Pushy and Pully in Blockland - Resistance Studio
Disabled the graphical settings launcher window to be fully compatible with Steam Deck and TV playing without keyboard and mouse.
Aug 17, 2022
articy:draft 3 - Flex License - Articy | Raluca
OUT NOW 🙌 articy:draft features update 3.2

We are super excited today to share this brand new articy:draft update aimed to make your game writing even faster and more efficient!


👉Favorites

As the projects grow, our creators want faster access to their most used objects in their narrative design tool.

With this update, you can add objects and even folders as favorites from the articy:draft Navigator, the Flow, or the Content browser.

Once an object or folder is added to favorites, it will get a yellow outline to make it easy to spot in your flow. You can also access all your favorites faster with the dedicated Favorites folder in the Library tab.

https://www.youtube.com/watch?v=f-bD0EwWm4c

👉Enhanced Quick Create

Many of you were looking for ways to speed up your game writing. Time to fasten your seat-belts because creating new dialogue fragments has just gotten faster! By reducing the time needed to create new dialogue fragments, you’ll be able to keep your game writing flow going, without so many interruptions.

No more assigning speaker and templates separately! Now you can create dialogue fragments with both Speaker and Template already assigned and you’ll see useful combinations based on your current flow content already displayed as suggestions.

Give it a try and you’ll see just how fast those dialogue trees can grow!

https://www.youtube.com/watch?v=v-onwqYnV70

👉Autosave

It can be tiring to have to remember to save your project regularly. So we’re taking this one off your hands with the autosave function.

The autosave will be enabled by default, you don’t have to do anything. It triggers automatically every 15minutes after opening the project or the last save.

10 seconds before autosave is about to trigger, you’ll notice a timer in the master toolbar. It looks like this.



If you’re not ready to save yet, you can skip by hitting the cancel button, then articy:draft will wait 15 more minutes before trying to save again. Note the timer will only appear during countdown so don’t worry if you don’t see it all the time.

If you wish to disable the autosave, change the interval or the timer in the master toolbar, you can do so using the Command Line Switches.

👉Multi Assign Speaker

It’s no secret that creative processes involve a lot of iterations. So if you changed your mind about who says what, you can now assign a speaker to multiple nodes at once. Forget all that clicking and re-assigning one by one, simply select multiple nodes and assign a speaker to all of them in one go.

https://www.youtube.com/watch?v=Oo-jFO46120

👉Template Project Creation

Many of you are already starting your second or even third project in articy:draft 3, if that’s you, color us impressed, way to go!

We learned that when creators start a new project, they frequently use the same or very similar templates as one of their previous projects. With 3.2, when starting a new project you can save yourself all that time recreating the same templates. Simply opt to import templates from one of your existing projects at project creation, and all features, templates, and property definitions will be copied over to your new projects.

https://www.youtube.com/watch?v=1sBldZ8SCXA
Easy right? Just remember if objects were used as default values, those will not be copied so they will appear as broken references in your new project. We advise you do a quick conflict search to find and replace them quickly.


👉Enhanced Scripting

We know scripting can be tedious so we’re constantly looking for ways to make it a little easier and more straightforward. With this update you can check the range, increase and decrease values of properties using shorter scripting statements.

This next tutorial will show you exactly how to achieve that.

https://www.youtube.com/watch?v=AEV9vWNkJSQ

...and that's not all, you can look forward to a lot more small but meaningful improvements to your articy:draft experience. They're too many to write them all here but you can find them all in our latest changelog.

If you're already using articy:draft, thank you! Hit that update button and enjoy the new features!

If you've yet to take a look, we hope you will as we're sure it will improve your game writing and narrative design. But don't take our word for it, start with the FREE standalone version and take a look for yourself.

Get the FREE version here:

https://store.steampowered.com/app/1016220/336798
Core Keeper - Bridie
Did you know that August is National Fishing Month? We’re sure you Explorers have been doing lots of fishing since the arrival of The Sunken Sea Biome, and there are over 20 individual fish to catch in Core Keeper so far, plus lots of other fishable loot. We wanted to celebrate our fishing system, which wouldn’t exist at all without our amazing community, so read on to find out how it all works.

