a large map that is bad.
Thank you for participating in the Playtests👏, and for filling out the surveys. Your votes will not go in vain. Expeditions received the most votes for the most expect game expansion in February. As you expected, we added it to the game, it is the Ancient Pyramid of Egypt🏜️, and as it turned out, it was a shot in the arm, as this element of the game was the best rated during the last Playtest.
What's more, we gave you a choice of what places the next expedition would go to. The winner in this category was a World War II bunker. 🥳
It is the bunker that will appear as another place of exploration, it will be a mysterious location containing interesting puzzles and artifacts that we will acquire for our museum. We have prepared for you a short video from the bunker.
MOREOVER YOU CAN EXPECT PROLOGUE VERSIO IN NEXT MONTH. STAY TUNED
Here we have another fairly considerable art change. We can see how the Dark Student extracts the soul from the body of one of his victims. He’s a young wizard apprentice of the Order of Santhniar. Despite his youth, he’s already a hero with whom you can form squads of 7 creatures.
To go into a little more detail, the Dark Student is training to eventually join the Soul Hunters, a special group. Most of them are mad vivisectors who create grotesque monsters out of living flesh.
Some cheating has been going on in the game recently, so I have given the match host the option to kick players. I also changed some maps to have fewer OP camping areas. I also patched out a few minor bugs as well.
Hi everyone, I hope you’ve had a wonderful summer.
Today we’ll start going into some of the things planned for the upcoming Stellaris 3.5 “Fornax” update.
New Difficulty Settings
With the improvements that have been made to the AI over the past few updates, we’ve noticed that new players are finding things a bit more challenging and there have been some requests for an easier difficulty setting. As such, we’re adding a Civilian difficulty setting, and making Cadet the default difficulty.
Civilian difficulty further increases the bonuses players receive in Cadet difficulty, with an additional bonus towards completing First Contact.
Now, we’re aware that most of you that read these dev diaries are looking for a greater challenge rather than the opposite, but we have some things for you as well.
Two new settings are being added that allow you to better customize the difficulty of your game.
Rather than being a simple toggle, Scaling Difficulty can now be set to Off, Mid Game, or Late Game - if set to Mid Game, AI bonuses will scale from zero to the selected difficulty by the Mid-Game Start Year. Late Game will provide the current behavior of scaling to the selected difficulty by the End-Game Start Year.
Difficulty Adjusted AI Modifiers is a new toggle that can dramatically increase the strength of the AI on higher difficulty levels as the game progresses. If enabled, the AI bonuses apply to all other modifiers the AI accumulates.
As an example, the Geothermal Fracking technology grants +20% Minerals from Miners. On Grand Admiral difficulty with this setting enabled, this technology would instead grant AI empires a 40% bonus.
Fornax will also bring one other tiny little addition to the galaxy generation settings for players looking for an extra challenge.
The Crisis Type setting will now have an option for All, which will spawn every crisis sequentially, with each subsequent crisis being stronger than the previous. The galaxy is counting on you. No pressure.
Species Pack Achievements
Stellaris achievements have always been a bit tongue in cheek and enjoyable to make, if not always enjoyable to complete. (I’m looking at you, Galatron achievements!)
We’ve submitted to the demands of our artists, and will be adding three achievements to each species pack that has previously been released.
While Stellaris achievements have traditionally always been careful to not require “cross-dlc”, we didn’t enforce that restriction to some of these since we felt that if you have all of the Species Packs you probably have everything else already.
Here’s one example from each.
Aquatics: Fishing for Trouble - As an angler empire, provoke a Fallen Empire into declaring war on you and win.
Necroids:
There’s a Zombie on my Lawn - As a Necroid empire, eradicate a Plantoid empire, or vice-versa, without blowing up their final planet.
Lithoids:
Rock Beats Paper - As a Lithoid empire, show the Galactic Community exactly what you think of that strongly worded letter.
Humanoids:
Strange Mood - As a Master Crafter empire, fully construct a megastructure while you have a Covenant with a Shroud entity.
Plantoids:
DIY - As an Idyllic Bloom empire, convert the junk worlds of the Ketling Star Pack into Gaia Worlds.
Next Week
Next week I'll spoil more of the achievements, and go into some quality of life changes. Iggy will also give a compiled update on relic changes based on your feedback.
We'll be a bit slow with replies to this dev diary as we're currently at a staff conference. We'll catch up as we can.
Is there any greater pleasure in life than tending to your very own private garden? Heroes in Shenzhou can really let their creative juices flow in their landscape and gardening endeavours. If you’re not afraid to get stuck in with spade and rake, we’ve got the perfect offers for you, including costumes for toiling under the sun, a beautiful back accessory, and of course plenty of charming housing items. All discount offers are available until 25th August, so get yours today!
Costumes
Get dressed for business when working in the garden. These two snazzy costume variants are only available in the shop until 15th September:
The Water Memory outfit is for women and teaches the Bawu Music emote.
The Young Knight outfit is for men and teaches the Huxuan Dance emote.
The Snow at Dawn outfit is for women and teaches the Peach Blossom Dream emote.
The Mystery from the South outfit is for men and teaches the Folk Music from the South emote.
The Fox Fairy outfit is for girls and teaches the Fox Phantom emote.
Back Accessories
Are you a fan of traditional instruments? Then take advantage of this offer to pick up an ornamental Chinese pipa for your back, discounted until 25th August.
Goldflower Pipa
Housing Items
Pick up the following additions for your garden and add some personal flair – discounted until 25th August: