The wizard is a role for attackers (prisoners/workers). As a wizard, the item you have in your hand will be invisible to the guards. This offers more strategy in the game and gives you a new complementary role.
In addition, as a wizard you float on a cloud.
Thank you all for following the adventure and sharing your experience with us. Your feedback helps us greatly to improve the gameplay for all future players.
We are back from the summer vacation and getting back to speed with this update.
Our goal with this and the next update is to increase combat intensity and diversity.
Combat in Successor should both be tactical, highly entertaining, and a diverse experience, and we are working hard to make it so.
With this update, the Lord's war party can now spawn from two new positions on the battle board, putting the player in a very different situation at each battle.
We also added game modifiers as rewards. A game modifier will only work in the upcoming battle, so make sure to pick the next battle carefully.
Some battle boards have been reworked to increase their tactical diversity.
Other adjustments Fixed Archer missing Eagle eye trait New units are now auto-added if the Lord's reputation allows it. Balancing of resources
Improved Special Effects Ribbons from blades Changed how combat sounds work Added new blood splatter Better timing of combat animations Pruning tiles from the edge of region maps
For the next update, we will add elements to the battle boards that can be activated with different tactical outcomes. Furthermore, will extreme weather conditions and day/night settings activate specific battle modifiers.
Please note that this update is only part one of two and is not yet uploaded to the playtesting build.
Thanks everyone for your bug reports! Here's the fixes included in this patch:
Fixed bug where Big Beard would not drop his helmet as reward if player defeated him as the last unit using a mind control effect (Thanks 镜中人)
Fixed bug where Big Beard's health was being assigned an incorrect low value in higher difficulties of the Arena Ambush encounter. (Thanks mr.kitty)
Fixed bug where Error: Clock cycle error: TypeError: Error #1009 at hm.gameLogic::ProceduralSpawnLogic/removeSpawnPointFromArray() was thrown when attempting to enter the boss room because there wasn't a valid space for the boss to spawn centered with the hero. The boss will now pick a random alternative spawn point if it fails to find preferred spawn. This bug occurred as a result of expanding the potential boss fight rooms to medium/large within the dungeon. (Thanks wolvje27 and (●,...,●))
This day of Mars history will be remembered in the centuries to come! Thanks to the genius of Dr. Katz and our tireless engineers, the industry of cat service on the planet is thriving. In fact, it's booming so much, that traditional Transporters are sometimes just not enough to support the growing logistics, especially when it comes to delivering goods from distant regions in the north and the south.
It all changes today, as the first (of many!) Cat Zeppelins are floating in the skies, silently and steadily delivering payload between Cargo Docks. Solar-powered and robot-piloted, they're here to revolutionize the way we think of transportation, bringing us one step (nay, leap!) closer to Catopia!
"I iz so proud! Zeppelinz naemd aftear my father'z old Freund, Ferdinand von Zeppelin! He uzed to be maiking zeppelinz too!", - Dr. Katz said in an official, yet personal, statement.
What a lovely day! Glory to Science! Glory to KOTOVOD!
v0.12.82 Released!
Cat Zeppelins (Beta!) - this time it's 1 type of Zeppelin and 1 type of Cargo Dock, more types to be added later on
New item: Fertilizer boosts the growth of immature or recently harvested plants of Mars
Science points are randomly given out when satisfying a loyal cat customers
When gaining Science points from a Cat Knowledge archive or from a cat, progress bar of a research project that benefits from received points turns yellow
New upgrade: Long Manipulator operating speed can be increased by 1 tick (default speed is 5 ticks)
Neural Networks are automatically assigned to Cat Stores (same way cat researchers are automatically placed into Labs)
Neural Networks optimization
Reduced time of saving and loading a game
Added possibility of moving buildings without resetting their stats (as with machine learning Models, Data Storages etc.), the default keyboard shortcut is 'V'
Added possibility of limiting the amount of auto saves on disk
Improved Twitch integration
Hey, let's discuss how you like all this stuff, shall we? Drop us a line:
And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
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How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here