Where Did Core Keeper’s Fishing Mini Game Come From?

We hadn’t always planned to include fishing in Core Keeper, though it was something we were considering in the early stages of development. Initially, we were focusing a lot more on balancing the game and developing features like boss scanners and the skills system, but the community began asking whether or not there would be a fishing system in the game after we showed off some images of water in the Dirt Biome.

There was such a strong interest from the community, and this made us realise it was something we wanted to start working on right away. Things were going according to schedule, so we were able to allocate a little time to developing the fishing mini game, and we announced this in October 2021!

How Does Fishing Work in Core Keeper?

Fishing is a mini game that requires a fishing rod and a body of water. The basic mechanics are as follows…

  1. Equip the fishing rod, approach a body of water, then hold the right mouse button to cast your lure. If you come across a patch of water with lots of ripples, you might just have found a fishing spot, which will lower the waiting time on fishing and increase your chance of catching a fish instead of an item!
  2. Wait for the lure to wiggle, indicating that there is a fish (or item!) on the hook.
  3. Click the right mouse button to reel your line in.
  4. If there is an item on the end, this will automatically be added to your inventory. If there is a fish on the end, this will start the fishing mini game!

At the start of the mini game, you will notice two bars appear on the screen. The top one is a progress bar that shows how close you are to reeling the fish in, and the bottom one is the line tension bar; this shows how close the line is to breaking. The aim of the game is to reel the fish in towards the left-hand side of the top progress bar (by right clicking) without breaking the line.

Line tension increases whenever the fish tries to break free. This is indicated by the fish turning red and pulling towards the right-hand side of the progress bar. When the fish is trying to escape, you should stop reeling it in and allow it some slack, otherwise the line will snap. When the fish turns orange again, you can start to reel it back in. A successful catch requires the player to get the fish icon all the way to the left-hand side of the progress bar.

You’ll notice different fish have different patterns that will impact the tension bar, and you’ll have to familiarise yourself with these patterns in order to successfully catch each individual fish.

How do Fishing Rods and Bait Work?

Until you have a high enough fishing skill, certain biomes may require a higher level of rod in order to fish. You’ll know your skill level isn’t up to snuff when you begin to fish, nothing happens for a while, and you get the “I need better tools for these waters” message. So far, there are five fishing rod types in the game, ranging from Wood to Octarine!

We also added a brand-new Bait feature as part of The Sunken Sea Update! This allows players to craft Bait using the new Bait Workbench. Each Bait type has a unique effect on your fishing experience. Some make you more likely to catch fish over loot, others attract rarer types of fish, and there’s an aquatic creature in The Sunken Sea Biome that can only be summoned with a particular kind of bait…

What Kind of Loot Can I Fish Up?

That’s for you to find out! We want to encourage you to cast your rod in as many different biomes as possible, as each comes with its own unique fish and unique loot for the taking. You may fish up minerals, such as ores or valuable crystals; you might find useful resources such as scrap metal or fiber; you may even fish up accessories that’ll give you a little buff. Of course, there’s always the chance you’ll pull up a load of kelp. It’s anybody’s guess!

We hope you enjoy fishing as much as we enjoyed developing this feature. As we mentioned at the start of this post, it wouldn’t exist at all without your suggestions and enthusiasm! We’re always keen to hear more feedback from our community, and you can share your thoughts with us on the official Core Keeper Discord!
Aug 17, 2022
articy:draft 3 - Articy | Raluca
OUT NOW 🙌 articy:draft features update 3.2

We are super excited today to share this brand new articy:draft update aimed to make your game writing even faster and more efficient!


👉Favorites

As the projects grow, our creators want faster access to their most used objects in their narrative design tool.

With this update, you can add objects and even folders as favorites from the articy:draft Navigator, the Flow, or the Content browser.

