General War Memories - jtggame
  • Do you want more resources?
  • Do you want to get a unique unit?


Then this event is just for you, hurry up. A flash-sale event has been launched, where you can buy valuable items, units with a big discount.


Deadside - Lucas

Hello, Deadsiders!

We have seen a lot of discussions regarding the gunplay and sound design. It's time to shed some light on some of the upcoming changes and improvements that will affect everything related to weapons.

Patch 0.3.2 will bring improvements to the game that will allow you to fight more effectively and save precious seconds that can decide the outcome of a fight.

You can learn more about the changes at the link:
https://tblink.co/Deadside032PTS

One of the most important changes of the 0.4.0 Update is the total reworking of many aspects related to weapons.
Improved recoil and weapon rebalancing
With update 0.4.0, all weapons in the game will have an individual pattern of recoil and spread, emphasizing the identity of each gun. Previously, shooting was completely determined by the random behavior of weapons within the defined spread limits, after the update this will be a combination of unique weapon adjustments and a random factor. This opens up the possibilities of controlling the recoil and skill improvement for automatic weapons with continuous firing.

Learn more about the sound and recoil changes in the Loaf's overview video:


Durability, repair and disassembly of weapons.
One of the most important gameplay changes of this update is the introduction of the weapon's durability parameter and the chance of jamming, which depends on this parameter. In the world of Deadside, your life depends on weapons – repair them regularly to feel sure in battle. In order to repair your gun, you will be able to use spare parts obtained during the disassembly of other weapons on the Workbench.

We will come back with more details on these mechanics in the following posts



SFX
We have completely reworked the gunshot sounds for each weapon. We are sure that you will appreciate the new quality of sound effects in the game.We have added ambient effects, the sounds of a shot in an open area and in closed rooms will be different. Improved positioning and distance-based sound propagation so that you can more accurately determine the location of an enemy out of sight.

Animations and effects
We have also reworked and improved the animations of recoil and handling of weapons (not captured on video) and gunshots camera effects. Now the weapons in your hands will feel noticeably different


More news about the development of Update 0.4.0 coming soon. Stay in touch.




Join other survivors:



Twitter
Facebook
VK
YouTube
Official website

Aug 17, 2022
Destructive Contraptions - gamergetik
Hello,

In this update we have added Steam Cloud to the game. You will have a max limit of 2000 save files and around 30GB of storage data. This limits will suffice for all save files now. In Future if needed we will expand this limits.

Let us know if you are facing any errors.

Thanks,
Team Gamergetik.
Paladins® - HiRezIsiah
Introducing Caspian - Thief of Hearts (and Treasure)



There are few still alive with the skill... the alluring performance -- nay! the enrapturing, dazzling SPECTACLE that is what sights behold you when witnessing this dashing rogue's deadly skills and quicksilver tongue in action. Blessed with arcane weapons and years of streetwise knowledge and training, he takes what he wants and gives some of it away – if he likes you, of course.

Recently finding himself in possession of an abyssal artifact most would deem too dangerous to handle (Hey, it was just lying around!), Caspian, Thief of Hearts (and Treasure) will have his work cut out for him to survive what comes next.

The pursuit of hedonistic perfection is a dangerous occupation, but when has that ever stopped anyone?



Tap into a power from beyond the stars in our latest Event Pass – Starforged! Instantly unlock the Cosmic Titan Atlas skin for purchasing, and unlock a total of 24 levels of rewards as you play!

Players can also purchase a Buy All option to get all content in the Starforged Event Pass instantly!



To read the full Update Notes and see the content of the Starforged Event Pass: click here
LunarLux - keking26
Hey everyone!
We’d like to thank everyone who participated in our LunarLux Chapter 1 Playtest! For those who missed it, don’t worry, there will be more opportunities to playtest the game in the future, heh. Since the playtest launch, we’ve squashed some pesky bugs, made several quality of life improvements, and started incorporating some of the amazing feedback we received from all of you!

We also have some big news to share!

We're excited to announce that we will be launching a Kickstarter for LunarLux!


Head on over to the LunarLux Pre-Launch Kickstarter Page and give us a follow to get notified as soon as the campaign launches! Looking for a chance to get exclusive rewards and be part of the development of LunarLux? Excited to play LunarLux on the Nintendo Switch and directly support the dev team? Kickstarter will help us achieve all of that and more! Help us bring LunarLux to the world!

