Scions of Fate - Scions of Fate
Dear SOF Community,

Thank you very much for your patience!
We have finished our maintenance.

Regards,
SOF Team
The First Descendant - CM
Hello, Descendants!

It's been a week since our new teaser trailer has been released. Even though the trailer may not be enough for you to get the full story, it was our chance to feel your full support for our game. We want to thank you once again for such interest in our game. From now on, we would like to deliver our information step by step before the Steam Beta begins. As for today's first session, we will briefly go over our plans along with our game introduction.

Project Magnum and The First Descendant
The First Descendant first came out to the world last year in September under the name of "Project Magnum." The trailer of "Project Magnum" was made on Playstation 5 using Unreal Engine 4, which was being developed during that time. We were surprised to see how our trailer gained lots of attention, which led to more than 2 million views. Since then, we've made many changes to our project. We selected "The First Descendant" as our final title of the game. And we replaced Unreal Engine 4 with Unreal Engine 5 with a tremendous amount of work. Although it was inevitable for us to delay the development process due to COVID-19, we are trying hard to provide you with the best experience on our game shortly.

The meaning of The First Descendants and players' role
We would like to explain how "Project Magnum" became "The First Descendant". In "The First Descendant," you are called "Descendants" who inherited the unknown powers to save humanity in the world. In this case, you, as a player, are the "First Descendant" that saves the world. You are given a mission to fight against the invaders like huge bosses and monsters to protect the 'Ingris Continent', which is the hometown of humans. Throughout the gameplay, you can discover the secrets of the Descendant's unknown power and the Ingris continent one by one.

Plans for the future
We are currently working hard to see you without any more delay. As it was mentioned previously, we are going to release our full trailer at Gamescom 2022. Also, we will share various news about the First Descendant through our social media channels where we can actively listen to your thoughts regarding our game. Please keep posted on our Steam Beta as we will do our best to keep up with your expectations.

Thank you.
Community Announcements - 遨游文化
亲爱的团长大人们:
爱琳诗篇将于8月18日下午15:00-17:00进行停机维护更新。期间各位团长大人将不能正常登录服务器,维护具体结束时间会根据协会成员工作进度推迟或提前,请各位团长提前做好下线准备,为您带来的不便冒险者协会深表歉意!

一、细节优化
1、军团相关优化
(1)军团驻地排序优化,可突破驻地自动置顶。
(2)军团新增评分查询功能,可查询各个军团当前评分
(3)进入军团建筑后,默认定位在军团大厅中间
(4)时空军团战设置队伍界面显示优化
(5)时空军团战一键挑战界面交互优化

2、合服活动相关调整
(1)合服七日目标活动时间调整,合服七日目标活动由原来的七天任务时间加一天领奖时间修改成七天任务时间,七天过后直接将玩家可领取但未领取的奖励通过邮件发放给玩家。
(2)合服活动中合服商店部分道具调整:突破石原售价为250联合币兑换1000个,活动期间限购99次;现售价为10联合币兑换40个,活动期间限购2500次。

3、道具调整,下列道具在背包中的叠加上限调整为99999:
精灵之尘、高级徽章核心自选、高级徽章核心、精灵祝福石、元素结晶、超级棒棒糖

4、圣殿界面显示优化,优化圣器列表排序显示

5、英雄面板新增属性说明:
急速:影响英雄移动以及使用技能的速度,数值越高速度越快。

6、英雄升阶界面【一键直升】界面显示优化

7、修复了公会掠夺战赛季MVP显示不正确的问题

8、精灵抽卡、寻宝、炼金工坊交互优化,十连奖励弹窗点击空白处可立即显示所有奖励。

9、优化或修复了其他已知问题
Rune Teller - mokyok2
Hello, We're CODELIFE Studio.

Many people were curious about when the official release will be and what changes will be made when it is officially released. So I'll share you the roadmap of what we have planned, what are the priorities, and what is the approximate schedule.


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# Early Access Release ~ Before Korean Thanksgiving Day (About 3 weeks)

During this period, I think it will be a period to see how the users react. We will focus on whether there are any fatal bugs or balance problems, and we will focus on responding to them.

Since it is our first release, we are worried that there will be problem after the release, so we set it as a feedback check period for about 3 weeks. Of course, we will continue to fix bugs and balances in the future, but I think we should focus on fixing bugs and balances rather than new work during this period.


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# After Korean Thanksgiving Day ~

From this point on, we're going to start working on what we've informed you that we'll add to the official release. It's written briefly on the Steam store page, but here I'll tell you in detail what we intend to add the features below.

