Aug 17, 2022
Rivalry warlord Sengoku - StaticOssanGames
- Changed the image of the ground during battle.
・Fixed the ability effect of Honganji Hoshu
・Fixed faith ability effect
・Changed the shortcut key for gun shooting during battle.
・Changed the initial value of some display switching items.
・Fixed so that the ability "Faith" is not automatically granted to player officers.
그 어느 여름날의 이야기 - April
Hello, we're Yujin Games.

The story of the summer day, which started recklessly without knowing anything, has exceeded 20,000 downloads.

Of course, I don't think there's much difference now, but... Even so, I think I am satisfied because I can learn a lot of this and that.


It launched that summer day two years ago in September, and so far, it has six games and one release ahead.

I've been running through my bank account with the mindset that I won't leave a balance, and I think I've had fun making it, even if the quality is not satisfactory.

I felt it while reading the script of the upcoming game and the script of Psychojirai, but I think the characters I am writing are not enough to be popular.

The main character is always talking nonsense, and his actions are incompetent and stupid. How would you date someone like that in reality, but I think it's natural in a certain way is natural.

I heard that the writer projects himself to the character without realizing it, but I think so. It was like that two years ago, and I think it's like that now. That's why I think it's a failure to be in the trend of the public.


I think it's going to be quiet for a while when Psychojirai comes out and Lucky Stamina comes out.

I don't have any more money to produce, and I don't think I have time from now on. The two most important things will be missing in the production of one person, so I think it will be difficult.

But I'm satisfied, so I think that's enough. I've been through this and that, and I've met enough people, so I'm satisfied. I think this is a pretty good ending.

Since I make UI, make videos, write scripts, directions, and code all by myself, I think there is always a quality problem. I always apologize. They say they'll improve, but they can't be beaten by businessmen.


Anyway, that's enough for the notice.
Thank you for liking the cute drawing style, and please pay a lot of attention to the upcoming Lucky Stamina.

If that summer day suits your taste, that should be right. The writer hasn't changed anything.
Aug 17, 2022
Rivalry warlord Sengoku - StaticOssanGames
- Changed the image of the ground during battle.
・Fixed the ability effect of Honganji Hoshu
・Fixed faith ability effect
・Changed the shortcut key for gun shooting during battle.
・Changed the initial value of some display switching items.
・Fixed so that the ability "Faith" is not automatically granted to player officers.
《蜀山:初章》买断版 - Inmotiongame
各位道友好呀:
蜀山初章测试至今已过三周!在这三周里,我们收获了大量的数据及建议反馈。在这里表示衷心的感谢!
我们虽然团队小,但是动作快;大家都知道我们是一个非常注重大家的建议并及时回馈的工作室;我们在测试尚未结束之际,已大规模优化了一版全新更开放更自由搭配的流派数值体系(而且我们很想很想很想在这周五放出来给大家体验测试,看看效果),话不多说,如下:

高自由度的流派倾向玩法(唯我独仙)
1、法宝(改动巨大):个性化、更具倾向性;现在的六六真元葫芦可以获得唯一稀有属性纵横(法宝唯一成长),断玉钩可以获得唯一稀有属性夺萃(法宝唯一成长)等等;与未来开放的法宝神通搭配助力更清晰明了、更个性化的流派倾向。

2、功法(改动巨大):
1)大幅度匹配流派个性化搭配;
2)大幅度减少无用属性;
3)优化功法属性的个性化发展;
4)优化功法效果的流派搭配路线。

3、玄功玉简(改动巨大):更高收更自由收益搭配;

4、境界(改动巨大):进一步实现小说里的境界感觉;
1)提高每个境界的可支配点数;
2)大幅度加强突破的效果提升;
3)更自由的境界突破后倾向,利于不同流派的搭配;
4)符合小说实际的境界压制:
对低境界敌人可造成更多伤害
同时降低受到低境界敌人的伤害

