Dread Templar is on a roll again! This time he needs to protect a blue crystal and survive as long as possible. This special mode is called a Guardian Mode and below you can find all the information you might need along with the trailer:
Guardian Mode
Guardian Mode is a wave based, endless game mode. Protect the blue crystal in the center of the scene as long as you can! The rules are simple, if the blue crystal is destroyed or if you die, you lose.
Hints:
1. Your weapon upgrades, Blood Gems and Emblems obtained in Campaign Mode can be used in the same difficulty in the Guardian Mode.
2. Get points by killing demons and finishing a wave.
3. Purchasing power-ups and supplies can help against the demons coming out of the teleportation points.
<Red> Greatly increase the damage of all weapons <Yellow> Summon a defender fight for you, defender will attack any enemy approaches the blue crystal. <Green> Recover player's HP. <Blue> Restores the durability of the blue crystal
Let us know how you like the Guardian Mode and share your best scores! A perfect place to do so is our Discord server, so feel free to join!
Play a game and get a drink! That’s the premise of Courage Cologne. 15 Indie game showcasers (We are one of those) present their work to other game professionals. The annual game showcase brings together game professionals in a relax and informal setting.
What to expect:
15 (indie) game developers to showcase their latest game. Play a game and get a drink. Meet 250+ game industry professionals. Program
19:00-20:00 VIP hour (invite only for investors, press, platforms and publishers) 20:00 Early Bird entree (20h tickets – limited availability) 21:00 One in – one out (21h tickets – unlimited availability) 23:55 End of Showcase
Updated the end of the mission “The Last Race” to prevent the car of Heiko to disappear.
Updated handling of being spotted in the mission “The Last Race” to prevent the player from getting locked.
Tweaked handling of special car.
Updated scaling routine for accident sketches to better fit the processed accident.
Vehicle reset was changed to reset the vehicle to the last known ground position instead of the nearest position.
Tweaked timings for “Road Blockade” missions.
Bugfixes:
Fixed mission point activation update which sometimes could lead to mission points being activated or deactivated at the wrong time.
Fixed a Typo in the German translation for mission “Under Surveillance”
Fixed a bug preventing previously cleared rank missions from being detected as cleared. This fix addresses older saves which got stuck because the rank task did not already detect the completion criteria and the criteria is not fulfillable anymore. For example, on Rank 18 the task to unlock an item from the tech tree.
Fixed an issue in the accident sketch UI which could lead to a wrong number of items being displayed.
Fixed some statistics counters in the statistics menu which got not updated correctly.
Fixed some issues with jittering wheels in “Road Blockade” missions.
Improvements:
Updated collision layers of some gameplay relevant triggers to reduce the number of processed collisions.
Improved audio for intro cutscene in mission “Danger Of Explosion”
Reworked message handling in the shooting UI to reduce the number of processed messages.
Unfortunately we had to roll back the Steam update back to 2.2.8 . During the roll out process the Mac Os version integrated in the in the Steam version broke. We are currently investigating what caused this issue. But 2.2.8 is compatible with 2.2.9. You can still play with your friends and online.
Roboquest is going to the Gamescom 2022! (from the 24th to the 28th of August).
You will be able to see us at the Indie Arena Booth, stand n°71 (the Gamescom will reveal the maps before the event kicks off).
By any means, please make sure to check on us if you happen to visit the event, we’ll be glad to welcome you. Our stand will feature the current Summer update version and we will have a bunch of goodies to offer (under certain conditions of course).
We will be posting photos of the event on Twitter and try to give you our best smiles, so make sure to follow us if you want to see how it’s going.
Part of our team is on vacation and part of it will attend Gamescom. That means we will be returning to active duty in early September. You might feel like we're being less active for the time being on our community channels and that would be the main reason.
We might pop in here and there but far less than what you’re accustomed to (especially if you’re on our Discord server).
We’ll still be moderating things obviously but probably not answering the usual feedback and comment posts that we are usually fond of.
Please, bear with us during that period and fear not! We’ll be back sooner than you think, more energized than ever and ready to kick off and work on the final stage of Roboquest’s development.
In the meantime, we wish you all the best of robot smashing and we hope to see you at Gamescom!
Hello everyone, work on the continue of Almost My Floor is in full swing. You will meet new heroes and old ones. For example, Masha from the original game will become one of the main characters that can be controlled. We plan to improve the visual part of the game, both in the dialogues and on the locations themselves, and we want to know your opinion about the redesigned version of Masha for dialogues.