We’re also making great progress with Chapter 2 Content and onwards! Here’s some of the cool things we’ve been working on:

Area: Lunex Space Station
Here’s a look at the Lunex Space Station! This hub area is home to Bella, Tetra, and Luna’s most brilliant scientists & engineers! Here you’ll find beautiful views of space, a cafe to chill in, a Battle Simulation Room where you can train, a Shopping Center where you can upgrade your skills and stock up on essentials, and that’s just scratching the surface!


Number Trader Prizes
In Cafes from Chapter 2 onwards you’ll be able to interact with the Number Trader!

Throughout your adventure you may come across a seemingly random 6 digit number sequence as you explore and interact with the world. These are actually passwords you can use in the Number Trader! Input the correct passwords and you’ll be rewarded with prizes ranging from valuable Skill Points, to rare items!


Lux Combo Recipes Update
Inspired by Program Advances in Mega Man Battle Network, we absolutely love our Lux Combo Mechanic! Even though it may not have been an emphasis in Chapter 1, we still enabled Lux Combos for curious players to try out. Chapter 2 is where the story naturally integrates Lux Combos so that players will become more familiar on how to use them. For those who discovered the 7 Total Lux Combos in Chapter 1, we made it so that when you perform a new Lux Combo for the first time, the Lux Combo Recipe will now be saved in your Codex! This way, you can reference every combo you discover with ease!


Achievements!
We finally integrated the “Records” Menu, where you can view your in-game progress and achievements! Those with a keen eye will notice the Secret Titles you can unlock in the game, heh. We’re always looking for ways to make world interactivity and exploration more worthwhile and enjoyable for players! There’s more that we have planned for the Records Menu but we’ll keep that in the vault for now hehe.



Character Portraits
We’ve updated our In-Game Character Portraits to ensure cutscenes and dialogue are more immersive! Here’s some of our favorite ones!


Here’s a look at the main cast of LunarLux! From cool to quirky; we’ve got a great lineup of characters that you will meet throughout your adventure!


Thank you all for supporting us and cheering us on to this point. Make sure to join our community on Discord, follow us on Twitter, and follow our Kickstarter! Thank you all for your support!

-Nobab
CosmicNobab Games
Mercyful Flames: The Witches - Yod


Dear Believers,

It must be confessed that although Mercyful's core looks trivial on paper, there is no tag in the Steam database that accurately expresses the essence of the gameplay... Then again, I can't seem to find one in my base either. The instruction manual is just a few pages that suggest the complexity of the game on the level of solitaire multiplied by "ludo". If I had to shrink the design down to just a few words, I would say that the goal of the game is to get a set of cards marked as evidence.

From a low-level perspective, Mercyful looks like a board game containing several stacks of cards. The player seeks to find evidence, while each interaction with a stack of cards requires sacrificing action points and/or increasing the level of plague.

Well, the idea is that we ransack lockers, snoop in the bushes, examine corpses, interrogate characters and look for clues that will lead us to more stacks of cards. The most intriguing element is by far the characters' interrogation, as they are the ones who usually directly lead us to the evidence. Characters can be interrogated in various ways, choosing from several interactions, and each of them is sensitive to a different type of interrogation. The reward for progress is to increase the probability of success when testing given interactions, ie. character development.

Now, let's imagine that each piece of evidence acts against the evil we seek to expose where each card that is not evidence contains a piece of one coherent story. Let's add panels with torture equipment to the mix. On top of that, we throw into the pot holy patrons, executioner's friend, inventory with items... Great Scott!

So what type of game is this? Who cares if I'll say it's a story-driven "Monopoly", it'll be called RPG anyway.

For more stories, please visit our channel:
Aug 17, 2022
Monster Outbreak - keking26
Hey everyone!

In an effort to bring you the best game possible, we are unfortunately going to have to delay the launch date for Monster Outbreak just a little bit. We are needing a couple more weeks to finish up our QA testing to ensure that you all are getting a game as bug-free as possible! We appreciate your patience and understanding.

Thank you all for your support as we work towards our launch! We appreciate all of your patience as we make this announcement. As you await your chance to take on the Monster Outbreak, feel free to join our community on Discord or on Twitter!
Self-Delusion - selfdelusiongame


Get ready to survive against bloodthirsty monsters from dark fairy tales!



Self-Delusion is a survival horror game set amongst creepy fairy tales.

Upon receiving a concerning letter from her mother, Lena (our main character) decides it is time to return to the place she grew up. Located in the middle of a foreboding forest, Lena is confronted by a mystery when she enters her childhood home.