先天:正常游戏版本的先天成长属性!(非现有测试飞天版);同时优化各个系统的数值比例,付出永远获得相应回报。

重要优化:
1、玄武套装属性优化,当临绝顶加入冷却CD
2、先天功效果优化,目标的防御会加入计算流程
3、加强目前使用较少的属性,努力打造一个百家争鸣的修仙世界
(最后,非常感激发现玄武套+贫血奶流派的各位玩家,帮我们避开了上线后的一个巨坑,这次测试对我们意义非常重大,由衷感谢;为此,这次测试到最后的道友,都将同之前先遣首测的道友们一起直接获得下一次多人在线版本测试的抢先资格,具体安排会在这次测试后公布)


新版本胖某流派搭配攻略之:
套路一:
剑神无我:我就是炮台,是兄弟就来砍我!
功法:四象元灵15秒持续时间,15秒cd无缝衔接;


玄功玉简:我就是T


法宝:谁说只有旁门炼体能纵横?


技能:配合万剑诀、剑气纵横、太上等大规模AOE技能!配雷加强对五行伤害、配冰加强控制;
分析:
优势:带上奶妈生存能力更强;面对boss也可以不走位了;适合宗门家族大规模战斗;更适合多人在线玩法
劣势:面对控制比如击退击飞会很无力(脱离四象后失去效果)、容易吸引仇恨被集火、同时失去了剑修最大的优势控制距离位移战斗。

套路二:
剑灵无踪:咳咳,胖某最喜欢套路没有之一
功法:传承系列二层功法将永久增加攻击距离(只在使用剑修传承时生效)



玄功玉简:翩若惊鸿,宛若游龙



法宝:


分析:适合千里走单骑、面对多人及boss会比较劣势(可以搭配一些夺萃做调整)

套路三:
血荐轩辕:简单易懂,容易上手,单人多人都是王者
功法:(最新数值还会提升)人越多我越强,长坂坡就是我的目标


玄功玉简:防御、恢复、防猝死


法宝:


分析:防风筝、防控制!!!你就是搅屎棍!(切忌去挑衅大成剑灵)
。。。
好了,暂时就介绍到这里!
还有巨多好玩有趣的搭配等着道友们去发掘哦!让我们一起把《蜀山:初章》打造成一个百家争鸣的修仙大世界,感谢大家支持!
(相关演示视频我们会在稍后几天放出)

P.s明天我们将推出全新直播攻略合作(所有道友都可参与)的第二期计划;大家感兴趣的可以先去官网猜猜看时什么哈哈哈!
目前正在研究怎样将新版本投放到现有版本(抓脑壳中!!!)


官方9群:558013640
官方10群:600053654 (推荐)

欢迎道友们关注《蜀山:初章》相关平台:
Steam :搜索“蜀山:初章”
Wegame:搜索“蜀山:初章”
B站:搜索“蜀山初章官方”
抖音:搜索“蜀山初章”
微信公众号:搜索:“重楼工作室”


《蜀山:初章》运营团队
2022年8月17日
Lord Ambermaze - annalepeshkinaart
Всем привет, процесс разработки идет полным ходом. Сейчас мы вовсю занимаемся прологом и разнообразными игровыми механиками, которые в нем будут задействованы. А пока хотелось бы вспомнить с чего все начиналось и для этого хочу с вами поделиться процессом создания персонажа.

蜀山:初章 Playtest - Inmotiongame
各位道友好呀:
蜀山初章测试至今已过三周!在这三周里,我们收获了大量的数据及建议反馈。在这里表示衷心的感谢!
我们虽然团队小,但是动作快;大家都知道我们是一个非常注重大家的建议并及时回馈的工作室;我们在测试尚未结束之际,已大规模优化了一版全新更开放更自由搭配的流派数值体系(而且我们很想很想很想在这周五放出来给大家体验测试,看看效果),话不多说,如下:

高自由度的流派倾向玩法(唯我独仙)
1、法宝(改动巨大):个性化、更具倾向性;现在的六六真元葫芦可以获得唯一稀有属性纵横(法宝唯一成长),断玉钩可以获得唯一稀有属性夺萃(法宝唯一成长)等等;与未来开放的法宝神通搭配助力更清晰明了、更个性化的流派倾向。

2、功法(改动巨大):
1)大幅度匹配流派个性化搭配;
2)大幅度减少无用属性;
3)优化功法属性的个性化发展;
4)优化功法效果的流派搭配路线。

3、玄功玉简(改动巨大):更高收更自由收益搭配;