Once an object or folder is added to favorites, it will get a yellow outline to make it easy to spot in your flow. You can also access all your favorites faster with the dedicated Favorites folder in the Library tab.

https://www.youtube.com/watch?v=f-bD0EwWm4c

👉Enhanced Quick Create

Many of you were looking for ways to speed up your game writing. Time to fasten your seat-belts because creating new dialogue fragments has just gotten faster! By reducing the time needed to create new dialogue fragments, you’ll be able to keep your game writing flow going, without so many interruptions.

No more assigning speaker and templates separately! Now you can create dialogue fragments with both Speaker and Template already assigned and you’ll see useful combinations based on your current flow content already displayed as suggestions.

Give it a try and you’ll see just how fast those dialogue trees can grow!

https://www.youtube.com/watch?v=v-onwqYnV70

👉Autosave

It can be tiring to have to remember to save your project regularly. So we’re taking this one off your hands with the autosave function.

The autosave will be enabled by default, you don’t have to do anything. It triggers automatically every 15minutes after opening the project or the last save.

10 seconds before autosave is about to trigger, you’ll notice a timer in the master toolbar. It looks like this.



If you’re not ready to save yet, you can skip by hitting the cancel button, then articy:draft will wait 15 more minutes before trying to save again. Note the timer will only appear during countdown so don’t worry if you don’t see it all the time.

If you wish to disable the autosave, change the interval or the timer in the master toolbar, you can do so using the Command Line Switches.

👉Multi Assign Speaker

It’s no secret that creative processes involve a lot of iterations. So if you changed your mind about who says what, you can now assign a speaker to multiple nodes at once. Forget all that clicking and re-assigning one by one, simply select multiple nodes and assign a speaker to all of them in one go.

https://www.youtube.com/watch?v=Oo-jFO46120

👉Template Project Creation

Many of you are already starting your second or even third project in articy:draft 3, if that’s you, color us impressed, way to go!

We learned that when creators start a new project, they frequently use the same or very similar templates as one of their previous projects. With 3.2, when starting a new project you can save yourself all that time recreating the same templates. Simply opt to import templates from one of your existing projects at project creation, and all features, templates, and property definitions will be copied over to your new projects.

https://www.youtube.com/watch?v=1sBldZ8SCXA
Easy right? Just remember if objects were used as default values, those will not be copied so they will appear as broken references in your new project. We advise you do a quick conflict search to find and replace them quickly.


👉Enhanced Scripting

We know scripting can be tedious so we’re constantly looking for ways to make it a little easier and more straightforward. With this update you can check the range, increase and decrease values of properties using shorter scripting statements.

This next tutorial will show you exactly how to achieve that.

https://www.youtube.com/watch?v=AEV9vWNkJSQ

...and that's not all, you can look forward to a lot more small but meaningful improvements to your articy:draft experience. They're too many to write them all here but you can find them all in our latest changelog.

If you're already using articy:draft, thank you! Hit that update button and enjoy the new features!

If you've yet to take a look, we hope you will as we're sure it will improve your game writing and narrative design. But don't take our word for it, start with the FREE standalone version and take a look for yourself.

Get the FREE version here:

https://store.steampowered.com/app/1016220/336798
梦江湖 - 小师妹阿月
August 17th version Update Notes (Beta)

1. Optimize the stacking upper limit of Experiential Dan and Wuxue Dan. Increased from 99 to 999 groups.

2. A new batch of character potential breakthrough: Jiang Yi, Ni Fei-ling, Qin Dynasty, Orphan Teacher, Zhang Huaijin, Fu Ye, Jin Shulei

3. Optimize the overall performance of potential breakthrough, which can be identified by whether the role has a special wish "the world comes out of us".

4. Adjust the damage of true qi before temporary rollback

Fixed BUG:
1. Fixed the problem of abnormal collection interface caused by incorrect data import, this part of martial arts will be implemented in the recent update.
2. Fixed the problem that some NPCS could not select during Yuwenzhuang Secret Room insight.
3. Correct the abnormal problem of peripheral eye inheritance after potential breakthrough. (requires a new file to take effect)
4. Fixed the issue of synchronous protagonist potential breakthrough anomaly.
5. Fixed an issue where the potential breakthrough of the four sisters of the Immortal Gate was abnormal.
FireAlpaca SE - tk
Function Addition
  • Added dark UI mode (A light UI can also be selected from the "Window -> Styles" menu).
  • Negative-positive inversion filter added.
  • Monochrome filter added.
  • Added "Composite by Opacity" mode to onion skin display mode.
  • ACO color palette files can now be read (RGB, grayscale only).
  • Text layers can now be merged into a 32 bpp layer.