Can you help Lena figure out what happened in her old house?

You will need to fend off the fairytale creatures hunting you: the ones who, up 'til now, have only existed in your imagination.

Key game features:
- Monsters unique to the horror genre, only found in fairytales and folklore up 'til now.
- Challenging gameplay filled with new and interesting game mechanics.
- An enthralling storyline that will leave you gasping in shock and on the edge of your seat.
- Tense atmosphere complete with jump scares and heart hammering races to beat the clock.
- Alternate endings that shed new insight on the story and add hours of re-playability.



On broadcasting today - Hayden Green
HaydenGreen youtube

Developer: Rolling Bread
Biped - KyuKyu
Hey folks!

A new game from our friends at 1M Bits Horde and META Publishing - Spirit of the Island - just released from Early Access! And they have a very special offer for the Biped community - an additional 10% bundle discount, which will give you up to 30% (depends on your Steam region, numbers may vary a little) final discount for the game!

https://store.steampowered.com/bundle/24146/COOP_Frenzy/

Spirit of the Island is a colourful coop life-sim RPG set on a tropical Archipelago. Build your farm, grow crops and animals, craft various items, cook exquisite dishes, gather resources, build shops and museums to attract visitors, and turn a desolate Island into a prosperous tourist destination!

We think that Spirit of the Island would be very much to your liking since like Biped, it's a coop title, with lots of things to do together with your friend. There are no puzzles, but there's lots of things to craft, explore and discovery! And if you are more of a single-player person, that's not a problem at all - Spirit of the Island has two different campaigns with various endings for single-player and coop.

The 30% offer will last for 7 days, after which it will be down to a 10% bundle discount only - so don't miss it! And if you aren't sure about getting Spirit of the Island, you can try the demo first and see if its your cup of tea.

Thank you very much and have a great day!
Spirit of the Island - KyuKyu
Hello friends!

The big date has finally arrived. It’s been about two years since our adventure started. Back then we had a completely different name — Message in a Bottle — and a much smaller scope. Did you know that Spirit of the Island was originally planned as a much smaller single-player only experience? We know that it might sound crazy, but it’s true!



And then we started getting attention on socials, then we got a publisher, then Kickstarter happened – it was a crazy and very fun time! Our community has grown IMMENSELY and we are truly happy to see everyone here with us on this big day.

After almost half a year in Early Access, we are happy to announce the release of Spirit of the Island: Version 1.0! NONE of this would’ve been possible without our community’s support, without YOUR support. We’d like to say a huge “THANK YOU!” from our teams. Your support has given us lots of inspiration and power to make Spirit of the Island the game it is.

Before we jump into the patchnotes, please watch a video with the Head of Studio and the Lead Developer of the game Alexandre Kikuchi. We’ve prepared some very exciting announcements to celebrate the date!



And last but not least, the patch! Version 1.0 is a huge update with lots of new content, improvements, quality of life additions and adjustments. We even suggest we begin a brand new savegame for our older players, since the experience will be very different from the first days. Without further ado, let’s proceed to the update:

New
  • New building: Farm Machine. Using its power you can produce Super Seeds that will greatly increase your harvest.
  • New building: Seed Machine. With it, you can create seeds based on the ones you already have.
  • New building: Multiplier Machine. It allows you to duplicate ore!
  • New building: Transfiguration Machine. This machine can transform one type of ore into another.
  • New building: Aquatic Trap. Aquatic trap will catch fish for you! The type depends on the season and this object can only be built in your lake. Fishing skills will improve when you interact with these traps.
  • New building: Crustacean Trap. Can only be built in your lake. This trap will catch shrimp!
  • New building: Clothe Machine. Create clothes and hats for you and tourists.
  • New building: Insect House. Insect house will store all insects that you catch in your travels (yes, we have a new activity too!).
  • New equipment: 8 brand new types of shields.
  • New item: Super Seeds — grow better, faster and stronger crops!
  • New fish: Shrimp. You can now cook new recipes with shrimp.
  • New event: Halloween. Enjoy the night and go grab some candy!
  • New event: Town Anniversary. Enjoy the night while you eat, drink and chat with friends from the Town.
  • New clothes: 8 new clothing items that you can craft with the Clothe Machine: Party, Formal, Adventurer, Pirate, Town, Wedding, Engineer.
  • New hats: 9 new hats for you to wear: boater, bowler, cap, captain, chef, chief, cowboy, engineer, fishing.
  • New System – Insects. There are a total of 12 insects for you to collect: ant, bee, butterfly, cicada, cricket, dragonfly, grasshopper, ladybug, mantis, scorpion, snail and spider. Some can only be found inside caves, while others are hidden on different islands. To collect insects, you will need to craft a Bug Net.
  • New System – Diary. Many events will now be registered in the player’s diary. They will have a description, a picture and a date when they occurred. Currently, we have a total of 30 in-game moments to record. Will you find them all?
  • New character: The ????. He will be waiting for you at some old place *wink wink*
  • Abandoned House quest can now be finished!
  • New trader:????. The ??? will bring items from time to time, but you will need to find him at the right time! We don’t want to spoil some new things, hence the ???!
  • New Multiplayer storyline: Finish a brand new multiplayer storyline with a very different ending.
  • New island: Jungle Nest. We won’t spoil what’s there :)
  • New Localisation: Spanish language is now available in the game!
  • We’ve added Steam Achievements! There are a total of 49 of them. Can you unlock them all?
  • We now have game save sync in multiplayer: if host saves the game, it will save for the 2nd player as well.