4、境界(改动巨大):进一步实现小说里的境界感觉;
1)提高每个境界的可支配点数;
2)大幅度加强突破的效果提升;
3)更自由的境界突破后倾向,利于不同流派的搭配;
4)符合小说实际的境界压制:
对低境界敌人可造成更多伤害
同时降低受到低境界敌人的伤害

先天:正常游戏版本的先天成长属性!(非现有测试飞天版);同时优化各个系统的数值比例,付出永远获得相应回报。

重要优化:
1、玄武套装属性优化,当临绝顶加入冷却CD
2、先天功效果优化,目标的防御会加入计算流程
3、加强目前使用较少的属性,努力打造一个百家争鸣的修仙世界
(最后,非常感激发现玄武套+贫血奶流派的各位玩家,帮我们避开了上线后的一个巨坑,这次测试对我们意义非常重大,由衷感谢;为此,这次测试到最后的道友,都将同之前先遣首测的道友们一起直接获得下一次多人在线版本测试的抢先资格,具体安排会在这次测试后公布)


新版本胖某流派搭配攻略之:
套路一:
剑神无我:我就是炮台,是兄弟就来砍我!
功法:四象元灵15秒持续时间,15秒cd无缝衔接;


玄功玉简:我就是T


法宝:谁说只有旁门炼体能纵横?


技能:配合万剑诀、剑气纵横、太上等大规模AOE技能!配雷加强对五行伤害、配冰加强控制;
分析:
优势:带上奶妈生存能力更强;面对boss也可以不走位了;适合宗门家族大规模战斗;更适合多人在线玩法
劣势:面对控制比如击退击飞会很无力(脱离四象后失去效果)、容易吸引仇恨被集火、同时失去了剑修最大的优势控制距离位移战斗。

套路二:
剑灵无踪:咳咳,胖某最喜欢套路没有之一
功法:传承系列二层功法将永久增加攻击距离(只在使用剑修传承时生效)



玄功玉简:翩若惊鸿,宛若游龙



法宝:


分析:适合千里走单骑、面对多人及boss会比较劣势(可以搭配一些夺萃做调整)

套路三:
血荐轩辕:简单易懂,容易上手,单人多人都是王者
功法:(最新数值还会提升)人越多我越强,长坂坡就是我的目标


玄功玉简:防御、恢复、防猝死


法宝:


分析:防风筝、防控制!!!你就是搅屎棍!(切忌去挑衅大成剑灵)
。。。
好了,暂时就介绍到这里!
还有巨多好玩有趣的搭配等着道友们去发掘哦!让我们一起把《蜀山:初章》打造成一个百家争鸣的修仙大世界,感谢大家支持!
(相关演示视频我们会在稍后几天放出)

P.s明天我们将推出全新直播攻略合作(所有道友都可参与)的第二期计划;大家感兴趣的可以先去官网猜猜看时什么哈哈哈!
目前正在研究怎样将新版本投放到现有版本(抓脑壳中!!!)


官方9群:558013640
官方10群:600053654 (推荐)

欢迎道友们关注《蜀山:初章》相关平台:
Steam :搜索“蜀山:初章”
Wegame:搜索“蜀山:初章”
B站:搜索“蜀山初章官方”
抖音:搜索“蜀山初章”
微信公众号:搜索:“重楼工作室”


《蜀山:初章》运营团队
2022年8月17日











Aug 17, 2022
World of Tanks Blitz - Dynasty Crusher

New Shot Sounds and Shell Hit Marks

Shots now produce rich, powerful, and, most importantly, diverse sounds. Shell hit marks remain on surfaces—just beautiful!

DETAILS
Restoring Sold Vehicles

You can now easily get back a sold Premium or Collector tank without leaving the game! Use the Restore Tank option in the vehicle carousel, on the tank stats screen in the Profile, or in the Store. You'll see a list of vehicles sold within the last 3 months, the date of sale, and the restoration price. You'll be able to restore vehicles sold before this period via Player Support. Please note that vehicles sold prior to Update 9.2 won't be on the list.