Function Improvement
  • Changed the color of the mask display outside the selected area.
  • Improved quality of eraser processing when using soft edges.
  • When transforming a layer, the angle is now displayed.
  • Brush post-processing function has been enhanced.
Battle Teams 2 - 生死狙击2
嗨,亲爱的狙友们!

大家吼哇!酱酱又带着新版本和大家见面啦~版本优化、全新角色上线,一起来看看吧!

我们预计将在8月18日上午 6:00-10:00 对全渠道服务器进行停机维护更新,维护完成后将向全服玩家发放补偿福利。维护期间将无法登录游戏,请大家合理安排游戏时间~感谢您的支持与理解哦!



预计维护时间:2022/08/18 06:00 — 2022/08/18 10:00

预计更新大小:1.3GB


维护时间及更新包体大小可能会根据实际情况有所调整。



金币×300,银币×3000;若维护时间意外延长,每延迟1小时额外增加100金币补偿。

维护补偿将在维护完成后向全服玩家发放(邮件有效期为3天,请各位狙友及时上线领取)


  • 新角色上架:惩戒者-本·威廉姆斯

  • 新捆绑包上架:惩戒之心(内含 Saiga 12K-惩戒者及新角色 本·威廉姆斯)



  • 修复部分漏洞


  • 高倍瞄准镜增加反光效果
    • 当被敌方玩家使用狙击步枪的三倍镜、四倍镜或精准步枪的三倍镜、四倍镜瞄准时,玩家可以看见一个高亮的倍镜反光效果
  • 天梯组队段位限制优化
    • 天梯组队段位从限制与队长差距一个大段位以内调整为限制与队内段位最高的玩家差距一个大段位以内
  • Saiga 12K 射速调整,开火间隔由 250ms 提升至 350ms
  • 死亡镜头位置优化

  • 变异模式下英雄变身语音优化
  • 拾取音效衰减范围优化
  • 优化换弹语音一定范围内没有队友时仍会播放的问题

  • 修复内嵌输入法失效的问题
  • 修复玩家开通月卡后已享天数显示异常的问题
  • 沙漠奇袭碰撞优化,修复玩家可跳到布上的问题
  • 暴力街区碰撞优化,修复玩家可跳到一些预期外点位的问题
  • 修复大头劫掠死亡复活后没有喷气背包尾气颜色的问题
  • 修复枪口因后座力上扬至一定角度之后后坐力消失的问题
  • 修复跟随跳伞极小概率卡在空中无法落地的问题
  • 修复劫掠补给空投无法拾取的问题
再次感谢所有玩家一直以来对《生死狙击2》的大力支持!我们将携大家的期望与鼓励继续奋进,尽全力为大家带来更好的游戏体验!

《生死狙击2》项目组
2022年8月17日
Aug 17, 2022
天师 - 3116158322
2022/08/17
《天师》测试版同步稳定版(版本1.1.49.3)
1.寻人功能实现
2.NPC图片更新优化
3.露营装备道具实装
4.两个城有图一个人一个城有同一个人bug修正
5.战斗AI与隐身类怪物特效
------------------------------------------------------------
Aug 17, 2022
Catan Universe - USM [CM]
Hi Catanains,

this Update includes the following changes:

Unity Engine Update

Scout Achievement is now obtainable again by playing a game in “The Game” expansion

Resolved display issue of Bank and player trade

Resolved A.I crash on rare occasions at the end of the game

ColorTool - Beast
- Adobe Swatch Exchange (*.ase) files can now be imported and exported as palettes. These are mainly used for Adobe Illustrator and Affinity Designer.
...