It consists of tasks to improve the user's play experience.
The following tasks are added to this period:

1. Controller Compatibility
  • We plan to work on this so that you can enjoy the Run Teller even with the controller like the Xbox controller.
  • I think we need UI/UX that fits the controller, not just the controller button, so I will make it with care.
  • If the Rune Teller is loved by all of you and is able to do a console platform release, it would be a great help then.
2. Custom Key Mapping
  • I'm sure there are some keyboard users who are uncomfortable with the basic key setting we set.
  • So we'll add a function that you can use by changing it directly to the key you want.
3. Add Text Module
  • Rune Teller is an action game, so it's hard to chat in urgent situations.
  • If you play with your friends, you can use Discord, but it's not easy to chat with strangers.
  • We'll add the function to send essential phrases for these situations with a button.
  • Since Rune Teller is aiming for a global game, it will be printed according to its own language so that the game with overseas users will be smooth.
4. Add Colosseum
  • We're going to add challenging content for those who want to do something after the ending because they enjoyed Rune Teller so much.
  • We will deal with a combination of monsters that you have never met before, so that you can enjoy a different battle.
  • In the process, we are also considering a plan that allows them to record based on clear time. (The details of the plan may vary at the time of release.)
5. New Translation
  • We plan to provide additional translations to various languages so that Rune Teller users can experience multi-play with more diverse overseas users.
  • Actually, this part can vary greatly depending on the sales volume of the early access, so it's hard to promise, but I wanted to tell you that we have a need.

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# Official Release

We will consider the schedule of 2 to 3 months for the work we promised above and then officially release it after that. However, it is difficult to confirm the schedule for this part at the moment.

As I mentioned above, it is not easy for us to predict the situation after the release of Rune Teller because it is our first release... If there are many bug/balance issues or if there are additional work to be done before the official release, it may be delayed a little more.

However, please note that you can enjoy all the contents we designed including the ending even if it's the early access version!



Darkion Playtest - officialdarkion
Pressing both mouse 1 + mouse 2 buttons initiates an "Immortal Attack" turning your character invincible for a short period of time. Keep in mind that after the attack, your character is unable to move or attack for another short period of time. until he recovers, he is very vulnerable and enemies can take advantage of that.
The Signal State - tacocat
The sandbox mode is out NOW as a free content update!


Experiment with brand new modules and find your own sound with our brand new Sandbox mode!

Watch the trailer to see it in action:





Feeling a bit lost or overwhelmed? Fret not, class is in session with our lead developer Benedict! If you missed the stream earlier today, tune in to watch a break down of the new modules and learn how to put them together to make your own music.




Without further ado, here are the patch notes:



  • Introduced the Sandbox Mode. Use this mode to explore new circuit ideas and to experiment around with the game’s modules.
  • Added new Sandbox-exclusive modules. Make music, create animations, make interactive circuits and more.
  • Added additional warnings to the puzzle editor for when a change might delete the player’s validation save file.
  • Improved Korean translations.
  • Significantly improved frame rate performance.
  • Miscellaneous small bugs and improvements.


Have fun and don't forget to show off your creations in our Discord!

{LINK REMOVED}


FYI - You can publish and commercialize the original music you created from the game as you see fit. If you're still unsure, please don't hesitate to reach out!
Tower of the Sage - Arkad
Hello!

Major changes:
- Bugs related to pick cards are fixed .
- Talent card discovers are now weighted, so will be easier to find pieces which complement each other. It is 1 card weight, but this should eliminate the problem with useless cards, however the skip button will remain.
- Animation play rate has changed, should not be affected by client frame rate, but delta time ( so if you have 144 fps or 60 the animation will run on the same rate )
- Optimized sound and visual effects - should not impact performance anymore.
- Hardware detection improved - this is for the optimal default settings.
- Balance changes are a very long list, however the main point is to make the initial levels easier but make the bosses more challenging. Changes included health, attack pattern, damage and status changes for hero/enemy characters. Hopefully this change will help out the beginners, however make the ascensions harder due to attack pattern changes on enemies.

Example : Skeletons are now 20% more likely to attack with multi-attack skills, which does less damage and does not give debuff for your hero, however on later ascensions due to power status it will make more damage and venomous status effect will apply 2x the debuff than a single attack.

Next steps :
- 3 new talents are implemented in the back-end for the Assa character, however the cards are work in progress, but coming relatively soon.

I hope you are doing well, take care and if there is anything please let me know via the discussion tab.
Aug 17, 2022
theHunter Classic - awhelan


With a week left, Dall Sheep poke their noses into the Fiesta.

Find them chilling in Whiterime Ridge.
Merge Nymphs - NtkuLover


Heya, Merge Maniacs!
Come celebrate your love for Hentai with your favorite naughty Nymphs!
We have special treats for you in the shop, so go get yourself something nice!

This event is available between August 18th ~ 25th.

Merge now!
The Merge Nymphs team

https://store.steampowered.com/app/1460200/Merge_Nymphs/
Aug 17, 2022
Vestaria Saga II: The Sacred Sword of Silvanister - xanadujin
Patch Notes v1.13.7

- General Bug Fixing
...