- Changed the image of the ground during battle. ・Fixed the ability effect of Honganji Hoshu ・Fixed faith ability effect ・Changed the shortcut key for gun shooting during battle. ・Changed the initial value of some display switching items. ・Fixed so that the ability "Faith" is not automatically granted to player officers.
The story of the summer day, which started recklessly without knowing anything, has exceeded 20,000 downloads.
Of course, I don't think there's much difference now, but... Even so, I think I am satisfied because I can learn a lot of this and that.
It launched that summer day two years ago in September, and so far, it has six games and one release ahead.
I've been running through my bank account with the mindset that I won't leave a balance, and I think I've had fun making it, even if the quality is not satisfactory.
I felt it while reading the script of the upcoming game and the script of Psychojirai, but I think the characters I am writing are not enough to be popular.
The main character is always talking nonsense, and his actions are incompetent and stupid. How would you date someone like that in reality, but I think it's natural in a certain way is natural.
I heard that the writer projects himself to the character without realizing it, but I think so. It was like that two years ago, and I think it's like that now. That's why I think it's a failure to be in the trend of the public.
I think it's going to be quiet for a while when Psychojirai comes out and Lucky Stamina comes out.
I don't have any more money to produce, and I don't think I have time from now on. The two most important things will be missing in the production of one person, so I think it will be difficult.
But I'm satisfied, so I think that's enough. I've been through this and that, and I've met enough people, so I'm satisfied. I think this is a pretty good ending.
Since I make UI, make videos, write scripts, directions, and code all by myself, I think there is always a quality problem. I always apologize. They say they'll improve, but they can't be beaten by businessmen.
Anyway, that's enough for the notice. Thank you for liking the cute drawing style, and please pay a lot of attention to the upcoming Lucky Stamina.
If that summer day suits your taste, that should be right. The writer hasn't changed anything.
- Changed the image of the ground during battle. ・Fixed the ability effect of Honganji Hoshu ・Fixed faith ability effect ・Changed the shortcut key for gun shooting during battle. ・Changed the initial value of some display switching items. ・Fixed so that the ability "Faith" is not automatically granted to player officers.
Всем привет, процесс разработки идет полным ходом. Сейчас мы вовсю занимаемся прологом и разнообразными игровыми механиками, которые в нем будут задействованы. А пока хотелось бы вспомнить с чего все начиналось и для этого хочу с вами поделиться процессом создания персонажа.
You can now easily get back a sold Premium or Collector tank without leaving the game! Use the Restore Tank option in the vehicle carousel, on the tank stats screen in the Profile, or in the Store. You'll see a list of vehicles sold within the last 3 months, the date of sale, and the restoration price. You'll be able to restore vehicles sold before this period via Player Support. Please note that vehicles sold prior to Update 9.2 won't be on the list.
The restoration price in gold is equal to the purchase price. The restoration price in credits is 10% higher than the purchase price.
Lower Resolution
We've reworked the Lower Resolution option to enhance gameplay comfort. Owners of less powerful devices will appreciate the change in the Static Lower Resolution: It now reduces the resolution of only landscape objects and tanks, while all elements of the battle interface remain clear.
Dynamic Lower Resolution will now ensure that the image is less blurry, improving your gaming experience. The tracking of high loads and FPS drops on iOS devices was improved: The option won't be activated unless necessary. In addition, Dynamic Lower Resolution is now available for PCs. Mac owners with high-resolution Retina displays will especially appreciate this since the option will be enabled by default.
Legendary Camos
The cartoonish Win Peaks for the AMX 30 1er prototype, the post-apocalyptic Burn for the K-91, and the jade Gongbi for the WZ-120-1G FT became available in the camo selection menu.
Improvements and Fixed Bugs
The R35, E 50 M with its Monster and Roaring Legendary camos, as well as the T49 with its Hornet camo, received improved graphics.
IS-7: The Battle-hardened Legendary camo was improved. There is now more color differentiation from the tank's color gamma without the camo.
A hint on how to use the Emergency track mechanic for the Yoh series tanks was added to the Brief Characteristics menu and vehicle preview screen.
Rank upgrade progression was added to the second battle results screen. Sorting tanks by rank became available in the Profile statistics.
Areas where vehicles became stuck were fixed, and some models of buildings and objects were adjusted for some maps.
Various screens, descriptions, and notifications were improved.
As the end of August approaches, it is clear that I will have to delay the release of BARK one more time. Because I am working on this project by myself for 10-14 hours every day, I struggled through about 2 weeks of pure burnout and demotivation to complete the project. Of course, this being said, I am back on track and development is continuing as it was before.
This period of burnout was not completely unproductive though, in fact a lot of cleanup and polish has been done. The game's core mechanics function much better and smoother; A few frame rate issues have been adjusted to fit a more wide variety of devices; Some lighting issues have been worked out; And a select group of sound effects have been reworked to enhance the scariness of the experience. Overall, the experience has been enhanced and polished a LOT.
So when should I expect BARK to be released? Although I am forcing myself to not rush this project nor set unrealistic goals for myself, I aiming for BARK to be released by the end of September. The specific date is not set because it can vary due to Steam's review process, but expect BARK to be fully complete and released by the end of September!
Some personal motivation issues have caused for another delay
Several in-game features and designs have been cleaned and polished
Release date expectancy has been changed to Late September
Dive into unrelenting combat aboard powerful destroyers as you prove your strength and skill in the next Abyssal Proving Ground event, going head-to-head in brutal 1v1 duels
This event begins at 11:00 UTC on 19 August, and runs until 11:00 UTC on 22 August.
The ruleset for the event is as follows:
Only core empire tech 1 destroyers as well as the Sunesis may enter
50% damage bonus to all turrets and missiles, and +500 Shield/Armor/Hull HP
The benefits of overheating all tackle, propulsion, repair, resistance, and energy warfare modules, as well as all turrets and missile launchers, are doubled in this arena
Shield rechargers, power relays, and flux coils, as well as core defense field purgers, sensor dampeners, and weapon disrupters, cannot be fitted.
Ships entering this arena may fit a maximum of one local repair module
Modules are restricted to meta level 5 and below
No pirate implants allowed
Prepare your fittings as well as your Proving Ground filaments, available in Abyssal Deadspace or on the in-game market, and brace yourself for all-out combat as you strive for glory - making your mark on the leaderboard and earning special rewards!