The restoration price in gold is equal to the purchase price. The restoration price in credits is 10% higher than the purchase price.
Lower Resolution

We've reworked the Lower Resolution option to enhance gameplay comfort. Owners of less powerful devices will appreciate the change in the Static Lower Resolution: It now reduces the resolution of only landscape objects and tanks, while all elements of the battle interface remain clear.

Dynamic Lower Resolution will now ensure that the image is less blurry, improving your gaming experience. The tracking of high loads and FPS drops on iOS devices was improved: The option won't be activated unless necessary. In addition, Dynamic Lower Resolution is now available for PCs. Mac owners with high-resolution Retina displays will especially appreciate this since the option will be enabled by default.

Legendary Camos

The cartoonish Win Peaks for the AMX 30 1er prototype, the post-apocalyptic Burn for the K-91, and the jade Gongbi for the WZ-120-1G FT became available in the camo selection menu.





Improvements and Fixed Bugs

  • The R35, E 50 M with its Monster and Roaring Legendary camos, as well as the T49 with its Hornet camo, received improved graphics.
  • IS-7: The Battle-hardened Legendary camo was improved. There is now more color differentiation from the tank's color gamma without the camo.
  • A hint on how to use the Emergency track mechanic for the Yoh series tanks was added to the Brief Characteristics menu and vehicle preview screen.
  • Rank upgrade progression was added to the second battle results screen. Sorting tanks by rank became available in the Profile statistics.
  • Areas where vehicles became stuck were fixed, and some models of buildings and objects were adjusted for some maps.
  • Various screens, descriptions, and notifications were improved.
  • General bugs and client crashes were fixed.
Aug 17, 2022
Armored Warfare - Silentstalker
On the 18th of August 2022, starting from 8:00 CEST, the server will not be available for 4 hours due to a planned server maintenance.



Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.

The in-game Global Chat is still temporarily disabled. To communicate with the community, please visit our Discord channel.
Aug 17, 2022
BARK - vano
As the end of August approaches, it is clear that I will have to delay the release of BARK one more time. Because I am working on this project by myself for 10-14 hours every day, I struggled through about 2 weeks of pure burnout and demotivation to complete the project. Of course, this being said, I am back on track and development is continuing as it was before.

This period of burnout was not completely unproductive though, in fact a lot of cleanup and polish has been done. The game's core mechanics function much better and smoother; A few frame rate issues have been adjusted to fit a more wide variety of devices; Some lighting issues have been worked out; And a select group of sound effects have been reworked to enhance the scariness of the experience. Overall, the experience has been enhanced and polished a LOT.

So when should I expect BARK to be released?
Although I am forcing myself to not rush this project nor set unrealistic goals for myself, I aiming for BARK to be released by the end of September. The specific date is not set because it can vary due to Steam's review process, but expect BARK to be fully complete and released by the end of September!

  • Some personal motivation issues have caused for another delay
  • Several in-game features and designs have been cleaned and polished
  • Release date expectancy has been changed to Late September
EVE Online - EVE Online
Ceaseless Capsuleers,

Dive into unrelenting combat aboard powerful destroyers as you prove your strength and skill in the next Abyssal Proving Ground event, going head-to-head in brutal 1v1 duels

This event begins at 11:00 UTC on 19 August, and runs until 11:00 UTC on 22 August.

The ruleset for the event is as follows:
  • Only core empire tech 1 destroyers as well as the Sunesis may enter
  • 50% damage bonus to all turrets and missiles, and +500 Shield/Armor/Hull HP
  • The benefits of overheating all tackle, propulsion, repair, resistance, and energy warfare modules, as well as all turrets and missile launchers, are doubled in this arena
  • Shield rechargers, power relays, and flux coils, as well as core defense field purgers, sensor dampeners, and weapon disrupters, cannot be fitted.
  • Ships entering this arena may fit a maximum of one local repair module
  • Modules are restricted to meta level 5 and below
  • No pirate implants allowed
Prepare your fittings as well as your Proving Ground filaments, available in Abyssal Deadspace or on the in-game market, and brace yourself for all-out combat as you strive for glory - making your mark on the leaderboard and earning special rewards!

[url] Play EVE Now[/url]
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