Changes
  • Vacancy houses now require money to be built;
  • All shops received a new stock of items;
  • Improved game’s performance when your character gets hit;
  • The Ocean Day event has become more green: we removed all balloons from it;
  • Changed how SSAO effects work, so they consume less power and perform better;
  • Now more tourists can visit your island daily;
  • Changed font size for Chinese, Russian and Korean localisations;
  • Adjusted the minimum amount of damage that creatureds can deal to the player. A little spoiler: we increased it;
  • We’ve revamped how multiplayer works and you should have a much more stable experience now, especially in the Chinese region;
  • We’ve recorded a brand new main menu theme;
  • Ring and Bracelets received graphical improvements.



Fixes
  • Solar Panels and Power Generators energy production range is finally fixed. We know that it was pretty convenient to power the whole farm with one panel, but it is now working as intended;
  • Description for Solar Panels was fixed: we removed the incorrect Energy Box requirement;
  • Fixed localisation errors for Staff and Vacancy Houses descriptions;
  • Workstation’s collision model was improved and should no longer cause troubles;
  • A double harvest bug with Beehives and other objects that generate items automatically was fixed;
  • A recurring problem when seasonal crops didn’t have a correct growth texture was finally fixed;
  • Graphical errors with various items inside the Museum were fixed;
  • Events won’t occur on the wrong date now
  • “Move object” icons will always show up for buildings that generate items (like Beehives and Aquatic Traps);
  • “Move object” icon will now disappear after you move a building or an object;
  • Most of the Town’s buildings and objects are now indesctuctibale;
  • Character colors are not loaded correctly - fixed;
  • The localisation texts for the Artist have been corrected;
  • The wrong icons for different vehicles have been corrected;
  • A player’s character is a bit transparent in some places - fixed;
  • Super Seeds not showing the graphics - fixed;
  • English localization has been corrected;
  • Localized texts showing “Loading” for some languages - fixed;
  • UI for quests and other menus sometimes not aligning correctly when changing quests - fixed;
  • Synchronization of multiplayer objects when both players were on the same island, but in different interiors has been fixed;
  • The issue with the Staff House, where players could destroy it even though staff were living inside has been fixed;
  • All tourists casting the “Smoke” effect when they change jobs - fixed;
  • Minor issue with Fountain collision has been fixed;
  • Some creatures animation sync (mostly Pirates) is fixed;
  • Second player getting stuck if first player triggered a local quest - fixed;
  • Game events for multiplayer have been fixed (and also if players are playing for more than 2 months straight);
  • Players being attacked during a multiplayer quest - fixed;
  • Minor issue with graphics at the Trader shop has been fixed;
  • Minor issue with Fisherman’s pathfinding near his home has been fixed;
  • Pathfinding for the Ghost Pirates at Sand Cliffs has been fixed;



That’s a HUGE list, isn’t it? We were super busy for the past 1,5 months with bug fixes and improvements to shape-up the game for release. And we aren’t stopping here! We hope you are excited for the content that we announced in the video. We’ll share a post-launch roadmap in the coming weeks. OH, and we have a 20% launch discount for the next 7 days as well!

Enjoy Spirit of the Island and let’s have lots more fun together!



https://store.steampowered.com/app/1592110/Spirit_of_the_Island/
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